Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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M Human unchained monk 8/paladin 6

When Yingzen and Clean reach the fifth floor, they are met with a startling scene:

The entire fifth floor has been opened up, with walls removed to create a spacious chamber some 60 ft by 40 ft, and the ceiling has even been removed between the fifth and sixth floors, to make a 30 ft-high ceiling....

Five scaffolds are arrainged around the chamber against the walls, with ladders and platforms for workers to stand on as they demolish the fifth and sixth floors....

Four workhorses are positioned on the concrete floor, with sheets of plywood forming two work tables with circular saws hooked up four gas generators....

Spread out around this spacious, open area are 8 Morays, 2 otyughs, 2 monstrous ogres, and their foreman--a drider, like the Thing Under the Balcony on Lido Key--clinging to the ceiling 30 ft above in the center, hissing orders to the workers, who scurry around with debris or tools, laboring to finish opening this area up for some as-yet-unknown reason....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus whispers to the group.

"I don't know what they're doing, but it can't be good."

He ponders for a moment.

"I wonder what would happen if we found a way to blow out the floor here..." he says with a grin.


M Human unchained monk 8/paladin 6

A Knowledge (engineering) check would be appropriate here, or just a straight up Intelligence check if no one has ranks in that rather unadventurous skill....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Alas, I have Dungeoneering, not Engineering.

1d20 + 2 ⇒ (1) + 2 = 3

Math and physics were obviously not Marcus' strong suits. Must be why he settled for teaching Psychology. ;)


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Intelligence: 1d20 ⇒ 13


male tengu swordmaster (Rogue) lv 19 trickster tier 9

yingzen hides as he looks around the floor trying to figure out whats going on

stealth: 1d20 + 27 ⇒ (8) + 27 = 35
intelligence: 1d20 + 2 ⇒ (11) + 2 = 13


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Ahh, right. How could I forget.
Blake follows in step with Yingzen, trying to shadow his footsteps.

Stealth: 1d20 + 21 ⇒ (6) + 21 = 27
Perception: 1d20 + 16 ⇒ (18) + 16 = 34

The sight of the workers on the 5th floor catches his attention for a moment. Upon looking back to Yingzen, Blake curses in his own head at his idiocy for taking his eyes off the sneaky and stealthy Tengu. Within the space of a blink, Blake has now lost track of Yingzen. (unless he is sneaking through shadows, rather than obstacles. Blake being a creature of darkvision and obstacles, is always assumed to be using obstacles rather than shadows unless otherwise mentioned.)


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Intelligence check 1d20 ⇒ 3

MJ scratches his head as he looks with uncomprehending eyes upon the scene before him....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Intelligence check 1d20 - 2 ⇒ (8) - 2 = 6

Daisy blinks, slack-jawed....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Intelligence: 1d20 + 8 ⇒ (4) + 8 = 12

Radsworth looks on with some interest, but is puzzled. Ultimately, it doesn't matter much what they are doing as long as they stop them from finishing it.

He takes a moment to remind the group of his earlier research.

Remember, there are two main threats here. The Master of the Tower and his second in command, who might actually be the bigger threat. Both resist most forms of elemental damage and have mind control abilities. I'm still holding on to my fog spell, but if I cast it use it as cover to keep them from targeting you. Daisy can locate you inside for healing.

He points at the Drider.

As for that, it throws lightning if it's anything like the Thing Under the Balcony. Don't bunch up in a line or its an easy victory for the thing.

Rad sighs.

"I don't have much available magic. Almost everything is earmarked for the demons here, though I have a ward against evil for you all, whenever you are ready."

When the group decides its time to attack, Rad will cast Communal Protection from evil. Everyone will get 10 rounds of Protection from Evil


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

These guys are gonna notice us any second now.... I say we hit 'em hard before they have a chance to form a counterattack....


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Doubling back to the others, Blake offers the companions an exact count of the enemies and their general descriptions (due to his lack of knowledges) before quickly moving back up into a more advantageous position on the opposite side of the large room from where the group is entering from in an attempt to attack the enemies from two sides. (Blake will wait long enough for spell casting if need be, but will inform the group to wait a minute or two while he moves into position.)


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

As Clean sneaks off around the perimeter of the open area in preparation to attack, and Radsworth casts communal protection from evil on everyone, Daisy casts summon nature's ally IV to summon a dire ape....


Ooh! Ooh!


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus casts Resist Energy (Electricity) on himself. Sorry, I don't have Communal. If we have time, I can cast it on someone else who needs it, I'm just not sure who needs it most.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ pulls out a potion of fly and drinks it, giving him 5 rounds of flight....


Perception 1d20 + 15 ⇒ (12) + 15 = 27

SO!! It seems we have uninvited guests, boys.... Let's treat them to our unique brand of hospitality, shall we?


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Initiative: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Initiative 1d20 + 4 ⇒ (15) + 4 = 19


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Initiative 1d20 + 6 ⇒ (11) + 6 = 17


Initiative 1d20 + 2 ⇒ (11) + 2 = 13


Initiative 1d20 ⇒ 20


Morays go on initiative 9 (something's wonky with the boards....)


Initiative 1d20 - 1 ⇒ (1) - 1 = 0


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Initiative: 1d20 + 15 ⇒ (14) + 15 = 29


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Dat ogre.


Yingzen!
Mr Clean!
Otyughs (2)!
Mikey Jay!
Daisy!
Thing on the Ceiling!
Marcus!
Morays (8)!
Radsworth!
Ogres (2)!

TBD: Derrik!

Eeeeek! Squeeeeeeeeeak!


male tengu swordmaster (Rogue) lv 19 trickster tier 9

who is closest to me?


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

While I can't see you, I would guess I am the closest to you since I moved deeper into the area than anyone else has so far.


M Human unchained monk 8/paladin 6

The area is about 60 ft from east to west, 40 ft from north to south, with a 30 ft ceiling.

The FOs are in the southwest corner.

The drider is on the ceiling at center.

The 2 ogres and 2 otyughs are close to the center of the floor, below the drider.

The 8 Morays are spread around the perimeter, with 2 near each wall, about 20 ft apart.


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Can I get a description of the items in the area? the kinds of equipment being used, welding hydrogen canisters, that kind of stuff. I am a fan of using the environment to my advantage, especially when dealing with overwhelming odds.


M Human unchained monk 8/paladin 6

There are four workhorses being used in combination with two stacks of plywood to form two large work tables in the middle of the chamber.... The ogres and otyughs are between these two tables. A circular saw plugged into a gas generator is at each table.

Two other gas generators, one near the north wall, the other near the south wall, supply power to four other power saws being wielded by Morays at each of the four walls, where they are cutting away interior wood-frame walls....

There are also four nail guns plugged into these gas generators, but these currently lay idle on the floor near the generators.

Finally, there is a propane barbecue grill in the southeast corner, on which one of the Morays is grilling some hotdogs....


male tengu swordmaster (Rogue) lv 19 trickster tier 9

yingzen sneaks up on the nearest moray

stealth: 1d20 + 27 ⇒ (8) + 27 = 35


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Blake snarls at the disgusting bloated spider creature. He slowly rises up to his full height knowing his shots would draw all eyes on him. He points his gleaming revolver up at the creature walking upside down on the ceiling as he shuts one eye and takes aim.He is just hoping that his allies can get to him in time to save him. The spider can cast spells though and thus makes it one of the biggest threats. It needs to be taken out.

Filthy, ugly, loud mouthed b!%@#... You need ta shut your trap.

1 grit for Up-Close and Deadly for the first shot (+2d6 precision dmg); -3 attack and +6 damage for Deadly Aim; -4 attack for 3rd range increment (This is assuming I am out that far and including the 30' up); and -2 for Rapid Shot.
1st Shot: 1d20 + 8 ⇒ (20) + 8 = 28 for 3d6 + 15 ⇒ (2, 5, 5) + 15 = 27
Rapid Shot: 1d20 + 8 ⇒ (7) + 8 = 15 for 1d6 + 15 ⇒ (2) + 15 = 17
2nd Shot: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 + 15 ⇒ (5) + 15 = 20

1st Shot Crit Confirmation: 1d20 + 8 ⇒ (12) + 8 = 20 for 6d6 + 60 ⇒ (3, 5, 6, 4, 6, 6) + 60 = 90


Mr Clean's shot takes the drider between her bloodshot eyes, and her head explodes! Her arachnoid corpse is dislodged from the ceiling and lands in the midst of the ogres and otyughs with a wet plop!


Both otyughs shuffle towards the southwest corner where the FOs are concentrated....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ greets the otyugh that thumps up to him with a flurry of attacks with "BJ"....

Powerful hack 1d20 + 14 ⇒ (2) + 14 = 16 2d6 + 19 ⇒ (1, 6) + 19 = 26 plus 2d6 ⇒ (5, 4) = 9 holy....misses!
Powerful backswing 1d20 + 9 ⇒ (2) + 9 = 11 2d6 + 21 ⇒ (5, 5) + 21 = 31 plus 2d6 ⇒ (2, 5) = 7 holy....misses again!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Does the one shot take down the Drider? or did it take all three shots?


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Pretty sure it was the one 90 damage hit. From a pure metagamey point of view they have a good chunk less HP than that.

"Damn, nice shot Clean!" Marcus yells with glee, as he watches the Drider's head explode.

He looks over to Marie who starts smiling and waving her hands like a conductor.

Humming "Flight of the Valkyries" under his breath he focuses his energy, and releases it in a wave to anyone nearby, speeding them up to near super-human levels.

Marcus casts Blessing of Fervor on the whole party, or as many as he can get with one casting.


M Human unchained monk 8/paladin 6
Darius "Mr. Clean" Blake wrote:
Does the one shot take down the Drider? or did it take all three shots?

The first shot burst her head like a watermelon at a Gallagher show lol


Having delayed until Marcus cast his spell, the now hastened dire ape begins flailing and biting an otyugh....

Hasted bite 1d20 + 7 ⇒ (10) + 7 = 17 1d6 + 4 ⇒ (6) + 4 = 10
Hasted bite 1d20 + 7 ⇒ (20) + 7 = 27 1d6 + 4 ⇒ (1) + 4 = 5
Hasted claw 1d20 + 7 ⇒ (11) + 7 = 18 1d4 + 4 ⇒ (1) + 4 = 5
Hasted claw 1d20 + 7 ⇒ (14) + 7 = 21 1d4 + 4 ⇒ (4) + 4 = 8

A total of 28 damage inflicted on the otyugh....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Good Kong! Go ape-shit on 'em, buddy!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Then the other two shots go to the second largest threat in the room. Probably one of the ogres or the otyughs, whichever is closer


M Human unchained monk 8/paladin 6
Darius "Mr. Clean" Blake wrote:
Then the other two shots go to the second largest threat in the room. Probably one of the ogres or the otyughs, whichever is closer

Neither shot hits the otyugh Clean re-aims at....


The 8 Morays drop the saws and hammers they are wielding to tear down interior framing near the walls and climb down from the scaffolds, drawing their curve blades and advancing menacingly toward the FOs....


Both ogres gasp in shock as the headless corpse of their drider mistress crashes to the floor at their feet!

Roaring in rage, they grab their big great clubs off the two plywood tables and rush toward the FOs!


Radsworth!
Derrik!

Then round 2!

Eeeeek!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Blake grins at the stupefied expression with some satisfaction. He levels his revolver aiming right between the eyes of one of the gawking beasts.

Eat s#!t ugly.

On Clean's turn, full round action to use Targeting(Head) on one of the ogres.

1d20 + 17 ⇒ (11) + 17 = 28
for1d6 + 9 ⇒ (3) + 9 = 12
Confusion if hits: 1d100 ⇒ 92

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