Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras, disappointed that no one came near the door for him to whack, moves out into the hallway and attacks the leader.

move 15 ft. Attack: Long sword Strength @ 16, + 1 longsword, one-handed, rage, power attack
attack: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d8 + 10 ⇒ (2) + 10 = 12


Male Human Rogue6/Clr1 Current Map

AOO on Elathras
great club: 1d20 + 14 ⇒ (5) + 14 = 19 damage: 2d8 + 12 ⇒ (6, 7) + 12 = 25
Just misses by the prayer.

It takes a 5' step back to get out of the flaming sphere and attacks back twice while the one inside the room attacks also:

great club: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15 damage: 2d8 + 12 - 1 ⇒ (4, 4) + 12 - 1 = 19
great club: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24 damage: 2d8 + 12 - 1 ⇒ (3, 2) + 12 - 1 = 16
great club: 1d20 + 7 - 2 - 1 ⇒ (17) + 7 - 2 - 1 = 21 damage: 2d8 + 7 - 1 ⇒ (2, 6) + 7 - 1 = 14


Male Human Rogue6/Clr1 Current Map

Gruk
Belfin
Kaz
Dolgrin
Irenicus
Daal


Male Half-Orc Sorcerer (inactive)

Round 3
Wdrozgrúk moves his flaming sphere (round 3/5) to play "follow the ogre leader":
I think I picked the right one on the map
flaming sphere: 3d6 + 3 ⇒ (3, 4, 3) + 3 = 13 (DC 15, Reflex negates)


Male Human Rogue6/Clr1 Current Map

No, but considering that is the ogre he can actually sort of see.

reflex save: 1d20 ⇒ 9


Male Human Rogue6/Clr1 Current Map

Belfin pulls out a potion of cure moderate wounds and moves next to Elathras so that he can take it.

the Kaz
Dolgrin
Irenicus
Daal


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Who else needs healing the most? Katz will move to the most wounded and cast a Cure Light Wounds (replacing Comprehend Languages).

CLW 1d8 + 5 ⇒ (8) + 5 = 13


Male Human Rogue6/Clr1 Current Map

The one that needs it the most is Elathras, but he is 25' away. However Belfin could use it also.


botting Dolgrin

Dolgrin moves forward and attacks the ogre in the doorway.

Move 20 ft. Attack: falchion, power attack
attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 for damage: 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20


Male Human Rogue6/Clr1 Current Map

Botting Irenicus per text. He casts another magic missile on the leader
damage: 3d4 + 5 ⇒ (4, 2, 4) + 5 = 15
Dropping the leader.
Daal and then Elathras and Mitleid.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid will continue firing arrows, after taking a 5-foot step forward.
Flurry: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 7 ⇒ (7) + 7 = 14
Flurry: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 7 ⇒ (8) + 7 = 15


Male Human Rogue6/Clr1 Current Map

As Dolgrin and Kaz have moved into your flight path, might be better to move 30' forward and only shoot one arrow. Otherwise you are going to hit Kaz with the first arrow!


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Ok, I'll heal Belfin and try to get to Ela next round.


Male Human Rogue6/Clr1 Current Map

I guess we are waiting on Daal.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

will post as soon as I can log into roll20 map doesnt seem to want to load


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal moves up 10 ft and attempts to slash his bardiche at the ogre in the door.

bardiche slash+partial cover: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
damage: 1d10 + 10 ⇒ (4) + 10 = 14


Male Human Rogue6/Clr1 Current Map

miss
Initiative Order Round Four
Elathras
Mitleid
Ogres
Gruk
Belfin
Kaz
Dolgrin
Irenicus
Daal


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

deciding to let the less wounded members of the party finish off the last Ogre, Elathras move toward the back and asks "Hey Kaz, I sort of got wounded, do you have a Band-Aid or something?"


Male Human Rogue6/Clr1 Current Map

two ogres remain


Male Half-Orc Sorcerer (inactive)

Round 4
Wdrozgrúk keeps his flaming sphere (round 4/5) burning the same ogre:
flaming sphere: 3d6 + 3 ⇒ (4, 5, 5) + 3 = 17 (DC 15, Reflex negates)


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Just a five-footer! Someone moved me way forward.
Taking another one Mitleid gifts the ogre straight ahead with two more arrows.
Flurry: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (1) + 7 = 8
Flurry: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 13


Male Human Rogue6/Clr1 Current Map

Before Gruk's turn, one ogre moves up to attack Mitleid
great club: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12 damage: 2d8 + 7 - 1 ⇒ (4, 3) + 7 - 1 = 13
and the other move aside to avoid the globe for his turn and attacks the paladin around the corner
great club: 1d20 + 7 - 4 - 1 ⇒ (16) + 7 - 4 - 1 = 18 damage: 2d8 + 7 - 1 ⇒ (6, 6) + 7 - 1 = 18


Male Human Rogue6/Clr1 Current Map

Belfin moves into the room to attack that ogre
rapier: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Human Rogue6/Clr1 Current Map

Kaz
Dolgrin
Irenicus
Daal


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz sacrifices another 1sr level spell to heal Ela this time.

CLW 1d8 + 5 ⇒ (8) + 5 = 13


botting Dolgrin

seeing the last two ogres Dolgrin moves to where he can attack the nearest and does so.

Move: ? attack: Falchion, power attack
attack: 1d20 + 6 ⇒ (15) + 6 = 21 for damage: 2d4 + 6 + 6 ⇒ (4, 4) + 6 + 6 = 20


Male Human Rogue6/Clr1 Current Map

AOO on dolgrin

great club: 1d20 + 7 - 2 - 1 ⇒ (19) + 7 - 2 - 1 = 23 damage: 2d8 + 7 - 1 ⇒ (4, 3) + 7 - 1 = 13


Male Human Rogue6/Clr1 Current Map

Irenicus fires off his last magic missile at the remaining barbarian

damage: 3d4 + 5 ⇒ (2, 4, 4) + 5 = 15


Male Human Rogue6/Clr1 Current Map

All ogres are now down or dead. XP=800 each.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

elathras takes the potion that Beltin hands him and drinks it, smiling slightly "Mmmmm, cherry, Shall we explore where the ogre's were at?" Elathras inspects the bodies of the ogres, and then collects all the coins on the floor. Using a pair of trousers from one of the Ogres he ties off the legs and making an impromptu bag places the coins in it.

cmw: 2d8 + 3 ⇒ (1, 8) + 3 = 12

After collecting anything of value, but before exploring the tunnel. Elathras inspects the door in the southern part of the ogre room, checking it carefully for locks and traps, if it isn't locked or trapped he opens the door and looks inside.

perception: 1d20 + 14 ⇒ (1) + 14 = 15


Male Human Rogue6/Clr1 Current Map

This room is the den of the ogres. It consists of a 5 piles of skins including a bearskin (300 gp) Buried in the soiled furs the PCs find (with a DC 10 Perception check) a masterwork silver-edged two-handed sword,several half-eaten rat corpses, a keg of wine, a bottle of brandy and a vial.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

perception: 1d20 + 14 ⇒ (3) + 14 = 17

While wrapping up the bear skin Elathras finds other objects but his eyes focus on the great sword, "Ooohhhhh look Gruk, a sword, does anyone mind if I carry it?" Placing the long sword in its scabbard Elathras lifts the greatsword moving it a little as if thrusting an parrying, "Nice"

Waiting until the few Items the ogres had are packed up, Elathras, storch in one hand, the greatsword gently resting on his shoulder being gripped by the other hand, he heads east into the tunnel, keeping a keen eye out as he goes.

perception: 1d20 + 14 ⇒ (18) + 14 = 32


Male Human Rogue6/Clr1 Current Map

The walls, ceiling and floor of this Room are made of hard-packed dirt.
As you look up, a slight trickle of loose dirt falls from the ceiling to the ground. Two large tunnels are present on the far wall.
This room is a boring, featureless dirt cave. The tunnel to the outside is nearly vertical (80 degree slope).


Male Human Rogue6/Clr1 Current Map

navigating either the passage requires a DC 12 Reflex save or the passage is treated as a slide,


Male Half-Orc Sorcerer (inactive)

"Help yourself to the sword, Elathras. It's your speciality."

Wdrozgrúk will try to identify the contents of the vial, using Detect Magic to study it a bit:
spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

earlier
"Thanks Gruk"

now
"Hey Gruk, that looks like daylight." Following the passage that leads to the daylight, Elathras begins to navigate the passage.

reflex: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Rogue6/Clr1 Current Map

It is a potion of flying.


Male Half-Orc Sorcerer (inactive)

"This potion could come in handy sometime!"


Male Human Rogue6/Clr1 Current Map

And Elathras has climbed to the surface.


Male Human Rogue6/Clr1 Current Map

Belfin attempts the climb
reflex: 1d20 + 9 ⇒ (12) + 9 = 21


Male Half-Orc Sorcerer (inactive)

climb: 1d20 - 1 ⇒ (7) - 1 = 6

"Could someone do us a favour?"
"I'm not good at this climbing business."


botting Dolgrin, he is now level 3 paladin and added + 1 to his reflex, though it isn't reflected on his page.

Dolgrin attempts to climb after Elathras

reflex: 1d20 + 7 ⇒ (7) + 7 = 14


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Seeing the others make the ascent Daal follows after them.

'The Dungeon of Graves will not claim me this day!' struggle as he might the ascent proves a little too much for him.

"Toss a rope down!"

reflex save: 1d20 + 4 ⇒ (6) + 4 = 10


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz would prefer a rope tossed down as well.

Reflex 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Rogue6/Clr1 Current Map

The party is in luck. Dolgrin has 100' of hemp rope. Neither Belfin nor Elathras has any at present.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

From where does Mitleid sniff the treasure?
Taking the hemp rope Mitleid tries to climb after Elathras.
Refl: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Rogue6/Clr1 Current Map

About 100' west down the passageway from where you fought the ogres.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will try climbing up again (hopefully a rope is there to make it easier).

climb: 1d20 - 1 ⇒ (20) - 1 = 19


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

so now that we have a way out, do we need to go back for the gold?

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