
Michael Johnson 66 |

When Yingzen and Clean reach the fifth floor, they are met with a startling scene:
The entire fifth floor has been opened up, with walls removed to create a spacious chamber some 60 ft by 40 ft, and the ceiling has even been removed between the fifth and sixth floors, to make a 30 ft-high ceiling....
Five scaffolds are arrainged around the chamber against the walls, with ladders and platforms for workers to stand on as they demolish the fifth and sixth floors....
Four workhorses are positioned on the concrete floor, with sheets of plywood forming two work tables with circular saws hooked up four gas generators....
Spread out around this spacious, open area are 8 Morays, 2 otyughs, 2 monstrous ogres, and their foreman--a drider, like the Thing Under the Balcony on Lido Key--clinging to the ceiling 30 ft above in the center, hissing orders to the workers, who scurry around with debris or tools, laboring to finish opening this area up for some as-yet-unknown reason....

Darius "Mr. Clean" Blake |

Ahh, right. How could I forget.
Blake follows in step with Yingzen, trying to shadow his footsteps.
Stealth: 1d20 + 21 ⇒ (6) + 21 = 27
Perception: 1d20 + 16 ⇒ (18) + 16 = 34
The sight of the workers on the 5th floor catches his attention for a moment. Upon looking back to Yingzen, Blake curses in his own head at his idiocy for taking his eyes off the sneaky and stealthy Tengu. Within the space of a blink, Blake has now lost track of Yingzen. (unless he is sneaking through shadows, rather than obstacles. Blake being a creature of darkvision and obstacles, is always assumed to be using obstacles rather than shadows unless otherwise mentioned.)

Radsworth |

Intelligence: 1d20 + 8 ⇒ (4) + 8 = 12
Radsworth looks on with some interest, but is puzzled. Ultimately, it doesn't matter much what they are doing as long as they stop them from finishing it.
He takes a moment to remind the group of his earlier research.
Remember, there are two main threats here. The Master of the Tower and his second in command, who might actually be the bigger threat. Both resist most forms of elemental damage and have mind control abilities. I'm still holding on to my fog spell, but if I cast it use it as cover to keep them from targeting you. Daisy can locate you inside for healing.
He points at the Drider.
As for that, it throws lightning if it's anything like the Thing Under the Balcony. Don't bunch up in a line or its an easy victory for the thing.
Rad sighs.
"I don't have much available magic. Almost everything is earmarked for the demons here, though I have a ward against evil for you all, whenever you are ready."
When the group decides its time to attack, Rad will cast Communal Protection from evil. Everyone will get 10 rounds of Protection from Evil

Darius "Mr. Clean" Blake |

Doubling back to the others, Blake offers the companions an exact count of the enemies and their general descriptions (due to his lack of knowledges) before quickly moving back up into a more advantageous position on the opposite side of the large room from where the group is entering from in an attempt to attack the enemies from two sides. (Blake will wait long enough for spell casting if need be, but will inform the group to wait a minute or two while he moves into position.)

Darius "Mr. Clean" Blake |

Initiative: 1d20 + 10 ⇒ (16) + 10 = 26

Darius "Mr. Clean" Blake |

While I can't see you, I would guess I am the closest to you since I moved deeper into the area than anyone else has so far.

Michael Johnson 66 |

The area is about 60 ft from east to west, 40 ft from north to south, with a 30 ft ceiling.
The FOs are in the southwest corner.
The drider is on the ceiling at center.
The 2 ogres and 2 otyughs are close to the center of the floor, below the drider.
The 8 Morays are spread around the perimeter, with 2 near each wall, about 20 ft apart.

Darius "Mr. Clean" Blake |

Can I get a description of the items in the area? the kinds of equipment being used, welding hydrogen canisters, that kind of stuff. I am a fan of using the environment to my advantage, especially when dealing with overwhelming odds.

Michael Johnson 66 |

There are four workhorses being used in combination with two stacks of plywood to form two large work tables in the middle of the chamber.... The ogres and otyughs are between these two tables. A circular saw plugged into a gas generator is at each table.
Two other gas generators, one near the north wall, the other near the south wall, supply power to four other power saws being wielded by Morays at each of the four walls, where they are cutting away interior wood-frame walls....
There are also four nail guns plugged into these gas generators, but these currently lay idle on the floor near the generators.
Finally, there is a propane barbecue grill in the southeast corner, on which one of the Morays is grilling some hotdogs....

Darius "Mr. Clean" Blake |

Blake snarls at the disgusting bloated spider creature. He slowly rises up to his full height knowing his shots would draw all eyes on him. He points his gleaming revolver up at the creature walking upside down on the ceiling as he shuts one eye and takes aim.He is just hoping that his allies can get to him in time to save him. The spider can cast spells though and thus makes it one of the biggest threats. It needs to be taken out.
Filthy, ugly, loud mouthed b!%@#... You need ta shut your trap.
1 grit for Up-Close and Deadly for the first shot (+2d6 precision dmg); -3 attack and +6 damage for Deadly Aim; -4 attack for 3rd range increment (This is assuming I am out that far and including the 30' up); and -2 for Rapid Shot.
1st Shot: 1d20 + 8 ⇒ (20) + 8 = 28 for 3d6 + 15 ⇒ (2, 5, 5) + 15 = 27
Rapid Shot: 1d20 + 8 ⇒ (7) + 8 = 15 for 1d6 + 15 ⇒ (2) + 15 = 17
2nd Shot: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 + 15 ⇒ (5) + 15 = 20
1st Shot Crit Confirmation: 1d20 + 8 ⇒ (12) + 8 = 20 for 6d6 + 60 ⇒ (3, 5, 6, 4, 6, 6) + 60 = 90

Mikey Jay |

MJ greets the otyugh that thumps up to him with a flurry of attacks with "BJ"....
Powerful hack 1d20 + 14 ⇒ (2) + 14 = 16 2d6 + 19 ⇒ (1, 6) + 19 = 26 plus 2d6 ⇒ (5, 4) = 9 holy....misses!
Powerful backswing 1d20 + 9 ⇒ (2) + 9 = 11 2d6 + 21 ⇒ (5, 5) + 21 = 31 plus 2d6 ⇒ (2, 5) = 7 holy....misses again!

Darius "Mr. Clean" Blake |

Does the one shot take down the Drider? or did it take all three shots?

Marcus Greer |

Pretty sure it was the one 90 damage hit. From a pure metagamey point of view they have a good chunk less HP than that.
"Damn, nice shot Clean!" Marcus yells with glee, as he watches the Drider's head explode.
He looks over to Marie who starts smiling and waving her hands like a conductor.
Humming "Flight of the Valkyries" under his breath he focuses his energy, and releases it in a wave to anyone nearby, speeding them up to near super-human levels.
Marcus casts Blessing of Fervor on the whole party, or as many as he can get with one casting.

Summoned dire ape "Kong" |

Having delayed until Marcus cast his spell, the now hastened dire ape begins flailing and biting an otyugh....
Hasted bite 1d20 + 7 ⇒ (10) + 7 = 17 1d6 + 4 ⇒ (6) + 4 = 10
Hasted bite 1d20 + 7 ⇒ (20) + 7 = 27 1d6 + 4 ⇒ (1) + 4 = 5
Hasted claw 1d20 + 7 ⇒ (11) + 7 = 18 1d4 + 4 ⇒ (1) + 4 = 5
Hasted claw 1d20 + 7 ⇒ (14) + 7 = 21 1d4 + 4 ⇒ (4) + 4 = 8
A total of 28 damage inflicted on the otyugh....

Darius "Mr. Clean" Blake |

Then the other two shots go to the second largest threat in the room. Probably one of the ogres or the otyughs, whichever is closer

Darius "Mr. Clean" Blake |

Blake grins at the stupefied expression with some satisfaction. He levels his revolver aiming right between the eyes of one of the gawking beasts.
Eat s#!t ugly.
On Clean's turn, full round action to use Targeting(Head) on one of the ogres.
1d20 + 17 ⇒ (11) + 17 = 28
for1d6 + 9 ⇒ (3) + 9 = 12
Confusion if hits: 1d100 ⇒ 92