PbP GameDay 3 PFS 6-02: The Silver Mount Collection (3-7) (Inactive)

Game Master Beckett

The esteemed Blakros family, famous for their museum in Absalom, (but more importantly that this is at least the 5th time they have called on the Society's help after unleashing . . . something with), receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

DM Notes:

N Medium construct (robot)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC: 20, T: 11, FF: 19, CMD: 20 (+1 Dex, +9 natural)
hp 42 F +1, R +2, W +2
Hardness 10 20ft
OFFENSE
Melee slam +9 (1d4+7) or mwk spear +10 (1d8+5/×3 plus 1d6 electricity)
Ranged mwk spear +6 (1d8+6/×3)
STATISTICS
Str 20, Dex 13, Con —, Int 10, Wis 13, Cha 1
Base Atk +4; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack
Languages Common, Hallit

H.F.

Init:

[dice=Azeban]1d20+2[/dice]
[dice=Faustus]1d20+4[/dice]
[dice=Gerdur]1d20+2[/dice]
[dice=Jory]1d20+1[/dice]
[dice=Karos]1d20+7[/dice]
[dice=Leil]1d20+2[/dice]
----------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

The Silver Mount Collection MAP


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Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Ok, I need to remember to cast Discern Clues, and perhaps Tongues, after this fight. Why didn't I do that earlier?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Point Blank Master Feat

You are adept at firing ranged weapons in close quarters.

Prerequisite: Weapon Specialization with selected ranged weapon.

Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

[ooc]Thats fine. I just need to do a big update. :( + :)

-Posted with Wayfinder

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

This is my first PFS character. I now think dwarf zen archers are bada$$ after you get them to level 3.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Probably even more after what's about to happen.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, I have just been made aware that all Online PFS play has been made illegal, through a new inadvertent ruling. I plan on continuing on in hopes that this will be fixed, but as it currently stands, as far as I can tell, unless you can hand me a physical copy of your character sheets and all Chronicle Sheets, Online PFS play is now illegal. Even Dropbox is a NoGo. Of all of my current games, I have 1 player out of maybe 30 that I could get a physical Character and all Chronicle Sheets from right now.

Now, I'm not trying to cause a panic, or anything, but at the same time, I think it might be a good idea to get in contact with your local Venture Officers let them be aware of this and hopefully deal with it. I've already Emailed Jesse Davis (online VC). And again, I plan on continuing with my Online games, as this seems like both a hasty decision made without looking at all the sides and also not intended to make Online Play illegal or unofficial.

Benjamin Falk wrote:


Chris Mortika made that point before, there are many people who´s handwriting is just a mess. Some of those are also very special at keeping documents or organizing them, but still want to play more complicated characters with lots of attacks/buffs/stuff.

You make the investment to buy the books and herolab, be welcome to use both. Just stick by the rules, meaning own what you play and have the legal resources at hand if necessary.

As written in the guide if you play at a table, please bring printed chronicles. It´s fair to bring copies of the chroncles and not carry around the originals i guess.

thejeff wrote:

I don't understand the point of requiring physical chronicles, especially if copies are acceptable. Apparently it is, or will be, the rule, but what's the advantage?

If you have a boon on a sheet that is required to be crossed off when used, it's hard for the GM to do so if it's on your tablet.
Mike Brock wrote:
Physical sheets are required. As a GM, I'm not comfortable with someone handing me their tablet. What if I drop it by accident and it breaks? Am I going to be required to replace it or pay for repairs? We don't want GMs to come under that sort of pressure.
Mike Brock wrote:
Physical sheets are required.
Jiggy wrote:
To clarify: Chronicle sheets, character sheets, or both?
Mike Brock wrote:
Both

LINK HERE

The thread itself was locked the same day that this ruling was made, and as far as I can tell, no mention of how terrible this would be for Online play has been made. I could be wrong, and I'd love to see a link showing how this is false. :(

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

GM Becket, is the furniture in the room considered an obstacle that would prevent charging? Or difficult terrain, for that matter?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That is correct. Both Difficult Terrain and stops Charges.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, everyone. We are getting near the end of the game, so I'd like to have everyone repost (and please recheck) their info for reporting and Chronicle Sheets, and repost it here.

It's located in the Recruitment thread near the end, but please recheck the info and copy it here.

Once the game is over, I'll be happy to answer any questions people might have about the scenario, and also to I'd really appreciate any sort of feedback or criticism (good or bad) on how you felt the game ran. Honestly. I always ask this in hopes of improving, and it is not going to hurt my feelings if you didn't like something, or even the way I ran, but as my intent is always to have fun and help everyone else to have fun, I'd like to know better ways to do it and what wasn't (or really was) liked.

:)

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Tarondor, Karos Valdian, 2405-8, Liberty's Edge

No Day Job
No Boon

Thanks for running, GM Beckett!

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Player: Jack Brown
Character: Faustus Sulplicius Voralius
PFS# 74294-6
Silver Crusade!
Chronicle #17
Starting XP: 15
Starting Fame|PP: 27|23
Day Job (Auditor) Auditor: 1d20 + 7 ⇒ (17) + 7 = 24
Starting gold: 3449.6
Purchases:
Scroll w/ 5 Lesser Restoration (2PP)

I have not had a roll for the boons.

Thanks for inviting me in, GM Beckett. I had a great time with this!
The only critique would be that I would "bot" characters after 24 hours, maximum, so as to keep the game going (such as Leil right now).

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

I thank you for rescuing the original orphans and taking on great characters to help us. I agree we could bot or delay those holding us up. You are an awesome DM and quite organized, and adding flavor. I especially like peeking behind the scenes of the controversy. As if this adventure with the first encounter needs any more.

Player: Greg Meyer
Character: Jory Redcap
PFS 44914-1
At Start
15 XP
Fame = 27
Prestige = 23
NO DAY JOB
Starting Wealth 5548.58
Purchases = 1 quiver of 20 adamantite, durable arrows 1221gold
Entered the Museum (the second time!! with) 4327.58

You did roll a boon for Jory, but I don't know what it is.

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement
Jory Redcap wrote:


You did roll a boon for Jory, but I don't know what it is.

You have to choose...

boons:

Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.

Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.

Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*

Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

rashly5, Azeban Guitou, 66406-1, The Exchange

Day Job = 10
No Boon.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Ok, I am taking Custom Order.
I am picking the Holy enchantment unless someone can suggest a better one.

I am already carrying 4 bane elf arrows from a previous chronicle sheet.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Normally I do bot people, but honestly real life has been extremely busy, and I just wasnt able to yesterday.

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Totally understood. Real Life trumps games.

SIGH.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory is grand lodge.

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Karos,
you should switch your judgement to Destruction, to get +1 on damage. You aren't having an issue hitting, it seems.

Just my humble opinion.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Huh. I never noticed that I could switch judgment types during the course of a single judgment. I thought that being able to do it 1/day meant I had to stick with the first judgment chosen.

Okay, I'll switch up next round.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm going to go ahead and call it in about an hour or so, just to be safe.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, the game is finally over (and everyone lived, too). --->>>HERE<<<--- is a link t the actual Chronicle Sheets. The game has been reported, as well.

Please have a good look through the Chronicle Sheets. Make sure everything is correct, but also, I did tell you that this one had some pretty amazing things listed.

Probably the best one is actually pretty well hidden.

vial of djezet (200 gp each; limit 6; Pathinder Campaign Setting: Technology Guide 56; when used as an additional material component, a dose of djezet increases the effective spell level by 1, which stacks with a heightened spell. To function as an additional component, the spellcaster must use a number of doses equal to the spell’s original level— additional doses have no effect)

Find a friendly local Cleric, (must be a Cleric, not a arcanist), and have them prep a Continue Flame. Continue Flame is one of the few spells with a permanent duration you are allowed to keep between scenarios. And for a Cleric, it's a 3rd level spell. Add in 3 vials of Djezet, it makes it a 4th level spell, which means you are now permanently immune to Deeper Darkness and weaker Darkness spells. . .

What's better, you can do it twice, just in case some Dispel Magic's your EBT.

I'll be closing this game down in a few days, and no kidding, I really, really need a break. But, for now, I'll open the floor to any questions people may have.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Awesome. Thanks for taking over for us, DM. Your break is well-deserved! I can only hope you enjoyed it as much as we did. =]

That boon is pretty swell. Never would have thought you could use it like that until you pointed it out. :D

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Honestly, I think I might have enjoyed it a bit more this go around. I tried very hard to make things cool and interesting, but I really feel that the author really botched this one, and kind of ruined the whole Blakros Museum serious. But, enough of that. I'm glad you enjoyed it, and moreso that no one died. I, had a very similar thing happen to me, with a VC no less, playing Severing Ties, another one that's petty lethal. We had a brand new player literally get Save or Died and died very early on, and then the DM just vanished. He was still active on the boards, (unlike Kim, still hope she's ok), but just left us high and dry. In the end, I bought the scenario so I could give the other players a Chronicle Sheet, but never heard from the DM, and they never bothered to even fix things for the other players. So, I'm glad that didn't happen to you guys/gals.

If there are no questions or comments, I'm going to go ahead and shut this one down tomorrow, though. Thanks all for playing. I probably will not be running anything until mid march, due to work, but I'd be honored to run something else for you all.

Silver Crusade

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Thanks again, DM Beckett! I had a blast with this, and I am very glad that Faustus could come in and help! "Power and glory to the Dark Lord"

The Silver Crusade to the rescue, once again. See, Hellknights (at least ones from The Order of the Gate) are not so bad after all!

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