Orc

Kulik's page

649 posts. Organized Play character for thunderspirit.


Full Name

KULIK

Race

Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 |

Classes/Levels

F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Gender

In effect:

About Kulik

A towering half-orc, nearly a head taller than most humans, KULIK has white, spiky hair shorn closely and green eyes. He wears a silvery chain shirt which bears small fragments of several other wild beasts dangling about it — "trinkets", he calls them. Strapped across his back are an ornate longbow and a greataxe with a blade of black metal. A close look reveals a delicate butterfly tattoo on his right palm.

KULIK (PFS #3601-4)
Male half-orc inquisitor 16 (APG 38)
CG Medium humanoid (human, orc)
Init +10; Senses darkvision 60 ft.; Perception +28

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Defense
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AC 28, touch 19, flat-footed 23 (+9 armor, +3 deflection, +5 Dex, +1 insight)
hp 130 (16d8+47)
Fort +16, Refl +17, Will +18; +4 dodge bonus vs. allies spells (Teamwork feat and solo tactics)
Defensive Abilities evasion, orc ferocity (1/day), stalwart

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Offense
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Speed 40 ft.
Melee +1 cold iron greataxe +18/+13/+8 (1d12+8/×3) or
. . adamantine spiked gauntlet +18/+13/+8 (1d4+5) or
. . mwk silver morningstar +18/+13/+8 (1d8+5) or
. . starknife +17/+12/+7 (1d4+5/×3)
Ranged +1 adaptive holy composite longbow (+3 w/greater magic weapon) +23/+18/+13 (1d8+9/×3 plus 2d6 vs. evil) or
. . mwk composite longbow (+3 STR rating) +21/+16/+11 (1d8+4/×3)
Special Attacks exploit weakness, greater bane (+2/4d6) (21 rounds/day), judgment (6/day, 3 simultaneous)
Travel Domain Spell-Like Abilities (CL 16th; concentration +20)
. . At will—dimensional hop (160 feet/day)
. . Agile Feet (7/day)
Inquisitor Spell-Like Abilities (CL 16th; concentration +20)
. . At will—detect alignment, discern lies (16 rounds/day)
Inquisitor Spells Known (CL 16th): (concentration +20)
. 0 (at will) acid splash, detect magic, guidance, read magic, resistance, stabilize
. 1 (6/day) bless, cure light wounds, divine favor, remove fear, stalwart resolve, true strike (DC 15)
. 2 (6/day) align weapon, cure moderate wounds, invisibility, lesser restoration, litany of defense, silence (DC 16)
. 3 (6/day) channel vigor, cure serious wounds, dimensional anchor, greater magic weapon, invisibility purge (DC 17) xx
. 4 (5/day) death ward, divine power, freedom of movement, greater invisibility, restoration (DC 18) xx
. 5 (3/day) break enchantment, dispel evil, true seeing, wall of silver (DC 19)
. 6 (1/day) greater dispel magic, heal (DC 20)

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Statistics
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STR 20 (16), DEX 20 (16), CON 14, INT 8, WIS 18 (16), CHA 10
BAB +12; CMB +22; CMD 36
Feats Clustered Shots, Coordinated Shot, Deadly Aim (-3/+6), Enfilading Fire, Friendly Fire Maneuvers, Improved Precise Shot, Lookout, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Target of Opportunity, Weapon Focus (longbow)
Traits Deft dodger, Watching Taldor
Skills Acrobatics* +4/+8 to jump, Climb* +8, Diplomacy +19, Heal +8, Intimidate +12, Kn (arcana) +5 (+9 w/monster lore), Kn (dungeoneering) +5 (+9 w/monster lore), Kn (nature) +5 (+9 w/monster lore), Kn (planes) +5 (+9 w/monster lore), Kn (religion) +5 (+9 w/monster lore), Perception +28, Sense Motive +31, Survival +22 (+30 to track); Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc
SQ agile feet (7/day), judgement (6/day, 3 simultaneous), monster lore +4, orc blood, solo tactics, stern gaze +8, teamwork feat (change 4/day), track +8

Gear potion of fly, potion of heroism, potion of remove blindness/deafness (x2), potion of remove paralysis (x2), scroll of dismissal, scroll of restoration, wand of cure moderate wounds 44/50, wand of endure elements 32/50, wand of infernal healing 50/50, wand of lesser restoration 2/50, mnemonic vestment, snapleaf, wayfinder of spellbreaking, bane baldric, bracers of archery, greater, dusty rose prism ioun stone, headband of inspired wisdom +2, acid (x2), alchemist's fire (x2), alkali flask (x2), holy water (x2), liquid ice (x2), wpn blanch (adamantine), wpn blanch (ghost salt), celestial armor, +1 adaptive, holy composite longbow, +1 cold iron greataxe, cold iron durable arrow (x105), smoke arrows (x5), adamantine durable arrow (x20), adamantine blunt arrows (x20), alch silv durable arrow x(20), mwk composite longbow (Str +3), mwk silver morningstar, adamantine spiked gauntlet, starknife, greater talisman of freedom , lesser talisman of good fortune, lesser talisman of life's breath, belt of physical might +4 (STR/DEX), boots of speed, cloak of resistance +4, Desna's coin, efficient quiver (x2), eyes of the eagle, first aid gloves, oil of daylight, pathfinder pouch (3 @ 246.5 lbs), ring of evasion, ring of protection +3, handy haversack (12 @ 16 lbs), climber's kit, flint and steel, silk rope, knotted (50 ft.), smoked goggles, torch (x2), spring loaded wrist sheath, (1 @ 0 lbs, contains wand of cure moderate wounds listed above), 10,529 gp

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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Bane, greater (+2 / 4d6) (18 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Coordinated Shot (T) Allies threatening an opponent not providing cover against your ranged attacks give you a +1 bonus on ranged attacks against that opponent (+2 if flanking).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Dimensional Hop (160/day) (Sp) Teleport 160'/day (5' increments). 0' used
Discern Lies (16 rounds/day) (Sp) Discern Lies at will
Enfilading Fire (T) Receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies.
Evasion (ring) If you succeed at a Reflex save for half damage, you take none instead.
Exploit Weakness (Ex) With a crit, ignore DR, suppress Regen, and take advantage of vulnerability.
Friendly Fire Maneuvers (T) Allies do not provide soft cover to enemies.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Inquisitor Domain (Travel) Granted Powers: Increase your base speed by 10 feet.
Judgment of Sacred Destruction +6 (Su) Weapon Damage bonus.
Judgment of Sacred Justice +4 (Su) Attack bonus (doubled to confirm crits)
Judgment of Sacred Smiting (magic, adamantine) (Su) DR bypass

other judgments:
Judgment of Sacred Healing 6 (Su) Fast Healing
Judgment of Sacred Piercing +6 (Su) Concentration and vs. SR bonus
Judgment of Sacred Protection +4 (Su) AC bonus (doubled vs. crits)
Judgment of Sacred Purity +4 (Su) Save bonus (doubled vs. curse/disease/poison)
Judgment of Sacred Resiliency 4: Evil or Lawful (Su) DR/evil or lawful
Judgment of Sacred Resistance 12 (Su) Energy Resistances (acid/cold/fire/electricity/sonic)

Lookout (T) Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) If brought below 0 hp (but still more than negative Con score), can act as though disabled for 1 rd.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Stalwart (Ex) If you succeed at a Fort or Will save for reduced effect, you take none instead.
Stern Gaze +8 (Ex) +6 to Sense Motive and Intimidate.
Target of Opportunity When an ally hits with a ranged attack, you may make an attack as an immediate action
Third Judgment (6/day) (Su) Variable bonuses increase as the combat continues.
Track +8 Add the listed bonus to survival checks made to track.
Watching Taldor During surprise round may draw weapons as a free action.