Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


301 to 337 of 337 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

I will continue on with Anchard the experimental cleric for now.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

i think I'm going to take the opportunity to have Aren bow out gracefully. Aren was one of my first attempts at a play by post char and I don't find him terribly interesting.

If you'd like I can float a couple ideas for a replacement character or I can bow out as well.


GoM//Glass WotW Maps//WOGH Map //

The choice is yours- you can stay and create a new character or you can leave the game completely.


Male Human Fighter 4; Init +2; hp 42/42; AC 22, T 12, FF 20, CMD 20; F +6, R +3, W +2;

Here is Thrand's replacement. Should we be posting here, or in another thread?


GoM//Glass WotW Maps//WOGH Map //

Once the other group closes out everyone will move back to Greyhawk city and prep for the next tasking. I expect to do that starting around the 24th because my little ones have spring break and I am taking them away from the 15th to the 23rd.

For those that are staying on go ahead and level to 4 with 200 gp as a gift from the town/Thrand. More will be doled out when you prep for the next mission.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

I guess I missed a lot!!!! 23 gameplay posts to read.. will go read them now. If we are taking the opportunity to level up or replace our characters, I might replace Tzardusk, as I'm just not feeling a strong connection to him anymore... we'll see after I read the thread... Don't want to leave the game... I love the setting.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

will be making a new character... I'm wondering though what theparty is most in need of class-wise... seems like arcane and divine are well-covered, we have a dedicated front-liner in Antonio.. and Arendyl's replacement is an unknown... Perhaps I'll make an elven archer. or a human one... what are your character creation rules again?


GoM//Glass WotW Maps//WOGH Map //

Tzardusk and anyone else thinking of making a new character:

STATS: 20 point PFS buy. +1 for lvl 4 bump. No stat below 8.
TRAITS: 2 traits, no traits associated with Pathfinder Lodges allowed.
RACES: standard Races of Greyhawk. Dwarf, elf, half elf, half orc, Halfling, gnome, human. Use additional racial abilities to tailor the character to a specific subset (hill, mountain dwarves for example).
CLASSES: no gunslingers, summoners, NON GESTALT.
ALIGNMENT: no NE, CE, CN allowed.
WEALTH: 500 for 4th level start. More resources will be given after you join.
LANGUAGES: Ancient Baklunish, Common, Draconic, Flan, Dwarvish, Giant, Keolandish, Elvish, Goblin, Old Oeridian, Gnomish, Sylvan, Suloise, Halfling, Undercommon, Orcish.
GREYHAWK RESOURCES: there are more out there as well.
http://www.canonfire.com/wiki/index.php?title=World_of_Greyhawk_Timeline
http://dungeons.wikia.com/wiki/Canon:Greyhawk
http://ghmaps.net/

PM me if you have any issues or questions or seeking clarity.

Let me know if you join the group on their way back to the Free City of Greyhawk or if you meet them in the Free City after they return


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1
GM Qwerty wrote:
For those that are staying on go ahead and level to 4 with 200 gp as a gift from the town/Thrand. More will be doled out when you prep for the next mission.

Sweet! That leaves Thrand 6,000 gp to spend on himself.


GoM//Glass WotW Maps//WOGH Map //

or the town now that he is Lord... or he wont be lord for long...


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

According to my notes, there was also roughly 2,000 gp worth of assorted jewelry on Arendyl's person, so another 400 gp each. Thrand foregoes his share of that.


We could use someone sneaky


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Wait, starting wealth for fourth level characters is only 500 gp?


GoM//Glass WotW Maps//WOGH Map //

500 to start with, then you get a job and they give you money once everyone comes back to the city.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Suggested starting wealth for a fourth level character is 6,000 gp. Will we get anywhere close to this once we are back in Greyhawk? Is crafting our own equipment a way around wealth restrictions? Should we plan on dexterity being a much more likely component of our AC than heavy armor?


GoM//Glass WotW Maps//WOGH Map //
Lord Berwyn wrote:
Suggested starting wealth for a fourth level character is 6,000 gp.

that is just a suggestion

The man who now levy's taxes in Berwyn wrote:
Will we get anywhere close to this once we are back in Greyhawk?

yes. you will be geared up before you depart again... it might not be the full 6k, maybe 5,999 gp

The bachelor of Berwyn wrote:
Is crafting our own equipment a way around wealth restrictions?

if you take the feats it can be. I dont have any issues with that if all the pre-reqs are met

Relocated Furyondy knight wrote:
Should we plan on dexterity being a much more likely component of our AC than heavy armor?

that is up to you and your desired build. if everyone plays a dex based character and you find a set of +3 adamantine full plate then sell it.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Im not going to do ooc in discussion, so if that bothers anyone let me know.

Just to add to the discusion up until the end of this chapter, Anchard was just barely above 1/5 the suggested starting wealth for a 3rd level character. Im not complaining, just pointing out that 500gp is only a little below where Anchard was. Lower wealth hurts martial characters more than casters, but from what Ive observed is that there have been more weapons and armor than scrolls and caster centric items so that makes up for the gap a bit.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

So don't completely erase all of Antonio's gear at this time? Instead, come up with a second set of 500 gp worth of gear for him to use in the interim, if he happens to join the party before they reach Greyhawk? Then merge the two lists as more funds become available?

Anchard, one fifth? What luxury! Thrand was at about a tenth before he acquired the stag sword, which isn't even his. It is on loan to him from the Lord of Berwyn. The lord is a generous man. He invited all unclaimed orphans to live with him in his castle where they attend school and work as servants, pages, and squires.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Lol, Anchard was lucky in no one wanting a masterworked mace at level 2, so that was most of his fortune.


DM, do you have a list of the spells in the spellbook that we found in the trap area?


GoM//Glass WotW Maps//WOGH Map //

Tanariel's Flowery Spellbook:

1st lvl Spells
*Celestial Healing
*Protection from Evil
*Endure Elements
*Unwelcome Halo

2nd lvl Spells
*Continual Flame
*Protection from Evil, Communal
*Warding Weapon

3rd lvl Spells
*Magic Circle against Evil
*Dispel Magic

4th lvl Spells
*Daemon Ward


Male Human Fighter 4; Init +2; hp 42/42; AC 22, T 12, FF 20, CMD 20; F +6, R +3, W +2;

Alright, Triple A's gear has been modified. He is wearing a paper bag and is ready to rumble. Please let me know when and where to post.


Thank you very much!


GoM//Glass WotW Maps//WOGH Map //

Central Thread for both teams to chit chat/rp

If you are staying please use this thread to represent your time in the Free City of Greyhawk. I will shut down this thread for a while until the next mission briefing is done.


1d6 ⇒ 5 HP


Skills: Linguistic, Planes, Perception, arcana, spellcraft, history, appraise

Added Invisiblity, Schorching Ray to spellbook for free spells.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Tzardusk, if you are up for taking up the ranged slot, my main thought for a replacement character would be a Gnome Bard. As a melee character for the most part


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

+1 to INT


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

yes, planning on making an archer.


Male Human Fighter 4; Init +2; hp 42/42; AC 22, T 12, FF 20, CMD 20; F +6, R +3, W +2;

hit points: 3d10 ⇒ (5, 4, 10) = 19


OOps, posted in the wrong character profile, Wrong sister, lol.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Do you guys think this guy would fit into the party? He's designed for a giants campaign but it fizzled out. The backstory is easily modified but want some idea if you think the sharp toungued prankster could work?
Fennrick


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Fennrick seems fine.


Didn't we lose a bard when the groups split?


GoM//Glass WotW Maps//WOGH Map //

Yes and he has been silent for 2 months+ now so I am opting to retire his character.


Send him as a sacrifice to the daemon, lol


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

This game was fun :(

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