Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
brvheart wrote:
Gruk is at -15. He is not answering for awhile.

hey, I eventually figured it out...


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Did we get enough rest to renew channels, spells, etc.?


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

If this was there camp, then they will not be going to far. I say we track them down and deal with them as soon as possible.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal nods and then looks down at Gruk. "We need to mend up though. They will wait for us to leave. Lets check to see what their companions let off."

Daal waits for Kaztor to tend to Gruk's wounds and then he will start dragging all the dead bodies together to check them and then start burning their bodies.


Male Human Rogue6/Clr1 Current Map

You had a full nights rest. This happened just as people were waking up and getting ready for the day.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Looking at Gruk Mitleid shrugs. "Well I have some minor wounds too, but his are, much more pressing."


Male Half-Orc Sorcerer (inactive)

Gruk drools. Again. :P


botting Dolgrin

Dolgrin, looking around at the crew asks. "Who can I help heal?" He lays his hands on Mitlied,

LH: 4d6 ⇒ (1, 6, 1, 4) = 12

Dolgrin has up to 5 CLW available from his two levels of oracle


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Katz will burn half of his channels to heal everyone, including himself.

Channels 6d6 ⇒ (1, 1, 4, 5, 2, 3) = 16


Male Human Rogue6/Clr1 Current Map

That brings Gruk up to 1 hp.


since the channel would heal Mitleid also, can we use the lay on of hands from Dolgrin on Gruk?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

SOunds sensible!


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk wakes; sort of

"Ugh! What happened?"


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras continues turning bandits over, checking their bodies for anything of value. Turning to Gruk he points to his silk scarf covering his nose. "You got whacked on the head, Gruk and started to stink, but it's ok, I have a scarf over my nose!"


Male Human Rogue6/Clr1 Current Map

On each of the dead brigands are studded leather armor, buckler, rapier, dagger, shortbow, 40 arrows, 1d4 sp, 2d4 cp. The leaders have a potion of cure moderate wounds, masterwork studded leather armor, buckler, rapier, dagger, shortbow, 10 +1 arrows, 40 arrows, 1d4 gp, 2d4 sp.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz detects magic on the other weapons, after telling the group about the magical arrows.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Asking to take the arrows Mitleid takes his time to pick the best 60 and adds them to his quivers, and especially the magical ones.


botting Dolgrin
After using his lay on of hands on Gruk, "You still looks a little peaked, I will cure you some more." He then casts clw on gruk twice.

clw: 2d8 + 4 ⇒ (7, 8) + 4 = 19


Male Human Rogue6/Clr1 Current Map

Just the two potions and 20 arrows.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathars looks around the group, "Well Gruk, now that your done with you nap we can go right?" Looking at the group, "Do we want to follow the bad guys to their camp or do we want to go to the 'Ferry'?"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal picks up one of the potions "If you want to chase them down but they might have more in their camp."


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Spellcraft potion A 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft potion B 1d20 + 5 ⇒ (11) + 5 = 16


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

motion to chase the brigands, Daal seconded it, All in favor say aye all opposed nay...

Elathras smiles "Your right Daal, but they weren't that tough and we would be doing the people in Zelcor's Ferry a favor!" looking at Gruk, who seems a little worse for wear. "What do you think Gruk, you took the worst of it, do you want a little more pay back, or do you want to go to 'the Ferry'?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

"That spellcaster was powerful. If you intend to fight him, you would be wise to do it before he replenishes his spells. Though by my calculations he used approximately 3 spells. He would have much more than that prepared.... Unless he had more defensive spells cast that would wear off."


Male Half-Orc Sorcerer (inactive)

"Thanks, Dolgrin, I feel better."
"Got some nasty scars, though."
"I think we better go back to Zelcor's Ferry, Elathras."
"We can always come back for a rematch after."

@ brvheart: how many dead brigands were there, altogether?
Just trying to keep a track of loot etc.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

"Going back is the safest option, but if we kill the wizard I could learn his spells for our own uses."


Male Human Rogue6/Clr1 Current Map

Treasure:
sp: 12d4 ⇒ (2, 2, 1, 2, 1, 1, 4, 1, 2, 3, 3, 3) = 25
cp: 16d4 ⇒ (2, 4, 3, 2, 2, 1, 4, 3, 3, 1, 4, 3, 2, 1, 4, 3) = 42
gp: 2d4 ⇒ (4, 4) = 8

390 arrows. There were 8 brigands and 2 leaders dead. The potions are labeled.


Male Half-Orc Sorcerer (inactive)

@ brvheart: got it, thanks!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

first, Irenicus sounded like a yay, Gruk a nay, then Irenicus sounded like an 'abstain' So would one person like to break the tie, Elathras wants to go after them, but I will wait a little...

Elathras looks from Gruk to Irenicus, standing between them, waiting for someone to make a decision. 'What's that smell?' turning toward Gruk, sniffing a little, he pulls his silk scarf higher on his nose and takes a couple of steps towards Irenicus. "So's?"


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

I say we push forward and remove the threat now


Male Half-Orc Sorcerer (inactive)

"How many of them are left?"


Male Human Rogue6/Clr1 Current Map

About half where left and they melted into the wood. By the time you heal, they are well gone.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"We'd never catch up to them. They know the woods a darn sight better than us. I think it would b safer, if we left them to go on their way. And now, yes, I say we take whatever is usable from their gear."


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so were at two Yay's and two Nay's anyone else want to vote!"


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

lol lets not get caught up in this I'll change my answer to nay

"Let's head to the Ferry. Maybe best for them not to be found."


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras shrugs and begins to lead the team back to the road they came from and head to Zelcor's Ferry

Do you want a survival roll for finding the road?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"I am no fan of exploring woods. Caves, everyday. Woods..Mee!"


Male Half-Orc Sorcerer (inactive)

"Going back to Zelcor's Ferry is the better option."
"We'd probably walk into another of their traps. Again."


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"I agree. Let's get back to the city. Check on our holdings and see if that crazy goblin is still crafting arms and armor..."


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

So be it


Male Human Rogue6/Clr1 Current Map

rnd: 1d10 ⇒ 8
rnd: 1d10 ⇒ 5
rnd: 1d10 ⇒ 8
rnd: 1d10 ⇒ 9

Your march is uneventful during the day.
Watches
rnd: 1d10 ⇒ 1
rnd: 1d10 ⇒ 9
rnd: 1d3 ⇒ 1
rnd: 1d12 ⇒ 3

Everyone roll perceptions as you sit down for dinner.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Perc: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

perception: 1d20 + 14 ⇒ (7) + 14 = 21


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Perception 1d20 + 4 ⇒ (5) + 4 = 9


Male HP:35/35 AC:21 T:15 FF:11 SSp:25 F:+3 R:+7 W:+5 Perc:+11 Init:+7 Bastard Sword +9 1d10+4 CMB:+4 CMD:+17 Human Magus (Blade Bound, Kensai) 3 Swashbuckler 2

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Half-Orc Sorcerer (inactive)

perception: 1d20 + 10 ⇒ (18) + 10 = 28

@ brvheart:
Gruk will patch himself up along the way with his wand of CLW:

use magic device: 1d20 + 11 ⇒ (3) + 11 = 14
cure light wounds (wand): 1d8 + 1 ⇒ (3) + 1 = 4

use magic device: 1d20 + 11 ⇒ (17) + 11 = 28
cure light wounds (wand): 1d8 + 1 ⇒ (4) + 1 = 5

use magic device: 1d20 + 11 ⇒ (3) + 11 = 14
cure light wounds (wand): 1d8 + 1 ⇒ (5) + 1 = 6

That should bring him back up to 35/39 hp, and a good night's snooze will do the rest.

That will also leave 33 charges on his wand of CLW.


Male Human Rogue6/Clr1 Current Map

rnd: 1d8 ⇒ 3

Trakas and Gruk will hear movement coming from the east. Roll init you two.


Male Half-Orc Sorcerer (inactive)

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 … meh

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