Demon

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Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.


Hey all. I was making the witch, but I've changed to making a skald class. Should be very versatile while still doing big work. Grants rage to people who want it. Just a heads up. about 2 hrs away from completion.


"Think more with your brain, Jurundr, not with your heart! Check to see if they are one in the same!"


Perception check - 20
Harrowing, Frightening blast - 7 dmg to beastman


Perception roll - nat 20 see what the big creature is


I want to run in, unless the team wants to sneak

ई'वे गोत बिग गेंदों। तुम बड़े गेंदों मिल गया है। हम उन सभी का सबसे बड़ा गेंदों मिल गया है।..

Initiative 17

Harrowing, Frightening Blast - 9 dmg - gain 2 health
at the large target.


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*eye twitch* "My Lord is waiting."


History check - 15


Use Detect Magic
Perception - 9


Constitution - 11
Stealth - 3
Survival - 7
Perception - 25


10 to survival check :/


19 Nature check
"Follow me, if you wish to live."


Perception roll 15


Perception roll 17
History crit! -28

"I know this place..."


Luckily no AoOs!
Invokes Entropic Warding...
"डिक चेनी शैतान से भी बदतर है।..."


8 initiative


"Frail husks"
Brorn invokes Platinum, gaining a +3 nat armor bonus for 24 hours.


I'm fine with taking the scroll
why don't you or Heidi use the nat armor amulet since you'll be in the fray most often


"Jurundr, I sense a strangeness from within. Be wary."


Use detect magic.
Crit fail Nature roll... kind of perfect for this spot - 11
History roll - 11


So I'd be down for any of the following:
scroll of summon swarm
Amulet of Nat Armor +1
Boots of the Winterland
I don't think I'll need the boots more than someone else in our party (i.e. I am ranged)


"To the bluffs then. I have no more need of this place."


Initiative 20
Frightful, Harrowing Blast, full round action 7
Gain 2 life!


Nature - 14
Perception - 11
Uses Detect Magic


"Then your people know little." said Brorn coldly. "I have seen Death, and she is cunning. Greater things wait for us in the Shadow. Be on your guard."


13 Nature roll


I commune for a moment and nod in agreement.


Damn I like Urgent Command.. good to know.


Tears of pain stream downwards, then quickly evaporate as I invoke a Harrowing, Frightful Blast. 8 total damage.


Efficiently, Brorn unbinds the bolas and gets to his feet. Displeased to have been put prone, he invokes a Harrowing, Frightful Blast at his attacker.
damage roll - 9 + 2
Recoiled for 2


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