Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Is Tony at full HP?

Belle is almost empty and I think the fighters are at about half. Not sure. Not sure at all where Brodin is. I thought we were all at least slightly injured.


Male Human Unchained Rogue 5
Belle PBP wrote:
Is Tony at full HP?

He's only taken damage from the flaming oil and one goblin got a lucky hit...

...between his AC, fighting defensively and evasion...

...he's been relatively untouched. And Seir's magic healed up what was already dealt to him.

EDIT: Actually, that's incorrect. Tony's max hps is 50...
...he must have taken damage before I, Oasys, took him over? He's got 33 now.

I wonder what happened to him.


Male Human Unchained Rogue 5

Hands of Fate/Tattered King, I know that you don't particularly enjoy Pathfinder (I'm unfamiliar with it myself), so this brings me no pain. But I require a ruling:

Oasys Needs A Ruling:

On page 74 of the Advanced Class Guide...

When a player selects a class for his character, he could choose to use the standard class features found in the class's original description, but he could also choose to adopt an archetype. Each alternate class feature presented in an archetype replaces or alters a specific class feature from its base class. For example, the strangler archetype's neckbreaker class feature replaces the awesome blow and improved awesome blow features of the standard brawler class. Class features that are not specifically replaced function as described in the original version of the class.

I guess I'm requesting a confirmation or clarification...

...the Snakebite Striker gets the Sneak Attack Extraordinary Ability at 1st-level. Does this replace the class features of the Brawler Class at 1st-level? Or are they in addition?

At 2nd-level, the Snakebite Striker doesn't gain anything? Does one just use the original Brawler class features?

The Snakebite Striker gets the Snake Feint Extraordinary Ability and does not get get the Brawler's 3rd-level Class Feature, the Maneuver Training Extraordinary Ability.

TL;DR: How do you rule that Archetypes'll work?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Tony has 50hp? That is more than Garrosh :P

Ok, I double checked my damage calculations and found a slight incorrection - Garrosh should actually have +14 to hit and +18 to damage instead of +15/+19.

Herolab was messing up Divine Favor. It breaks down like this:

+9 from STR using 2h (18+4 from Bull St)
+6 from Power Attack
+1 from Bardiche +1
+2 from Divine Favor

+18 total


Rappan Athuk on roll20.net
Tony Tanner II wrote:
EDIT: Actually, that's incorrect. Tony's max hps is 50...

I have Tony with 37 HP max.


Rappan Athuk on roll20.net
Tony Tanner II wrote:

Hands of Fate/Tattered King, I know that you don't particularly enjoy Pathfinder (I'm unfamiliar with it myself), so this brings me no pain. But I require a ruling:

Just because PF is too rulzey for me doesn' tmean I can't try and decipher them!!!

Let me see here...


Rappan Athuk on roll20.net
Garrosh Saurfang wrote:

Tony has 50hp? That is more than Garrosh :P

Ok, I double checked my damage calculations and found a slight incorrection - Garrosh should actually have +14 to hit and +18 to damage instead of +15/+19.

Herolab was messing up Divine Favor. It breaks down like this:

+9 from STR using 2h (18+4 from Bull St)
+6 from Power Attack
+1 from Bardiche +1
+2 from Divine Favor

+18 total

Ah, you had power attack, I missed that somewhere...


Rappan Athuk on roll20.net

let me know who you would like me to have Brodin shoot at.


Rappan Athuk on roll20.net
Tony Tanner II wrote:

.the Snakebite Striker gets the Sneak Attack Extraordinary Ability at 1st-level. Does this replace the class features of the Brawler Class at 1st-level? Or are they in addition?

At 2nd-level, the Snakebite Striker doesn't gain anything? Does one just use the original Brawler class features?

The Snakebite Striker gets the Snake Feint Extraordinary Ability and does not get get the Brawler's 3rd-level Class Feature, the Maneuver Training Extraordinary Ability.

Read the last line of the Sneak Attack Ability under the Snakebite Striker

Snakebite Striker, Sneak Attack wrote:
This ability [u]replaces[/u] martial flexibility.

So at first level, you would have, Brawler's Flexibility, Sneak Attack, Martial Training, Unarmed Strike

Snake Feint wrote:
This ability replaces maneuver training gained at 3rd and 7th levels.

At Third level, you would get the Snake Feint instead of the 3rd and 7th level Maneuver Training.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I would like to have Brodin shoot the cleric's holy symbol.


Rappan Athuk on roll20.net

OK so, sunder attempt on the holy symbol.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Meh, I would rather if he just shot the priest, but he's got those two breathing down his neck, so perhaps Acrobatics away from them to like just next to the ledge, and then shoot the priest?

(Note: I cannot check his HP, but if he is feeling safe next to Reynaud, I would just 5' step behind him, use Perfect Strike, and flurry THREE times on that priest, by spending a ki point)

Man, Zen Archers are cool :D


Rappan Athuk on roll20.net

a heal check would give you an idea of where Brodin is healthwise

He has spent all his ki


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I just roll Heal here? :D

If no Ki, then still a 'normal' Flurry most likely.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Let's see what Reynaud and Seir say. They are the ones that will be taking the channel/5th level spell in the chest if the Cleric survives the onslaught.


Male Human Unchained Rogue 5
Garrosh Saurfang wrote:
Tony has 50hp? That is more than Garrosh :P

5d8 Hit Dice and Constitution 14 for 10HPs...

...unless we're not using maximum hit points?
D:

GM Hands of Fate wrote:


I have Tony with 37 HP max.

I have a feeling we're not using max hit points. But still!

=P
33/37 is much better than 33/50.
XD

GM Hands of Fate wrote:
Explains Archetypes

Cool.

Brodin can do a Ranged Sunder?


Rappan Athuk on roll20.net
Tony Tanner II wrote:
Garrosh Saurfang wrote:
Tony has 50hp? That is more than Garrosh :P

5d8 Hit Dice and Constitution 14 for 10HPs...

...unless we're not using maximum hit points?

I've never ran a game with max hp above 1st level.

I haven't been able to find anything stating you cannot do a ranged sunder.


Male Human Unchained Rogue 5

Fair enough!


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I actually had a player do that on a NPC that had a scroll in hand and was going to read it. Boy was the NPC screwed when it hit.


Male Human Unchained Rogue 5

Proposed Tony rebuild (Other Notes): https://www.myth-weavers.com/sheet.html#id=1337872

He's a little less tough but smarter and wiser and just as fast.
Still less charismatic than most people.

He'll have a better BAB.
Feinting in combat'll be viable.

Future levels'll see him going right back to his trap finding skills when he starts gaining rogue levels again.


Rappan Athuk on roll20.net
Garrosh Saurfang wrote:

Attacking the one right next to Seir and Brodin.

So, Garrosh, from your position in Roll20, you are 2 diagonal squares away from the one I THINK you are trying to attack. I put colored dots on them. By movement rules, that's 15' away. I don't think you can hit the red one from where you are standing.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Could everyone pitch in on Brodin's tactics? Right now we have a divided opinion.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I think he should just stick the priest full of arrows. He's the only reason to not move back down the hallway away from these archers.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garrosh position updated, and a few links in Roll20 for both the official and unofficial interpretations regarding reach, and the second diagonal square.


Rappan Athuk on roll20.net

Garrosh, thank you for the FAQ. I understand where the confusion was now. But re3ally, it would have only made a big difference if you had 2 attacks and were taking a 5' step.

Now, lets see about finishing this off.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Completely agreed - it was not an issue at all :)


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I still say a sunder is the best option. A cleric without his holy symbol is crippled. Another negative channel will kill Seir off outright.


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Do I still get to make a will save if unconscious? :)


Male Human Unchained Rogue 5

I checked out the map and saw where Belle has summoned her eagles...
...wouldn't Tony's second attack, against the Hobgob Lt. also count as a flank with a potential for sneak attack damage?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I think it would Tony.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Belle PBP wrote:
I still say a sunder is the best option. A cleric without his holy symbol is crippled. Another negative channel will kill Seir off outright.

I'm assuming the holy symbol is a cheap wooden one. If its iron I don't think that this would work.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

He seems well off in life enough to have a metal holy symbol :D

Seriously though, I always get the feeling these 'called shots' are prohibitively difficult...


Rappan Athuk on roll20.net
Seir of the Dawnflower wrote:
Do I still get to make a will save if unconscious? :)

yes


Rappan Athuk on roll20.net
Garrosh Saurfang wrote:
I just roll Heal here? :D

Yes, if you want to know in generic terms how wounded someone is, you can give me a DC10 heal check as a non-action. Lightly wounded = 75% or more of max hp. Moderately wounded = 50% - 75% of max hp. Severely wounded = 25% - 50% of max hp. Critically wounded = 0-25% of max hp.


Rappan Athuk on roll20.net
Seir of the Dawnflower wrote:
Welp; I'm at -4. :(

Seir, it was a DC 14 Will save...the only way you can fail is if you roll a nat 1 = With you rbonueses, you rolled a 20. What am I missing here?


Rappan Athuk on roll20.net
Tony Tanner II wrote:

I checked out the map and saw where Belle has summoned her eagles...

...wouldn't Tony's second attack, against the Hobgob Lt. also count as a flank with a potential for sneak attack damage?

I didn't reply to your rolls as I didn't know what the extra plusses meant. If they were calculated in or not. I had very good reason not to reply. In the future, please make sure they are added in in the future. It's really confusing where you add stuff in in one roll and then don't add them in in the next roll.

Sneak Attack Damage: 3d6 ⇒ (6, 2, 3) = 11


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

I took 7 damage from being stabbed, and 7 damage from negative energy, and I had 10 hp left. :(


Male Human Unchained Rogue 5
GM Hands of Fate wrote:
In the future, please make sure they are added in in the future. It's really confusing where you add stuff in in one roll and then don't add them in in the next roll.

Okay. From now on, I'll factor them in and potentially just list modifiers as a reminder?

GM Hands of Fate wrote:
Tony, Presented with two targets, slashes out with his magical dagger in one hand and a cold iron dagger in the other, gutting both of the lieutenants, who collapse to the floor.

YES.

:D


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64
GM Hands of Fate wrote:
Garrosh Saurfang wrote:
I just roll Heal here? :D
Yes, if you want to know in generic terms how wounded someone is, you can give me a DC10 heal check as a non-action. Lightly wounded = 75% or more of max hp. Moderately wounded = 50% - 75% of max hp. Severely wounded = 25% - 50% of max hp. Critically wounded = 0-25% of max hp.

Thanks for the explanation HoF.

Heal to have an idea of how wounded Brodin is: 1d20 + 11 ⇒ (6) + 11 = 17

Auto Success with Heal +11 or I can still fail on a 1? :D


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Brodin is in the clear, he is not threatened.

I may change my opinion when I know his health, but I still say step 5' to the side and back, and unleash on the priest.


Rappan Athuk on roll20.net

Brodin is lightly wounded


Rappan Athuk on roll20.net
Belle PBP wrote:
What is the holy symbol made out of? That makes a huge difference. If it is iron it ptobably has a hardness of 10 and hp of 5 and would not be worth the attempt with an arrow. If its wood it would probably work (hardness 5 and HP of 2 by my estimate).

I could have sworn I posted this twice...once was this morning... but ....not there....must be just the voices in my head.

AHA! [url=http://paizo.com/campaigns/RappanAthukPf/gameplay&page=45#2214]FOUND IT![/url Well...one of them... I thought I posted in OOC about it when the first mention of sundering it came up, and I know I responded to Belle's post...only half nuts, I guess...

Holy symbol is silver. Silver is not on the list of harndesses. I'd put it somewhere between wood and stone...lets call it 7 Hardness with 5hp


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I say move right and doown, and unleash on the priest :D


Rappan Athuk on roll20.net

anyone else want to weigh in? Currently he will have cover penalties from Reynaud, but I could be persuaded to be nice and let his attacks strike before Reynaud got there.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Brodin only does 1d8+3. He would have to hit and roll way too much damage and has to great a chance at not doing any damage. I say just plug away at the priest. My awesome sunder idea is just not going to work.


Rappan Athuk on roll20.net
GM Hands of Fate wrote:
The archers on the ledge withdraw into the darkened crack at the back of the ledge, but the two kukri-wielding lieutenants lay into Seir and Tony, maneuvering to feel less flanked.

Nothing on the map. If you want to stay in combat order...we can stay in combat order.


Rappan Athuk on roll20.net

I'll post the results of the detect magic when I can. I've got meetings most of today.


Male Human Unchained Rogue 5
GM Hands of Fate wrote:
The archers on the ledge withdraw into the darkened crack at the back of the ledge, but the two kukri-wielding lieutenants lay into Seir and Tony, maneuvering to feel less flanked.

Might be good to set up another trap. Tony'll check it out once he's looked over these bodies.

GM Hands of Fate wrote:
I'll post the results of the detect magic when I can. I've got meetings most of today.

These vials, please.

=)


Rappan Athuk on roll20.net

I'll post a full list when I can. I have a 20 minute break to get lunch before another 3 hours of meetings...I may not get to it until tonight or tomorrow.

For identifying, I will assume that those who can will all try. I think there are three who are skilled in Spellcraft, so I most likely will split the items up into three 'piles'. If I don't have enough rolls for you guys, I'll roll myself. Anything that one person does not ID, I'll have the other two roll for. If anything comes up as unidentifiable, you will just have to wait a day.

And I guess I should ask, you're just looting here, and taking the time to detect and identify right here, out in the open? Brodin will keep the ledge covered. And feel free to move your guys around this chamber to get the layout. Please do not cross the chasm just yet.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Yes, I know Belle wants to take the time. She needs more attacks and is hoping the vials or scrolls provide that. And she needs healing too.

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