
Darius "Mr. Clean" Blake |

If this thing is still standing after Derrik and Yingzen go:
A wizzing click echos away from Blake as he rolls the revolver's chamber across his leg before carefully leveling his pistol on the armed and "Armed" snake creature. The hammer pulls back on his revolver as Blake grins at the creature from behind the gun.
Smile slick.
Clean will be using Deadly Aim (offering a -3 to hit) and spending 3 Grit for this round. Grit 1 to use "Deadeye" for increasing the range of hitting the touch AC resolution by 1 increment for his first shot (40' with a -2 to hit). Grit 2 to use "Up-Close and Deadly", adding 2d6 points of precision damage to his first shot. Grit 3 plus a full round action to use "Dead Shot" pooling all his potential (including Rapid Shot offering a -2 to hit) into a single shot.
Shot 1: 1d20 + 19 - 3 - 2 - 2 ⇒ (10) + 19 - 3 - 2 - 2 = 22
Shot 2(Rapid Shot): 1d20 + 19 - 3 - 2 - 2 ⇒ (2) + 19 - 3 - 2 - 2 = 14
Shot 3: 1d20 + 14 - 3 - 2 - 2 ⇒ (14) + 14 - 3 - 2 - 2 = 21
If S1 hit: 1d6 ⇒ 3
+
If S2 hit: 1d6 ⇒ 2
+
If S3 hit: 1d6 ⇒ 6
+
Precision Damage: 2d6 ⇒ (3, 6) = 9
+
Normal damage bonus(+11) and Deadly Aim (+6)
=
Potential Total Damage: 37

Darius "Mr. Clean" Blake |

My revolver only has a 20' range increment to hit touch AC.

Darius "Mr. Clean" Blake |

YAY! MESSAGEBOARDS ARE WORKING AGAIN! Anyway, on the range increment of advanced firearms games, I am not sure. I didn't think there was a difference and I am checking up on it now.
EDIT: Alrighty, so I have read through the firearms section (both firearms and the Modern Firearms pages on d20pfsrd.com) and you were correct:
That being said, I only use 2 grit for my previous action.
Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.

Darius "Mr. Clean" Blake |

Infact, I would change my whole action knowing that my first 5 range increments still hit touch. I would do a normal rapid shot action rather than Deadeye and Dead shot. Oh well, too late. Unless the GM allows me to redack my last entry, It stands, 3 grit and all. I will have to pay closer attention to these things. ^_^ This is my first Gunslinger so it is a learning experience. :D

Michael Johnson 66 |

Infact, I would change my whole action knowing that my first 5 range increments still hit touch. I would do a normal rapid shot action rather than Deadeye and Dead shot. Oh well, too late. Unless the GM allows me to redack my last entry, It stands, 3 grit and all. I will have to pay closer attention to these things. ^_^ This is my first Gunslinger so it is a learning experience. :D
You may redact.... Nothing's been resolved yet, so I'm cool with a redo.... Keeping dice rolls already made in their chronological order, of course....

Aghasura Asura |

If this thing is still standing after Derrik and Yingzen go:
A wizzing click echos away from Blake as he rolls the revolver's chamber across his leg before carefully leveling his pistol on the armed and "Armed" snake creature. The hammer pulls back on his revolver as Blake grins at the creature from behind the gun.
Smile slick.
Clean will be using Deadly Aim (offering a -3 to hit) and spending 3 Grit for this round. Grit 1 to use "Deadeye" for increasing the range of hitting the touch AC resolution by 1 increment for his first shot (40' with a -2 to hit). Grit 2 to use "Up-Close and Deadly", adding 2d6 points of precision damage to his first shot. Grit 3 plus a full round action to use "Dead Shot" pooling all his potential (including Rapid Shot offering a -2 to hit) into a single shot.
** spoiler omitted **
The asura hisses loudly, a sound like the crashing tide on the shore, as Clean's first and third shots find their mark in its green, scaly hide....

Mikey Jay |

Mikey Jay chuckles, recognizing Greer's reference to Raiders of the Lost Ark....
It's always f!#!in' snakes, Indy!!
Charging powerful overhand chop 1d20 + 16 ⇒ (9) + 16 = 25 2d6 + 21 ⇒ (5, 1) + 21 = 27 plus 2d6 ⇒ (5, 6) = 11 holy slices deep!

Darius "Mr. Clean" Blake |

I would be hitting it's flatfoot touch AC if that makes any difference.

Derrik Stonesmith |

Derrik lets Excalibur surge forward in a blindingly fast slash it glowing bright blue facing its mortal enemy.
Powerful Charging Evil Outsider Bane Excalibur Strike of Justice: 1d20 + 19 ⇒ (6) + 19 = 251d8 + 14 + 2d6 + 2d6 ⇒ (5) + 14 + (5, 2) + (6, 5) = 37
His runic armor glowing with holy light.
Judgement, Charge

Aghasura Asura |

Derrik lets Excalibur surge forward in a blindingly fast slash it glowing bright blue facing its mortal enemy.
[dice= Powerful Charging Evil Outsider Bane Excalibur Strike of Justice]1d20+19; 1d8+14+2d6+2d6
His runic armor glowing with holy light.
Judgement, Charge
As Excalibur bites into the aghasura, it lets out a hiss so high and shrill, it's almost a screech....

Marcus Greer |

Marcus cracks his knuckles.
"Let's take a look inside that noggin, shall we?"
Marcus very deliberately takes a wide stance, screws up his eyes, and puts two fingers to both of his temples.
If only I had a spoon to bend, this would be PERFECT.
He lashes out at the Asura with his mind, trying to rip through his brain with all the delicacy of a not very delicate thing.
9d4 ⇒ (4, 3, 3, 2, 4, 1, 4, 1, 3) = 25
He takes that much damage if he fails his Will save (DC 21), Su ability so Spell Resistance need not apply. If he had any useful Knowledge skills I could get something out of this as well, but all he has is Planes at a -1 to what I normally get. Unless you'd let me use it to try and get some more concrete info on what they're doing here.

Aghasura Asura |

Marcus cracks his knuckles.
"Let's take a look inside that noggin, shall we?"
Marcus very deliberately takes a wide stance, screws up his eyes, and puts two fingers to both of his temples.
If only I had a spoon to bend, this would be PERFECT.
He lashes out at the Asura with his mind, trying to rip through his brain with all the delicacy of a not very delicate thing.
9d4
He takes that much damage if he fails his Will save (DC 21), Su ability so Spell Resistance need not apply. If he had any useful Knowledge skills I could get something out of this as well, but all he has is Planes at a -1 to what I normally get. Unless you'd let me use it to try and get some more concrete info on what they're doing here.
Will save vs DC 21 supernatural mind attack 1d20 + 11 ⇒ (10) + 11 = 21 succeeds--it resists Greer's psychic assault with psychic defenses of its own....

Aghasura Asura |

Hissing and spitting bloody globs of venom, the badly wounded aghasura slithers back 5 ft to avoid AoOs and performs a strange dance involving the rattling of its tail and strange gyrations of its trunk....
Ahm! Nam! Shibam!
Attempts (on 01-20) to summon its sibling....1d100 ⇒ 88....fails! (Apparently, Ahm-Nam-Shibam has better things to do than come and help Gahm-Nam-Bizam fight it's battles....)

Yingzen |

From the shadows Yingzen strikes.
stealth: 1d20 + 28 ⇒ (8) + 28 = 36
attack: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d10 + 5 + 5d6 ⇒ (8) + 5 + (4, 1, 6, 1, 2) = 27
confirm crit: 1d20 + 14 ⇒ (13) + 14 = 27additional crit damage: 1d10 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Radsworth |

Radsworth watches as Mikey, Arthur, and the new additions greet their enemy Fierce Ones style.
"Poor bugger."
He lines up a regular shot from Traveler, quite convinced that very little would stand up to an assault like that for long.
Ranged Touch: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Aghasura Asura |

Radsworth watches as Mikey, Arthur, and the new additions greet their enemy Fierce Ones style.
"Poor bugger."
He lines up a regular shot from Traveler, quite convinced that very little would stand up to an assault like that for long.
[dice=Ranged Touch]1d20+8
[dice=Damage]1d8+1
Traveler's round finds it's mark in the asura's underbelly!

Marcus Greer |

Marcus pouts slightly as the Asura barely manages to shrug off his mind probe.
"Well, let's try that in the opposite direction then!" he reaches out with his power and starts sending images from his memory, imagination, and subconscious at the creature, hoping to confuse it or drive it insane.
Another DC 21 Will save or be Confused for 9 rounds.

Darius "Mr. Clean" Blake |

Geeze Marcus. You are one scary freakin individual.

Derrik Stonesmith |

Derrik roars as Dawnbringer's Spirit rises to that of an Oversized Crimson Greataxe. with Black Viscous Energy emanating from it in his right.. and Excalibur's Spirit a Powerful Aqua, Shining with goodness in his left. A flurry of Steel and Divine punishment descending on the creature.
Powerful Flanking Evil Outsider Bane Dawnbringer Strike of Justice:: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 10 + 2d6 + 2d6 + 1d6 ⇒ (3) + 10 + (5, 2) + (4, 5) + (1) = 30
Powerful Flanking Evil Outsider Bane Excalibur Strike of Justice:: 1d20 + 17 ⇒ (10) + 17 = 271d8 + 10 + 2d6 + 2d6 + 1d6 ⇒ (7) + 10 + (2, 5) + (2, 1) + (5) = 32
Secondary Powerful Flanking Evil Outsider Bane Dawnbringer Strike of Justice:: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 10 + 2d6 + 2d6 + 1d6 ⇒ (1) + 10 + (4, 1) + (4, 5) + (3) = 28
Secondary Powerful Flanking Evil Outsider Bane Excalibur Strike of Justice:: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 10 + 2d6 + 2d6 + 1d6 ⇒ (7) + 10 + (6, 4) + (6, 1) + (2) = 36
Self Damage: 2d6 ⇒ (2, 2) = 4
Deriik Slams his axe into the creatures trunk with speed faster than a man his size in armor should move, using it to pull himself up to deliver a powerful sweep of Excalibur as it attempts to behead Derrik. Timing it right Excalibur will slash at its bicep and Derrik uses the creatures strike.. leaping upon it to carry him up near its head where he tries to bury Dawnbringer again, this time in its shoulder. Finally cleaving into the creatures neck with Excalibur.
Confirm Secondary Powerful Flanking Evil Outsider Bane Excalibur Strike of Justice:: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 10 + 2d6 + 2d6 + 1d6 ⇒ (4) + 10 + (3, 1) + (2, 1) + (2) = 23
5ft to Flank; Swift to Bane Dawnbringer

Derrik Stonesmith |

Derrik rides the creature down until it crashes. Wrenching Dawnbringer from its corpse with a sickening "slerk" and flicks Excalibur to remove the infernal stain of blood from the blade; the auras upon both weapons fade. He leaps from the body back to the ground and stands steadfast both weapons at his sides and simply nods to the rest.
" If this is what they have gathered to stop us we don't have much time until they send more of those. Though we slayed it quickly, there is no telling what an army of them could do." Belittling the display he had just given with that observation. Giving a glance at Radsworth before searching the rest of the floor.
Perception: 1d20 + 20 ⇒ (4) + 20 = 24

Darius "Mr. Clean" Blake |

Blake blinks astonished at the display. For once, the talkative deep gnome is struck speechless as the head of the snake creature "schlops" onto the ground in Derrik's wake. Making a mental note never to get on that one's bad side, Blake clears his throat and takes a deep breath, proceeding forward moving stealthily to scout out ahead hoping the Tengu is following in step.
Sneaky Sneaky (Stealth): 1d20 + 21 ⇒ (20) + 21 = 41
Peaky Peaky (Perception): 1d20 + 16 ⇒ (13) + 16 = 29

Michael Johnson 66 |

Yingzen and Mr Clean complete a quick but careful search of this open 7th floor, finding no other enemies, but discovering a few items of interest:
A large, brass-bound chest in the center of the floor has a stout lock, but a key lies atop a poster-sized map spread out on a desk at a nearby work station.
The poster-sized map spread out on the desktop shows the world, with points of interest marked by glowing red dots, perhaps made with some kind of phosphorescent or magically-glowing ink.... The Silver Tower is one such location, marked over the city of Sarasota on the SW coast of Florida.... As is the former location of Pandora's Box in the Everglades, marked as "Elder Sign base".... Several other locations are marked as well:
*R'lyeh, in the middle of the Pacific Ocean;
*The Silver Arch, marked over St Louis;
*The Verdigris Goddess Tower, marked over Manhattan;
*The Sundered Palace, in Washington DC;
*Mi-Go hive, in the Cascade Mountains;
*Hidden Derropolis, in the Catskills;
*Dunwitch, in Massachusetts;
*Arkham, also in Massachusetts;
*Innsmouth, also in Massachusetts;
*Deep Haven, off the coast of Innsmouth in the Atlantic Ocean.
Finally, the partially eaten body of a teenaged girl lies in a pool of fresh blood in the NW corner.... She appears to be covered in huge punctures consistent with the aghasura's fangs....

Darius "Mr. Clean" Blake |

Very nice disable Yingzen! You SHOW that trap who's boss!

Michael Johnson 66 |

Within the chest is an elven curve blade, seemingly wrought from prismatic crystal, it's blade transparent and awash with rainbow flames....
It's hilt is wrapped in what appears to be green dragonscale, inset with flickering rubies, ambers, emeralds, sapphires, and onyx, with a pommel shaped like a dragon's claw grasping a jet stone.

Radsworth |

Radsworth catches Arthurs glance, but gives nothing but approval in return. With Koran and the others now gone forever, Radsworth needed Arthur more than he feared him. While the short one was proving himself deadly with a gun, he still had no real gauge of Marcus's power. He still considered them short-handed compared to where they stood just this morning.
"Well done everyone. If you all continue this pace, I'll not have to use a single spell until we reach our true adversaries."
He gives the sword a once over.
Spellcraft to identify: 1d20 + 18 ⇒ (9) + 18 = 27
"Hrm. Well, unless it shoots fireballs I can't say I'm terribly interested in this item. I'll do my best to figure out what it does however."