Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8
Marcus Greer wrote:
Deadly Aim still targets Touch AC. It does nothing to change what firearms target. The distance to him might though. Advanced Firearms are exempt from the "Touch Attacks can't be used with Deadly Aim" rule. Says so in their description.

Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. From the Paizo PRD


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes. Not considered a touch attack FOR THE PURPOSE OF Deadly Aim. I.E. it does not change how the Firearm works, but how DEADLY AIM works. Nothing in how you use the Firearm changes. If that had been what it did, it would have said "When using Deadly Aim or other Feats that do not work with Touch attacks, an Advanced Firearm no longer targets Touch AC" or something along those lines. You still target Touch, but it is not TREATED AS a Touch attack for the purpose of Deadly Aim. There's a lot of things worded like that in the rules (like an ability that treats you AS one size category larger does not actually change your size).


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8
Rynjin wrote:
Yes. Not considered a touch attack FOR THE PURPOSE OF Deadly Aim. I.E. it does not change how the Firearm works, but how DEADLY AIM works. Nothing in how you use the Firearm changes. If that had been what it did, it would have said "When using Deadly Aim or other Feats that do not work with Touch attacks, an Advanced Firearm no longer targets Touch AC" or something along those lines. You still target Touch, but it is not TREATED AS a Touch attack for the purpose of Deadly Aim. There's a lot of things worded like that in the rules (like an ability that treats you AS one size category larger does not actually change your size).

Ok I see what you're saying awesome I hate it when things are worded like that


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Processing...


M Human unchained monk 8/paladin 6

I could be mean and say Sieg needs to make a DC 40 Will save to resist putting the robe of Hastur on, since he was grappling the KiY when he died.... But since KiY would first go unconscious, requiring a coup de grace or another attack in round 7 to truly kill him, I'll rule that Sieg let go as a free action just as he or Mikey Jay (or whoever) delivers the killing blow.... >:-)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Michael Johnson 66 wrote:
I could be mean and say Sieg needs to make a DC 40 Will save to resist putting the robe of Hastur on, since he was grappling the KiY when he died.... But since KiY would first go unconscious, requiring a coup de grace or another attack in round 7 to truly kill him, I'll rule that Sieg let go as a free action just as he or Mikey Jay (or whoever) delivers the killing blow.... >:-)

TBH, I was expecting that. I can make the save if you like, it makes sense.


M Human unchained monk 8/paladin 6
Rynjin wrote:
Michael Johnson 66 wrote:
I could be mean and say Sieg needs to make a DC 40 Will save to resist putting the robe of Hastur on, since he was grappling the KiY when he died.... But since KiY would first go unconscious, requiring a coup de grace or another attack in round 7 to truly kill him, I'll rule that Sieg let go as a free action just as he or Mikey Jay (or whoever) delivers the killing blow.... >:-)
TBH, I was expecting that. I can make the save if you like, it makes sense.

Nah, you're safe.... Lol


M Human unchained monk 8/paladin 6

Here's how you will be awarded treasure enough to catch you up to 19th level standard:

When you find Hastur's palace (it's easy to spot--it's the biggest, evilest looking building in Carcosa), you find his treasure vault, in which each character loots 100,000 gp worth of new items or upgrades to existing items (you find unique scrolls and oils that can upgrade existing magic items in the desired ways in this case)....

Xavier, since you are already appropriate for 17th level, you loot only 50,000 gp worth of upgrades or new loot....

Dark Archive

Female Human

So we are level 19 and MT 9 now, correct?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Yes 19 and 9th We also dont have anywhere near 17th level gear, Xavier has much more than us.


M Human unchained monk 8/paladin 6

We were already 18th and 8th, after Hastur we should be 19th and 9th....


M Human unchained monk 8/paladin 6

After we level up and spend our 100k gp, we'll add up everyone's gear and see how much imbalance there is, if any, afterward.... If the FOs are still significantly under-looted, we'll adjust that 100k upward....

I want you all to feel that everything is fairly equal, and more importantly, to feel as secure as you can in your gear when going into this final climactic battle....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

I erred and fixed it, however the loot is still correct we have about 340k~ afterward


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

It really comes down to the fact that Xavier Took Upgradable.. much like me.. However he upgraded it with his WBL, so is more gold than even that. Along with getting whatever loot from this. Just a note.


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Sorcerer 8: added Meteor Storm to spell list and took Maximize Spell metamagic feat.

Archmage 9: added Mythic Meteor Storm to mythic spell list
Mythic Feat: Extra Non-Mythic Feat - Empowered Spell
Path Ability: Legendary Item (headband becomes major artifact)
-added Powerful and Perfect Surge.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Urban barbarian 9

+11 hp

Trap sense +3

Feat Endurance

Champion 9

+5 hp

Immortal

Mythic Feat Extra Path Power (mythic sight)

Fearless

Loots from Hastur's treasure vault:

Upgrade oil (+2 to +5) for amulet of natural armor

Cloak of resistance +5

Winged boots

3 potions of displacement, 2 pots of heroism, 8 pots of CSW


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

Mythic Champion 8
Beyond Morality Path Ability
+5hp

+2Dex, Unstoppable

Paladin 1
+9hp
+2 Fort, +2 Will
Smite Evil 1/day
Detect Evil
Aura of Good


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

How much do we know about Cthulhu's abilities? Has anyone made a knowledge check yet? If not we should do that before we fight him so we can get items and prep for him rather than during combat.


M Human unchained monk 8/paladin 6

Knowledge (dungeoneering) checks are appropriate to get some insight on Cthulhu....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Cleric 19

+8 hp

Extra 7th and 9th level spell slots

Combat Casting

Hierophant 9

+4 hp

Immortal

Extra Path Power (mythic sight)

Alter channel

Loots from Hastur:

Cloak of resistance +5

50,000 gp worth of diamond dust for extra special miracles


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Heh.

Knowledge checks.

I took a Mythic Ability for those. =D


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Your gunna learn alot in this last Arch too Hue~


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

By the way, I passed that knowledge check you threw at me a bit ago when Rad hit up Derrik telepathically, but nothing ever came of it.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

I was waiting for an appropriate time you hit above 40 correct? Let me check how far above.


Male Half-Elf (French) Fighter (Lore Warden) 3 / Monk (Maneuver Master) 3 | Champion 3 (lvl 6)

Jacques Remy will use 'is winnings to buy ze MechaGodzilla, oui? Et would zomebody take down dees zilly no-smoking sign from 'is cockpit! Jacques Remy cannot pilot a giant robot without 'is cigarettes!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Mein Gott the Tech Guide.. sooo good


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

ACG SOOO GOOOOD


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'm having trouble keeping up. Will finish upgrading Grimm hopefully tonight.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Tell me when you all Update so we can go over some stuff here and there. Especially those like Grimm who want to change a bit and get used to you new found power.


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

Loot from Hastur:
Scarab of Protection (from Pandora's box)
Stone of Good Luck (LuckStone) 20K
Oil of Rallying +5K armor enhancement
Winged Boots 16K
12 potions of cure serious wounds

I'm updated and ready to go.


M Human unchained monk 8/paladin 6

Not to promise the final battle and then delay it, but I suspect that you all might want to get 20th level and 10th mythic tier, and have a little practice being that powerful before you enter Cthulhu's throne room in R'lyeh....

If everyone is on board with it, I have statted up Yig, Father of Serpents, who has been resurrected by his cult of marilith demons, aghasuras, nagas, serpentfolk, and insane South American cultists, and now rules over SA from the ruins of the Temple of the Moon....

Optionally, I can stat up Shub-Niggurath, who hovers over Ayer's Rock in Australia, and is attended by a horde of flying polyps and dark young....


M Human unchained monk 8/paladin 6

If you want to wrap up the campaign leaving Earth truly liberated from the Great Old Ones and the consequences of their machinations, we can have the FOs take on Yig AND Shub-Niggurath before taking on Cthulhu....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That would be cool.

I'll have my level-up stuff posted here soon. Been a bit busy the last couple of days.


M Human unchained monk 8/paladin 6

MUAHAHAHA!!! Seems in order after completing stats for Shub-Niggurath!

Heads-up: Yig is roughly as powerful as Hastur, and Shub-Niggurath is roughly between Cthulhu and Yig in power (it's actually Yig's and SN's avatars.... No GM could expect you to survive against two elder gods....)


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus:

Hierophant 9:

Divine Metamastery 4

Mythic Feat: Extra Path Ability: Legendary Item 3

25 points to spend for Spellcasting (5 left over from the last time I took it that I left unallocated)

Wish 1/day (9 points)
Shapechange 1/day (9 points)
Limited Wish 1/day (7 points)

19th level:

Revelation: Interstellar Void

8th level spells learned: Dimensional Lock, Greater Planar Ally

9th level spell Learned: Polar Midnight

Mythic spell: Breath of Life

Gear:

True Resurrection (25k, just burning an MP to cast it)
Greater Dazing Metamagic Rod (60.75k gp)

Leftover: 14.25k


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Sieg:

Guardian/Champion 9:

Adamantine Mind
Impossible Speed

Mythic Feat: Extra Path Ability

Level 19 (Ranger Ulfen Guard 5):

Feat: Greater Vital Strike

Dedication: ???

Waffling on the Ulfen Guard level. May take one level of Ranger instead.

Gear: ???


M Human unchained monk 8/paladin 6

Ruh-roh, Raggy! A rhost! Lol....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Wat!

A weekend without 45 posts missed?


M Human unchained monk 8/paladin 6
Radsworth wrote:

Wat!

A weekend without 45 posts missed?

Lol.... Slow weekend for us :)


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Im taking it slow its really hard trust me.

Dark Archive

Female Human
Derrik Stonesmith wrote:
Im taking it slow its really hard trust me.

haha, ditto!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

So where did everyone wind up in total wealth? Im around 170k for Radsworth.


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Mine is a fair bit different as my feats/bloodline are focused on crafting items. But I can get you an equivalent total soon.


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8

My total wealth is 429,750 of items I have bought (My revolver is a legendary weapon I only paid 100K instead of 200K for it). I have also been gifted by the GM the Revolver of Jesse James and a scarab of protection.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)
Xavier Martin wrote:
My total wealth is 429,750 of items I have bought (My revolver is a legendary weapon I only paid 100K instead of 200K for it). I have also been gifted by the GM the Revolver of Jesse James and a scarab of protection.

Its how much its worth not how much you paid. Though you dont have to add the artifact or scarab. Your particular situation is why it makes the difference because it would assume you went the entire time without having an upgraded weapon up to 12th level which I find impossible. We didnt get artifacts until about 7th either... this is why it makes a difference.


Male Half-Elf Gunslinger 1, Urban Barbarian 1, fighter 15, Paladin 1, Champion 8
Derrik Stonesmith wrote:
Xavier Martin wrote:
My total wealth is 429,750 of items I have bought (My revolver is a legendary weapon I only paid 100K instead of 200K for it). I have also been gifted by the GM the Revolver of Jesse James and a scarab of protection.
Its how much its worth not how much you paid. Though you dont have to add the artifact or scarab. Your particular situation is why it makes the difference because it would assume you went the entire time without having an upgraded weapon up to 12th level which I find impossible. We didnt get artifacts until about 7th either... this is why it makes a difference.

That's a more than fare point. I think the biggest problem is that I have the wealth of a 17th level character while you all don't. If you guys got your first mythic tier at 12 than going by WBL I would have 108k. That would put me with a +5 weapon knowing my play style. So even if I were to change my wealth accordingly that would still only drop me another 25K which isn't that much. I'm happy to do it but the wealth gap will still be crazy big.


M Human unchained monk 8/paladin 6

I'd rather give everyone else more loot to catch them up to Xavier, so once we have a fair idea of the wealth gap, I'll award the FOs that much more to even things out.... Part of the problem is that I awarded a huge bunch of XP (multiple levels worth) without awarding commensurate wealth....

Dark Archive

Female Human

Just thought of something. Since the world fell apart in December 2012, it seems unlikely Francis would be pope as his papacy didn't start until 2013. *shrug* But it's an exceedingly minor anachronism though in relation to the whole campaign.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Obviously he was elected Pope after everything went to hell.

After all, what better time to have a new spiritual leader?

Oh, and as for the WBL thing, going by Sieg's sheet, he has 347, 500 gold (including the 150k we just got) of the level 19 685,000 gold.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth requests a belt of Physical Might, granting +4 Dex and +4 Con. He offers his +4 con belt in trade, knocking the price down to 32000 gp.

This brings Radsworths total wealth to 202,000gp

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