| LoganDanger |
Nice few rounds of combat guys. Went quicker than I thought it would. Don't forget about your Hero Points, you guys have some pretty cool abilities.
Brorn- Isolated Action (1st level): You can spend a hero point as a free action when you make an attack roll against a target, and if no creatures other than you are adjacent to that target, you can roll the first attack roll twice and use the higher of the two results. Hero points you spend to perform an isolated action are not permanently expended, and are regained at the end of the day
Jurundr- Opportunistic Action (1st level): When you would normally be able to make an opportunity attack, you can instead spend a hero point to take any standard action or move action. Hero points you spend to perform an opportunistic action are not permanently expended, and are regained at the end of the day.
Llara- Hunter’s Strike (1st level): When you spend a hero point to gain a bonus before making an attack against a target that is not aware of you or has not acted yet in the encounter, you can choose to perform a hunter’s strike. Instead of the normal benefit for spending the hero point, you gain a +4 luck bonus on your attack roll, and if you hit, you automatically threaten to score a critical hit (you must still roll to confirm the critical hit
Bran- Urgent Command (1st level): On your turn, you can spend a hero point as a swift action to allow one ally within 30 feet of you to make a single melee or ranged attack as an immediate action. Hero points you spend to perform urgent command are not permanently expended, and are regained at the end of the day. This doesn't use the other player's turn.
| LoganDanger |
Just wanted to drop this here. I am in the market for ideas for adventures. If there is anything you would like to see, do or fight, let me know! Suggestions and comments are welcome! I am currently using pre-made adventures. I will have one more after this one that I think everyone will like. After that I will start making them from scratch. These are in the fashion of a one-off serials. I will also start working your character narratives and backstories into the adventures as well. At level 10, I believe all of the characters will have access to NPC followers and monthly incomes as well so adventures can become more grand in scale.
| LoganDanger |
Here is the loot list posted on our Facebook Page. Go ahead an call out what you want.
I found the list of loot that you guys got during your last adventure. I'll post it here and you guys can divide it between yourselves. Sorry its ind of late....
Potion of Lesser Restoration x1
Scroll of Summon Swarm x1
Potion of Bull's Strength x1
Amulet of +1 Natural Armor
Potion of Cure Light Wounds x1
Boots of the Winterlands x1
Description of Boots of the Winterlands:
The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
Finally, boots of the winterlands warm the wearer, as if he/she were affected by an endure elements spell.
| DarkMagician |
The scroll should definitely go to Ben since I think he is the only magic user.
I don't have access to my character sheet right this second, so I am not sure if I need the Amulet or not.
We are in a jungle so for now the boots are probably just dead weight for whoever, but the Rogue might find them the most useful in the long run.
Heidi would probably have the better use for the Bull's Strength potion, and the other two potions can go to whoever to be used by who needs them in a pinch.