Otyugh

Otyugh of Kilwin's Chocolates's page

21 posts. Alias of Michael Johnson 66.


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The otyughs stomp their stump-like feet and flail their horned tentacles with excitement....


Perhaps a score of otyughs are in the crowd of spectators....


The otyugh engaged in melee with MJ snaps it's toothy maw....
Bite 1d20 + 7 ⇒ (18) + 7 = 25 1d8 + 4 ⇒ (7) + 4 = 11 crunches down on MJ's left hand for 11 damage!

And flails it's horny tentacles....
Tentacle 1d20 + 3 ⇒ (6) + 3 = 9 1d6 + 2 ⇒ (5) + 2 = 7
Tentacle 1d20 + 3 ⇒ (5) + 3 = 8 1d6 + 2 ⇒ (6) + 2 = 8
....missing with both!


Yingzen's blades eviscerate an otyugh, who drops lifeless to the floor....


Both otyughs shuffle towards the southwest corner where the FOs are concentrated....


Initiative 1d20 ⇒ 20


Koran "The Hammer" wrote:

I'll take that bet. HA

[dice=Attack]1d20+19 [dice=Damage]3d6+1d6+13

Mjolnir slams into the fleeing otyugh with the force of a locomotive.... It falls prone, sliding to a motionless stop!


GRrrUuunnh!?

The lone standing otyugh seems to realize that hunter has become prey as it sees its fellows mowed down by a knight in shining armor with dual weapons of doom, a blade-wielding ninja-bird, and the Hammer of Thor hurled by a furious demon-man!

Feeling its own bullet wounds (compliments of MJ), it attempts to flee, withdrawing from Yingzen and thumping eastward on elephantine legs, toward downtown Sarasota....


The otyugh falls before Derrik's onslaught, Dawnbringer and Excalibur rising and falling in a blur of steel and blood!


Koran "The Hammer" wrote:

Koran hurls his hammer at the otyugh that was fighting yingzen and kepler.

[dice=Attack]1d20+19[dice=Damage]3d6+1d6+12

With a clap of thunder, Mjolnir smites the otyugh lifeless before cartwheeling back to Koran's right hand!


Current hp totals:

Otyugh fighting Derrik, struck by Mjolnir for 27 damage, is at 12 hp....

Otyugh on northeast of Yingzen, struck by Yingzen and Kepler, is down to 19 hp....

Otyugh on southwest of Yingzen, shot-up by Mikey Jay, is at 27 hp....


On initiative 3 in round 1:

Kepler charges one of the otyughs flanking Yingzen (the one with a wound dealt by the tengu's blade) and adds a wound of his own! The otyugh roars in pain!


The otyugh near the pick-up truck snaps its great maw at Derrik and flails at him with its tentacles....
Bite 1d20 + 7 ⇒ (14) + 7 = 21 1d8 + 4 ⇒ (4) + 4 = 8 plus disease....
Tentacle 1d20 + 2 ⇒ (5) + 2 = 7 1d6 + 2 ⇒ (5) + 2 = 7 plus grab....
Tentacle 1d20 + 2 ⇒ (13) + 2 = 15 1d6 + 2 ⇒ (4) + 2 = 6 plus grab....

Derrik weathers the assault without harm, protected by his armor....

The two otyughs near Yingzen move (5-ft-steps) to flank the Tengu swordmaster....

Bite 1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 4 ⇒ (8) + 4 = 12 plus disease....deals 12 damage to Yingzen, who must make a DC 14 Fort save or be stricken with filth fever....
Tentacle 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 2 ⇒ (3) + 2 = 5 plus grab....misses....
Tentacle 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 2 ⇒ (3) + 2 = 5 plus grab....misses....

Bite 1d20 + 9 ⇒ (13) + 9 = 22 1d8 + 4 ⇒ (4) + 4 = 8 plus disease....deals 8 damage to Yingzen, who must make a DC 14 Fort save or be stricken with filth fever....
Tentacle 1d20 + 4 ⇒ (19) + 4 = 23 1d6 + 2 ⇒ (5) + 2 = 7 plus grab....hits for 7 damage, and attempts to grapple....1d20 + 13 ⇒ (5) + 13 = 18
Tentacle 1d20 + 4 ⇒ (3) + 4 = 7 1d6 + 2 ⇒ (3) + 2 = 5 plus grab....misses....


Yingzen wrote:

Yingzen strikes at the nearest otyugh

[dice=attack]1d20 + 12 [dice=damage]1d10 + 4

The otyugh howls as Yingzen's blade opens a wound in its massive body....


Yingzen wrote:

does it look like the otyughs are headed towards him? if not he is waiting to strike from the shadows so he would wait.

Yes! The otyughs snuffle and sniff, and seem drawn right to Yingzen....


Koran "The Hammer" wrote:

[dice=Initiative]1d20+2

Koran hurls Mjolnir at the closest otyughs.
[dice=Attack]1d20+19[dice=Damage]3d6+1d6+12

Even at 90 ft, Mjolnir strikes true! The otyugh that came out from behind the Ford truck is rocked by the mythical hammer, which then flies back to Koran's gauntleted right hand!


Initiative 1d20 ⇒ 2

GGRRRRrrrrrAAAAAaaawwwwwRRRRRppp!

RRRRrrrrOOOoooorrRRRRRggggghhhhuUUurrrr!

RAWR!!


Yingzen moves ahead of the group and melts into the shadows of the parking garage....

About 60 ft into the ground level of the parking garage, as the rest of The FOs are just entering the garage, Yingzen detects a snuffling and thumping from between a pair of abandoned cars.... He sees a serpentine tentacle covered with blinking eyes snake up from behind the trunk of the nearer car (a Pontiac Grand Prix)! A second tentacle covered with eyes rises up from behind the further car (a Dodge Stratus)! More snuffling and stomping comes from behind a third vehicle (a Ford pick-up truck)....

Three grotesque, barrel-shaped monsters waddle into view on stumpy, elephantine legs, spiky tentacles flailing from their sides, and eye-covered tentacles swaying like cobras from the tops of their trunks. Gaping, drooling, toothy maws open in their torsos! They seem to have picked up the scent of prey....

The three otyughs are about 30 ft from Yingzen, two to the right, and a third to the left about 15 ft from the other two.... The rest of The FOs are about 90 ft from any of the three....

Initiative, please!


The pain.... I am....broken inside.... Accursed man-thing....has ruptured....something with its....bloody hammer!

Roaring with agony, the otyugh lashes out at Koran, biting with its great, toothy maw....1d20 + 7 ⇒ (10) + 7 = 17 1d8 + 4 ⇒ (5) + 4 = 9....for 9 piercing damage, and Koran must make a DC 14 Fort save or contract filth fever!

Lashing at the giant warrior with its toothy tentacles....1d20 + 3 ⇒ (14) + 3 = 17 1d6 + 2 ⇒ (2) + 2 = 4....raking the big tiefling's tree-trunk arm for 4 slashing and attempting a grab 1d20 + 13 ⇒ (3) + 13 = 16....which Koran shakes off!

Lashing at the giant warrior with its toothy tentacles....1d20 + 3 ⇒ (18) + 3 = 21 1d6 + 2 ⇒ (1) + 2 = 3....lacerating for 3 damage and a grab attempt....1d20 + 13 ⇒ (8) + 13 = 21....shrugged off by the enlarged wild rager!


The door to Kilwin's Chocolate's bursts open, and out stomps a large, hideous aberration with a roughly oval body the size of a horse, supported on three elephantine, stump-like legs, a gaping, toothy maw drooling and smacking, and three writhing tentacles on top, two ending in deadly-looking spiky clubs, the central one ending in a paddle-like flap covered with three eyes! It gives out a beastly roar!

RRAAAARRR!!!!

It stomps right up to the backs of the skum that just charged Dr Grimm, looming over them, it's long tentacles flailing about, it appears to have plenty of reach to attack Radsworth, Derrik, or Grimm on its next turn....


Initiative 1d20 ⇒ 1

Race

Current Map

Classes/Levels

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Gender

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | ||

About DM Deevor

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old stuff:

[/spoiler=RoW Player Initiatives]

[ooc] Andrei Kovacs [dice]1d20+2[/dice] [/ooc]

[ooc] Asric Swain [dice]1d20+1[/dice] [/ooc]

[ooc] Gozrym Trygve [dice]1d20+1[/dice] [/ooc]

[ooc] Ragnar Lothveld [dice]1d20+6[/dice] [/ooc]

[ooc] Rerdahl Tollan [dice]1d20+7[/dice] [/ooc]

[ooc] Vyr Embar [dice]1d20+6[/dice] [/ooc]


[/spoiler]

More old GiantSlayer stuff:

IM
MT
SAE
GM
A
IM

[/ooc]

[spoiler=Old Giantslayer Stuff]
Giantslayer Slides

GMs GS Treasure Trove

[/.spoiler=Giantslayer Player Initiatives]
[ooc] Cromwin Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Grok Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Zove Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Davian Grallus [dice]1d20+1[/dice] [/ooc]

[ooc] Bromwin Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Maurie Initiative [dice]1d20+2[/dice] [/ooc]

[/.spoiler]
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[/.spoiler=Strange Aeons Player Initiatives]
[ooc] Beatrix the Lost Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Era Naucht Initiative [dice]1d20+3[/dice] [/ooc]

[ooc] Jacqueline Artorias Initiative [dice]1d20+4[/dice] [/ooc]

[ooc] Lady Quinn [dice]1d20+2[/dice] [/ooc]

[ooc] Regina Initiative [dice]1d20+4[/dice] [/ooc]

[ooc] SaD Initiative [dice]1d20+1[/dice] [/ooc]

[/.spoiler]
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[/.spoiler=Strange Aeons Player Unknown Rolls]
[ooc] Beatrix the Lost Initiative [dice]1d20-1[/dice] [/ooc]

[ooc] Era Naucht Player Random Rolls [dice]1d20+0[/dice] [/ooc]

[ooc] Jacqueline Artorias Player Random Rolls [dice]1d20+1[/dice] [/ooc]

[ooc] Lady Quinn Player Random Rolls [dice]1d20+1[/dice] [/ooc]

[ooc] Regina Player Random Rolls [dice]1d20+4[/dice] [/ooc]

[ooc] SaD Player Random Rolls [dice]1d20-2[/dice] [/ooc]

[/.spoiler]
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[/.spoiler=Reign of Winter Player Initiatives]
[ooc] Damiano Delstrego Initiative [dice]1d20+0[/dice] [/ooc]

[ooc] Domitian Olavsgaard Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Eianar Drudsson Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Erland Frey [dice]1d20+2[/dice] [/ooc]

[ooc] Ingrit Initiative [dice]1d20+3[/dice] [/ooc]

[ooc] Khristov Initiative [dice]1d20+3[/dice] [/ooc]

[/.spoiler]

DM Deevor:

Giantslayer
Current Resolve Points = 0
Agitated Crowd 0 RPs
Angrit and Sara saved and returned behind the barrier 2RPs
Magic O 20
Grenseldek - giantess leader of the twisted nails
Detected Potion of Remove Sickness
Might also find soothe syrup

Strange Aeons
Era is on first day with Filth Fever onset one day ...
Jac is poisoned 6 of 6 failed, currently 6 dex down.

Horace
Oscar
Rishka
Derek
Wilbur
Vernon

David
Daniel
Zeus
Gerry(Chris)

Scare CL3
School necromancy [fear, mind-affecting]; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a bone from an undead creature)
Range medium (100 ft. + 10 ft./level)
Targets one living creature per three levels, no two of which can be more than 30 ft. apart
Duration 1 round/level or 1 round(saved); see text for cause fear
Saving Throw Will partial; Spell Resistance yes
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.

Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

saved:

XP 600
Male orc skald 3 (Pathfinder RPG Bestiary 222, Pathfinder RPG
Advanced Class Guide 49)
CE Medium humanoid (orc)
Init +4; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 18, touch 10, flat-footed 18 (+6 armor, +1 shield, +1 natural)
hp 23 (3d8+6)
Fort +4, Ref +1, Will +4; +4 vs. bardic performance, languagedependent,
and sonic
Defensive Abilities ferocity
Weaknesses light sensitivity
OFFENSE
Speed 20 ft.
Melee mwk battleaxe +4 (1d8+1/3)
Ranged throwing axe +2 (1d6+1)
Special Attacks rage powers (strength surge), raging song
8 rounds/day (inspired rage [+2 Str/Con, +1 Will], song
of marching)
Skald Spells Known (CL 3rd; concentration +4)
1st (4/day)—ear-piercing screamUM (DC 12), hideous laughter
(DC 13), lesser confusion (DC 13), sleep (DC 13)
0 (at will)—daze (DC 12), detect magic, mending, message,
read magic, resistance
TACTICS
During Combat Although he has been beating his drums for quite
a while, Kagak waits to begin his raging song, which gives
his allies the benefits of inspired rage, until enemies enter
the tower below. While the orcs under his command engage
foes, Kagak casts spells such as ear-piercing scream, hideous
laughter, and sleep. He uses his scrolls as needed, summoning
monsters, instilling fear in his enemies, or charming opponents.
Morale If reduced to fewer than 10 hit points, Kagak imbibes
his potion of cure moderate wounds or uses his wand of cure
light wounds to stay in the battle. He fights to the death.
STATISTICS
Str 12, Dex 10, Con 12, Int 11, Wis 12, Cha 13
Base Atk +2; CMB +3; CMD 13
Feats Improved Initiative, Ironhide, Spell Focus (enchantment)
Skills Climb +3, Knowledge (local) +6, Perception +7, Perform
(percussion) +7, Spellcraft +4
Languages Common, Orc
SQ bardic knowledge +1, versatile performance (percussion),
weapon familiarity
Combat Gear potion of cure moderate wounds, scrolls of cause
fear (2), scroll of charm person, scrolls of grease (2), scroll of
remove fear, scrolls of summon monster I (2), wand of cure
light wounds (24 charges), thunderstone; Other Gear mwk
chainmail, mwk light steel shield, mwk battleaxe, throwing
axes (5), antitoxin, war drums
TWISTED NAIL ORCS (6) CR

Saturday:

Saturdayu ... flistens but doesn't fully understand Iomedae.

Ealdeez
The Beast Behind the Dream
Source Inner Sea Gods pg. 318 (Amazon)
Pathfinder Wiki Ealdeez
Details
Alignment NE
Pantheon Daemon Harbingers
Areas of Concern Regression, reversion, savage revenge
Domains Animal, Destruction, Evil, Strength
Subdomains Daemon, Ferocity, Fur, Rage
Favored Weapon Greatclub
Symbol Bloody claw
Sacred Animal(s) Ape
Sacred Color(s) Black, red

Saturday wakes with a start, as clouds of yellow fog blank out his sight beyond a few feet. The

Regina:

As a ethermancer that shoots into piles of dead bodies ... hmmmm...

Lady Quinn:

Finds herself in with a cabal of shae cultists, in Quidira in a feast, includes a plate of sheeps eyes, ... look beyond the eyes ...

Era:

Is in cathedral with doctors, learning medicine ... ends up strapped to table in experiments of the Drs.... much like what is going on in the hospital ... the Drs are her comapnions as they flay her alive ...

Regina:

???? could change places with Era's story line... depends

Strange Aeons Slides