Alain

Thrand Prymlea's page

489 posts. Alias of Sean Weasley.


Full Name

Lord Thrand of Berwyn

Race

Human (Oeridian/Suloise)

Classes/Levels

Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;

Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Gender

Male

Size

Medium

Age

17

Alignment

Lawful Good

Languages

Common, Old Oeridian, Elven

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Thrand Prymlea

Description
Height: 6 ft 0 in, Weight: 185 lbs
Sir Thrand of Prymlea Manor, called Thrand the Demi-Paladin by some, stands as tall and muscular as a maiden's fantasy, with brownish blonde hair and blue eyes betraying his partial Suloise heritage, and a radiant smile. In battle, he wears an ornate and most intimidating great helm including a visor depicting the visage of a bearded man scowling. He wears plain scale mail over modest winter garb, at least for the time being, for he is a lowly hedge knight until he earns a higher status. His shield is painted with his own insignia - crow wings on either side of the downward pointing sword of Mayaheine, the crow being his family's heraldic animal and Mayaheine being his favored deity. He is typically polite and well-mannered, if sometimes curt with peasants or servants who try his patience, and there are those who would consider him aloof.

Background
Sir Thrand is the fifth of five brothers. He had loving parents and a generous and comfortable upbringing with plenty of skilled tutors and men-at-arms to train him, but there is little inheritance for him and now that he is grown it is time for him to leave the nest and seek his own fortune. Prymlea Manor is located in the Barony of Littleberg in the Kingdom of Furyondy, partway between the cities of Pantarn and Free Borough. It is famous for its pumpkins and its horses. Thrand left home with his arms and armor, his trusty steed, and a sense of righteousness. He loves and even likes his older brothers and would be glad to see any one of them again.

Goals
Sir Thrand wants his own lands, castle, and army. He also wants to strengthen and protect the Kingdom of Furyondy and foster greater cooperation between the good peoples of the world.

Offense
Init: +1 = +1 Dex
Base AB: +3 = +3 cavalier
Melee AB: +7 = +3 BAB +4 Str
Ranged AB: +4 = +3 BAB +1 Dex
CMB: +7 = +3 BAB +4 Str

Defense
Hit Dice: 3d10+6 = 3d10 cavalier +6 Con (2nd level)
hit points: 30, current: 30, nonlethal: 0
AC: 19 = 10 +1 Dex +5 armor +3 shield, Touch: 11 = 10 +1 Dex, Flat-footed: 18 = 10 +5 armor +3 shield
CMD: 17 = 10 +2 BAB +4 Str +1 Dex

Saving Throws
Fort: +5 = +3 cavalier +2 Con
Ref: +2 = +1 cavalier +1 Dex
Will: +3 = +1 cavalier +0 Wis +2 morale

Racial Traits
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Social Ties: Some human societies run on complex webs of favors and loyalties that canny members can intuitively exploit with relative ease. These humans gain a +2 racial bonus on Diplomacy checks, and on any skill checks to recruit members and teams for an organization. They also add a +1 racial bonus to their Leadership scores (if they gain the Leadership feat). This racial trait replaces skilled.

Traits
Natural Born Leader: You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not.
Benefits: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
Steel Skin
Benefits: You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
A Sure Thing: Once per day, you gain a +2 bonus on a single attack roll against an evil-aligned creature. If the creature is not evil-aligned, this ability is wasted with no benefit.

Cavalier Class Abilities
Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
Challenge: 1/day. Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.
Mount: Horse (Charger archetype)
Order: Order of the Sword
Tactician: Shield Wall
2nd Level Order Ability: By My Honor (Ex) +2 morale bonus on Will saves while lawful good.
Cavalier's Charge

Feats
Mounted Combat
Shield Focus
Intimidating Prowess

Skills
Skill Points: 15 = ((4 +0 Int) * character level) + ((+1 favored class) * cavalier level)
Acrobatics: -3 = 0 ranks +1 Dex -4 ACP
Appraise: +0 = 0 ranks +0 Int
Bluff: +1 = 0 ranks +1 Cha
Climb: +0 = 0 ranks +4 Str -4 ACP
Craft (any): +0 = 0 ranks +0 Int
Diplomacy: +3 = 0 ranks +1 Cha +2 racial
Disable Device: N/A = 0 ranks +1 Dex -4 ACP
Disguise: +1 = 0 ranks +1 Cha
Escape Artist: -3 = 0 ranks +1 Dex -4 ACP
Fly: -3 = 0 ranks +1 Dex -4 ACP
Handle Animal: +7, +11 with special mount = 3 ranks +3 class skill +1 Cha (+4 circumstance with special mount)
Heal: +0 = 0 ranks +0 Wis
Intimidate: +9 = 1 ranks +3 class skill +1 Cha +4 Str (+2 trait while wearing heavy armor)
Knowledge (nobility): +4 = 1 rank +3 class skill +0 Int
Knowledge (religion): +4 = 1 rank +3 class skill +0 Int
Knowledge (any): N/A = 0 ranks +0 Int
Linguistics: +2 = 2 ranks +0 Int
Perception: +0 = 0 ranks +0 Wis
Perform (any): +1 = 0 ranks +1 Cha
Profession (magistrate): +4 = 1 rank +3 class skill +0 Wis
Profession (sailor): +4 = 1 rank +3 class skill +0 Wis
Profession (any): N/A = 0 ranks +0 Wis
Ride: +7 = 3 ranks +3 class skill +1 Dex
Sense Motive: +4 (+5 vs Bluff) = 1 rank +3 class skill +0 Wis (+1 competence vs Bluff)
Sleight Of Hand: N/A = 0 ranks +1 Dex -4 ACP
Spellcraft: N/A = 0 ranks +0 Int
Stealth: -3 = 0 ranks +1 Dex -4 ACP
Survival: +0 = 0 ranks +0 Wis
Swim: +4 = 1 rank +3 class skill +4 Str -4 ACP
Use Magic Device: N/A = 0 ranks +1 Cha

Equipment
Carrying Capacity: Light: <= 100 lbs, Medium: <= 200 lbs, Heavy: <= 300 lbs
Weight Carried: 85+ lbs, Wealth: 4 gp, 7 sp, 3 cp

Weapons:
Lance: (Atk: +7, Cost: 10 gp, Dmg: 1d8+4, Crit: x3, Range: 0 ft, Wgt: 10 lbs, Type: P, Special: Reach)
Stag Sword, Masterwork, "Sharp": (Atk: +8, Cost: 915 gp, Dmg: 1d8+5, Crit: 19-20/x2, Wgt: 4 lbs, Type: S)
Longsword: (Atk: +7, Cost: 15 gp, Dmg: 1d8+4, Crit: 19-20/x2, Wgt: 4 lbs, Type: S)
Heavy Mace: (Atk: +7, Cost: 12 gp, Dmg: 1d8+4, Crit: x2, Wgt: 8 lbs, Type: B)
Dagger: (Atk: +7, Cost: 2 gp, Dmg: 1d4+4, Crit: 19-20/x2, Range: 10 ft, Wgt: 1 lb, Type: P or S) - in possession of female servant
Sling: (Atk: +4, Cost: -- gp, Dmg: 1d4+4, Crit: x2, Range: 50 ft, Wgt: -- lb, Type: B)
Bullets (10): (Cost: 1 sp, Wgt: 5 lbs)

Armor:
Scale Mail: (Cost: 50 gp, AC: +5, Max Dex: +3, ACP: -4, Pct Fail: 25%, Wgt: 30 lbs)
Heavy Steel Shield: (Cost: 20 gp, AC: +2++, Max Dex: N/A, ACP: -2, Pct Fail: 15%, Wgt: 15 lbs)

Other:
Cold-Weather Outfit: (Cost: 8 gp, Wgt: 7 lbs): This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
Armband, Gold (Cost: 25 gp)
Blanket (Cost: 5 sp, Wgt: 3 lbs)
Cavalier's Kit: (Cost: 23 gp, Wgt: 112 lbs): This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin.
Oil of Bless Weapon (Cost: 50 gp)
Potion of Cure Light Wounds (Cost: 50 gp)
Signal Horn (Cost: 1 gp, Wgt: 2 lbs) - in possession of female servant
Small Tent (Cost: 10 gp, Wgt: 20 lbs)

Faction:

Silver Crusade Faction Items:
Gold ring with an onyx gem-stone set in the middle with a silver-white band. See 'A Sure Thing' trait above.

(Dormant) Leadership Score
Base Leadership Score: 6 = 3 character levels +1 Cha +1 racial +1 trait
Cohort Leadership Score: 4 = 6 base leadership -2 special mount
Follower Leadership Score: 6 = 6 base leadership

Advancement
Level 4: Cha +1, Challenge 2/day, Expert Trainer
Level 5: Banner
Level 6: Char Feat 6 (Ride-By Attack): Bonus Feat (Spirited Charge)
Level 7: Challenge 3/day
Level 8: Dex +1, Order Ability (Mounted Mastery; Bonus Feat (Trample))
Level 9: Char Feat 9 (Leadership): Greater Tactician (Phalanx Fighter)

*****

Mount
Name: "Valor"; Description: Palomino; Size: Large; Speed: 50 ft.; HD: 3d8+6; hp: 19; AC: 23 (10 +2 Dex +6 natural armor +5 scale mail barding), T: 12, FF: 21; Saving Throws: Fort +5 (+3 horse +2 Con), Ref +5 (+3 horse +2 Dex), Will +2 (+1 horse +1 Wis); BAB: +2; Attack: bite +5 (1d4+3), 2 hooves* +0 (1d6+1); Ability Scores: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6; Special Qualities: low-light vision, scent, combat trained, link, evasion; Feats: Light Armor Proficiency, Medium Armor Proficiency, Endurance; Skills: Acrobatics +6 (1 rank +3 class skill +2 Dex), Perception +5 (1 rank +3 class skill +1 Wis), Swim +7 (1 rank +3 class skill +3 Str); Tricks: attack, come, defend, down, guard, and heel.

Scale Mail Barding: (Cost: 200 gp, AC: +5, Max Dex: +3, ACP: -4, Pct Fail: 25%, Wgt: 60 lbs)

Carrying Capacity: Light: <= 258 lbs, Medium: <= 519 lbs, Heavy: <= 780 lbs
Weight Carried: 405 lbs

* This is a secondary natural attack, see Combat for more information on how secondary attacks work.

Advancement
Level 4: HD++, BAB++, Fort++, Ref++, Skill++, Str +2, Con +2, Int++
Level 5: HD++, Skill++, Feat++, -
Level 6: HD++, BAB++, Fort++, Ref++, Will++, Skill++, +2 Natural Armor, Str++, Dex++, Devotion
Level 7: -
Level 8: HD++, BAB++, Skill++, Feat++, -
Level 9: HD++, BAB++, Fort++, Ref++, Skill++, +2 Natural Armor, Str++, Dex++, Int++, Multiattack

Intimidating Prowess, Iron Will, Run