About Eponine Lokrien Savet
PFS ID # 155714-1
Init +3*; Senses darkvision 60 ft.; Perception +7
Alchemical Power Component
Note: This item was obtained via The Confirmation for no cost.
Homunculist (Alchemist Archetype) Familiar Folio P. 8
One of the grand goals of alchemy is the ability to create new life. A homunculist has made this dream a reality, growing and modifying a familiar in his own laboratory.
Diminished Poisoning: A homunculist doesn’t gain the poison use, poison resistance, poison immunity, or swift poisoning class features.
Homunculus Familiar (Ex): The homunculist has created a living homunculus (Pathfinder RPG Bestiary 176) in the shape of an animal or vermin. It functions in all ways as a familiar, treating the homunculist’s alchemist level as his effective wizard level. This ability replaces mutagen.
Experimentation (Ex): A homunculist is constantly experimenting on his familiar to give it new and unusual features and abilities. At 4th level, the homunculist can grant his familiar 1 evolution point worth of eidolon evolutions (Pathfinder RPG Advanced Player’s Guide 60) for every 4 alchemist levels he possesses, though he can’t select any evolutions that require a particular base form. Each time the homunculist gains a level, he can change his familiar’s evolutions. These evolutions stack with those from the Evolved Familiar feat (Pathfinder RPG Ultimate Magic 149).
The homunculist can select the Evolved Familiar feat as an alchemist discovery if he meets its prerequisites.
The Fabulous Formulae of Eponine Lokrien Savet -or- Eponine's Extraordinary Extracts:
Level 1 Formulae
Ant Haul Obtained at level 2
Crafter's Fortune (DC 15) 1 of 2 Character Creation
Cure Light Wounds 2 of 2 Character Creation
Endure Elements - Added on Chronicle #2 via a purchased scroll.
Enlarge Person. - Added on Chronicle #4 via a purchased scroll.
Reduce Person (DC 15) 1 of 3 Int Bonus Level 1 Formulae
Shield 2 of 3 Int Bonus Level 1 Formulae
Targeted Bomb Admixture 3 of 3 Int Bonus Level 1 Formulae
Under Research: expeditious retreat
Nix of Nex, Eponine's Cleverly Named Homunculus
Homunculus (Pathfinder RPG Bestiary 176)
NG Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (2d10)
Fort +3, Ref +7, Will +1
Immune construct traits
Speed 20 ft., fly 50 ft. (good)
Melee bite +3 (1d4-1)
Space 2.5 ft.; Reach 0 ft.
Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 11
Feats Lightning Reflexes
Skills Acrobatics +2 (-2 to jump), Fly +10, Perception +3, Spellcraft +2, Stealth +12, Survival +3, Use Magic Device +0
SQ improved evasion, poison, telepathic link (1,500')
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (50 feet, Good) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite—Injury (DC 13) (Ex) Poison inflicts sleep for 1 minute, 1/minute for 60 minutes.
Telepathic Link (1,500') (Ex) A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.
Wand of Cure Light Wounds (1st Level) -- DC: 18 Has been successfully used by me. -- 48/50 charges remaining.
1 Charge used to save Merchant in The Kingdom of Impossible - Ambush
1 Charge used to heal self after battle with Alchemist in The Stolen Heir
Unusual Items list (with citations):
Dusty rose prism: This stone grants a +1 competence bonus on initiative checks. Price: 500 gp. Seekers of Secrets, P. 46
Alexandrite Gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th]) Wounded Wisp Chronicle Sheet
Inventory Tracking Sheet