Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus squints down the passage, then mutters, "Ware, Elathras. This might burn a bit since you are so near..." With that, he speaks an incantation, gesturing with one finger into the room past Elathras. A small ball of orange flame shoots past his head, exploding into fire beyond.

Fireball, DC 19 reflex for half: 5d6 + 2 ⇒ (6, 6, 4, 1, 5) + 2 = 24

Watching the creatures writhe and crumple on the other side of the doorway, he adds, "Move in now, lest more obstruct your path again." ignoring move action since there is no way to get past the others


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (17) + 2 = 19
reflex: 1d20 + 2 ⇒ (5) + 2 = 7
reflex: 1d20 + 2 ⇒ (19) + 2 = 21
reflex: 1d20 + 2 ⇒ (16) + 2 = 18
reflex: 1d20 + 2 ⇒ (5) + 2 = 7
reflex: 1d20 + 2 ⇒ (1) + 2 = 3
reflex: 1d20 + 2 ⇒ (12) + 2 = 14
reflex: 1d20 + 4 ⇒ (11) + 4 = 15
reflex: 1d20 + 4 ⇒ (9) + 4 = 13
reflex: 1d20 + 4 ⇒ (7) + 4 = 11

Elathras needs to save, but gets a +2 add for the cover. Sixteen undead fry up! Belfin double moves into the room.


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Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

"Hey Gruk, look a fireball, OH Crap Gruk! a fireball!" Elathras ducks as best he can. "Ouch! My scarf is on fire!" Elathras starts spinning about looking for a place to stop drop and roll.

reflex: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 well crap, it's been one of those months


Male Human Rogue6/Clr1 Current Map

Irenicus says you can blame me for talking him into it. He is right.


Male Human Rogue6/Clr1 Current Map

Waiting on Daal and Mitleid.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid now can shoot at his leasure.
Flurry: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 6 ⇒ (7) + 6 = 13
Flurry: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 6 ⇒ (3) + 6 = 9


Male Human Rogue6/Clr1 Current Map

As Mitleid moves into the Star-shaped chamber to take his shot he can now see the glint of gold, armor and weapons strewn all over. Another ghoul drops.


Male Human Rogue6/Clr1 Current Map

DMNpcing Daal as he cannot attack this round anyway. Daal moves in behind Mitleid.

Two ghouls attack Belfin
bite: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus fort save
bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus fort save

One on Mitleid
bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus fort save

One on Daal
bite: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus fort save
confirm crit: 1d20 + 5 ⇒ (20) + 5 = 25 extra damage: 1d6 + 3 ⇒ (3) + 3 = 6 plus fort save

Mitleid, Daal and Belfin roll a fort save. So Daal you are making two fort saves.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Fort save#1: 1d20 + 5 ⇒ (13) + 5 = 18
Fort save#2: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I see Daal has moved up past Elathras not the map, did he double move or does he have an attack? If he attacks and kills the one in front of Beltin (with a reach weapon), or the one in front of himself (with a non reach weapon) elathras could move up and attack


Male Human Rogue6/Clr1 Current Map

Daal, you do get 2 AOO's as the undead moved up to you. If you kill them you do not take the damage.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

oh nice.
AOO#1: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d10 + 10 ⇒ (3) + 10 = 13

AOO#2: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 10 ⇒ (4) + 10 = 14


Male Half-Orc Sorcerer (inactive)

Round 1
Wdrozgrúk moves up behind Elathras and moves his flaming sphere to fry the ghoul directly in front of belfin.
flaming sphere: 3d6 + 3 ⇒ (1, 4, 3) + 3 = 11 (DC 15, Reflex negates)

@ brvheart: I moved the ball icon for it.


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Rogue6/Clr1 Current Map
Elathras Narcinal wrote:
I see Daal has moved up past Elathras not the map, did he double move or does he have an attack? If he attacks and kills the one in front of Beltin (with a reach weapon), or the one in front of himself (with a non reach weapon) elathras could move up and attack

Daal made a single move, but the undead where not where he could attack them. Even his AOO did not kill one. It was one, not two my error.


Male Half-Orc Sorcerer (inactive)

Hopefully all this fire damage will reduce the ghoul stench!


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

still can't tell if Daal took his turn, so Elathras will ready and action, as soon as someone moves, or if Gruk moves the ball of flame, so he can fill the spot and attack, he will do so.

Elathras waits, sword in hand, until one of the front-liners move, he then hustles to their spot and raging, attacks the nearest undead. "Thanks, now I can try this new sword!"

readied action: Move, Attack: MW 2 handed sword: rage, PA FF, str. still at 16, AC 17
attack: 1d20 + 10 ⇒ (13) + 10 = 23 for damage: 2d6 + 7 + 6 ⇒ (4, 5) + 7 + 6 = 22


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

In Round 1 I moved up Elathras.


Male Human Rogue6/Clr1 Current Map

I dpnpc'd Daal Elathras. You can actually move now, but you would take 4 AOOs. What is Dolgrin doing?


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

yeah, four aoo's is a mess, so skip the attack this round, he will stay where he is, and Dolgrin will guard the door to make sure they don't get attacked from behind.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Kaztor
Belfin
Irenicus
Daal
Mitleid
Ghouls
Dolgrin
Elathras
Gruk


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Fairly confident the rest can be handled easily, Irenicus helps keep watch on the entrance with Dolgrin, unable to move any closer.


Male Human Rogue6/Clr1 Current Map

fort save Belfin: 1d20 + 5 ⇒ (6) + 5 = 11

Daal and Mitleid need to make a Fort also please.

Belfin takes 2 stabs with his rapier while puking
rapier: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 damage: 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4
rapier: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2 damage: 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Then takes a 5' step back.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Katz moves forward and touches Daal on the back. "Blessings to you, my friend."

Used Strength surge ability. On Dall's next attack he gets +2 from Strength Surge and +1 from Bless. Everyone else remember Bless is still active.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Fort(+5if magic, poison or SLA: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Rogue6/Clr1 Current Map

Mitleid and Belfin are sickened, -2 to hit and damage among other things.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Feeling cold bile in his throat, the dwarf can, barely, manage not to throw up violently.


Male Human Rogue6/Clr1 Current Map

You know if smells bad if you can sicked a dwarf!


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

I am a very clean dwarf!
Almost retching Mitleid draws two fresh arrows.
Flurry: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (3) + 4 = 7
Flurry: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (1) + 4 = 5


Male Human Rogue6/Clr1 Current Map

I presume Mitleid will take a 5' step back before firing to avoid the AOO. Waiting on Kaz, Daal and Irenicus.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus readies himself to cast magic missile should an enemy approach from behind the group.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

bardiche attack+str surge+bless: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
damage: 1d10 + 10 ⇒ (9) + 10 = 19

will attack the last one I wounded or the closest target. I have 10 reach


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I made my post on Saturday, DM. Strength Surge on Daal.


Male Human Rogue6/Clr1 Current Map

So he did. The ghouls move up.
One attacks Daal
claw: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d6 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Mitleid
claw: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 1 ⇒ (6) + 1 = 7
claw: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d6 + 1 ⇒ (1) + 1 = 2
bite: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d6 + 1 ⇒ (4) + 1 = 5
and Belfin
claw: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d6 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (5) + 1 = 6
bite: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 + 1 ⇒ (1) + 1 = 2

confirm crit on Belfin: 1d20 + 3 ⇒ (6) + 3 = 9 extra damage: 1d6 + 1 ⇒ (3) + 1 = 4

Daal needs to make a DC 13 Fort save. Belfin is immune as an elf.
Elathras, Dolgrin and Gruk are up.


Male Half-Orc Sorcerer (inactive)

Round 2
Wdrozgrúk moves his flaming sphere to fry the one of the ghouls in front of belfin.
flaming sphere: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12 (DC 15, Reflex negates)

@ brvheart: moved the ball icon for it, etc


Male Human Rogue6/Clr1 Current Map

reflex
reflex: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Rogue6/Clr1 Current Map

Belfin takes a 5' step
reflex in flaming sphere: 1d20 + 9 ⇒ (9) + 9 = 18
He attacks the ghoul flanked
rapier: 1d20 + 8 + 2 - 2 ⇒ (13) + 8 + 2 - 2 = 21 damage: 1d6 + 2 - 2 + 2d6 ⇒ (1) + 2 - 2 + (4, 4) = 9
rapier: 1d20 + 3 - 2 + 2 ⇒ (13) + 3 - 2 + 2 = 16 damage: 1d6 + 2 - 2 + 2d6 ⇒ (3) + 2 - 2 + (5, 6) = 14


Male Human Rogue6/Clr1 Current Map

Elathras and Dolgrin delayed so the new Initiative Order is
Initiative Order Round Three
Kaztor
Belfin went
Dolgrin
Elathras
Irenicus
Daal
Mitleid
Ghouls
Gruk


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

seeing Mitleid move back, Elathras smiles as he pulls his scorched silk scarf back over his rotted nose, "Thanks, Mitleid now I can try out this fancy new sword!" Elathras Moves past Daal, filling Mitlied's vacated spot, he begins to rage swinging the shiny new greatsword chops at the undead to his left.

move: 10 ft, possible aoo, Attack: MW Silver Greatsword: Rage, PA, FF
attack: 1d20 + 10 ⇒ (3) + 10 = 13 for damage: 1d12 + 7 + 6 ⇒ (3) + 7 + 6 = 16


Male Human Rogue6/Clr1 Current Map

Dolgrin moves up and channels to harm
damage: 2d6 ⇒ (6, 3) = 9 DC 14

will save: 1d20 + 5 ⇒ (18) + 5 = 23
will save: 1d20 + 5 ⇒ (20) + 5 = 25
will save: 1d20 + 5 ⇒ (6) + 5 = 11
will save: 1d20 + 5 ⇒ (3) + 5 = 8
will save: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Rogue6/Clr1 Current Map

AOO on Elathras
bite: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Flurry: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 4 ⇒ (5) + 4 = 9
Flurry: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map

And the last ghast falls leaving 4 ghouls. Waiting on Kaz, Daal and Irenicus.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz delays until Daal attacks. When he does so, the dwarf tries the same strategy with another strength surge on the powerful warrior.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal needs to make his save first here goes...

Fort save: 1d20 + 5 ⇒ (18) + 5 = 23

Daal shakes off the cold sensation that creeps up his arm from where the creature hit him. He then hacks at the ghoul closest to him.

bardiche chop!: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d10 + 10 ⇒ (8) + 10 = 18


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Since there is more room, irenicus moves to within visual range of a ghoul and throws a missile at an injured one preferrably.

force missile: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human Rogue6/Clr1 Current Map

Gruk is up, then top of round. Only two left, let's finish this.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Daal, did you add the Bless bonus and the strength surge bonus I described earlier for you?


Male Half-Orc Sorcerer (inactive)

Round 3
Wdrozgrúk moves his flaming sphere, again, to fry the ghoul in the back
… just to soften it up a bit for you guys first …
flaming sphere: 3d6 + 3 ⇒ (4, 4, 2) + 3 = 13 (DC 15, Reflex negates)

@ brvheart: moved the ball icon again

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