Verik Vancaskerkin

SouthernRed's page

50 posts. Organized Play character for RobL8675309.


Full Name

Aethelred "Red" Arinson

Race

Human

Classes/Levels

Zen Archer (Monk)- 5 | HP 29/38 | AC21 T21 FF18 | F+8 R+7 W+10 CMD23 | Init+8 Perception+13 | Ki 6/7 |Current effects: AC23

Gender

Male

Size

Medium

Age

24

Special Abilities

Flurry of Bows, Monk bonus feat, Wis bonuses, Ki Pool

Alignment

LG

Languages

Common, Dwarven, Giant, Aklo

Occupation

Herbalist

Strength 12
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 20
Charisma 8

About SouthernRed

Aethelred "Red" Arinson
Male Human Zen Archer (Monk) 5
LG Medium Humanoid (Human)
Init +8; Senses Perception +13
Faction: Silver crusade | PFS#:203196-2
XP:13 | Fame:23 | Prestige:21
-------------------------------=DEFENSE=-------------------------------
AC: 21, Touch: 21, Flat-Footed: 18 (+1 armor, +2 dex, +1 dodge, +1 deflection, +6 WIS)
HP: 38 {+5d8 +10Con}
Fort: +8, {+4Base,+2Con, +1trait, +1cloak}
Reflex: +7, {+4Base,+2Dex, +1cloak}
Will: +10,{+4Base,+5Wis, +1cloak)
CMD 23 {+3 Base +1 Str +2 Dex +1 dodge +6 WIS}
-------------------------------=OFFENSE=-------------------------------
Speed: 40 ft.
CMB: +4; {+3 Base +1Str}
Base Atk: +3;
Melee:+4{+3Base,+1Str}
Ranged:+5{+3Base,+2Dex}

--Melee:+4
-Dagger +4 (1d4+1), 19-20/x2, P
-Unarmed +4 (1d8+1), x2, B
-Kama +4 (1d6+1), x2, monk, trip, S

--Ranged:+5 (+10 bow), +1 w/in 30'
-+1 Composite Longbow(12) +10/+11 (1d8+2/+3), x3, P; +1/+1 w/in 30'; -1/+2 w/deadly aim
--Flurry:+3/+3 +5Wis +1enhanc. +1WPFocus/ +1PBS=+10/+10 or +11/+11@30'

-------------------------------=STATISTICS=-------------------------------
Str: 12, Dex: 15, Con: 14, Int: 10, Wis: 20, Cha: 8

-------------------------=Traits=----------------------
-Freed Slave-+1 Fort
-Reactionary-+2 Init

----------------=Race Traits=-------------------
-Skilled-+1 skill/lvl
-Bonus feat

--------------=Feats=-----------------
-1)Improved Initiative-+4 init
-M)Improved unarmed- 1d8
-M)Precise Strike- ignore penalty for firing into melee
-M)Perfect Strike(Bow)-higher of 2 rolls, level(5)/day
-B)Point blank shot- +1/+1 to-hit/damage w/in 30'
-m)WP Focus:Composite Longbow- +1 to hit
-B)Deflect arrows
-M)Point blank master- does not provoke when firing bow in melee
-3)Dodge- +1 to AC/CMD
-5)Deadly aim- -1/+2 to-hit/damage

---------------=Skills=- (5/lvl +FCB)---------------
^Acrobatics*(Dex)____+10/+15{+5rank,+2Dex}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+0{+0rank,+0Cha}
^Climb*(Str)____+5{+1rank,+1Str}
^Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
^Escape Artist*(Dex)____+6{+1rank,+2Dex}
Fly*(Dex)____+0{+0rank,+0Dex}
Handle Animal (Cha)____+0{+0rank,+0Cha}
Heal(Wis)____+5{+0rank,+5Wis}
^Intimidate(Cha)____+3{+1rank,-1Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
^Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature)(Int)____+0{+0rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
^Knowledge (Religion) (Int)____+5{+2rank,+0Int}
Linguistics(Int)____+3{+3rank,+0Int}
^Perception(Wis)____+13{+5rank,+5Wis}
^Perform(Cha)____+0{+0rank,+0Cha}
^Profession(Herbalist)(Wis)____+9{+1rank,+5Wis}
^Ride*(Dex)____+0{+0rank,+0Dex}
^Sense Motive(Wis)____+13{+5rank,+5Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
^Stealth* (Dex)____+9{+4rank,+2Dex}
Survival(Wis)____+6{+1rank,+5Wis}
^Swim*(Str)____+5{+1rank,+1Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0

*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Dwarven, Giant, Aklo

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
-Flurry of blows(Bow only): +3/+3
-Monk bonus feats
-Wisdom bonus (5)+1 to AC and CMD
-Zen Archery- WIS bonus to bows
-Fast Movement-+10'
-Ki Pool: 7/7
--1 ki, swift, for an extra attack, +4 dodge bonus, +20 spd, +50' range
-Slow Fall 20'
-Ki arrows-1 ki to change damage die to Monk dice
-High jump-+lvl to acrobatics to jump, always considered to have running start

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Bracers of armor+1, Ring of Protection+1, +1 composite longbow(12), dagger 2/1, kama 2/2, cloak of resistance+1, efficient quiver[blunt arrowsx20, arrowsx40, extra composite longbow(12)], wand of infernal healing(42), wand of clw(30), wayfinder, headband of inspired wisdom +2,

backpack 2/2 (bedroll, rope 50', chalkx5, climbing tools, flint/steel, candlesx5, acid flask, smokestick, 1 bag of chalk dust, 2 sunrods, cold weather gear, courtier's outfit, monk's outfit

-=Carrying Capacity=-
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 855 GP

---===PFS Background===---:

Scenarios:0-3:Silken Caravan; 0-7:Among the Living; 0-13:Prince of Augustana; 0-37:Beggar's Pearl; 2-03:Rebel's Ransom; 2-11:Penumbral Accords; 3-01:Frostfur Captives; 3-07:Echoes of the Overwatched; 4-07:Severing Ties; 6-09:By Way of Bloodcove; 7-12:Twisted Circle; 8-14:To Seal the Shadow; 8-08:The Sandstorm Prophecy;

Boons: Wayang body modification (+2CHA w/wayangs), Grace of Minatan Heroes[] (greater magic weapon), Inahiyi's Gratitude [][] (switch pos/neg energy damage), Elemental Transformation[][] (+2 vs sleep, poison, stun, bleed, paralysis), Mercy's Blessing[] (better reroll vs poison/disease), Nira's Gratitude[] (reroll Know, Percept, or Sense motive @ 1d20+6+lvl), Hero of Five Kings (+2CHA w/dwarves of 5 Kings Mts), Nemesis of the Aspis[] (immed: force worse reroll of Aspis agent)

---===Appearance and Personality===---
5'10", 160 lbs, black hair, blue eyes, wearing loose, ragged clothes, an old backpack, and a warm cloak, a quiver of arrows at each hip, and a longbow. With a distinct drawl, Red seems pretty laid back, all things considered. His demeanor belies an active mind, constantly looking out for danger.