Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


4,301 to 4,350 of 8,695 << first < prev | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | next > last >>

Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras blushes "Sorry, I meant 'is Sarracek the nasty undead with all the friends that lives down the hall." Turning to Dolgin "I left my pack with Sarracek so I don't have any oil, but that sounds like a good idea." turning back to Marthek, remembering his evil smile. "Unless Marthek, you can tell us which magic item put this awful curse on you!"


Male Half-Orc Sorcerer (inactive)

"Probably the club, as a guess."
"He doesn't seem to care about the book right now."

And then, addressing Marathek:
"You are NOT very terrifying, being tied up as you are!"
"Tell us EVERYTHING you know about this place."
"Or else I'll set YOU on fire."
"Without being dead first!"

intimidate: 1d20 + 11 ⇒ (11) + 11 = 22


Male Human Rogue6/Clr1 Current Map

Intimidate:

Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes. Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.

Try Again: You can’t attempt long-term coercion against the same target again for 1 week.

"Ha! You funny little goblin! And Sarracek has no need for oil.
RRrraaa!!!!"

intimidate: 1d20 + 8 ⇒ (12) + 8 = 20

He returns he favor on Gruk. And Gruk is shaken for 2 rounds.

str chk: 1d20 + 8 ⇒ (13) + 8 = 21 He bursts the bonds and hands them to Elathras.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

curious, I placed Elathras behind him holding a sword so if he tried to escape he would cut him down. I wasn't expecting anyone to try and intimidate, and I wasn't expecting him to try and intimidate back. I assume that Gruks intimidate to get information didn't work. So does attempting to intimidate for shaken put us into combat rounds? Or Is bursting his bonds the beginning of combat rounds? When Do we roll initiative? and how many attacks does Elathras get before Marathek turns to hand him the ropes?


Male Human Rogue6/Clr1 Current Map

He is still sitting there making no threatening moves so unless you wish to attack him....


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras reaches out and takes the rope, looking very confused for a moment he then asks; "Why'd you go and do that? Never mind, so is this Sarracek the undead that lives south of hear with other undead?"


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Hearing that Sarracek was far away, Elatrhas looks at the others and then asks "Marthek, do you know how to get to the outside?"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Seeing that the crazed man has calmed down somewhat Daal inquires, "Could you tell us what we can expect to find as we walk about these passages?"


Male Human Rogue6/Clr1 Current Map

"Death... Why would I want to leave? I like it here?


botting Dolgrin
'poor man he's clearly insane' Dolgrin shakes his head, "This poor man is clearly insane, we should be on our way. Someone give me oil so we can burn the club and book, hopefully eliminating the curse he is under. Then we can leave."


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras Narcinal wrote:
Taking the time to tie the big guy up and then dragging him out in the hallway so he is away from the club, the acid pots and the spike on the wall for impaling people; Elathras stands behind the prisoner with his sword drawn ready to attack. "Go ahead, wake him up, were ready."

before we started the interrogation, I said we moved him out of the room, can we do that on the map so if this goes to combat he is out of the room away from the club and pots?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Let's get him away before trying to burn the items. I don't want to burn him too, if he throws himself on the burning pyre!"


Male Half-Orc Sorcerer (inactive)

"He's still a nutter!"


Male Human Rogue6/Clr1 Current Map

Ok, you get him out of the room and burn the spell book and the club. It does not burn well but now has the broken condition.
Where do you want to go now?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"ONWARD! To glory!"


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Gruk wanted to return to the room with the dirt ceiling to see if there was an exit there.

Waiving good by to the big guy, Elathras begins heading east toward the room at the end of the hall. "OK Gruk we will go back to the room with the dirt ceiling, then what?"


Male Half-Orc Sorcerer (inactive)

"Well, MAYBE, with any luck, we can dig ourselves out of here, through the ceiling of that wall."
"That's our best bet to rest up and try again."
"Food and rest are going to be a problem down here."


Male Human Rogue6/Clr1 Current Map

Strangely, the walls, ceiling and floor of this room are made of
hard-packed dirt. As you look up, a slight trickle of loose dirt falls
from the ceiling to the ground.


Male Half-Orc Sorcerer (inactive)

Any daylight coming from said trickle?


Male Human Rogue6/Clr1 Current Map

None, you are at least 40' underground. But there is a passageway going out to the north.


Male Half-Orc Sorcerer (inactive)

"Hmph! I doubt we have the gear, or magic, to dig our way out of that roof."
"Should we check that passage to the North?"
"We should find a place to rest up before too long, though."


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus looks at the ceiling cautiously.

know engineering: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Rogue6/Clr1 Current Map

While it does not appear to be sound at first glance, you can tell that it is not going to fall in any time soon Irenicus. The dwarves, on the other hand view it as very unstable just looking at it!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus shrugs, "As long as you refrain from slamming yourself into it, the ceiling should hold despite its shoddy appearance. Tarry not up there." he waved them on with a hand.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Gruk, the only north I see is the tunnel in the cave, do you mean there?

Elathras looks into the cave-like area, "Gruk, do we want to explore for a way out here in the cave, or do we want to look some place else?" Pointing to the hallway south.

there are doors in the hall we were in that we didn't explore and a hall to the south we didn't explore, any choices?


Male Half-Orc Sorcerer (inactive)

I moved Gruk up to the cave entrance.
Hope that's the one brvheart indicated.

"I think looking for a way out through this cave is as good as any."
"For now, anyway."

perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Rogue6/Clr1 Current Map

With each step, bits of dirt fall from the ceiling.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus pauses to cast detect magic on the area. "The ceiling should hold, that is to say, if there isn't a trap designed to cave it in. Someone best watch for that up ahead."


Male Human Rogue6/Clr1 Current Map

He does not detect any magic. In fact he thinks a fireball would not collapse this room! The dwarves, on the other hand...


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras shrugs his shoulders, "Ok, Gruk, we will explore the dirt tunnels." Sword in one hand, torch in the other, Elathras takes point and begins to follow the tunnel north, keeping a keen eye out.

I assume we would continue till we find something interesting


botting Dolgrin
Dolgrin calls out, "Hey elathras lets get everyone healed before we head on." Casting channel energy he heals the party. Then looking at Elathras' wounds the recommends, "Hold still Elathras, let me take care of that."
healing: 4d6 ⇒ (3, 3, 2, 2) = 10
LoH: 4d6 ⇒ (1, 6, 3, 5) = 15


Male Half-Orc Sorcerer (inactive)

Good call! We don't want to get near death's door with our front line person being poorly!


Male Human Rogue6/Clr1 Current Map

Sunlight penetrates the ceiling of this cavern. Innumerable fungi cover
the walls and floor. Bats can be seen flitting about the ceiling, and rat squeaks can be heard within the cave. A rotted rat corpse lies a few feet inside. Various mosses, plants and rat tunnels occupy this room.


Male Half-Orc Sorcerer (inactive)

"Oh good! Sunlight up ahead."
"Promising start."
"Now we just have to get up and out."
"That's all."


Male Human Rogue6/Clr1 Current Map

All the sudden these purple mushrooms start giving off an ear piercing shriek!!!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

fort: 1d20 + 6 ⇒ (19) + 6 = 25

Seeing the light, Elathras points up, "Hey look Gruk, sunlight." hearing the screams he looks and points, "Hey look Gruk, screaming purple mushrooms!" dropping his torch he plans for the worst.

init: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Rogue6/Clr1 Current Map

init: 1d20 ⇒ 18


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Seeing more fungus than he can count, Elathras leaving the torch where he dropped it, runs out of the well lit cavern, calling "Go back! it's full of funny purple screamers"

Withdraw


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

after escaping the mad mushrooms, Elathras shuts the door going from the mud room to the hallway, "Shall we keep opening doors then?" After asking his question Elathras goes back to the last door, and after finding it locked he asks "Hey Beltin can you unlock the door?"


Stepping in for Beltin is and npc Belfin

disable device: 1d20 + 18 ⇒ (9) + 18 = 27


Male Human Rogue6/Clr1 Current Map

The room contains 11 rat skeletons and smells horrible. There is also an old brass spittoon which contains a thick layer of vile liquid.


perception on door: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

following Beltin into the room with the spittoon, Elathras sees a door to the south, he also checks the door carefully looking for locks or traps. "Hey look Gruk an spittoon and a door, maybe it leads outside."

perception: 1d20 + 13 ⇒ (4) + 13 = 17


Male Human Rogue6/Clr1 Current Map

The opposite door leads down to Level 3.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

seeing the stairs going down, Elathras pulls his scarf back over his nose and suggests, "I don't think that down is the direction we want to go, can we go look someplace else?"

Leaving the stairwell and the room with the spittoon, Elathras goes back to the hallway, to the last locked door and asks, "Beltin would you unlock this door too?"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz tries to keep his Detect Magic cantrip active, checking for any magical items they encounter while bouncing from room to room.


Male Human Rogue6/Clr1 Current Map

Well, it is not magical but you notice a glint in the spittoon Kaz.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Something strange in the spittoon, boys. Anyone feeling like having a look see? There's something that seemed to gleam just a bit."


Male Half-Orc Sorcerer (inactive)

"Let me see if I can fish that thing out..."

Gruk will cast a Mage Hand cantrip to try and lift out the shiny thing out of the spittoon without actually touching it.

Were we forced to flee from the room with the purple screamers?
I still have lots of first level spells (i.e. Burning Hands in particular) to deal with them.
Still keen on getting above ground, albeit temporary, for us to take a breather and stuff before going back in.
I'll also be away from the computer for much of the rest of the day, but will check in later.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

hey Gruk, I'm good with that, but there were a lot of them and Elathras is still at 15 strength with 6 of 14 rages. So if were going to try them can we rest and get Elathras strength back or does someone else want to take point and Elathras support them? Maybe you go in and burn a couple, using the spells then we rest and finish tomorrow?

After the spittoon lets see what is in the last locked room in the hallway, Then decide. I'm good for whatever you want to do, I just didn't want to fight dozens of mushrooms at half strength.

post script: in roll 20 brv said level three is a difficulty of "level 8" so what ever we do, I recommend we finish level two and three and get some HP, possibly even some outside, before we try it.

4,301 to 4,350 of 8,695 << first < prev | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk Old Style Game All Messageboards

Want to post a reply? Sign in.