nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2
About Gray Son
Male human (Varisian) unchained monk 2/unchained rogue 3 ( Pathfinder RPG Advanced Player's Guide
132, Pathfinder Unchained 14, 20)
LG Medium humanoid (human)
Init +6; Senses Perception +9
AC 16, touch 16, flat-footed 11 (+4 Dex, +1 dodge, +1 Wis)
hp 36 (5 HD; 3d8+2d10+5)
Fort +6, Ref +11, Will +3
Defensive Abilities evasion
Speed 40 ft.
Melee +1 tonfa +9/+9 (1d6+5) or
+1 tonfa +9/+9 (1d6+5) or
unarmed strike +8/+8 (1d6+1)
Ranged shuriken +8/+8 (1d2+1)
Special Attacks flurry of blows (unchained), second chance 1/day, sneak attack (unchained) +3d6,
stunning fist (2/day, DC 13)
Str 12, Dex 18, Con 13, Int 12, Wis 13, Cha 13
Base Atk +4; CMB +5; CMD 21
Feats Accomplished Sneak Attacker, Acrobatic, Combat Reflexes, Crane Style UC, Dodge, Improved
Unarmed Strike, Skill Focus (Acrobatics), Snake Style UC, Stunning Fist, Weapon Finesse
Traits acrobat, reactionary
Skills Acrobatics +20 (+24 to jump), Appraise +5, Climb +6 (4 instead of -5 penalty when using the Climb
skill to attempt an accelerated climb), Disable Device +14, Disguise +6, Escape Artist +10, Fly +8,
Knowledge (local) +6, Linguistics +5, Perception +9, Perform (Acrobat) +9, Sense Motive +11, Sleight of
Hand +9, Stealth +12, Use Magic Device +5
Languages Common, Osiriani, Tien, Varisian
SQ expert acrobat, rogue talent (style master UC)
Combat Gear scroll of mage armor, mage armor, mage armor, mage armor, mage armor, mage armor,
mage armor , alchemist's fire (2), tanglefoot bag, thunderstone (2); Other Gear +1 tonfa UC, +1 tonfa UC,
shuriken (20), boots of striding and springing , cloak of resistance +1 , backpack, belt pouch, blanket APG,
hemp rope (50 ft.), masterwork thieves' tools, soap, torch (10), trail rations (5), waterskin, 2,064 gp
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Acrobat (Ex) Many skills have no armor check penalty when wearing light armor, +2 Acrobatics,
Fly when not wearing armor.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Second Chance (1/day) (Ex) Reroll failed Acrobatics, Climb or Fly checks at -5.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.