*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Languages=- Common, Dwarven, Giant, Aklo
-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-Flurry of blows(Bow only): +3/+3
-Monk bonus feats
-Wisdom bonus (5)+1 to AC and CMD
-Zen Archery- WIS bonus to bows
-Fast Movement-+10'
-Ki Pool: 7/7
--1 ki, swift, for an extra attack, +4 dodge bonus, +20 spd, +50' range
-Slow Fall 20'
-Ki arrows-1 ki to change damage die to Monk dice
-High jump-+lvl to acrobatics to jump, always considered to have running start
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Bracers of armor+1, Ring of Protection+1, +1 composite longbow(12), dagger 2/1, kama 2/2, cloak of resistance+1, efficient quiver[blunt arrowsx20, arrowsx40, extra composite longbow(12)], wand of infernal healing(42), wand of clw(30), wayfinder, headband of inspired wisdom +2,
-=Carrying Capacity=- Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
-=Current Load Carried=- 0 lb.
-=Money=- 855 GP
---===PFS Background===---:
Scenarios:0-3:Silken Caravan; 0-7:Among the Living; 0-13:Prince of Augustana; 0-37:Beggar's Pearl; 2-03:Rebel's Ransom; 2-11:Penumbral Accords; 3-01:Frostfur Captives; 3-07:Echoes of the Overwatched; 4-07:Severing Ties; 6-09:By Way of Bloodcove; 7-12:Twisted Circle; 8-14:To Seal the Shadow; 8-08:The Sandstorm Prophecy;
Boons: Wayang body modification (+2CHA w/wayangs), Grace of Minatan Heroes[] (greater magic weapon), Inahiyi's Gratitude [][] (switch pos/neg energy damage), Elemental Transformation[][] (+2 vs sleep, poison, stun, bleed, paralysis), Mercy's Blessing[] (better reroll vs poison/disease), Nira's Gratitude[] (reroll Know, Percept, or Sense motive @ 1d20+6+lvl), Hero of Five Kings (+2CHA w/dwarves of 5 Kings Mts), Nemesis of the Aspis[] (immed: force worse reroll of Aspis agent)
---===Appearance and Personality===---
5'10", 160 lbs, black hair, blue eyes, wearing loose, ragged clothes, an old backpack, and a warm cloak, a quiver of arrows at each hip, and a longbow. With a distinct drawl, Red seems pretty laid back, all things considered. His demeanor belies an active mind, constantly looking out for danger.