Combat Gear
wand of cure light wounds (44 charges)
cold iron arrows (50)
potion of cure light wounds
potion of touch of the sea
potion of gaseous form
oil of bless weapon
alchemist's fire
antiplague
antitoxin
elixir of spirit sight
Other Gear "Smine's Lightning Bolt" (+1 keen adamantine rapier) +2 mithral chain shirt, mwk cold iron rapier, mwk composite longbow, wayfinder, swarmbane clasp, swordmaster's flair (blue scarf), cloak of resistance +3, belt of incredible dexterity +2, headband of vast intelligence +4 (UMD, Fly, aklo, celestial), ring of protection +1, handy haversack, backpack, bandolier, bedroll, earplugs, flint and steel, masterwork thieves' tools, scroll case, soap, wrist sheath, spring loaded, wrist sheath, spring loaded, 2762 gp, 3 sp, 6 cp
Special Abilities Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Inspiration (+1d6, 10/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Quick Study (Ex) Can study as a swift action.
Sickening Offensive When inflicting damage to a studied target, said target becomes sickened for 1 round (no save).
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Swordmaster's Flair (blue scarf) These garish tokens usually take the form of a colorful clothing accessories. So long as a token is grasped in the user's off hand, she can spend 1 panache point to gain the use of a specific ability associated with the token. Once per day, the bearer can use the token to gain the full benefit of the token without spending panache.
Blue Scarf: The user can spend 1 panache point as a swift action to increase her melee reach with light or one-handed piercing weapons by 5 feet for 1 minute.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Trap Sense +2 +1 to Ref saves and AC against traps.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (swift act.).
Favored class (Investigator): 2nd to 9th - skill
Description:
A man with blueish skin and flowing white hair is also here, leaning against a bookshelf and quite taken by his current reading. He doesn't look old nor young, for his features aren't those of a human being, but of a sylph. He bears a finely-wrought rapier made of a strange metal at his side, and wears a mithral chain shirt, mostly hidden underneath loose clothing through which a soft breeze constantly flows. You cannot help but notice that at every newcomer's entrance, his piercing, inquisitive eyes leave the pages for an instant, carefully scanning the latest arrival before resuming his reading.
Closing his book, the strange sylph puts it back on the shelf and nods to all people currently present in the Venture-Captain's office. "Well met, I'm Anáil."
PFS information for the GM:
PFS #76446-12
XP: 24 (normal advancement)
Faction: Grand Lodge
Fame: 41 / Prestige: 36
Anáil Stormbringer's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 GM Reward (summer 2014) - Elemental Ancestry (Air)
#2 0-04 The Frozen Fingers of Midnight
#3 5-08 The Confirmation (GM Credit)
#4 2-23 Shadow’s Last Stand, part I – At Shadow’s Door
#5 2-24 Shadow’s Last Stand, part II – Web of Corruption
#6 6-10 The Wounded Wisp (GM Credit)
#7 1-52 City of Strangers, part II - The Twofold Demise (GM Credit)
#8 5-06 You Have What You Hold
#9 AP#55 The Wormwood Millenium Yak Mutiny
#10 6-99 True Dragons of Absalom Played as The Dragon Speaker
#11 7-01 Between the Lines
#12 Tears at Bitter Manor I
#13 Tears at Bitter Manor II
#14 7-13 Captive in Crystal
#15 AP#57 Tempest Rising (in Spaaaace!)
#16 4-06 The Green Market
#17 8-04 Wardens of Sulfur Gulch (GM Credit)