Qwerty's PFS #1-33 Assault on the Kingdom of the Impossible Low Tier PFS (Inactive)

Game Master qwerty1971

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Chronicles



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Name:
PFS #:
Day Job and Roll:
Faction:

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Name: N'Neka Omenala
PFS #: 135388-5
Day Job: none
Faction: Grand Lodge

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Name: Eponine Lokrien Savet
PFS ID: # 155714 - 1
Faction: Dark Archives
Day Job: Craft(Alchemy) +15 (With Crafter's Fortune) - I will be simply taking 10 on Day Job rolls for a total of 25..

I am debating some tweaks prior to advancing to level 2. If I make any tweaks, I will do so prior to the first encounter outside of the mission announcement, if that is OK

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

#150786-2
No day job
Faction: Grand Lodge

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

#12713-2
No day job
Faction: Grand Lodge

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Player: PatheticWretch
Character: Telos Phane
PFS# 132,076-15
Faction Dark Archive

day job: 1d20 + 7 ⇒ (7) + 7 = 14

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I am not sure how the level 1 rebuild rules work, do I delete all my past day jobs if I roll to something without a day job? I am looking at the Occultist Archetype for Archaist. I am not sure I will have the spare skill points to invest in a Craft or Profession.

I was really wanting to re-roll into a Homunculist from the Familiar Folio, but that book appears to be completely off the Additional Resources page.


MOLG// WOTW// Murder's Mark

Just waiting on Jolly Roger to post and we can start. I will PM him.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Before we officially start:
Homunculist (Alchemist Archetype)
One of the grand goals of alchemy is the ability to create
new life. A homunculist has made this dream a reality,
growing and modifying a familiar in his own laboratory.
Diminished Poisoning: A homunculist doesn’t gain the
poison use, poison resistance, poison immunity, or swift
poisoning class features.
Homunculus Familiar (Ex): The homunculist has created
a living homunculus (Pathfinder RPG Bestiary 176) in the
shape of an animal or vermin. It functions in all ways as a
familiar, treating the homunculist’s alchemist level as his
effective wizard level. This ability replaces mutagen.
Experimentation (Ex): A homunculist is constantly
experimenting on his familiar to give it new and unusual
features and abilities. At 4th level, the homunculist can
grant his familiar 1 evolution point worth of eidolon
evolutions (Pathfinder RPG Advanced Player’s Guide 60) for
every 4 alchemist levels he possesses, though he can’t select
any evolutions that require a particular base form. Each time
the homunculist gains a level, he can change his familiar’s
evolutions. These evolutions stack with those from the
Evolved Familiar feat (Pathfinder RPG Ultimate Magic 149).
The homunculist can select the Evolved Familiar feat as an
alchemist discovery if he meets its prerequisites.

This became legal today (or at least this past week). I would like to rebuild to this prior to official start so it is legit. It should just take a couple hours, but this week is overwrought with silly people doing silly things (like felony possession of dangerous drugs) that I have to straighten out.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Fully updated! Let me know if I messed anything up. I swapped some numbers and traits to keep my formerly rolled via taking 10 day job good.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

dotting:

Halfling Cavalier Gendarme: Order of the Paw.

PFS # 157271-7

Faction: Liberty's edge:

No day job.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Just an FYI guys, I forgot to level up Paul after he completed the Emerald Spire. So he'll be a little beefier than before. I checked with our GM to ensure that I could make the changes and he told me it was acceptable.

Just letting you all know that I might be a little more dangerous than before :)

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I corrected the movement last round and this round. I am currently where I should be.


MOLG// WOTW// Murder's Mark

winter weather knocked out power here and i just got power back. gimme a bit to catch up.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I have 2 sentencing hearings and a bench trial in justice court today. I will check via iPhone now and then, but will likely be slow until after 5 my time (mountain).

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Are you an attorney, Eponine? Where do you live? (I'm also mountain time)

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

That's makes three of us on mountain time lol. I live in South Dakota.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

PCT here, and winter is NOT coming. Rather than point fingers and laugh at the rest of the country, I dread the drought filled summer...

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Yes I am an attorney, a Public Defender in Montana. Was in Eastern Montana on the Bakken, headed to Western MT a couple months back (more money, less cost of living . . . win win).

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I'm an attorney in Utah...we share the same daytime diversion!


MOLG// WOTW// Murder's Mark

i am not an attorney but i think i live in the highest population of attorneys per 100 people in the world... DC Metro area.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Poor guy! ;P

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

East coast here as well (NYC), and winter has definitely come today. They closed schools in some areas here for two days now because of the snow (my partner's a teacher).

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Happy Saint Patrick's Day! Apparently Saint Patrick was harassed by Druids. (Now I want to see a cleric vs. druid battle.)


MOLG// WOTW// Murder's Mark

many thanks for participating. i will knock out the chronicle sheets soon and send them out.

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

Thanks for GMing this scenario!

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

I appreciate it. Thank you! Also, I thought we a nice mix of personalities.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Yes, great DM and great group! Thanks so much for your time to run this! :)


MOLG// WOTW// Murder's Mark

Chronicles are posted in the link. Pls let me know if anything is wrong with them.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Thanks for a great run, qwerty and everyone!

GM, that link is just going to Google Docs (namely, my own) for me, rather than to Chronicles. Anyone else having this problem?

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I am too.


MOLG// WOTW// Murder's Mark

try now

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

still goes to my own Docs.


MOLG// WOTW// Murder's Mark

OK i deleted and then uploaded again.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Thanks for the game!

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Chronicle worked well for me. Thanks so much for running it, qwerty!

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Thanks Qwerty!

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Oh, on her arrival back from her desert adventures, Eponine wishes to purchase the Alexandrite Gem from her Wounded Wisp chronicle sheet for 2 pp.

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