Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


2,501 to 2,550 of 2,764 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>

Aye.... A simple son of a blacksmith....

Merlin smiles at Arthur as he has thousands of times through the ages, with a genuine look of wonder and marvel at the ways of the universe in his eyes that make him seem childlike in spite of his centuries of age....

Dark Archive

Female Human

So I did a quick estimation based on party size and taking out two kaiju... That is a crazy amount of experience...


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Well we technically didnt beat them yet, but for right now they are disabled; Its quite possible for a really bad Combo to go off that could kill 5 or so party members in one turn

Dark Archive

Female Human

This might be a really dumb question: can you coup de grace a creature the size of a kaiju?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Considering they are immune to death effects and rarely an be knocked unconscious I doubt you can realistically. But I assume it's possible, if you want to travel to the bottom of the sea and attempt to.


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Cleric 18

Heirophant 8

+25 hp

channel 11d6

more cleric spells

overcome curse

unstoppable

+3 Wisdom


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Urban barbarian 8/fighter 10

Champion 8

+38 hp

+1 Strength, +2 Wisdom

Improved Iron Will

unstoppable

maximized critical


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Wowwwww. 3 levels and a Mythic tier all of a sudden okay then.

Dark Archive

Female Human

Yeah... I've never played a character at this high of a level. It might take me a bit to make the proper choices.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Heh. I just realized that Hamatula Strike explicitly says "as an attack action you may", meaning Mythic Vital Strike works just peachy with it.

Think I'ma take that.


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Sieg:

Monk (Tetori) 10/Fighter (Brawler) 4/Ulfen Guard 4

+35 HP

+3 Str

Hamatulatsu

Guardian Talent: Fighter Training: Hamatula Strike

Parry Spell


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On Marcus, two things before I start picking stuff:

Can I take the Nine Lives spell? It seem pretty cool.

Also, do you ascribe to the Miracle/Wish, when used to duplicate a spell uses Miracle/Wish's casting time interpretation, or the Miracle/Wish just lets you cast a spell school of interpretation?

EX: Using Miracle to cast Discern Location only takes a Standard action instead of 10 minutes, or doe sit take the Standard to cast Miracle and then 10 minutes.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33
Sersi wrote:
Yeah... I've never played a character at this high of a level. It might take me a bit to make the proper choices.

Me neither. Hopefully I can rectify some errors now.


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Added 3 levels of Sorcerer and 1 Tier of Archmage.

Legendary Item: Headband of Mental Prowess
Feats: Quicken Spell and Iron Will

Ability Score Increases: +3 Charisma

MJ, I have never been able to apply Infectious Spell, so would it be ok to change it to legendary item, so I can apply my new Mythic Path Ability as a second use of Legendary Item (making my headband a minor artifact)?


M Human unchained monk 8/paladin 6

Sure, Dr J, go ahead and change it....


M Human unchained monk 8/paladin 6

The remainder of this campaign is gonna be a big challenge for all of us....

Some of you haven't played PCs of this level til now, and though I have GMed several campaigns to 20th level, this is still my first time GMing a mythic campaign to end game, and these last few battles will go down in my personal gaming history annals as the most epic I've ever GMed or played in.... Should be a very challenging test of my GMing skill and you guys' playing skill! And it will be historically epic story to tell your gaming buddies and grandkids lol....


M Human unchained monk 8/paladin 6

If this battle seems uber crazy, wait til you fight the final battle against Cthulhu and his star spawn, plus the small army of greater fiends he'll have summoned up in time for you to bust into his throne room at R'lyeh....

You'll want summoned planar allies and the Jaeger League with you, to handle the "riffraff" aberrations and outsiders hanging around the throne room....

And you'll want your A-game kicking at full efficiency lol.... Ideally, you'd have a few sessions at least to earn those last few levels so you are more familiar with what your PCs can do.... You will probably be getting another double level and Mts if you defeat Hastur.... So do your best to study and know your 20th-level, 10 MT version of your PC.... Might be a good idea to stat them up now and keep the sheet aside to study....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Whew!! I escaped that Yellow Sign domination by the skin of my teeth and 3 MPs!!


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

For end-game build, should I go two-handed fighter 11/urban barb 9, which gives me piledriver (make bull rush or trip as free action, no AoO, when making single attack that hits) and trap sense +2; OR
Two-handed fighter 10/urban barb 10, which gives me DR 2/-- and another rage power? And if so, what rage power?

Dark Archive

Female Human

I vote rage power. Who doesn't love raging?


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

I'm liable to forget either anyway lol.... u know how it is.... I've really tried to shore up MJ's weak will saves with Iron Will, Improved Iron Will, force of will, clear mind, and perfect clarity.... He's still way susceptible to mind-affecting effects from foes of his level....


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Can I re-skin Grimm a bit for the final run. After doing some research, I have learned of some more effective options?


M Human unchained monk 8/paladin 6

Permission granted, Grimm.... Declare when u r finished for Ruladin's inspection....


Male Half-Elf (French) Fighter (Lore Warden) 3 / Monk (Maneuver Master) 3 | Champion 3 (lvl 6)
Merlin the Wild wrote:

Stuffs some popcorn into his bearded face....

Marvelous...nom....nom....the red men were brilliant when they discovered that ye could roast corn into this delicacy favored by spectators ever since....nom....nom.... By the way, Derrik, I believe I've located the reincarnated King David, who slew Goliath with a well-aimed sling-stone, and returned as Jack the Giant-Slayer in the Middle Ages, somewhat after you were Arthur, my boy.... Then he came back as a rather surly young fellow known as Jesse James.... Anyway, his current incarnation was born in the land of Australia.... He cut his teeth battling aberrations and horrors of the elder world in the Outback, blasting otyughs and hordes of ghouls and ghasts raised by Shub-Niggurath, The Dark Goat of the Woods With A Thousand Young, and her cult of insane aborigines and occultists.... He explored the eons-old vaults of the Elder Things under the desert sands of the Outback, battling against Flying Polyps, ropers, and other terrors from the Far Realm of Madness and Nightmares.... He overcame mythic trials against shoggoths, mythic priests of the Dark Goat of the Woods, and sundry other fell challenges, and is of like power and experience to the Fierce Ones.... He has recovered his old six-shooter, an artifact of power like unto Excalibur.... I shall introduce him to ye when the time is right.... He is a friend and admirer from afar of the Fierce Ones, and would be greatly honored to join their ranks to fight against Cthulhu in the Final Battle....

Pardon moi, Beardy man. But where iz Jacques Remy's mythic powers, eh? Jacques Remy iz better zen zees silly 'eroes, non? 'E is king of the new colony of survivors after all!


M Human unchained monk 8/paladin 6

Jaques gets 3 ranks of mythic!

All Jaeger League heroes of 6th level get 3 ranks of mythic power, and all of 4th or 5th level gain 2 ranks, as all of 3rd or 2nd level gain a single tier of mythic power....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Mikey Jay wrote:
I'm liable to forget either anyway lol.... u know how it is.... I've really tried to shore up MJ's weak will saves with Iron Will, Improved Iron Will, force of will, clear mind, and perfect clarity.... He's still way susceptible to mind-affecting effects from foes of his level....

Eater of Magic if you qualify for it. It's really durn good.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

It is unless you want buffs, he would need superstitious anyway. And its possible to get screwed if an ally casts a spell on you..like heal
Then again his save is low enough he would be able to fail.. so it comes down to how he rage cycles.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Forgot to list Marcus' improvements:

Oracle 18

+20 HP

Spells Learned: Greater Scrying, Greater Restoration, Holy Word, Fire Storm (Mythic), Greater Spell Immunity, Nine Lives.

17th level Feat: Maximize Spell

Mythic Hierophant 8:

Divine Metamastery 3.

+3 Cha

Also, can I trade out the Still Spell Feat I never use and snag Piercing instead? I don't know why I didn't do that in the first place.


M Human unchained monk 8/paladin 6

Granted


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Anguirus is Jamaican?


M Human unchained monk 8/paladin 6

LOL.... I hear the voice of a boozy New Yorker.... Or New Jersey....


M Human unchained monk 8/paladin 6
Rynjin wrote:

On Marcus, two things before I start picking stuff:

Can I take the Nine Lives spell? It seem pretty cool.

Also, do you ascribe to the Miracle/Wish, when used to duplicate a spell uses Miracle/Wish's casting time interpretation, or the Miracle/Wish just lets you cast a spell school of interpretation?

EX: Using Miracle to cast Discern Location only takes a Standard action instead of 10 minutes, or doe sit take the Standard to cast Miracle and then 10 minutes.

Use miracle/wish's casting time....


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

Xavier teleports in

Are you all "The Fierce Ones" that I've heard of through the cleric's divination? My name is Xavier I come from Australia. I heard that you all were fighting off "The Great Old One" I'm here to help...If you'll have me.

I have much to offer from my experiences as a Wild Life Guide. I'm quick with a gun having gotten much experience with them from a past life. In other's I have trained against colossal size enemies and while I don't know much of those lives I do remember the skills I obtained from them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah! Stranger danger! =p


M Human unchained monk 8/paladin 6

Lol.... Xavier looks pretty badass.... Ruladin will check him out, and then we'll work him in after this Hastur business....


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I have updated Grimm after reading a few guides. I am playing beyond my abilities here. I hope that I can keep up. Some of the multi-attacks that I thought I could get seem to be errata'd.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Ruladin, can you check to see why my will save is so low, please?


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Also, has anyone seen Guardians of the Galaxy yet? If so, what did you think?


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

You can increase your will save through the use of a cloak of resistance, a cape of free will, or increasing your Wis. It looks correct based off your character sheet.


M Human unchained monk 8/paladin 6

Xavier Martin: Merlin just teleported you to the sea wall of the bay of Hong Kong to help the Fierce Ones fight Hastur, the King in Yellow (and his two Kaiju puppets, Godzilla and Mothra, who appear to have been temporarily knocked out of the fight when you arrive)....

Hastur has just escaped Allison Jones' maze spell, Godzilla is unconscious and on the sea floor about 50 feet underwater, Mothra is dead and her corpse is electrifying the bay in a 1-mile-radius, and it is the top of round 6....

Roll initiative and welcome to the showdown of the century!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Dr. Hugo Grimm wrote:
Ruladin, can you check to see why my will save is so low, please?

You have a Poor Will save progression, and no Cloak of resistance.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Hrmm Lets take this time to solidfy everyone's level-ups before we do anything serious.. I'll check everyone's after they are sure they are somewhat complete.

Dark Archive

Female Human
Derrik Stonesmith wrote:
Hrmm Lets take this time to solidfy everyone's level-ups before we do anything serious.. I'll check everyone's after they are sure they are somewhat complete.

I feel pretty confident in my build at this point. I can send you a PDF or .por if either would make it easier for you to check over, Ruladin.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)
Sersi wrote:
Derrik Stonesmith wrote:
Hrmm Lets take this time to solidfy everyone's level-ups before we do anything serious.. I'll check everyone's after they are sure they are somewhat complete.
I feel pretty confident in my build at this point. I can send you a PDF or .por if either would make it easier for you to check over, Ruladin.

Time to crush that confidence, I need to see which abilities you randomly gained with your level up as well.. and in what order you choose your items for your Legendary Item, Same for Xavier.. I also need to know how much loot Xavier has because it seems like he has a higher amount.


M Human unchained monk 8/paladin 6

He probably does because I told him standard wealth by level plus the artifact.... He found lots of gold and other valuables in his explorations of the Elder Things' ruins under the Outback....

You guys have 15th level gear, which we shall rectify before your final showdown with Cthulhu....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Right in which case his original situation at Post Hastur made more sense because at that point his wealth is about triple ours overall.


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

If everyone would like I'm willing to stay out of this fight since I'm over geared compared to you all or I can jump in whichever you all would like.

I'm going to add my initiative to the fight in case you all say yes and if not just ignore the post.

Dark Archive

Female Human

Sure thing, Ruladin. :)

Class levels:
Sorcerer 5: increased saves, added spells as if Sorcerer 15 (Mystic Theurge 10 + Sorcerer 5), sorcerer CL now 16
Sorcerer 6: increased saves, added spells as if Sorcerer 16 (can now cast 8th level spells), sorcerer CL now 17
Sorcerer 7: increased saves, added spells as if Sorcerer 17, sorcerer CL now 18, and Iron Will as sorcerer bonus feat

Mythic Tiers:
Archmage 7: (GM approved alteration) Mythic Path Ability: Legendary Item
Chose my Headband to make legendary. Added Powerful, Metamagician, and Undetectable.

Archamge 8: Mythic Path Ability: Legendary Item - Minor Artifact
Added Powerful, Rejuvenating, and Legendary Fortification


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Holy crap! A lot happens over the weekend!


M Human unchained monk 8/paladin 6
Radsworth wrote:
Holy crap! A lot happens over the weekend!

The End of Days moves quick! LOL....

2,501 to 2,550 of 2,764 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Post Apocthulhu Pathfinder RAW Discussion All Messageboards

Want to post a reply? Sign in.