Prankster Illusionist

Arin Qualnoh's page

1,115 posts. Organized Play character for PaleDim.


Race

| HP 66/66 | AC26 T15 FF24 | CMB +4, CMD 18 | F+4 R+5 W+7; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+12, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 5/5 | arcane bond [_]

Classes/Levels

| mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 9/9 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Gender

Male Gnome Oracle 9

About Arin Qualnoh

Male gnome oracle 9 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (gnome)
Init 6; Senses low-light vision; Perception +12
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Defense
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AC 26, touch 15, flat-footed 24 (+9 armor, +2 deflection, +2 Dex, +2 natural, +1 size)
hp 66 (9d8+18)
Fort 4, Ref 5, Will 7; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft.
Ranged light crossbow +9 (1d6 P/19+)
Special Attacks channel positive energy 6/day (DC 19, 5d6)
Spell-Like Abilities (CL 9th; concentration +16)
. . 1/day—arcane mark, comprehend languages, message, read magic
Oracle Spells Known (CL 9th; concentration +16)
. . 4th (5/day)—blessing of fervor[APG] (DC 19), cure critical wounds, holy smite (DC 19), restoration
. . 3rd (7/day)—cure serious wounds, daylight, dispel magic, invisibility purge, neutralize poison
. . 2nd (7/day)—cure moderate wounds, hold person (DC 17), lesser restoration, silence (DC 17), sound burst (DC 17), zone of truth (DC 17)
. . 1st (8/day)—bane (DC 16), bless, cure light wounds, detect undead, doom (DC 16), magic weapon, obscuring mist, shield of faith, speak local language
. . 0 (at will)—create water, detect magic, guidance, light, mending, purify food and drink (DC 15), read magic, resistance
. . Mystery Life
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Statistics
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Str 8, Dex 14, Con 12, Int 10, Wis 12, Cha 21
Base Atk +6; CMB 4; CMD 18
Feats Eldritch Heritage[UM], Expanded Arcana[APG], Extra Revelation[APG], Improved Initiative, Skill Focus (Knowledge [planes])
Traits focused mind, sacred touch
Skills Acrobatics +2 (-2 to jump), Heal +13, Knowledge (planes) +17, Perception +12, Spellcraft +12; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Gnome, Sylvan
SQ eternal hope[APG], magical linguist[APG], oracle's curse (tongues [abyssal, celestial]), revelations (combat healer, delay affliction, energy body, channel)
Combat Gear mnemonic vestment[UE], scroll of communal protection from evil, scroll of detect evil, scroll of infernal healing, scroll of remove fear, scroll of silence, scroll of summon monster ii, scroll of weapon of awe, wand of cure light wounds; Other Gear +5 mithral chain shirt, light crossbow with 21 cold iron crossbow bolts, amulet of natural armor +2, arcane bond ring, handy haversack, page of spell knowledge (magic weapon)[UE], ring of protection +2, courtier's outfit, diamond dust (100gp) (3), hot weather outfit[APG], waterskin, 1,310 gp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Healer (1/day) (Ex) Cast "cure" spells as swift actions for 2 slots.
Delay Affliction (9 hours, 2/day) (Su) Delay the start of diseases and poisons.
Energy Body (1d6+9, 9 rounds/day) (Su) Elemental subtype and deal 1d6+9 to undead who touch you or heal 1d6+9 to allies who enter your square.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Oracle Channel Positive Energy 5d6 (6/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Tongues (Abyssal, Celestial) You can only understand and speak two languages in combat.
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PFS
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PFS # 272301-15
Fame 44
Faction Liberty's Edge
Chronicles
1. The Sun Orchid Scheme
2. Between the Lines
3. The Overflow Archives
4. School of Spirits
5. The Segang Expedition
6. [Gameday VII][Session 1] GM Eclipse's Black Waters
7. PbP Gameday VII: PFS Scenario #4–21: Way of the Kirin [Tier 3-7]
8. GM Weenerton Retrocon - Legend of the Stonelords
9. [OutPost II] GM Blazej: The Temple of Empyreal Enlightenment
10. GM Nowruz's #3–23: The Goblinblood Dead
11. #10-16: What the Helms Hide
12. [Gameday VIII] GM Brew: The Hao Jin Cataclysm
13. GM supervillan's 8-22 Wrath of the Fleshwarped Queen [PFS]
14. An Outpost 3 Production: Call of the Copper Gate
15. [PFS1] 2-11 The Penumbral Accords (GM Watery Soup)
16. [PFS1] 5-23 Cairn of Shadows (GM Watery Soup, Subtier 5-6)
17. [PFS1] 10-18 The Daughter's Due (GM Watery Soup, 5-6 Subtier)
18. PFS1e 5-03: The Hellknights Feast (KS)
19. GM Erich's 10-15 Tapestry's Trial (Tier 7-11)
20. Adventure Path 110 The Thrushmoor Terror
21. [NostalgiaCon 2021] PFS #8-04 Wardens of Sulfur Gulch
22. PFS #10-19: Corpses in Kalsgard
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Appearance
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Arin has a youthful face and starkly white hair.
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Personality
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He maintains a very peaceful demeanor, and yet seems distant to most. He observes situations, as if evaluating how best to apply the strange blessings he's received. This is in stark contrast to the compassion that usually accompanies a healing gift.

Abyssal for tongues curse
TODO Celestial for tongues curse
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Background
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This isn't quite the life that Arin or his parents envisions for him. He was marked for an arcane talent, and started his training early. He was always a distant child. Sometimes unable to focus on what was asked of him, and other times coming up with surprising insightful observations or solutions. To his parents and teachers he was maddeningly inconsistent. The pressure never seemed to get to him, until one day while taking a test he started to blather in an offensive, incomprehensible language. His teachers immediately recognized it as abyssal.

However they didn't know why he was speaking it, and he didn't seem to have control over it. The origin of this curse was beyond their expertise. So, his parents tried him with various divine authorities and started to piece together that he'd been touched by the gods. Which ones? Who could say. But it would seem the powers from the Beyond had very specific plans for him...