[PbP Gameday V][PFS]GM Zoomba's 4-06 The Green Market (Inactive)

Game Master Zoomba

Maps and Handouts

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?


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The End Awakens | The Day the River Died

A klar would be 12 gp, a masterwork one 162 gp. Both could easily be found in Korvosa, though not in the green Market itself: Zeeva has a strict rule against selling arms in her establishment. Herbs would likely run 2-5gp depending on how much you wish to buy.

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Not a lot in quantities, just enough to make a thoughtful gift. Would anyone else agree to split the costs? A masterwork klar (preferably made by a shoanti weaponsmith) and some herbs would amount to 170 gp, which could be shared by the group.

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

Theriahm will gladly pay his fair share of any gift.

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

Rasamoro hands Anail a small sack of gold that happens to be exactly the share required of him.

"Gift good idea. Rasamoro help Nail."

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

"Oh, ummm, yes. A gift is a good idea. Maybe she will be more likely to help us, and err... less likely to hex us."


The End Awakens | The Day the River Died

Zeeva gives you directions towards the Skaldwood and you manage to pick up some herbs from the Green Market before you leave. Finding a klar is almost as easy, as several merchants throughout the city hawk the strange fusion of shield and weapon asa a strange curio of the local culture.

The path towards the Shoanti enclave of the Skaldwood takes your party from the Green Market east through the Southshore district, then into the East Shore, before following the central road through the city gates to the south. As you make you way towards the copse of trees that lay home to many of the area's Shoanti, dilapadated huts and sparsely decorated buildings and outposts lie in stark contrast to the majestic walls of the city behind you. Men and woman - most bald or with shaved heads and bearing detailed tattoos - look up at your curious bunch as you walk through the Skaldwood, but then go back to speaking to one another in a strange tongue. Eventually however, an old man spekas enough Common to direct you down the right set of winidng trails towards Telmayne's abode.

Following his instructions leads you to a simple but well-put-together wooden home, outside of which a tall atheltic woman is sitting before a small fire, occasionally throuwing pinches of a substance into the flame. Hearing your approach, she rises and turns to you. The lady appears quite young, and wears a scarlet bandana tied tightly around her head.

"So, outsiders." she says looking at the six of you with a dispassionate gaze. "I am Telmayne. What is it you are looking for here? What trouble would you bring?"

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland's first thought upon seeing the woman was not what he was expecting.

"Greetings good lady. We come seeking your guidance regarding zhe small problem we encountered with Zeena in zhe Green Market."

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax contributes his share of the gold for the gifts, though he seems skeptical that a a masterworks weapon is necessary.

Upon meeting the woman, Ajax lets the more diplomatic of the group do the talking, but Ajax does the listening.

Sense Motive(T10): 10 + 18 = 28

Take 10 on perception as well


The End Awakens | The Day the River Died

The shaman cocks her head just for an instance before sitting down again and focusing on the fire.

"Zeeva is a good soul, as far as it goes." Telmayne says. "But if you've run into an issue with her than you should take it up with her. In case it has escaped your thoughts, my people were driven from our lands. I assure you that that fact is still fully in mine. Leave the details of your city squabbles at your gates."

Looking around, Ajax notices several drawings and fetishes subtly woven within the trees and bushes around Telmayne's home. The survivalist also noticed a flicker of interest at the mention of Zeeva, but the woman seems exasperated by your presence.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

how long has it been since we left the market?

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

"Well, um hello. It's good to meet you. We were wondering if you could help us with, erm, a spirit problem we are having? There are some um unquiet spirits in the Green Market that don't seem to like it when things get louder, but the Aspis is putting the squeeze on Zeeva, and shes trying to be a good person and tell them no but they are escalating it and now they have sent armed thugs and it's probably going to get worse from here and then these spirits might just get mad and trash the whole place anyway. So, erm, If you could help us with appeasing the spirits maybe?"

Diplomacy: 1d20 + 21 ⇒ (16) + 21 = 37

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anail bows in a respectful manner, offering the gifts to Telmayne. "Greetings, honored one. We have come to seek guidance, for natural forces are at work and threaten Zeeva. Recently, fruit and vegetable have animated to attack people in the market, speaking Shoanti words. We were hoping your wisdom could preserve the place Zeeva is trying to keep. Here are some gifts for you."

Automatic success in aid another (Diplomacy).

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

"We would, of course, be respectful of any of your traditions or rituals that may be needed to be followed in order to handle this grave situation. We are but guests in your land."

auto-aid on diplomacy as well


The End Awakens | The Day the River Died

Telmayne looks surprised at Anail as he approaches, but accepts the gifts with a returning nod. ”Aspis, Pathfinders.” she nods towards the wayfinders you bear. ”I have no interest in your petty fights over who gets to excavate which culture’s sites and claim their relics for your own. But if you speak true about what you saw – a Shoanti spirit ill at rest and lashing out at the Green Market…” Telmayne frowns then beckons you close to sit down. ”Come, let me tell you a story of our history. It is sadly, like most, not a pleasant one.”

”At one time in our past, there lived a great shaman who dedicated himself to the cause of unity and peace among the seven Shoanit quahs. While we were and are still one popel, our divisions held us back from our best potential, and that made us all the more vulnerable in the face of the Chelish invaders who came from the south. That was how he – Galdron Greenheart – saw it in any case.”

”Galdron’s original name has gone unrecorded, but ‘Greenheart’ he adopted himself when he chose to set aside the warlike ways of our quah. History recounts that he was moved by an ancient legend that true unity would only come on the heels of a true sanctuary – a place of peace and armistice free of weapons where all Shoanti would be welcomed. Galdron built such a shrine, and began to spread his vision to all who would hear it.” Her head drops to face the ground. Without weapons, however, he could not defend himself against the Chelish invaders who saw him as a potential threat for his ability to inspire and unite his people. They executed him centuries ago, and buried his shrine to remove any memory of the peace he once preached.”

Telmayne gets up and begins slowly walking towards her home. ”Buried, but not entirely lost. Gladron Greenheart’s shrine, his dream, was located where your friend’s Green Market now stands – likely buried unremarked beneath the current building. I have felt traces of his spirit there even today when I visit, and the outbreak of more violence by you and your rival gang on top of his sacred site likely brought out its rage to reawaken the strange events you describe. Galdron was a powerful man amongst our people, and a will such as that is not easily laid back to rest. Only by calming him once more can you restore balance to the Green Market.”

She ducks inside her home to return with six well-used ceremonial klar, which she holds out alongside the masterwork gift you presented to her.

”These blades are of import to my people’s culture: a single tool that can protect oneself while standing ready to fight back. Locate Galdron’s shrine in the Green Market. It is likely below the very center of the marketplace: even unknowingly spiritual forces are known to nudge the hands of architects. Once unearthed, place these in the shape of a star. The sign is traditional amongst the Shoanti, and should draw Greenheart’s spirit forth.”

"Know that when you uncover his shrine, Galdron will likely lash out at you as he did before. If he manifests with fire, he has forgotten that he left the Sklar-Quah, the Sun People. He wanted to be of all quahs and none - the Green Heart. You see, he left this world a man of peace, not a man of war. Your best hope might be to make him remember that, if not with words then steel if needed.."

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

Rasamoro sits as the others do, listening to the Shoanti's story. While he is visibly uncomfortable hearing about this Greenheart, he seems to perk up a bit when she mentions steel may be a possible solution to this mess.

"Rasamoro do as you say. Rasamoro thank Telmayne for words. Does Telmayne know what spirit look like?"


The End Awakens | The Day the River Died

Telmayne shakes her head. "I do not know his appearance. You know how stories meander through the generations: even as the truth remains, the details splinter into a thousand different streams."

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

"Oh my, that is a very sad tale indeed. Um, I think, and I mean, if you all disagree, then let me know, but I, I mean we, would like to help with this, I think."

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Agreed. Zhis is unfortunate, but we must help set zhings right.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Agreed. Zhis is unfortunate, but we must help set zhings right.

Roland nods and wonders if they have to buy a couple more klars to make a star pattern.

With a bow to Telmayne.

Anything else you zhink would be helpful?

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

"Your help is deeply appreciated, Telmayne. Do you know how we might locate the epicenter of that phenomenon? "

-Posted with Wayfinder


The End Awakens | The Day the River Died

Buried in the wall o' text, but she has offered six klars, as well as the use of the one you already purchased.

"The heart of the shrine would likely have been an altar, made of stone or bone. The exact position of it, that I can not say."

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

"Is there way under market? Rasamoro need to dig hole? Rasamoro pray in market again? What is plan?"

Rasamoro is ready to go when you all are, but no rush!

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

"I, um, could send an earth elemental to look under the market for a hidden passage or tunnel or something, if that would help? If it's not udner there though, I er don't know what we would do."

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Assuming we are back in town...

Zhat may be a good start, Whitwood. Zhe rest of us can conduct a zhorough search of zhe stalls and zhe booths.

Roland will search around the source of the haunt again.

perception: 1d20 + 17 ⇒ (3) + 17 = 20

If nothing happens to them in the immediate time, he may take the time to take-20 while searching each place.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax smiles, "We might just speak with a rat or a mole. I have a wand to speak with animals."

Before we form the star pattern, Ajax will rebuff with his wands and ask someone to put Mage Armor on both he and Ara.


The End Awakens | The Day the River Died

With the klars in hand, the six of you make your way back into Korvosa and towards the Green Market. Walking in, the marketplace is just as busy as it was earlier that day. Despite this morning's 'incident', citizens happily roams the rows of stalls and laugh as they talk and barter with the sellers.

Zeeva notices your approach, and that each of you is bearing more weapons than you began with, and gives you a nod of acknowledgement. "Attention everyone!" she calls out loudly to the patrons as she moves through the structure. "I'm afraid we're going to have to close a little early today - a bit of...restoration work need to be done. I'm sorry for the inconvenience, but we should be open again bright and early tomorrow!" There is some light grumbling from the shoppers adnd vendors throughout the Green Market at this news, but they begin filing out without too much fuss. Zeeva then comes over to you.

"So, did you find out what is going on? Was Telmayne helpful?"

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

"Yes, Ms. Foxglove. He told us of Gladron Greenheart, a shoanti hero, whose shrine still lingers within the Green Market. Telmayne thinks that the confrontation with the Aspis may have awakened the great hero - as well as his wrath. We now need to locate the altar indicating the location of the shrine, and perform a ritual to appease Greenheart's soul. Any insight on where to begin? Have you noticed anything unusual since you settled here?" asks the sylph.

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

"Allow me, Ajax."

Theriahm will help anyone with wands needed to cast spells, as well as renew mage armor on himself and cast shield from wands moments before we complete the ritual with the klars.


The End Awakens | The Day the River Died
Anáil Stormbringer wrote:
"Yes, Ms. Foxglove. He told us of Gladron Greenheart, a shoanti hero, whose shrine still lingers within the Green Market. Telmayne thinks that the confrontation with the Aspis may have awakened the great hero - as well as his wrath. We now need to locate the altar indicating the location of the shrine, and perform a ritual to appease Greenheart's soul. Any insight on where to begin? Have you noticed anything unusual since you settled here?" asks the sylph.

"Oh dear." Zeeva says as she strokes her cat. "No, I haven't seen anything that unusual here that I can recall. Not for Golarion anyway. Sure there's a small up and down of the business, but everything always seems to work itself out nicely. Every time in fact."

Miss Foxglove's eyes widen at the mention of an altar. "But that source. A shrine you say? Would this ritual have something to do with a star?" At the party's surprised expressions she looks around and continues a bit softer. "When I was cleaning up form the earlier mess, I had a flash of myself putting something in a pattern on a slab. I - well I don't talk much about it but I'm a bit of a witch you see. Sometimes I get visions, and I think this one was right around....here!"

She stands over and points to an otherwise unremarkable part of the floor. "If there's any old shrine, I have the feeling that it would be under there."

Between the floor and layers of dirt, it will likely take some time, over an hour, to unearth the shrine simply by digging (though Zeeva can lend you shovels and carts). If you have a different way of uncovering it faster, feel free to suggest it. Otherwise, I'll assume the old-fahsioned method of archaeology.

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

Rasamoro has no other means of moving dirt and will grab a shovel and start digging unless someone has a better idea

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Sounds like zhe best place to start. Zhank you for zhe insight

Roland will also look for other ideas, and if none offered will look for a shovel or pick to start excavating.


The End Awakens | The Day the River Died

After a couple of hours of labor of going through first stone, then tightly packed dirt, 1d6 ⇒ 5 Roland heaves away another shovelful of soil only to partially reveal a strangely smooth piece of worked stone at his feet.

Working to fully uncover it, it is not long before a low stone altar is revealed. Solidly made but unadorned, underneath the altar lies a bare human skeleton. The remains of a rusted spear head penetrate its chest, with a shaft of rotted wood still attached.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland calls to the others at the find.

Rasamoro, help me. Over here. I zhink zhis may be what we seek.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

"Does anyone detect magic on that corpse? Perhaps we should consecrate it? And if no one has the spell, perhaps we get it on a scroll and cast it before we perform the ritual."

Ajax pauses for a moment...

"And yes, before we go any further, we should either acquire a communal protection from evil or buy the scrolls individually."

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

Theriahm casts a spell and peers over the side of the hole.

casts detect magic

In addition to recasting mage armor (and ultimately shield), Theriahm will also cast life pact on any willing members of the group, before we begin the ritual.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax and Ara agree to the life pact. We should look at getting some Ghostbane Dirge spell as well. I hate fighting incorporeal creatures and it seems very obvious IC that we are going to be dealing with ghosts/wraiths/etc.

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

During the harrowing work, Anáil takes some time to prepare another mutagen.

When the party seem to be ready to enact the ritual, Anáil approaches, and lends his help for it, after downing a series of extract since he expects mischief to manifest.

Accepting to partake in the life pact as well. Drinking my Dex mutagen, as well as extracts of heroism, false life (Temp Hp: 1d10 + 7 ⇒ (8) + 7 = 15), see invisibility, barkskin, comprehend languages, shield, and investigative mind.

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

Rasamoro agrees to the life pact. Additionally, when we are about to start the ritual, he will cast Shield of Faith, Shield, Air Walk, and Divine Favor on himself. He has 2 castings of Protection from Evil that he will use on anyone who claims it. He is also willing to pass around his wand of Shield to anyone who can cast the spell (it is a self only spell). Idk if we have rested. If we have rested, he has 4 Protection from Evils to cast on anyone.

UMD for Wand of Shield: 1d20 + 15 ⇒ (8) + 15 = 23

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

Whitwood will cast Evolution surge to grant My Friend an addtional slam attack, and cast heroism on My Friend as well.

Then retreat to a "Safe" distance.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex


Ajax plans on using Ara to fight if incorporeal beings should arise, so he asks that protection from evil be cast on Ara. Right before the ritual, Ajax will give his scroll of protection from evil to someone to cast on himself. Ajax will also use his oil of Bless Weapon on Ara's teeth. Not to mention that Ajax is already gong to use his hour long buffs a few minutes before the other stuff. Finally, Ajax will cast Cat's Grace on himself and Ara one minute before performing the ritual (the second casting uses the Pearl of Power.

We also have the Force Shield ring or whatever. If no one in melee is going to use that, then Ajax will happily use it on himself, but I think whoever is using the ghost touch quarterstaff should use the force ring if not using Shield.


The End Awakens | The Day the River Died

You would NOT have rested from the morning, so only the two Protections Rasamoro.

With the alatar laid bare from the dirt under which it was buried, you carefully place the seven klars gifted by Telmayne into a star pattern upon the flat stone surface.

DC 15 Know Religion or History:
Arranged in such a way, the kalrs form the shape of a sihedron the symbol of the ancient goddess Lissala and also of the Azghat who once ruled this part of the world. Or, as more commonly referred to, the 'Runelords'

As the seventh weapon slides into place, a sense of dizziness suddenly begins to overtake you. The world around you appears to spin and melt away, with what remains starting to drain of color into a dull grey.

Know Arcana 20 or Know Planes 15:
The ritual seems to be shifting you away from the Golarion you know and onto the Ethereal Plane.

Please arrange yourselves on the map how you like. you have 1 round from the ritual's completion until something else may occur.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

K. HIstory: 1d20 + 4 ⇒ (2) + 4 = 6
K. Religion: 1d20 + 4 ⇒ (8) + 4 = 12
K. Planes: 1d20 + 4 ⇒ (5) + 4 = 9
K. Arcana: 1d20 + 4 ⇒ (9) + 4 = 13

Swing and a miss

Ajax casts Graviity Bow on himself and stows his wand.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

During the ritual Roland would have tapped a wand of gravity bow and also another holy blessing as we finished the ritual

Zhis was not what I was expecting. I was zhinking we would find an underground complex...where...where in zhe world are we?

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

"Oh no, it's finally happened. I've died, haven't I? This is what death is. Just like life, but grayer."

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Knowledge (history): 1d20 + 10 + 2 + 1d6 ⇒ (6) + 10 + 2 + (3) = 21
Knowledge (planes): 1d20 + 10 + 2 + 1d6 ⇒ (13) + 10 + 2 + (3) = 28

Anail seems struck with a sudden realization. "Interesting. I did not realize it at first when Telmayne explained the ritual, but I do recognize it now. The klars are arranged in the shape of a sihedron, the infamous rune of power of ancient Thassilon and its Runelords. It is also the symbol of the ancient goddess Lissala and also of the Azghat who once ruled this part of the world."

As the ritual starts, the sylph comments. "Even stranger fact. We are currently drifting from Golarion and towards the Ethereal plane."

With that roll, what do I know about the ethereal plane?

The investigator then unsheathes his rapier and stands ready, having a hunch that something bad is bound to occur.

In case there is a fight: I modified my initiative macro in the googledoc sheet to match my increase in Dexterity. Also, kindly remember that with Combat Reflexes I can make AoOs even if flat-footed.


The End Awakens | The Day the River Died

Anail, the Ethereal plane is similar to that of the Material, but things are more indistinct and reality more porous. You are invisible to those still on the Material, and actions you take cannot affect them (nor they you, with the exception of ghost touch weapons, force effects, and similar abilities).

As the world continues to shift around you as you transition between dimensions, the ghostly grey vision of the Green Market around you becomes at once dotted with larger trees, small hillocks, and other long-since disappeared landmarks occupying and overlapping the urban market. You notice Zeeva stare in amazement towards you - seemingly looking through you.

In a small clearing of sparse trees stands a solitary table of stone before a pool of clear water. A simple camp with a smoldering campfire and a large tent made from animal skins and wooden poles has been set up to the east. Superimposed over the idyllic landscape is a gray, ghostly image of the Green Market - its wagons, carts, and stalls seemingly untouched from a moment before. This image fades to mist approximately sixty feet away, revealing a great battle being fought further in the distance on all sides. Muscled men and woman clash with an armored legion - bravely struggling but slowly being overwhelmed.

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

Life pact (6 targets) was cast to include Theriahm, Ajax, Ara, Anail, Rasamoro, and Whitwood's "Friend".

As the ritual concludes Theriahm raises his quarterstaff in the air.
"May Desna smile on our efforts today in this new place."

Final action - cast bless

GM, note that I get a +4 bonus to perception in a surprise round due to my daily Deific Obedience ritual.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Perception: 1d20 + 15 ⇒ (1) + 15 = 16 I'm going to assume that this terrain does not qualify as Urban.


The End Awakens | The Day the River Died

You are correct Ajax

As the ranger looks around, the combatants around you grow fainter and fainter even as the screams and yells ring out. That noise comes to an abrupt halt as a booming voice echoes, it's strange resonance making it hard to identify an origin point.

They claimed I was a pacifist.

They are wrong. I was never a pacifist. But not all fighting is the answer, and not all battles are the right ones. The way forward for us was unity! The Azghat divided the quash in the time before memory but they were gone, the world had moved on. Each quah could still keep its honor without dividing our people against ourselves. So I renounced my old ways, the powers of the sun and of the flame, to walk the green path - be the Green Heart to show the way!

And for this I WAS A FOOL!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax whispers to someone, "I think he needs a hug."

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Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

I think bless is up, but that's it iirc.

-Posted with Wayfinder

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

I believe this to be correct.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Not really a buff but life pact is on...Theriahm, Ajax, Ara, Anail, Rasamoro, and Whitwood's "Friend".

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@GM

I just realized a mistake I made, but it looks like it can be undone without any need for retconning. I mistakenly cast Cat's Grace three times, but I can only cast it twice. I memorized Cat's Grace and Versatile Weapon. I used a 2nd lvl Pearl of Power to recast it once, but that should have been it, as Ranger's must choose their spells ahead of time.

As the +1 bonus I was receiving from Cat's Grace does not seem to have been a factor in any of the rolls I've made to date, one option is to simply remove the buff moving forward, leaving Ajax with his remaining 2nd lvl spell.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@GM,

I was looking at the rules for Gaze attacks, and it seems allies are also affected.

PRD wrote:
Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round.


The End Awakens | The Day the River Died

Hmm, and it doesn't say anything in their tactics or abilities that would address that, so you are correct. Red and Yellow would also take the damage.

And after this I'm going to bed for the night. Enough complicated combat for me until the morning :p

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@GM, more complicated questions.

Is it possible for Ara to position herself against the Blue elemental such that Roland could take a 5' step behind her and have cover?

E=elemental, A=Ara, R=Roland.

E
E A R
E

It would seem if Ara puts her self in the middle square, Roland could 5' step behind her and he'd have cover on all sides.


The End Awakens | The Day the River Died

As the fire elemental is multiple size categories larger than you, there could possibly be partial cover of the cat was right beside Roland. However, Roland could also just 5-foot fly up and be out of its reach (he's at the edge of Blue's reach right now as it is.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@GM

When attacking fire elementals with natural weapons, do you take any burn damage?

Also, I assume Ajax can see both Red and Yellow elementals from where he's at?


The End Awakens | The Day the River Died

No fire damage from hitting an elemental yourself, not.

And from the 'ground' level Ajax can actually not see Yellow and Red - there's an opaque wall of fire in the way.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

My bad. For some reason I thought the elementals were 30ft high., but they are only 15. Moot anyways.

Grand Lodge

Finger's crossed for the one in 36 chance my elemental lives to fight for one more turn!


The End Awakens | The Day the River Died

It's going to be 0% (the gaze and the fire), unless the elemental chooses to close its eyes - or eye equivalent things.

Though it did a good job while it lasted :)

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

Ah well. Earth elemental 1274d, you will be missed.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

funny.

Next time Ajax kicks a rock, he'll think of 1274d.

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

In a recent scenario that takes place on the elemental planes, we asked the GM if we ever saw an elemental just vanish from thin air when summoned (poof-like those insurance commercials)

Grand Lodge

2 people marked this as a favorite.
Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

Comes back, shaken and scarred. All it's friends cluster round to offer aid.

"what happened buddy?"
"Humanoids. Violent, angry humanoids."
"They never summon us for tea, it's always for beating things to death."

Maybe this year of pathfinder society is the elemental planes getting their own back for years of abuse at the hands of summoners?

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
GM Zoomba wrote:

Rasamoro: at the beginning of your turn, unless you are shutting your eyes entirely, you take [dice=damage]2d10 and will need a Fort save or take [dice=Charisma damage]1d4 this round.

The PRD lists this as one way to avoid suffering Gaze attacks.

PRD wrote:
Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Does the scenario specifically prohibit this?


The End Awakens | The Day the River Died

That would also help avoid the Charisma damage risk, that is true. I should have clarified. The damage itself however is automatic and save-less: ghost gaze's are odd enough that even averting eyes would do the full HP damage.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
GM Zoomba wrote:
The damage itself however is automatic and save-less: ghost gaze's are odd enough that even averting eyes would do the full HP damage.

Hmm. I guess I was interpreting the rule as giving someone a 50% chance to avoid the Gaze attack entirely, and thus obviating the need for a saving throw. But it sounds like you're saying that even blind-folded, the gaze attack still hits.


The End Awakens | The Day the River Died

So, we are very close to the scenario's end, so time for some bookkeeping.

First, Rasamoro and Ajax I still need your PFS #s.

Second, Please roll your Day Jobs (if you have them) now

Third, if any of you are going slow track please let me know Otherwise my assumption is that everyone's going 'normal speed'

And finally (but certainly not least) as part of the gameday, everyone has the opportunity to win a boon! Roll a d20 here, like so:

Boon: 1d20 ⇒ 6

and if the result is a '20' or a '16', you're a winner!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

# is in my stat line, 43870-1

Also, my Player name is: Arrowhawk on Mythweavers

Boon: 1d20 ⇒ 20

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Sounds good - thanks!

Boon: 1d20 ⇒ 17

Day Job - craft bows: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Boon: 1d20 ⇒ 3
Craft (alchemy), crafter's fortune: 1d20 + 28 ⇒ (13) + 28 = 41

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

Boon: 1d20 ⇒ 13

74244-2

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

No day job.

boon: 1d20 ⇒ 20

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

Yeeeees! 20's where it counts.

Also, thanks all for a great adventure, was jolly good fun.

Special thanks to GM Zoomba for running, had a great time!

Scarab Sages

half-elf oracle 6/sorcerer (mongrel mage) 1/evangelist 1 HP: 64/64| AC: 20 (12 Tch, 18 Fl) | CMD: 14 | F: +4, R: +5, W: +6 (+2 vs. enchantments)| Init: +9 | Perc: +6 (low-light), SM: +4 | Oracle Spells 1st 2/8 - 2nd 3/7 - 3rd 3/5 - Sorc 1st 5/5 | Active: Mage Armor, Shield, Bless

day job caravan:diplo: 1d20 + 13 ⇒ (18) + 13 = 31

boon: 1d20 ⇒ 1

Very good job GM, and thanks to everyone else as well!


The End Awakens | The Day the River Died

It was my pleasure. I had a really fun time running for you guys. This isn't the longest scenario or necessarily the most complicated, but it has a few fun and unique encounters that I enjoy (and I appreciate you sticking with me for some of the gnarlier parts of them).

I will try and have the chronicles created tonight or tomorrow at the latest. When I do, I'll post the Dropbox link here. If you'd rather I email them to you for any reason, just PM me the address.

Also, congratulations for both Whitwood and Ajax on winning boons! I am going to need each of your email addresses so that the Gameday organizers can send them to you. You can post them here or can PM me. It is my understanding that the boons will likely not be sent out until the conclusion of the gameday, so patience as it may not be until early December (between Gameday wrap-up and the holidays)

Whitwood: 1d6 ⇒ 4
Whitwood, you are getting Player Boon #4: I hear you’re going to the elemental planes soon…

Ajax: 1d6 ⇒ 5
Ajax, you are getting Player Boon #5: Over-specializing is always a good thing when it doesn’t cost anything…

Beyond the hints above, I'm as in the dark about the exact details of the boons as you are.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Well, done! Thanks GM and all. Congrats on the boons too!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

It was truly a pleasure to play with you as a GM. If you have a spot in any if your future games, I'd love to join if you'll have me. You are consistent with your posting, very knowledgeable about the rules yet always open to debate or explain how things work,and most of all, playing that scenario with you was fun! My sincerest thanks for running it.

-Posted with Wayfinder

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Great game. Enjoyed playing with every one of you. Roland, I am going to steal some of your character options. Anail and Rasamoro, very impressive frontlining. Whitwood, first time playing with a high level summoner and I was not disappointed.

Would love to play with any of you again and Zoomba did a great job.

FYI, I hear Shifty is running another special and there is an 8-9 table that I'm signing up for, hope to see some or all of you again.

Zoomba, please PM me if you have any future openings, as I have other characters at different levels.


The End Awakens | The Day the River Died

Aw, thanks guys. Glad you enjoyed it :)

You're chronicles are up HERE. Please let me know if there are any issues or problems with them.

Whitwood and Ajax, I still need an email address to note for where to send your boons to. Please let me know in a PM. I will report the session once those are received.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Looks great! Thanks Master Zoomba!

Grand Lodge

Male Summoner 9 | HP 84/84| AC 19/18/12| F+10,R+7,W+10 (+5 mind affecting) | Init.+2| Perc.+1|
My Friend:
HP 48/48| AC 20/18/12| F+6,R+4,W+5| Init.+2| Perc.+28| Sense Motive +20

Oh right, sorry email below:

zedorland@gmail.com

Grand Lodge

Nagaji Oracle of Battle 9 HP: 84/84 | AC: 30 T: 13 FF: 29 CMD: 24 (+10vsDisarm) | F+10 R+6 W+8 | Init +7 (Roll Twice) | Perception +14
Tracked Resources:
Wand of CLW 29/50 | Wand of Shield 45/50 | Wand of Faerie Fire 48/50 | Spells: 1st 7/7, 2nd 7/7, 3rd 6/6, 4th 4/4

I've done several PbP's and I must agree with everyone else here. This scenario ran so smoothly, I am very impressed! Zoomba, you ran everything very efficiently, but with enough time for everyone to get their piece in. To the other players, I thought you all were great about posting consistently. That may not sound like a compliment, but having been a part of an inconsistent game, it makes a HUGE difference! Looking forward to gaming with any of you again. Thanks everyone!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Would it be possible to set this game as inactive do that it doesn't appear in my campaigns, please? Thanks!

-Posted with Wayfinder


The End Awakens | The Day the River Died

You got it!

Also, session is reported.

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