brvheart |
Inside the spittoon can be found a small gold chain with a ruby on it worth 300 gp.
brvheart |
It is kinda funny with this party wanting to get out of RA to rest and the other party getting beat up on the way that just wants to make it to RA! Sometimes it is safer to rest inside. There are a lot of uglies out there!
brvheart |
Belfin checks for traps on the door
perception: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Then unlocks the door
disable device: 1d20 + 18 ⇒ (16) + 18 = 34
The room contains 20 smashed boxes and chests, though nothing of apparent value.
Elathras Narcinal |
Elathras carefully looks around at the room, then turns to Gruk, "Hey Gruk, this looks like a good place to rest, we can lock the door. So do you want to go burn a few Mushrooms just for fun?"
perception: searching the room: 1d20 + 13 ⇒ (17) + 13 = 30
brvheart |
Upon entering the next room, Kaz detects magic under a pile of rubble.
Elathras Narcinal |
When Kaz points out the general location of the magical item Elathras declares "Keep pointing Kaz I will look for it!" Then like a happy little puppy he starts digging for it; moving broken boxes and other destroyed items searching for the magical item.
brvheart |
You find a vial. Kaz will need to roll a spellcraft. In the meantime, the room looks secure enough for a resting place.
Kaztor Strongforge |
Spellcraft 1d20 + 4 ⇒ (17) + 4 = 21
"I'm better at finding magic than figuring out what kind of magic it is!"
brvheart |
You know it is an elixer of some kind and rather powerful for what it is.
Elathras Narcinal |
Elathras nods his head in agreement, vigorously enough to shake his scarf off of his face "Your right Daal!" Looking around, pulling his scarf back over his mutilated nose he asks, "Who wants to stay awake first?"
I didn't find our old watch, does anyone have it or do we want to just put together a new one?
brvheart |
Well, if you are locking the door, there is nothing on this level that can get in, so morning, Everyone heals 4 hp
brvheart |
dmnpc Irenicus spellcraft on the vial
spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
It is an elixir of stone to flesh CL 12.
Elathras Narcinal |
"Everyone wake up it's time to go!" Elathras is quick to wake up, and quicker to get around, since having no pack the closest thing to a blanket is the silk scarf covering his nose. Leading the team out of the room and avoiding the gave of 'shrooms they head down the hallway where a few of the team members may remember hiding. Eventually coming to a door on their left, Elathras stops and inspects the door for anything unusual.
perception: 1d20 + 13 ⇒ (19) + 13 = 32
if he doesn't find anything he will open the door
brvheart |
This door is different than all the others so far seen in the dungeon. It is finely crafted, made of ebony wood and bound with gold. The door has an obvious internal lock, also of fine quality. Strange runes are rudely carved in the door. Simply looking at them makes one uneasy.
brvheart |
Belfin attempts to locate the trap
perception: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Locating it he attempts to disable the trap
disable device: 1d20 + 18 ⇒ (14) + 18 = 32
and then if successful unlock the door
disable device: 1d20 + 18 ⇒ (10) + 18 = 28
Elathras Narcinal |
Finding the door locked and trapped Elathras turns to his fellow half elf. "Hey Beltin can you open his door it's locked and trapped." as Beltin comes forward Elathras heads back the way they came, "Everyone back up we need to give him plenty of room!"
brvheart |
Well, he disables the poison pin but fails to unlock the door. He attempts a second try
disable device: 1d20 + 18 ⇒ (1) + 18 = 19
Breaking a pic in the lock.
brvheart |
Beflin attempts to remove the pic
disable device: 1d20 + 18 ⇒ (12) + 18 = 30
fails
brvheart |
He feels the presence of a strong evil in the direction of beyond the door. Meanwhile, Elathras feels even colder!
brvheart |
As Elathras moves back, Kaz moves to his spot. He notices something odd about the stonework. Hmm, secret door here!
Elathras Narcinal |
as Kaz points out the secret door, Elathras, still felling very cold, offers, "Hey Kaz, let me take a look>" Elathras quickly inspects the secret door. if it's clear he then tries to open it.
perception: 1d20 + 13 ⇒ (12) + 13 = 25
Kaztor Strongforge |
"This might not be the greatest idea in the world. How about we find somewhere else to blunder into?"
Elathras Narcinal |
Hearing Kaz's assessment and seeing Daal nod in agreement Elathras shrugs his shoulder "OK, come on Gruk we will head on." He leaves the hidden door alone and quietly walks past the door with the bad guys name on it like a movie star with his own dressing room. and wanders to the south.
assuming no one jumps out to destroy them
Eventually elathras wanders south and the hall turns west and reveals two doors, the first to the north, the second to the south. Stopping at the first door, the one facing north, torch in one hand sword in the other, Elathras inspects the door for locks or traps. if he believes it's clear he will open it up.
perception: 1d20 + 13 ⇒ (4) + 13 = 17
brvheart |
The door is not locked and Gruk you do not notice any traps, but you do hear a feint swishing sound from within the room.
Elathras Narcinal |
Elathras shrugs, "Well Gruk, at least they don't have their name engraved on the door." He then opens the door and looks inside.
perception: 1d20 + 13 ⇒ (11) + 13 = 24
brvheart |
Everything is this room is smashed, but is kept in a neat pile by a broom that sweeps everything into the center of the room.
brvheart |
Elathras, you hear something that sounds like grunts from across the hall.
brvheart |
Mitleid, you will also hear something from the south side of the hall.
Kaztor Strongforge |
"I must admit, I'd like to see one of you try to take the broom with us. I bet it's made of Mithral and deals out quite a whoppin'!"