Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

reflex save
reflex: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Rogue6/Clr1 Current Map

Belfin attacks the last ghoul

rapier: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 damage: 1d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1
rapier: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 damage: 1d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Kaztor
Belfin went
Dolgrin
Elathras
Irenicus
Daal
Mitleid
Ghouls
Gruk


Male Human Rogue6/Clr1 Current Map

Dolgrin moves up and attacks
falchion: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13


Male Human Rogue6/Clr1 Current Map

XP=1500 each

Scattered about the opened crypts are 2,301 gp, 4,204 sp, 2,910 cp, all manner of common weapons and armor.


Male Half-Orc Sorcerer (inactive)

"Right! That was fun! We should cash in this lot back in town, reequip ourselves and come back for more festivities!"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
brvheart wrote:
... all manner of common weapons and armor.

Elathras smiles, wiping his nose with his sleeve and then pulling his silk scarf back up. 'Good job Gruk! you too Irenicus! and you Daal!" seeing the weapons on the floor, "Good job everyone! Look we have more weapons now!" Elathras begins to gather up the weapons and armor.

Brvheart, are the weapons and armor functional? Do you want to give us a list, or let people inquire if a certain item is available?


Male Human Rogue6/Clr1 Current Map

Some of the more notable items include several suits of chainmail, a breastplate, a full suit of dwarf-sized half-plate, two masterwork steel shields (one heavy and one light), a masterwork heavy mace, a masterwork short sword, a masterwork morningstar, a silver dagger, a masterwork composite short bow (+1 Str), 18 masterwork arrows, a masterwork dagger, a masterwork throwing axe and a masterwork warhammer. And these are all functional.
And if someone is actually searching...


Male Half-Orc Sorcerer (inactive)

Standard procedure to search! Woo-hoo!
perception: 1d20 + 10 ⇒ (13) + 10 = 23

Wdrozgrúk will also cast Detect Magic to see if anything magical is in this pile of stuff


Male Human Rogue6/Clr1 Current Map

You find three vials Gruk! They are magical along with the arrows, dagger, throwing axe and warhammer. You want to roll some Spellcrafts?
You may not have to go back to town to equip.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras smiles under his scarf, walking around picking up different weapons, swinging the hammer, then thrusting at imaginary opponents with a short sword. At one point he lifts the dwarven halfplate up against his chest to see if it would fit. Smiling he turns to Gruk, "All this really nice gear, what do you think we should keep?"

while he was looking around he was also looking around, just in case Gruk miss anything
perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Spell craft: 1d20 + 13 ⇒ (5) + 13 = 18

Spell craft: 1d20 + 13 ⇒ (3) + 13 = 16

Spell craft: 1d20 + 13 ⇒ (3) + 13 = 16

Spell craft: 1d20 + 13 ⇒ (19) + 13 = 32

Spell craft: 1d20 + 13 ⇒ (2) + 13 = 15

Spell craft: 1d20 + 13 ⇒ (18) + 13 = 31

Spell craft: 1d20 + 13 ⇒ (9) + 13 = 22


Male Human Rogue6/Clr1 Current Map

If there is a mundane weapon you are looking for it is probably here as long as it is not exotic or uncommon.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will try figuring out what some of the magic items might be:
spellcraft, vial 1: 1d20 + 9 ⇒ (5) + 9 = 14
spellcraft, vial 2: 1d20 + 9 ⇒ (14) + 9 = 23
spellcraft, vial 3: 1d20 + 9 ⇒ (17) + 9 = 26
spellcraft, arrows: 1d20 + 9 ⇒ (16) + 9 = 25
spellcraft, dagger: 1d20 + 9 ⇒ (20) + 9 = 29
spellcraft, throwing axe: 1d20 + 9 ⇒ (6) + 9 = 15
spellcraft, warhammer: 1d20 + 9 ⇒ (15) + 9 = 24

WOW!
With rolls like that, I might have got most of them!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid is searching a masterwork composite Longbow (+2)
Mitleid takes 20 for searching (32)


Male Human Rogue6/Clr1 Current Map

Vial #2 cure light wounds
Vial #3 remove disease
+1 keen dagger
+2 warhammer
+1 arrows
Mitleid, there is a +1, but not a +2 here. Hey, I did upgrade it to masterwork. In the text it was just a strength bow. I never saw the point of them not being masterwork.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Now that's what I am talking about! It's about time we find this gold. I think we need to get out of here and make sure our goblin crafter is still working fine."


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Did my 31 not Id the throwing axe?


Male Human Rogue6/Clr1 Current Map

Sorry, I did not look that far up. The other potion is also CLW and the throwing axe is again +1 keen.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
brvheart wrote:
I never saw the point of them not being masterwork.

does that mean the strength bow Elathras got from the dead gnoll is masterwork too?

While Gruk and Irenicus admire the magic items and Kaz tries on the armor and Mitleid admires the bow, Elatras gets a little bored and picking his torch back up, he rests his greatsword on his shoulder and returning to the hallway, finds another hall going north. He follows the north going hallway until he finds a door, "Hey look Dolgrin, a door!" Not being able to resist a closed door he carefully inspects it, looking for locks or traps.

perception: 1d20 + 14 ⇒ (18) + 14 = 32


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

realizing the lock looks very similar to the ones his new key opens Elathras calls back to Dolgrin "Hey look Dolgrin, these locks look like my key fits them." He rests his sword beside the door, pulling the key out of his pouch. Showing the key to Dolgrin he then looks from the key, to the lock and back to the key. Shrugging his shoulders he puts the key in the lock, and unlocking the door opens it up and looks inside.

perception: 1d20 + 14 ⇒ (3) + 14 = 17


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

after opening the door with his key Elathras realizes the room is where the stairs from the first floor lead to, "Look Dolgrin this must be the room we came in at." Elathras carefully shuts the door and locks it, returning his key to his pouch.

Elathras returns to the others and informs them: "Guess what Gruk I found another door that goes to where the dark room is!"


Male Human Rogue6/Clr1 Current Map

We rolled to check, all three weapons shed light as a torch.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"The dark room that drained our strength and almost killed us?"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods his head exuberantly 'Yup, Daal, that's the one, right over by the stairs we came down! Do you want to see?"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Let's pass but we should come back to exact some revenge on whatever hid in those shadows."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods his head in agreement, '"good idea Daal! Shall we go outside or go open more doors?"


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

The dwarf still lovingly strokes his bow and smiles."I would really like a chance to bless this one with blood. But then I learned overeagerness kills the cat. I am not sure that we are all ready to continue!"


Male Half-Orc Sorcerer (inactive)

"I agree with Mitleid. I'd much rather go outside.
We can come back and be better prepared, now that we have some idea of what's in here."


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"I agree. Let's get our loot and take a break from this place for a bit."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras nods his head in agreement, "Your are right Gruk, now we have some idea of what's in here." Pulling his fallen scarf back over his nose. "Who would have ever thought, undead in a crypt, It was so shocking I almost wet myself."

once everyone I ready to go
Elathras busies himself filling his impromptu ruck sack with the coins they found, finally retying the knotted ogre pants to his back he adds. "Now we can leave, lets go straight back to the rope and climb back out." True to his word Einar leads the team back through the ogre room and into the cave, climbing the rope, they find themselves back out side.

I hope the narration was ok brv.
Once outside Elathras looks around to try and get his bearings; First attempting to figure out where the were in reference to the mausoleum they first went in, and then the way to go back to Zelkor's ferry.

what time of day is it brv?

survival: 1d20 + 7 ⇒ (14) + 7 = 21 location of the mausoleum
survival: 1d20 + 7 ⇒ (9) + 7 = 16 Zelkor's Ferry

if a perception roll was needed just add 7 to the rolls


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus continues to map the dungeon and their travels. Cartography: 1d20 + 7 ⇒ (14) + 7 = 21

He hands Elathras a previously drawn map detailing their journey here from the ferry. He points to their approximate location and the ferry.


Male Human Rogue6/Clr1 Current Map

I do not hand wave these things, but there are some maps in the maps section. Just tell me which way you want to go. And it is late in the afternoon, about time for camp.


Male Half-Orc Sorcerer (inactive)

Beeline for that opening to the open sky down the hallway we used to get at the ghouls and ghasts.
That's my vote!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Hand wave what? I took Cartography at like level 2 specifically to map out way to avoid getting lost. Not going to map it in real life... Too busy to redo what is already done :)


Male Human Rogue6/Clr1 Current Map

Profession allows you to make money if you spend a week at your profession if you make the roll. This is a cheap version of Autonomous Cartographer which I do not allow either. Elathras has been doing your mapping.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

map discussion 1yr ago:
need to ask the question. Who is going to be your designated mapper? Meaning player? Someone really needs to map once you get into RA.

Irenicus Jul 6, 2015, 01:25 pm | FLAG | LIST | REPLY +

Irenicus can, the player can't lol. I vote elathras as he is on roll20 the most. From my phone I rarely get to see the map.

We could roleplay it that irenicus makes the maps in game so we don't get lost, but Robert keeps track out of game?

That was over a year ago. Profession is a collection of skills. Cartography involves mapmaking. Plus this isn't face to face gaming, drawing maps in RL isn't happening on this end any time soon. Let me know if I can't make maps with cartography I'll put the points elsewhere.


Male Human Rogue6/Clr1 Current Map

Irenicus, I have provided maps for you in the maps section for overland travel. I merely asked that you look at them to determine where you are and where you are going. His cartography skill could be part of how you got these, but 1 point isn't going to do a whole lot. Your party says they want to go to Bard's Gate, but no one has even looked to see how far it is or how to get there. I will give you a clue, it is around 1000 miles so at 16 miles per day you are going to be walking a long time.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras was looking for familiar signs to go to the mausoleum or Zelkors ferry, thus the two survival rolls, if I remember right, out of game I am mapping but in game Irenicus is. Did Elathras see anything that would lead him to either the Mausoleum or the little town?

also, we are apparently going to need to camp soon.


Male Half-Orc Sorcerer (inactive)

We should strike up a camp outside of the little gully the complex is in.
And if we go back to town, etc, we have lots of time to collate the information
we have already into more cohesive maps for the return trip.

In laymen's terms: "We need to get our s$$& together and come back for more." :)


Male Human Rogue6/Clr1 Current Map

All three mausoleums are in sight when you reach the surface. Zelkor's Ferry is a six day walk to the west.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras looks over at the Mausoleums shaking his head. "Hey Gruk I don't know that I want to camp this close to the Mausoleums. Can we head west toward the ferry for a bit or go back and camp in a room under ground?"


Male Half-Orc Sorcerer (inactive)

"Sounds good to me. We need to start putting a bit of distance between us and that site before striking camp."


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Yep, as much undead as we have encountered, I'd expect they roam the whole countryside. Getting some miles between us is the plan, lads."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras leads the team west until dusk settles and they can't travel any more. "Hey Kaz, I think It would be best if we ran a cold camp and ate jerky instead of cooking, I still think we are too close to the cemetery for our own good. Shall we do our normal watch?"

I will see if I can find the 'normal watch' and post it in discussion


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Nods at the Elathras' suggestion and begins to sharpen his bardiche to take the edge off being so close to the graveyard.

"Just thankful we made it out alive. We haven't even scratched this tomb and almost became a permanent part of it. We should look over the maps we were able to piece together and then see where we might have missed."


Male Human Rogue6/Clr1 Current Map

Before you rest are you doing any healing? Trail map is up, please give me an order or march for the next day.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

as they get ready for bed Elathras goes to Kaz"Hey Kaz, can you heal me and Daal? Also do you have a spell that might help me get my strength back that we can use tomorrow?"


Male Half-Orc Sorcerer (inactive)

"Here, Elathras, I have a wand (of Cure Light Wounds) I can try healing you up with a bit."
"I could use the practice anyway."

Results of Wdrozgrúk's gentle nursing:

use magic device: 1d20 + 11 ⇒ (18) + 11 = 29
cure light wounds (wand): 1d8 + 1 ⇒ (1) + 1 = 2

use magic device: 1d20 + 11 ⇒ (17) + 11 = 28
cure light wounds (wand): 1d8 + 1 ⇒ (3) + 1 = 4

use magic device: 1d20 + 11 ⇒ (15) + 11 = 26
cure light wounds (wand): 1d8 + 1 ⇒ (4) + 1 = 5

use magic device: 1d20 + 11 ⇒ (12) + 11 = 23
cure light wounds (wand): 1d8 + 1 ⇒ (6) + 1 = 7

Total of 18 HP healed; every little bit helps

@ brvheart: that leaves me with 40 charges on that wand.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras begins to feel better, "Thanks Gruk!"

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