Eponine Lokrien Savet's page

477 posts. Organized Play character for Mike Andersen 351.


[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]


15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

About Eponine Lokrien Savet

PFS ID # 155714-1
Chronicles on Google Drive
Gnome alchemist (homunculus) (Familiar Folio P. 8) Level: 2.1
Favored Class Bonus: +1/2 to number of bombs/day (x2) = +1 Bomb/day
Pathfinder # 155714-1

Init +3*; Senses darkvision 60 ft.; Perception +7
*With +1 bonus from Ioun Stone.
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 15 (2d8+2)
Fort +5, Ref +6, Will +1; +2 bonus vs. fear and despair
Speed 20 ft.
Ranged bomb +6 +1 BAB, +2 Dex, +1 Firebug, +1 Throw Anything, +1 Small, +7 with Point-Blank Shot (2d6+3 Fire) 2d6+4 with Point-Blank Shot
Special Attacks bomb 8/day (DC 14)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—dancing lights, flare (DC 12), prestidigitation, produce flame
Alchemist (Homunculist) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, cure light wounds, targeted bomb admixture[UC]
Str 8, Dex 14, Con 12, Int 17, Wis 10, Cha 14
Base Atk +1; CMB -1; CMD 11
Feats Alertness, Extra Bombs[APG], Point-blank Shot, Throw Anything
Traits firebug, oenopion alchemist (nex)
Skills Acrobatics +2 (-2 to jump), Craft (alchemy) +11 (+13 to create alchemical items), Knowledge (arcana) +8, Knowledge (nature) +8, Perception +7, Sense Motive +2, Spellcraft +8, Survival +5 (+7 to avoid becoming lost), Use Magic Device +7; Racial Modifiers +2 Craft (alchemy)
Languages Common, Elven, Gnome, Goblin, Sylvan, Varisian
SQ alchemy (alchemy crafting +2), discovery (infusion), eternal hope
Combat Gear acid, alchemist's fire, alkali flask, antiplague, antitoxin, tanglefoot bag; Other Gear leather armor, cloak of resistance +1, wayfinder, alchemy crafting kit, dilettante's outfit, formula book, ink, black, inkpen, masterwork backpack, sheriff's whistle, 399 gp, 2 sp, 0 cp
Special Abilities
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Alexandrite Gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th]) Wounded Wisp Chronicle Sheet item
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bomb 2d6+3 (8/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Firebug +1 to attack rolls with thrown splash weapons.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Oenopion Alchemist (Nex) +1 trait bonus on Craft (alchemy) checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item was obtained via The Confirmation for no cost.


Homunculist (Alchemist Archetype) Familiar Folio P. 8
One of the grand goals of alchemy is the ability to create new life. A homunculist has made this dream a reality, growing and modifying a familiar in his own laboratory.

Diminished Poisoning: A homunculist doesn’t gain the poison use, poison resistance, poison immunity, or swift poisoning class features.

Homunculus Familiar (Ex): The homunculist has created a living homunculus (Pathfinder RPG Bestiary 176) in the shape of an animal or vermin. It functions in all ways as a familiar, treating the homunculist’s alchemist level as his effective wizard level. This ability replaces mutagen.

Experimentation (Ex): A homunculist is constantly experimenting on his familiar to give it new and unusual features and abilities. At 4th level, the homunculist can grant his familiar 1 evolution point worth of eidolon evolutions (Pathfinder RPG Advanced Player’s Guide 60) for every 4 alchemist levels he possesses, though he can’t select any evolutions that require a particular base form. Each time the homunculist gains a level, he can change his familiar’s evolutions. These evolutions stack with those from the Evolved Familiar feat (Pathfinder RPG Ultimate Magic 149).

The homunculist can select the Evolved Familiar feat as an alchemist discovery if he meets its prerequisites.

The Fabulous Formulae of Eponine Lokrien Savet -or- Eponine's Extraordinary Extracts:

Level 1 Formulae
Ant Haul Obtained at level 2
Crafter's Fortune (DC 15) 1 of 2 Character Creation
Cure Light Wounds 2 of 2 Character Creation
Endure Elements - Added on Chronicle #2 via a purchased scroll.
Enlarge Person. - Added on Chronicle #4 via a purchased scroll.
Reduce Person (DC 15) 1 of 3 Int Bonus Level 1 Formulae
Shield 2 of 3 Int Bonus Level 1 Formulae
Targeted Bomb Admixture 3 of 3 Int Bonus Level 1 Formulae

Under Research: expeditious retreat

Nix of Nex, Eponine's Cleverly Named Homunculus
My Familiar:

Homunculus (Pathfinder RPG Bestiary 176)
NG Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (2d10)
Fort +3, Ref +7, Will +1
Immune construct traits
Speed 20 ft., fly 50 ft. (good)
Melee bite +3 (1d4-1)
Space 2.5 ft.; Reach 0 ft.
Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 11
Feats Lightning Reflexes
Skills Acrobatics +2 (-2 to jump), Fly +10, Perception +3, Spellcraft +2, Stealth +12, Survival +3, Use Magic Device +0
Languages Common
SQ improved evasion, poison, telepathic link (1,500')
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (50 feet, Good) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite—Injury (DC 13) (Ex) Poison inflicts sleep for 1 minute, 1/minute for 60 minutes.
Telepathic Link (1,500') (Ex) A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.

Inventory Tracking


Wand of Cure Light Wounds (1st Level) -- DC: 18 Has been successfully used by me. -- 48/50 charges remaining.
1 Charge used to save Merchant in The Kingdom of Impossible - Ambush
1 Charge used to heal self after battle with Alchemist in The Stolen Heir

Unusual Items list (with citations):

Dusty rose prism: This stone grants a +1 competence bonus on initiative checks. Price: 500 gp. Seekers of Secrets, P. 46
Alexandrite Gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th]) Wounded Wisp Chronicle Sheet

Inventory Tracking Sheet