[PbP Gameday VII] GM AndrewW's The Rasping Rebirth (Inactive)

Game Master andreww

Maps and Pictures!


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The Exchange

Male DEMON LORD OF THE RASPING RIFTS, God of Commerce, Electricty, and Insects Sorceror(Crossblood[Draconic, Orc]) 15 (HP 67/92) (AC 21/15/17) (CMD 20) (Fort +16, Ref +16, Will +12) (Init +14) (Perception +29)

Nikolai frowns when Koth'Vaul disappears, then shrugs, and tosses a blast of flame, which seeps through the air, and enveloping the Pink Vrock and the Blue Glabrezu.

"My Fire burns hotter..."

Blood Piercing Mythic Fire Snake: 15d6 + 15 ⇒ (3, 5, 2, 3, 2, 6, 6, 2, 2, 1, 1, 3, 2, 1, 4) + 15 = 58 Fire damage.

DC 26 Reflex for half, they both roll twice and take the lower option, their Fire Resistance is 9 lower than normal against this attack, and their Spell Resistance is 9 lower than normal against this attack, which I am pretty certain means that I don't need to roll, as I have a +24 bonus on spell penetration for this roll.

Frowning, he then follows that up with a blast of freezing ice covering the Pink Vrock.

Cold Ice Strike: 15d6 + 15 ⇒ (1, 6, 2, 6, 4, 6, 4, 5, 2, 4, 4, 2, 2, 2, 2) + 15 = 67 Cold damage. DC 27 Reflex for half.

EDIT: Those are some truly horrible rolls!

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

If it helps move things along for you, GM, the first thing I'll do on my turn (if I'm able to act) is gain true seeing as a free action, so you can include that in your description if you want. Also, any indication what is going on with those robed figures?


The robed figures are doing nothing but muttering prayers to Koth'Vaul. They are not in initiative and do not appear to be taking any action. I will update tomorrow morning my time.


OK, I lied, I can squeeze in one more update before bed tonight

Sir Hendrick levels his lance again and charges straight at blue. Rising into the air the lance pierces the glabrezus chest and explodes out of its back. The huge demon crashes to the ground, quite dead.

Nikolai casts two spells in quick succession, seeking to end the nearest Vrock. Both tear through the creatures spell resistance as if it wasnt there (you cannot fail to penetrate their SR for either spell)

The nearby Vrock takes the full blast from the fire snake but twists away from the blast of freezing cold.

The pink Vrock takes 80 damage

GM rolls:

Reflex, fire snake: 2d20 ⇒ (19, 5) = 24
Reflex, cold ice strike: 1d20 ⇒ 16

The blue Vrock flies directly at Frag, shrieking and cawing and lashing out with its talons but they simply scrape against his armour, scratching the shiny mithril.

No OA as you lack reach

GM rolls:

Talon, charge, pa: 1d20 + 2 - 3 ⇒ (8) + 2 - 3 = 7
Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22

Round 1

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric
Frag
Kurik
KULIK
-------------
Blue Vrock
-------------
Bellum
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bellum you may act. Activating true seeing shows you the same thing as Kulik. You cannot currently see Koth Vaul but you can see through the many mirror images.

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, false life (10 temp hp), Resist Energy (all) 30, MP1
Kulik Greater magic weapon, freedom of movement, fly
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (13hp)
Frag Fly, Align Weapon, MP1
Sir Hendric Heroism), Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (9 rounds), Fly, Echolocation, Eagles Splendour, False life (8hp), Align Weapon
Sentry 1 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 5 images
Red Glabrezu: 6 images, 86 damage
Green Glabrezu: 7 images
Koth' Vaul: 8 images, MP5

Green Vrock:
Blue Vrock:
Pink Vrock: Shrieked, 80 damage

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

Bellum will cast blessing of fervor, targeting himself, KULIK, Kurik, and Nikolai. He'll then fly up 30 ft. in the air and cast quickened, extended shield of faith on himself.

Sorry, couldn't get everyone with blessing!

Blessing of Fervor:

-Increase its speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Yeah, I knew taking out Blue would have put Frag and Sir Hendric out of reach of the spell, but if we didn't take him out he could have Stunned Bellum and then nobody gets Fervor. The threat of that SLA is driving a lot of Sir Hendric's tactical decisions since it is so hard to defend against.


Bellum calls out to the gods and grants a blessing to a section of the group (not sure if you have added a benefit to yourself but as a reminder you dont get to pick anything until the start of your next turn).

Then, finally, the majority of the enemy begins to move...

The green Vrock invokes its demonic powers and vanishes, reappearing directly above Nikolai and Kurik. As it reappears spores erupt from its body engulfing all three of our heroes. The spores begin digging into your flesh, growing into disgusting, pulsating vines.

Kulik takes 4, Kurik takes 3 and Nikolai takes 8. You will continue to take damage on greens turn. Life Bubble will not prevent thos.

GM rolls:

Spore damage Kulik: 1d8 ⇒ 4
Spore damage Kurik: 1d8 ⇒ 3
Spore damage Nikolai: 1d8 ⇒ 8

The orange Glabrezu flies forward, too far away really to engage in melee. As suspected it brings its terrible power to stun its foes to bear directly against Sir Hendrick. Sir Hendrick reels in the saddle, insensate, dropping his lance.

GM rolls:

Sir Hendrick is stunned for 1d4 ⇒ 2 rounds

The red Glabrezu speaks a word of power at Kulik before flying forward into melee ready to tear him to pieces.

GM rolls:

Kulik is stunned for 1d4 ⇒ 1 rounds.

The green glabrezu is also far away from the action. It barrels forward through the air and speaks a word of power at Frag but he is too hardy to be affected by such magic.

Round 2

This time the group is in control of the Abyss. You need to decide which effect you want to use. I will apply the rule of two, as soon as two people agree on an effect that is what we will go with. Koth Vaul and one of the Vrocks is up next at the start of the turn.

Who controls the Abyss?:

Sir Hendric: 1d20 + 19 ⇒ (17) + 19 = 36
Kurik: 1d20 + 20 ⇒ (11) + 20 = 31
Bellum : 1d20 + 20 ⇒ (13) + 20 = 33
KULIK: 1d20 + 20 ⇒ (2) + 20 = 22
Frag : 1d20 + 18 ⇒ (7) + 18 = 25

Possible effects include:

Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429). In Subtier 14–15, increase the DC of the Reflex save by 2.

Meteor Strike: Two meteors strike the battlefield, as per the spell meteor swarm.

Acid Bubbl An Abyssal bubble bursts, spraying acid on all creatures within a 20-foot radius. This deals 10d6 points of acid damage (Reflex DC 21 half ). In Subtier 14–15, the damage increases to 13d6, and the saving throw DC increases to 23.

Abyssal Minions: The dirt of the Abyss squirms with life, as a 20-foot-radius spread of grasping claws springs from the ground. This functions like a black tentacles spell (CL 15th, or CL 17th in Subtier 14–15).

Other: The PCs could potentially create other effects, such as altering terrain features or even creating crude structures from thin air. Allow them some leeway in how they decide to shape the Abyss, especially if it creates fun or cinematic effects.

Koth'Vaul
Pink Vrock

-------------
Nikolai
Sir Hendric (stunned)
Frag
Kurik
KULIK (stunned)
-------------
Blue Vrock
-------------
Bellum
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bold will act afte the abyssal effect

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, false life (2 temp hp), Resist Energy (all) 30, MP1, spored 1
Kulik Greater magic weapon, freedom of movement, fly, Stunned (1 round - red), 4 damage, spored 1
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 3 damage, spored 1
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (13hp)
Frag Fly, Align Weapon, MP1
Sir Hendric Heroism), Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (9 rounds), Fly, Echolocation, Eagles Splendour, False life (8hp), Align Weapon, Stunned (2 rounds - green)
Sentry 1 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 5 images, PWS
Red Glabrezu: 6 images, 86 damage, PWS
Green Glabrezu: 7 images, PWS
Koth' Vaul: 8 images, MP5

Green Vrock: Spores 1
Blue Vrock:
Pink Vrock: Shrieked, 80 damage

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

Acid Bubble on the green and orange glabrezu seems like a decent option.

The Exchange

Male DEMON LORD OF THE RASPING RIFTS, God of Commerce, Electricty, and Insects Sorceror(Crossblood[Draconic, Orc]) 15 (HP 67/92) (AC 21/15/17) (CMD 20) (Fort +16, Ref +16, Will +12) (Init +14) (Perception +29)

Sounds good to me.


Our nascent demon lord Nikolai twists the power of the Abyss engulfing the two Glabrezu in acid. Both bellow in pain, only shielded slightly by their innate resistance. Orange steadies itself but green wobbles in mid air and drops towards the ground.

Both take 41 damage

GM rolls:

Damage: 13d6 ⇒ (6, 2, 2, 5, 3, 6, 1, 4, 5, 3, 6, 3, 5) = 51

Reflex orange: 1d20 ⇒ 2
Reflex green: 1d20 ⇒ 14

Fly, orange: 1d20 ⇒ 15
Fly, green: 1d20 ⇒ 2

Koth'Vaul emerges from behind a cliff back into view. he growls and spits a spell at Bellum who loses his senses and collapses to the ground, hitting the stones with a thud.

Bellum is stunned for 8 rounds and takes 8 falling damage. Is Bellum holding anything in his hands (mtamagic rods for example?). If so you have dropped them.

GM rolls:

Mythic Power Word Stun stuns Bellum for 2d4 ⇒ (1, 4) = 5 rounds
Falling damage: 3d6 ⇒ (2, 3, 3) = 8

The pink Vorck swoops down from the top of the cliff at his Demonic Majesty, maybe it thinks that if it can destroy him then it can claim a Heart of Deskari for itself. Its claws tear into Nikolai and then cleave into Kurik but his armour easily wards off the blow.

Nikolai takes 18 damage

GM rolls:

Claw Nikolai, pa: 1d20 - 3 ⇒ (11) - 3 = 8
Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18

Cleave, Kurik, pa: 1d20 - 3 ⇒ (19) - 3 = 16
Damage: 2d6 + 13 ⇒ (3, 1) + 13 = 17

Round 2

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric (stunned)
Frag
Kurik
KULIK (stunned)
-------------
Blue Vrock
-------------
Bellum
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bold may act

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP1, spored 1, 16 damage
Kulik Greater magic weapon, freedom of movement, fly, Stunned (0 round - red), 4 damage, spored 1
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 3 damage, spored 1
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp), Stunned (7 rounds - KV)
Frag Fly, Align Weapon, MP1
Sir Hendric Heroism), Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (9 rounds), Fly, Echolocation, Eagles Splendour, False life (8hp), Align Weapon, Stunned (1 rounds - green)
Sentry 1 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 5 images, PWS, 41 damage
Red Glabrezu: 6 images, 86 damage, PWS
Green Glabrezu: 7 images, PWS, 41 damage
Koth' Vaul: 8 images, MP4, PWS

Green Vrock: Spores 1
Blue Vrock:
Pink Vrock: Shrieked, 80 damage

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

I would drop my quicken metamagic rod. Am I stunned for 5 rounds or 8?

Also--and this isn't a knock against you, at all, GM, you're running it really well--but the use of abilities by the author that completely take people out for multiple rounds is unfun. I'm glad we are doing this PBP. If we were at the table, I would have spent almost all of the fights in this scenario waiting for other people to resolve their turns. I know that Hard Mode is "use the tricks the PCs use," but the GM at least gets to do stuff unless we daze/stun the whole team of bad guys. End rant.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I don't suppose anybody has a scroll of Heal to use on Bellum? That removes Stunning.
If not, Power Word Stun has a duration (it is not instantaneous) and as such can be removed by Dispel Magic. It looks like nobody other than Bellum has that either.
Ah... but Kulik has Dispel Evil, which automatically dispels any one enchantment spell cast by an evil creature. So once he is un-Stunned that is an option.


Apologies, totally misread that, you are stunned for 5 rounds. There are ways round this, as Hnedrick mentions, heal, dispel magic, dispel evil all can work. So can things like spell resistance or spell turning. At this level as a group you should be able to handle pretty much anything a scenario throws at you. I would add part of it is the hard mode adjustment, that gave you another glabrezu, all the vrocks and Koth Vaul can use mythic spells. You are still doing pretty well despite all of that.

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

Yeah, sorry to complain. I just need to finish my coffee. ::sips::

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

It is exceedingly hard to defend against no-save no-touch spells. If Sir Hendric was 15th level he would have picked up a scroll of Greater Spell Immunity. Readied actions to interrupt are generally a strong option as well.
Two questions:
1) Is Sir Hendric's banner still on his back as it was for the prior fight? If so, he did not drop it and it can benefit Frag. I did not specify that I was attaching it back to the lance (had it been on the lance in the prior fight it would have required Disarm rather than Steal to remove). I am sorry for not being clear one way or the other.
2) What would Sentry decide to do if Sir Hendric is stunned? Attack? Total Defense? Withdraw back to the group for safety? No actions? He is a bit smarter than a typical horse, with Int 3.

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

Do we have the number of images each of the big guys have? It'll affect my target selection.


Sentry has an Int of 3 but he will follow his last order which was to charge at the enemy. He will continue to try and attack the nearest opponet. I am fine with the banner still being on your back. I think I could have probably still stolen it if if was attached to the lance as you would have been holding the lance not the banner itself.

The number of images each enemy has is listed in the current status spoiler.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sentry attacks Koth'Vaul, who seems to be the nearest opponent.

Koth'Vaul is 10' off the ground and maybe 15' tall? While Sentry is 30' off the ground with 5' reach, so he should be able to kick the arch-fiend in the head. He could take a 5' step if he needed to but I don't think he does. It would be exceedingly entertaining if he managed to deal any damage.
Hoof, Higher Ground: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Hoof, Higher Ground: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16

Bite, Higher Ground: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

I assume a 30 won't hit the AC, but if it misses by 5 or less that's two images popped.

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

Nevermind. I'm so used to the last spoiler block being DM only, that I never thought to look there. Frag ignores the likely death that approaches, and attacks the nearest Glabrezu

ATK 1: 1d20 + 32 ⇒ (15) + 32 = 47 for DMG: 2d4 + 33 ⇒ (1, 2) + 33 = 36 + THREAT
ATK 1 Confirm: 1d20 + 32 ⇒ (14) + 32 = 46 for DMG: 2d4 + 33 ⇒ (3, 2) + 33 = 38
ATK 2: 1d20 + 27 ⇒ (12) + 27 = 39 for DMG: 2d4 + 33 ⇒ (3, 3) + 33 = 39
ATK 3: 1d20 + 22 ⇒ (7) + 22 = 29 for DMG: 2d4 + 33 ⇒ (1, 1) + 33 = 35
ATK Bite: 1d20 + 27 ⇒ (19) + 27 = 46 for DMG: 1d4 + 6 ⇒ (1) + 6 = 7

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

What a mess to wake up to. Which of the demons can Kurik reach with a 5ft step? The 3D space is pretty confusing.

Edit: Perhaps the best thing Kurik can do is bring down the wounded vrock to lessen the targets on the field. Will post attacks shortly unless Nikolai does something about it. Kurik doesn't have much of anything to deal with the stunning.


I have tried to track demon heights on the slide. The two vrocks next to you are directly overhead. The glabrezu next to you is 10' in the air but threatens you given its reach

I will also add that you are free to look in any of the spoilers I post unless I specif it is for a particular player. I dont put my attack or save values in my rolls. I never run face to face with a screen, I much prefer players see the numbers coming at them.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Okay, wasn't sure if we were overhead or they were. I probably should have moved up last round but no big deal. Taking the extra attack from fervor.

Kurik lays into the lesser demons above him, attempting to clear the distractions from the battle. He steps closer to the second vrock as he swings, incase the first is laid low.

Dwarven Waraxe on Green: 1d20 + 19 ⇒ (12) + 19 = 31
Dwarven Waraxe on Green: 1d20 + 14 ⇒ (20) + 14 = 34
Dwarven Waraxe on Green: 1d20 + 9 ⇒ (2) + 9 = 11
Fervor Waraxe on Green: 1d20 + 19 ⇒ (18) + 19 = 37
Crit Confirmation: 1d20 + 14 ⇒ (12) + 14 = 26

1st Attack Damage: 1d10 + 16 ⇒ (7) + 16 = 23
2nd Attack Damage: 1d10 + 16 ⇒ (9) + 16 = 25
Crit Damage: 2d10 + 32 ⇒ (10, 9) + 32 = 51
Fervor Damage: 1d10 + 16 ⇒ (10) + 16 = 26

If it takes all of that to put down green, that's fine. Anything left after that can go to pink. Crit damage separated in case it doesn't confirm.

The Exchange

Male DEMON LORD OF THE RASPING RIFTS, God of Commerce, Electricty, and Insects Sorceror(Crossblood[Draconic, Orc]) 15 (HP 67/92) (AC 21/15/17) (CMD 20) (Fort +16, Ref +16, Will +12) (Init +14) (Perception +29)

Nikolai looks mightily affronted that a simple Vrock would dare to touch him!

He steps to the side (5' step), and then unleashes further gouts of Ice and Fire.

Cold Ice Strike: 15d6 + 15 ⇒ (4, 4, 5, 2, 2, 3, 1, 4, 4, 6, 2, 2, 4, 5, 3) + 15 = 66 Cold damage. DC 27 Reflex for half.

This attack hits the Pink Vrock, and the Red Glabrezu.

Spell Resistance (Red Glabrezu): 1d20 + 24 ⇒ (16) + 24 = 40.

Blood Piercing Mythic Firesnake: 15d6 + 15 ⇒ (6, 6, 4, 6, 6, 1, 6, 4, 5, 5, 3, 4, 4, 1, 3) + 15 = 79 Fire damage.

DC 26 Reflex for half, they both roll twice and take the lower option (if they are non-Mythic), their Fire Resistance is 9 lower than normal against this attack, and their Spell Resistance is 9 lower than normal against this attack.

This attack hits the Green Vrock, the Pink Vrock, the Red Glabrezu, the Green Glabrezu, and Koth'Vaul.

Spell Resistance (Koth'Vaul): 1d20 + 24 ⇒ (10) + 24 = 34.

EDIT: To be clear, I auto-cast defensively, and I am definitely doing so!


Sentry can absolutely attack Koth'Vaul

Sentry launches himself against Koth'Vaul but none of the blows strike true. He does manage to strike a couple of images though.

Frag charges straight at the nearest Glabrezu but in doing so he opens himself up to attacks from the enemies surrounding him. The vrock misses completely but the green Glabrezu tears his sword from his grasp and the orange Glabrzu draws a line of blood down his arms as it snaps at him.

Your rage crunch shows your CMD as 36, charging imposes another -2. Are there any other modifiers to it? as that makes a difference. You take 19 damage after DR. You can draw your gladius mid charge if you want to. Your first two attacks still hit but there is no threat. Your third attack pops an image and the bite may hit.

Unfortunately all of his blows miss but orange is left with but a single image.

GM rolls for Frag:

Blue vrock, claw, pa: 1d20 - 2 ⇒ (3) - 2 = 1
Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21

Green glabrezu CMB disarm: 1d20 ⇒ 10

Red Glabrezu attack, pa: 1d20 - 4 ⇒ (15) - 4 = 11
Damage: 2d8 + 18 ⇒ (5, 2) + 18 = 25

Mirror image 1: 1d6 ⇒ 4 Miss
Mirror image 1: 1d5 ⇒ 2 Miss
Mirror image 1: 1d3 ⇒ 2 Miss

Kurik lays into the green Vrock above him, landing three solid blows but this is no ordinary Vrock, it is a lietenant to a would be Demon Lord and, somehow, it remains standing for now.

You deal 125 damage to it but that is not enough to kill it

Nikolai takes a step back and unleashes fire and ice at the demons assailing you. The vrock twists away from the cold but the glabrezu is slow and clumsy, taking the full brunt of it. (23 and 56 damage). Then flames erupt engulfing multiple demons, none of whom are able to get out of the way. Both of the vrocks crumple to the ground as does the huge demon threatening the main group. Koth Vaul seems to be significantly more resistant than his minions and as the flames erupt over him two of the cultists on the hill cry out in pain.

The two yellow bordered cultists cried out in pain

GM rolls for Nikolai:

Pink vrock, cold ice strike: 1d20 ⇒ 15
Red glabrazu, cold ice strike: 1d20 ⇒ 11

Pink vrock, firre snake: 2d20 ⇒ (2, 2) = 4
Red glabrazu, fire snake: 2d20 ⇒ (9, 20) = 29
Green vrock, firre snake: 2d20 ⇒ (6, 20) = 26
Green glabrazu, fire snake: 2d20 ⇒ (15, 8) = 23

Koth Vaul, fire snake: 1d20 ⇒ 10

Once again, the enemy begins to move. The blue vrock flaps forward and full attacks Frag, flanking with the demon. It tears into him, hitting multiple times, shredding flesh.

You take 39 damage after DR

GM rolls:

Bite, flank, pa: 1d20 + 2 - 3 ⇒ (13) + 2 - 3 = 12
Damage: 1d8 + 13 ⇒ (2) + 13 = 15

Claw, flank, pa: 1d20 + 2 - 3 ⇒ (16) + 2 - 3 = 15
Damage: 2d6 + 13 ⇒ (3, 1) + 13 = 17

Claw, flank, pa: 1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11
Damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23

Talon, flank, pa: 1d20 + 2 - 3 ⇒ (3) + 2 - 3 = 2
Damage: 1d6 + 13 ⇒ (4) + 13 = 17

Talon, flank, pa: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16
Damage: 1d6 + 13 ⇒ (1) + 13 = 14

The orange Glabrezu smirks at Frag, takes a step back to take advantage of its natural reach and also full attacks him. Both huge pincers savage him, nearly tearing off his arm but he is able to twist away from the rest of the attacks.

Two pincer hits, one crit and rend for a total of 98 damage

GM rolls:

Pincer, flank, pa: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 2d8 + 18 ⇒ (6, 1) + 18 = 25

Pincer, flank, pa: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Damage: 2d8 + 18 ⇒ (1, 4) + 18 = 23

Pincer confirm, flank, pa: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 2d8 + 18 ⇒ (4, 6) + 18 = 28

Bite, flank, pa: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage: 1d8 + 18 ⇒ (5) + 18 = 23

Claw, flank, pa: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Claw, flank, pa: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage: 1d6 + 18 ⇒ (2) + 18 = 20

Rend: 2d8 + 27 ⇒ (7, 6) + 27 = 40

The green Glabrezu also takes astep forward, it looks to Frag but then swings its huge head to Sir Hendrick. Its mind whipers into his, insensate as he is. A knight is nothing withhout his horse it mutters to him and promptly full attacks Sentry! Sentry however is very fortunate and only a single claw attack rakes his haunches.

Sentry takes 22 damage

GM rolls:

Pincer, pa: 1d20 - 4 ⇒ (9) - 4 = 5
Damage: 2d8 + 18 ⇒ (3, 3) + 18 = 24

Pincer, pa: 1d20 - 4 ⇒ (10) - 4 = 6
Damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30

Bite, pa: 1d20 - 4 ⇒ (2) - 4 = -2
Damage: 1d8 + 18 ⇒ (7) + 18 = 25

Claw, pa: 1d20 - 4 ⇒ (14) - 4 = 10
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Claw, pa: 1d20 - 4 ⇒ (9) - 4 = 5
Damage: 1d6 + 18 ⇒ (6) + 18 = 24

Rend: 2d8 + 27 ⇒ (2, 8) + 27 = 37

Meanwhile Kulik, Kurik and Nikolai continue to take damage from the spores burrowing into them

Kulik: 1d4 ⇒ 3
Kurik: 1d4 ⇒ 1
Nikolai: 1d4 ⇒ 2

Round 3

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric (stunned)
Frag
Kurik
KULIK
-------------
Blue Vrock
-------------
Bellum (stunned)
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Who controls the Abyss?:

Sir Hendric: 1d20 + 19 ⇒ (18) + 19 = 37
Kurik: 1d20 + 20 ⇒ (8) + 20 = 28
Bellum : 1d20 + 20 ⇒ (3) + 20 = 23
KULIK: 1d20 + 20 ⇒ (17) + 20 = 37
Frag : 1d20 + 18 ⇒ (15) + 18 = 33

Possible effects include:

Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429). In Subtier 14–15, increase the DC of the Reflex save by 2.

Meteor Strike: Two meteors strike the battlefield, as per the spell meteor swarm.

Acid Bubble An Abyssal bubble bursts, spraying acid on all creatures within a 20-foot radius. This deals 10d6 points of acid damage (Reflex DC 21 half ). In Subtier 14–15, the damage increases to 13d6, and the saving throw DC increases to 23.

Abyssal Minions: The dirt of the Abyss squirms with life, as a 20-foot-radius spread of grasping claws springs from the ground. This functions like a black tentacles spell (CL 15th, or CL 17th in Subtier 14–15).

Other: The PCs could potentially create other effects, such as altering terrain features or even creating crude structures from thin air. Allow them some leeway in how they decide to shape the Abyss, especially if it creates fun or cinematic effects.

The group once again control the shape of the Abyss. Rule of two applies after which Koth Vaul can act.

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP2, spored 2, 18 damage
Kulik Greater magic weapon, freedom of movement, fly, 7 damage, spored 2
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 4 damage, spored 2
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp), Stunned (3 rounds - KV)
Frag Fly, Align Weapon, MP1, 156 damage, disarmed
Sir Hendric Heroism, Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (7 rounds), Fly, Echolocation, Eagles Splendour, False life (8hp), Align Weapon, Stunned (0 round - green)
Sentry 23 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 1 image, PWS, 41 damage
Red Glabrezu: dead
Green Glabrezu: 7 images, PWS, 119 damage
Koth' Vaul: 6 images, MP4, PWS, 20 damage

Cultist 1 19 damage
Cultist 2 19 damage

Green Vrock: dead
Blue Vrock:
Pink Vrock: dead

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

I vote the acid burst on the glabrezus. Faster they go down the faster we focus damage on KV.

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

I'm pretty suspicious about those cultist-looking people. Anyone want to take them out with Abyss shenanigans? Otherwise I'm into another acid bubble.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I would agree to focus on the glabrezus for now. I am also suspicious of the cultists, there's some sort of damage-sharing effect going on, but the glabrezu with their five attacks can do a lot of damage to Frag, Sentry, and Sir Hendric (none of whom have stellar AC).

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik doesn’t have much say in controlling the abyss, but he’d want to focus on demons rather than cultists that are just HP batteries and not threatening the party.


OK, two choices for targeting the Glabrezu's

Acid explodes between the two Gllabrezu's, neither of which can get out of the way. However, neither of them drops.

GM rolls:

Acid Damage: 13d6 ⇒ (6, 6, 3, 6, 6, 2, 5, 6, 1, 2, 5, 3, 4) = 55

Reflex green: 1d20 ⇒ 2
Reflex green: 1d20 ⇒ 11

Koth'Vaul swings to looks at Nikolai. I will deal with you shortly pretender.

Before turning his attention to Sentry. A good plan minion, deprieve the Knight of his mount. The first pincer crushes into Sentrys back, cracking his spine. The second seizes him by the throat, collapsing his windpipe and then with a heave he tears him in two. The corpse of Sentry collapses onto the "air", his air walk spell keeping him aloft like some gruesome pinata dangling purple entrails and spewing blood and bile over the battlefield.

Does Sir Hendrick stay mounted?: 1d100 ⇒ 28

Sir Hendricks saddle keeps him in place but Koth'Vail directs the remainder of his attacks at him, badly injuring him.

Sentry takes a confirmed pincer crit for 110 damage, a second pincer hit for 45 and 41 from rend. He is very dead. Sir Hendrick takes 91 damage. I see your AC as 37 but you lose your 3 dex and take another -2 brining you to 32. I think you may have +2 from blessing of fervour in there as well which goes away while stunned but that makes no difference t those rolls.

Attack rolls:

Pincer: 1d20 ⇒ 20
Damage: 3d8 + 26 ⇒ (4, 7, 7) + 26 = 44

Pincer confirm: 1d20 ⇒ 2
Damage: 3d8 + 62 ⇒ (2, 1, 1) + 62 = 66

Pincer: 1d20 ⇒ 10
Damage: 3d8 + 26 ⇒ (5, 8, 6) + 26 = 45

Rend: 2d8 + 33 ⇒ (1, 7) + 33 = 41

Claw: 1d20 ⇒ 10
Damage: 1d6 + 26 ⇒ (5) + 26 = 31

Claw: 1d20 ⇒ 18
Damage: 1d6 + 26 ⇒ (5) + 26 = 31

Bite: 1d20 ⇒ 8
Damage: 1d8 + 26 ⇒ (3) + 26 = 29

Round 3

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric (stunned)
Frag
Kurik
KULIK
-------------
Blue Vrock
-------------
Bellum (stunned)
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bold may act

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP2, spored 2, 18 damage
Kulik Greater magic weapon, freedom of movement, fly, 7 damage, spored 2
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 4 damage, spored 2
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp), Stunned (3 rounds - KV)
Frag Fly, Align Weapon, MP1, 156 damage, disarmed
Sir Hendric Heroism, Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (8 rounds), Fly, Echolocation, Eagles Splendour, Align Weapon, Stunned (0 rounds - green), 83 damage
Sentry 219 damage, Magic Circle vs Evil, Air Walk, Dead

Orange Glabrezu: 1 image, PWS, 96 damage
Red Glabrezu: dead
Green Glabrezu: 7 images, PWS, 174 damage
Koth' Vaul: 6 images, MP4, PWS, 20 damage

Cultist 1 19 damage
Cultists 2 19 damage

Green Vrock: dead
Blue Vrock:
Pink Vrock: dead

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Looking at that damage total I doubt BoL will be useful. Sorry Sentry!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I kind of expected that. But Sir Hendric has done some good in this fight, not just in soaking up attacks, and contrary to what the demons think he is not helpless without his mount. He may still be able to contribute more.

On Sir Hendric's second stunned turn, his Eaglesoul fast healing kicks in a bit. He's now at 81 damage taken.

His flat-footed AC is +12 armor, +4 Shield spell, +4 Barkskin, +2 deflection, +1 Insight (new purchase this scenario), +2 sacred (Eaglesoul) for 35. So 33 with the -2 for Stunned.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Seeing the carnage laid out by the glabrezus, Kurik moves into to support Frag and Sir Hendric with a bolt of healing, a torrent of positive energy washing over both Pathfinders. Sadly, too late for Sentry.

Versatile Channel, 120ft Line: 7d6 ⇒ (1, 5, 5, 4, 5, 6, 1) = 27

Well, better than a kick in the pants. Taking the bonuses to Att/Saves/AC from Fervor. AC45

The Exchange

Male DEMON LORD OF THE RASPING RIFTS, God of Commerce, Electricty, and Insects Sorceror(Crossblood[Draconic, Orc]) 15 (HP 67/92) (AC 21/15/17) (CMD 20) (Fort +16, Ref +16, Will +12) (Init +14) (Perception +29)

Nikolai frowns.

"I am not ze one rapidly hemorrhaging minions..."

He then flies forward, flapping on dragonfly wings, before unleashing another pair of terrible blasts of ice and fire upon the remaining demons.

Cold Ice Strike: 15d6 + 15 ⇒ (4, 2, 6, 3, 6, 2, 2, 6, 4, 2, 3, 3, 2, 1, 5) + 15 = 66 Cold damage. DC 27 Reflex for half.

This attack hits the Blue Vrock.

Blood Piercing Mythic Firesnake: 15d6 + 15 ⇒ (4, 6, 4, 1, 2, 6, 6, 1, 5, 6, 5, 1, 1, 3, 2) + 15 = 68 Fire damage.

DC 26 Reflex for half, they both roll twice and take the lower option (if they are non-Mythic), their Fire Resistance is 9 lower than normal against this attack, and their Spell Resistance is 9 lower than normal against this attack.

This attack hits the Blue Vrock, the Green Glabrezu, and the Orange Glabrezu.


Sir Hendricks damage is updated. Sadly he still hits you with all 3 attacks at AC33

Kurik jogs forward and unleashes a wave of positive energy at Frag and Sir Hendrick, Sentry continues to dangle in mid air. Nikolai flies forward and taunts Koth'Vaul. He spits back, You think I need these insects to destroy you pretender!

Nikolai once again unleashes fire and ice at the enemy. None of them are quick enough to get out of the way. The vrock is heavily damaged despite its innante resistances but still stands. The green Glabrezu crashes to the ground but Orange still stands.

The vrock takes 123 damage, the Glabrezu's take 67 damage.

GM rolls:

Blue vrock, cold ice strike: 1d20 ⇒ 2

Blue vrock, fire snake: 2d20 ⇒ (11, 14) = 25
Green glabrezu, fire snake: 2d20 ⇒ (7, 9) = 16
Orange glabrezu, fire snake: 2d20 ⇒ (16, 5) = 21

Round 3

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric (stunned)
Frag
Kurik
KULIK
-------------
Blue Vrock
-------------
Bellum (stunned)
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bold may act

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP3, spored 2, 18 damage
Kulik Greater magic weapon, freedom of movement, fly, 7 damage, spored 2
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 4 damage, spored 2
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp), Stunned (3 rounds - KV)
Frag Fly, Align Weapon, MP1, 129 damage, disarmed
Sir Hendric Heroism, Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (8 rounds), Fly, Echolocation, Eagles Splendour, Align Weapon, Stunned (0 rounds - green), 54 damage, fast healing 2
Sentry 219 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 1 image, PWS, 163 damage
Red Glabrezu: dead
Green Glabrezu: dead
Koth' Vaul: 6 images, MP4, PWS, 20 damage

Cultist 1 19 damage
Cultists 2 19 damage

Green Vrock: dead
Blue Vrock: 123 damage
Pink Vrock: dead

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

KULIK is no longer stunned, correct? If so, he'll take a move action to pick up the bow he dropped when he got stunned. Can he see any targets?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

KULIK, you are the only one in the party who can remove the Power Word Stun effect on Bellum, with Dispel Evil. It's not a bad use of your standard action and would let him get back in the game.


Yes, your stun duration has ended, from where you are you cannot see the enemy due to being very close to the cliff.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Ooh, that's a really good call, actually. So casting dispel evil on Bellum will be my standard action.

KULIK comes to, grabs his bow and looks about for enemies. He can hear the sounds of fighting but cannot see anythign but Bellum in a stupor.

The half-orc reaches out gently with a hand. Is Bellum gnome person okay? He recognizes the effect and casts dispel evil to remove the stunning effect. Good as new...? he says with a toothy grin.

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

No it's accurate. Though unless it has Improved Disarm, the attempt should still receive an AoO. Frag will continue this assault with his gladius. For his current turn he'd prefer to retrieve Widowmaker if viable.


Unless you have 15' reach then you do not get an OA unfortunately. Widowmaker is lying on the cliff within a single move action of you but you would provoke from both the remaining Vrock and Glabrezu

The Exchange

Male DEMON LORD OF THE RASPING RIFTS, God of Commerce, Electricty, and Insects Sorceror(Crossblood[Draconic, Orc]) 15 (HP 67/92) (AC 21/15/17) (CMD 20) (Fort +16, Ref +16, Will +12) (Init +14) (Perception +29)

@Frag: Both the Glabrezu and the Vrock are pretty heavily injured; your gladius would probably do the job...?


Frag, can you confirm what actions you want to take and then I will move us forward.

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

Let Widowmaker drop. Draw gladius. The two hit rolls are 4 lower, but I only hit images, so if it's okay with you I'll just leave it as is.


That was last turn, you are back up now You have taken 129 damage after DR.

Sovereign Court

HP:187/187 (DR 6/-, vs. Nonlethal 12/-) | Rage: 36/36 Rounds (HP 226/226, DR 6/- or 12/-)
Normal Crunch:
Init: +2, (AC: 22, Tch: 13, FF: 20), CMD: 33 | Perception +21 | FORT +15, REF +8, WILL: +6
6
RAGE Crunch:
Init: +2, (AC: 27, Tch: 11, FF: 21), CMD: 36, FORT +17, REF +8, WILL: +9
6

My bad. Sorry about that.

Frag puts utter faith in his power and charges down to the remaining Vrock. With gladius and teeth he tries to shred the demon:

die: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 for DMG: 1d6 + 11 ⇒ (3) + 11 = 14
Die: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 for DMG: 1d6 + 11 ⇒ (2) + 11 = 13
DIE!: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for DMG: 1d6 + 11 ⇒ (2) + 11 = 13
Bite!: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8


Kulik snatches up his bow, steps up to Bellum and casts a spell. As he does so Bellum finds him mind clearing, for some reason he is lying face down in the dirt. He is oddly cold and achy.

Meanwhile, above the group Frag gives vent to a roar and charges at the remaining Vrock. As he does so the Glabrezu snaps out with a pincer and the Vrock lashes out with his claws. The Glabrezu catches him but he is too quick for the Vrock.

Both have reach, I have assumed you havent activated CaGM as it doesnt really work with enemies who have reach. You take 20 damage after DR. You are now at 149 damage, please keep your tagline up to date.

Crashing into the Vrock he stabs it over and over and over again until its lifeless corpse crashes to the ground.

GM rolls:

Glabrezu OA, pa: 1d20 - 4 ⇒ (10) - 4 = 6
Damage: 2d8 + 18 ⇒ (7, 1) + 18 = 26

Vrock OA, pa: 1d20 - 3 ⇒ (2) - 3 = -1
Damage: 2d6 + 13 ⇒ (6, 6) + 13 = 25

Round 3

Koth'Vaul
Pink Vrock
-------------
Nikolai
Sir Hendric
Frag
Kurik
KULIK
-------------
Blue Vrock
-------------
Bellum
-------------
Orange Glabrezu
Red Glabrezu
Green Glabrezu
Green Vrock

Bold may act. Sir Hendrick will become unstunned on what would have been Green Glabrezu's turn but will have to wait until next turn to take his action in regular initiative.

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP3, spored 2, 18 damage
Kulik Greater magic weapon, freedom of movement, fly, 7 damage, spored 2
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 4 damage, spored 2
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp)
Frag Fly, Align Weapon, MP1, 149 damage, disarmed
Sir Hendric Heroism, Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (8 rounds), Fly, Echolocation, Eagles Splendour, Align Weapon, Stunned (0 rounds - green), 54 damage, fast healing 2
Sentry 219 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 1 image, PWS, 163 damage
Red Glabrezu: dead
Green Glabrezu: dead
Koth' Vaul: 6 images, MP4, PWS, 20 damage

Cultist 1 19 damage
Cultists 2 19 damage

Green Vrock: dead
Blue Vrock: dead
Pink Vrock: dead

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

"Goodness, what a time for a nap!"
Bellum will take the 30 ft. speed increase from the blessing, cast heal, then fly up to Frag and heal him.

I think with a 90 ft. fly speed I can make it without any shenanigans. Let me know if you think otherwise.


Youbaee currently still prone so need another action to get up. You can do it with your mythic point ability.

Scarab Sages

Male N Gnome Oracle 7/Veiled Illusionist 8
Buffs::
constant see invisibility, extended delay poison (4 hours), freedom of movement (50 minutes), ext. resist el/fi/ac 30 (50 minutes), stoneskin (110), images (8)(30 min)
| HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal

I'll do that then.


Recovered from his stunned condition Bellum leaps up and gets to Frag, completely cleansing him of all of his injuries.

The orange glabreu seems unhappy with this course of action but there isnt much it can do. Stepping forward it tries to tear Frag limb from limb. Alomst all of its blows land, inflicting terrible injuries.

You take 105 damage after DR

GM rolls:

Pincer, pa: 1d20 - 4 ⇒ (15) - 4 = 11
Damage: 2d8 + 18 ⇒ (4, 4) + 18 = 26

Pincer, pa: 1d20 - 4 ⇒ (15) - 4 = 11
Damage: 2d8 + 18 ⇒ (6, 2) + 18 = 26

Bite, pa: 1d20 - 4 ⇒ (17) - 4 = 13
Damage: 1d8 + 18 ⇒ (2) + 18 = 20

Claw, pa: 1d20 - 4 ⇒ (17) - 4 = 13
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Claw, pa: 1d20 - 4 ⇒ (4) - 4 = 0
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Rend: 2d8 + 27 ⇒ (8, 1) + 27 = 36

Vines continue to burrow into Nikolai, Kurik and Kulik dealing 1d4 ⇒ 2 damage while Sir Hendrick heals a little from his fast healing.

Round 4

Koth'Vaul
-------------
Nikolai
Sir Hendric
Frag
Kurik
KULIK
Bellum
-------------
Orange Glabrezu

Who controls the Abyss?:

Sir Hendric: 1d20 + 19 ⇒ (16) + 19 = 35
Kurik: 1d20 + 20 ⇒ (14) + 20 = 34
Bellum : 1d20 + 20 ⇒ (18) + 20 = 38
KULIK: 1d20 + 20 ⇒ (7) + 20 = 27
Frag : 1d20 + 18 ⇒ (13) + 18 = 31

Possible effects include:

Quake: Each creature standing in a 20-foot radius must attempt a DC 20 Reflex save or fall prone. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 avoids). The fissures are 40 feet deep. At the end of the round, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (Pathfinder RPG Core Rulebook 429). In Subtier 14–15, increase the DC of the Reflex save by 2.

Meteor Strike: Two meteors strike the battlefield, as per the spell meteor swarm.

Acid Bubble An Abyssal bubble bursts, spraying acid on all creatures within a 20-foot radius. This deals 10d6 points of acid damage (Reflex DC 21 half ). In Subtier 14–15, the damage increases to 13d6, and the saving throw DC increases to 23.

Abyssal Minions: The dirt of the Abyss squirms with life, as a 20-foot-radius spread of grasping claws springs from the ground. This functions like a black tentacles spell (CL 15th, or CL 17th in Subtier 14–15).

Other: The PCs could potentially create other effects, such as altering terrain features or even creating crude structures from thin air. Allow them some leeway in how they decide to shape the Abyss, especially if it creates fun or cinematic effects.

The group is in control of the Abyss, rule of two applies again. Once you have decided then Koth'Vaul will act. Sir Hendrick will be unstunned this round and able to act.

Current Status:

Current Time: 110 minutes since entry

Group Buffs: Heroes' Feast, Delay Poison, Spell Immunity (confusion, unholy blight, chaos hammer), Mass Planar Adaptation ( Acid Resistance 20), Life Bubble, Resist energy (fire) 30, Resist Energy (Electricity) 30, Blessing of Fervour (Kulik, Kurik, Bellum, Nikolai)

Status

Nikolai: Mage armour, endure elements, see invisibility, heroism, enchantment foil, Resist Energy (all) 30, MP3, spored 3, 20 damage
Kulik Greater magic weapon, freedom of movement, fly, 9 damage, spored 3
Kurik air walk, shield of faith, barkskin, freedom of movement, align weapon, 6 damage, spored 3
Bellum See invisibility (constant), freedom of movement, resist electricity and fire 30, fly, mirror image (8), stoneskin (110), False Life (5 temp hp), MP1
Frag Fly, Align Weapon, MP1, disarmed, 105 damage
Sir Hendric Heroism, Barkskin (+4), Eaglesoul, Crusaders Edge, Shield (8 rounds), Fly, Echolocation, Eagles Splendour, Align Weapon, 52 damage, fast healing 2
Sentry 219 damage, Magic Circle vs Evil, Air Walk

Orange Glabrezu: 1 image, PWS, 163 damage
Red Glabrezu: dead
Green Glabrezu: dead
Koth' Vaul: 6 images, MP4, PWS, 20 damage

Cultist 1 19 damage
Cultists 2 19 damage

Green Vrock: dead
Blue Vrock: dead
Pink Vrock: dead

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