Styfis |
I think from that case you was in to the case you are in now you need 12 movement points (60 ft) and an Acrobatics check. Let's see with the GM. By the way, you haven't send your shuriken for the last round as the GM told you to do this round.
Gray Son |
Ok/ He dpes have a 40 movment
shuriken
[1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (4) + 8 = 12
1d2 ⇒ 2
1d2 ⇒ 1
Sneaky attack, just in case
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (6, 4, 5) = 15
Arin Qualnoh |
I hope everybody is including their +1's from bless :D
Arin acknowledges Styfis' directive, picks up the bucket of scalding water and pours it down the hole next to him.
GM: I don't expect this requires an attack roll, but maybe there is a reflex save on the enemy in the same square on the lower floor? What's the damage roll?
Assuming the above is a standard action and I can't do both...
Arin turns to the other bucket and prepares to launch it down the same hole...
GM West |
Gray Son, you would have to jump out that window to land on the ground behind those men, as you've placed yourself on the map. Otherwise it's a double move and an Acrobatics check to tumble through their square (so no attack this round). If you want to jump, just give me an Acrobatics check vs DC 15, with success meaning you land and can make your attack and failure meaning you fall prone (though you can stand up with no AoO as you'll be 10' behind them).
Arin, the damage for the boiling water is 2d6, so feel free to roll that. You've only got enough for one though, and I'll rule that since you attack before Loviss and her wolf, you won't affect the wolf with the boiling water.
Arin Qualnoh |
Hot water!: 2d6 ⇒ (1, 2) = 3 Wow, it must be cold in this house, and the water had a long way to fall through that cold air...
GM West |
Styfis sends another arrow streaking down into the room below, wounding one of the soldiers quite badly as he moves downstairs to engage them directly.
Lovissa moves to combat one of the soldiers that came through the window, his face twisted in a grimace of pain as the bear trap continues to exert pressure on his leg, and then the occultist’s sword lays open a nasty wound in his side for good measure as she calls out for his surrender. Her wolf bites at one of those at the door, but is unable to connect.
Red has no more targets and moves downstairs...
Gray drops nimbly through the window and lands on his feet, then steps up behind the badly wounded soldier and lays him out with a solid blow from the heavy stick he wields.
Arin pours out the boiling water, though finds that it isn’t nearly as hot anymore as it barely scalds the surviving soldier below. Blue Soldier’s Reflex Save: 1d20 + 2 ⇒ (9) + 2 = 11 vs DC 15
The surviving soldier at the door is still stunned by the sonic blast, but the other two at the windows continue to fight. The one in front of Lovissa drops his bow and draws his axe, slashing at her with the weapon and opening a nasty wound across her shoulder. The other one, as of yet unseen by the defenders, staggers across the room painfully, then throws open the door, revealing himself to those at the entrance.
Green Soldier’s Attack: 1d20 + 8 ⇒ (19) + 8 = 27 vs Lovissa’s AC
Battlaxe Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Player's Map - Slide #1
Red, you have no targets now that the bad guys are in the house itself, go ahead and take a double move for Round 5 and place yourself where you want to be for your Round 6 action. Everyone please post your actions for Round 6!
Styfis - 45/45
Lovissa - 24/31
Southern Red - 38/38
Gray Son - 36/36
Kyroden - 18/18
Arin - 24/24
Golden League Soldier (Blue) - Wounded (-11)
Golden League Soldier (Green) - Wounded (-22), movement is at half-speed
Golden League Soldier (Yellow) - Wounded (-8), movement is at half-speed
Styfis |
The archer goes down the stairs to unleash a ray of electricity Range touch at the new coming soldier.
Ray of electricity: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 3d6 + 1 ⇒ (6, 4, 3) + 1 = 14
I use one point of mental focus to do it.
SouthernRed |
Red sprints down the stairs as fast as he can, taking the back stairs down to the ground floor. double move is 80' Not seeing any intruders in the room, he heads toward the window they would have had to have used.
I'm assuming the doors are open in the rooms. He'll see if he can line up a shot on yellow
bow: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d8 + 3 ⇒ (4) + 3 = 7
bow: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 + 3 ⇒ (5) + 3 = 8
Lovissa Halenbane |
Lovissa grunts in pain then attacks the man in front of her with her longsword. (Using her sudden insight ability to get +2 on the attack roll)
"So be it!"
Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (3) + 6 + 1 + 1 + 2 = 13
Magical Slashing Damage: 2d6 + 3 + 1 ⇒ (6, 3) + 3 + 1 = 13
Meanwhile, the dog bites at the enemy in front of him.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Plus TRIP if it hits: 1d20 + 2 ⇒ (2) + 2 = 4
Ouch! Another bunch of bad rolls! Haha.
Celestial Wolf
Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Resist acid, cold, and electricity 5
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Smite evil: 1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial creature rests).
Arin Qualnoh |
Arin frowns at the ineffectiveness of the hot water and hustles back downstairs to join the group.
double move
Gray Son |
The monk takes a 5' step kicking at the head of the person he is now flanking with the wolf
1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
1d6 + 1 ⇒ (4) + 1 = 5
3d6 ⇒ (3, 6, 3) = 12
and then following through with a tonfa to the back to the head
1d20 + 2 + 9 ⇒ (14) + 2 + 9 = 25
1d6 + 5 ⇒ (4) + 5 = 9
3d6 ⇒ (2, 1, 2) = 5
GM West |
Styfis sends a ray of electricity at the soldier in front of the wolf, burning him badly with the elemental magic. Neither Lovissa nor her dog have much success in their battles as Red sprints toward the closed door leading into the room with the exposed window. Gray Son’s attacks take down the soldier at the entrance as Arin moves down the stairs, finding himself uncomfortably close to one of the soldiers just entering through a nearby door, who drops his bow and grabs a battleaxe as he takes a swing at him, though he misses badly! The soldier facing Lovissa also fights desperately, inflicting another deep wound with his axe.
Yellow Soldier’s Attack: 1d20 + 8 ⇒ (1) + 8 = 9 vs Arin’s AC = Miss!
Green Soldier’s Attack: 1d20 + 8 ⇒ (9) + 8 = 17 vs Lovissa’s AC = Hit!
Battlaxe Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Player's Map - Slide #1
Red, I’m presuming doors were closed (as nothing was explicitly mentioned and I had that soldier open the door with a move action last round). Since you can take a 5’ step as a free action and open the door with a move, you can make an attack next round – but it’s a standard action only, so you’ll only get a single attack roll, I believe. Everyone please post your actions for Round 7!
Styfis - 45/45
Lovissa - 14/31
Southern Red - 38/38
Gray Son - 36/36
Kyroden - 18/18
Arin - 24/24
Golden League Soldier (Green) - Wounded (-22), movement is at half-speed
Golden League Soldier (Yellow) - Wounded (-16), movement is at half-speed
Styfis |
Euh, the yellow one had already -8 HP and I made 14 damages. So is it correct that he is only at -16?
The Archer takes a five foot to fires arrows on the green one the door was opened by Lovissa to help Lovissa who seems to be in difficulty. On the other way Gray, Red and the wolf are supposed to take down the last soldier.
Archery 1: 1d20 + 8 ⇒ (12) + 8 = 20
Archery 2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1: 1d8 + 7 ⇒ (8) + 7 = 15
Arin Qualnoh |
Arin gives the solder a sideways look as he misses the gnome, who backs up a step to unleash his next spell on the enemies.
Guarded 5' step
Cast Bane (all three enemies are within the burst range): –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects unless DC 15 will save is made.
So, we should be blessed, and they get a bane unless they save. That should help until I make the rounds for healing.
Lovissa Halenbane |
Having little luck, Lovissa focuses on the many threads of fate surrounding she and her opponent, gaining a glimpse of insight into the future. Using sudden insight as a swift action. Then she thrusts her blade at the green enemy in front of her.
Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (17) + 6 + 1 + 1 + 2 = 27
Magic Slashing Damage: 2d6 + 3 + 1 ⇒ (5, 2) + 3 + 1 = 11
Meanwhile, the wolf turns to attack the yellow enemy behind him.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Plus TRIP if it hits: 1d20 + 2 ⇒ (17) + 2 = 19
Celestial Wolf
Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Resist acid, cold, and electricity 5
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
GM West |
Styfis sends an arrow streaking past Lovissa, the shaft burying itself deep into the soldier’s chest and Lovissa finishes off their foe with a gory decapitation. Red opens the door in front of him, and seeing the soldier standing in the other doorway shoots him in the back! Gray Son moves up and smacks the badly injured fellow with the blunt club and takes him down!
There is still plenty of activity outside as more troops approach the house from the same direction as the last attackers. But these have torches and they appear to be lighting their arrows in order to rain fire down upon the wood and stone structure!
Player's Map - Slide #1
Hurrying things along a bit, you folks have 3 rounds before the next wave strikes - the enemy archers are about 200' feet out or so and will spend a bit approaching the house to get within range. Let me know how you spend these rounds in a single post please, any buffing, healing, shooting your own arrows/spells, etc. Arin, you didn’t get the chance to cast Bane before the bad guys went down just before your turn, so you still have that spell.
Styfis - 45/45
Lovissa - 14/31
Southern Red - 38/38
Gray Son - 36/36
Arin - 24/24
SouthernRed |
Satisfied for the moment that the first wave is down, Red sprints back up to the top of the tower to keep and eye out for more invaders. "I think they might be interested in burning us out," he mutters to himself. "If anyone has any ability to douse fires, now's the time to speak up," he hollers down the stairs. Gazing out at the little pinpricks of light beyond the edge of his vision, he says, "Ah, what the hell," and aims for one of the lights.
bow, w/range: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 damage: 1d8 + 2 ⇒ (7) + 2 = 9
Styfis |
Secure the main door with something again, if you don't know what to do right now.
Going again to the first stage, I cast Resist energy (fire) (round 1), then I cast shield (round 2), then I use one Mental focus point to start Quickness (round 3).
SouthernRed |
heh, Red's mostly a one trick pony kind of guy so it'll be raining arrows on the opposition whenever he can. 3 rounds of flurry
bow, deadly aim: 1d20 + 9 ⇒ (5) + 9 = 14 damage: 1d8 + 4 ⇒ (3) + 4 = 7
bow, deadly aim: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d8 + 4 ⇒ (3) + 4 = 7
bow, deadly aim: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d8 + 4 ⇒ (1) + 4 = 5
bow, deadly aim: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d8 + 4 ⇒ (4) + 4 = 8
bow, deadly aim: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 4 ⇒ (7) + 4 = 11
bow, deadly aim: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d8 + 4 ⇒ (4) + 4 = 8
with +1 to hit and damage if anyone is within 30'
Arin Qualnoh |
Arin spends the next half minute belching additional ugly, guttural sounding abyssal as he moves between teammates, touching one at a time in sequence...
Round 1
Cast shield of faith of Grayson: +2 AC (deflection bonus), duration 3m/30rds.
Round 2
Cast shield of faith of Redson: +2 AC (deflection bonus), duration 3m/30rds.
Round 3
Cast shield of faith of Lovissa: +2 AC (deflection bonus), duration 3m/30rds.
I targeted those I thought most likely to get up-close and personal with the coming wave of enemies. Styfis, you can be next if you like.
Arin Qualnoh |
heh, Red's mostly a one trick pony kind of guy so it'll be raining arrows on the opposition whenever he can. 3 rounds of flurry
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
[dice=bow, deadly aim]1d20 +9 [dice=damage]1d8 +4
with +1 to hit and damage if anyone is within 30'
If that's point-blank-shot, that's also +1 damage.
Lovissa Halenbane |
Lovissa pulls out a wand and uses it on herself.
Healing Lovissa: 1d8 + 1 ⇒ (7) + 1 = 8
Healing Lovissa: 1d8 + 1 ⇒ (7) + 1 = 8
She's at 30/31 hp now.
Then she stows her wand. When Arin casts a protective spell on her she gives him a grin. "Thanks."
Then she reinforces the psychic energy coursing through her sword, to keep up its enchantments. Using legacy weapon on my sword to restart the duration at 1 minute.
She adjusts her position, back to the window.
Her celestial wolf readies itself to leap at the next enemy it sees. (Readying an action to bite the next enemy that comes within reach. When the three rounds are over her celestial wolf will be around for only three more rounds.)
GM West |
The Pathfinders prepare themselves for battle, with Red hustling up to the top of the tower where he can get a bead on the distant archers, sending a couple of arrows in their direction as the enemy archers close in, one of them finding the mark – though the soldier doesn’t drop. Styfis casts several spells to prepare for the coming battle as Arin spends his time boosting others defenses. Lovissa heals herself and refreshes the energy in her sword as Grey Son makes himself ready to attack any that approach the entrance, keeping to one side of the doors to avoid being shot by arrows when the soldiers approach.
The air is filled with flaming arrows as the enemy archers let fly their burning projectiles, two of the barricades blocking the windows catching fire, and another arrow passing through the broken window and igniting the table, which begins to burn rapidly. All the other arrows shatter harmlessly against the outside of the building.
Burning Arrows: 1d3 + 1 ⇒ (2) + 1 = 3
Player's Map - Slide #1
No problem Red, I counted the first set of dice rolls you made, as it took two rounds to climb back up to the top of the light tower. Everyone please check the PC Condition spoiler I have below and make sure that any 'buffs' to your AC (or other defenses to your HP such as the Resist Energy) is noted there correctly - you can keep track of your own offensive buffs. I will take Survival checks for anyone that wants to make one, and everyone give me your actions for this round!
Styfis - 45/45 *Resist Energy (fire [10] for 60:00); Shield (+4 to AC for 6:00), Quickness (as Haste, but +2 to AC and Reflex saves, for 6 rounds)*
Lovissa - 30/31 *Shield of Faith (+2 AC for 3:30)*
Southern Red - 38/38 *Shield of Faith (+2 AC for 3:30)*
Gray Son - 36/36 *Shield of Faith (+2 AC for 3:30)*
Arin - 24/24
Arin Qualnoh |
The original casting of Bless should still be effective for everyone. I don't see that listed.
Arin Qualnoh |
With no foes directly in line-of-sight Arin continues to prep his teammates. They find his otherworldly utterances a bit disturbing, but the effects are still positive.
Cast guidance on Lovissa, +1 on her next attack or skill roll
Lovissa Halenbane |
Seeing smoke on the window barricade, Lovissa approaches it and empties her waterskin over the barricade. If it doesn't put it out, hopefully the wet wood will stop the fire from spreading.
Meanwhile, her wolf growls and readies an action to attack the next enemy that comes within reach.
Styfis |
Survival: 1d20 + 1 ⇒ (3) + 1 = 4
The Occultist now is ready to explain himself with the attackers and shots on them.
Arrow 1: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Arrow 2: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Arrow 3: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Crit. Arrow 2: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage Arrow 2 with crit.: 3d8 + 21 ⇒ (7, 8, 2) + 21 = 38
Then he says to the others members of the party: Extinguish the fire inside above all.
Arin Qualnoh |
Arin, hearing this call springs to action and heads into the other room to look for the fire.
Cast Create Water, 6 gallons, dropped directly and spread out over fire
NOTE If I need to give up that last casting of guidance to do this, it would probably be worth it.
GM West |
Lovissa and Gray Son are able to put out two of the fires as Arin casts a spell to bolster Lovissa even as Styfis drops one of the enemy archers. Another wave of burning arrows rain down upon the house, setting more fires and at the same moment the sound of shattering glass and shouts can be heard upstairs. It sounds as though the bay windows extending up to the bedroom (A6) have been broken by intruders that must have somehow scaled the sheer cliff on the back side of the house!
Burning Arrows: 1d3 + 1 ⇒ (1) + 1 = 2
Arin Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Gray Son Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Kyroden Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Lovissa Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Southern Red Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Styfis Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Intruder Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Player's Map - Slide #1
Do remember to move yourselves on the map as needed. To extinguish a fire takes a standard action and you must be adjacent (with enough movement to reach it). Recall that I'm presuming doors are closed, requiring a move action to open them.
Arin - 24/24 *Blessed (for 2:00)*
Gray Son - 36/36 *Blessed (for 2:00), Shield of Faith (+2 AC for 3:30)*
Intruders
Styfis - 45/45 *Blessed (for 2:00), Resist Energy (fire [10] for 60:00); Shield (+4 to AC for 6:00), Quickness (as Haste, but +2 to AC and Reflex saves, for 5 rounds)*
Southern Red - 38/38 *Blessed (for 2:00), Shield of Faith (+2 AC for 3:30)*
Lovissa - 30/31 *Blessed (for 2:00), Guidance, Shield of Faith (+2 AC for 3:30)*
Arin Qualnoh |
Moved to the fire in the same room, putting it out this round. Will move to another room next round
Lovissa Halenbane |
Lovissa heads off to the front door, knowing her wolf won't last much longer and the doors need a defender. Seeing smoke, she frowns. At the sounds of the crashing upstairs she calls out, "YOU GOT THAT STYFIS?"
I already opened the door to the room I was in. Taking a double move to get to the front door.