PbP GameDay 3 PFS 6-02: The Silver Mount Collection (3-7) (Inactive)

Game Master Beckett

The esteemed Blakros family, famous for their museum in Absalom, (but more importantly that this is at least the 5th time they have called on the Society's help after unleashing . . . something with), receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

DM Notes:

N Medium construct (robot)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC: 20, T: 11, FF: 19, CMD: 20 (+1 Dex, +9 natural)
hp 42 F +1, R +2, W +2
Hardness 10 20ft
OFFENSE
Melee slam +9 (1d4+7) or mwk spear +10 (1d8+5/×3 plus 1d6 electricity)
Ranged mwk spear +6 (1d8+6/×3)
STATISTICS
Str 20, Dex 13, Con —, Int 10, Wis 13, Cha 1
Base Atk +4; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack
Languages Common, Hallit

H.F.

Init:

[dice=Azeban]1d20+2[/dice]
[dice=Faustus]1d20+4[/dice]
[dice=Gerdur]1d20+2[/dice]
[dice=Jory]1d20+1[/dice]
[dice=Karos]1d20+7[/dice]
[dice=Leil]1d20+2[/dice]
----------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

The Silver Mount Collection MAP


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Silver Mount Collection Map | Beacon Below Map

Some relevant costs right now:

Raise Dead - 16 PP / 5450 gp
Restoration - 8 PP / 2560 gp to remove two negative levels from Raise Dead (4 PP / 1280 gp each casting of restoration)
Have your body recovered by a rescue team - 5 PP

If using gold to buy a service, the cost can be shared between any other player willing to help. PP cannot be spent in this way, however, and can only be used by the one requesting the service.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Or we could buy adamantine weapons for that exact same price =]


Silver Mount Collection Map | Beacon Below Map

True!

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Azeban doesn't have enough PP/gold for a raise.

Also note that the guide states:

Pathfinder Society Guide - Conditions, Death, and Expendables wrote:
PCs can also sell off gear, including the dead character’s gear, at 50% of its listed value to raise money to purchase a spell that will return their slain ally from the dead, though they can only do so in a settlement and they cannot sell off any items found during the current scenario that they haven’t purchased.

So selling off most of my expensive stuff, I get about 2177 gold. If I really do sell off everything, then I get 2481 gold. Adding current gold, that's 2527 gp. Just about halfway towards raising dead!

If I even do get the required money, I would be hit with negative levels (since I'd need to pay PP to retrieve my body) and own next to nothing to my name. But I'd be alive!

I'd be happy to contribute all the gold for Kyroden to raise himself if he wants. There's probably a stipulation in Azeban's will that if everything he owns can't be used to raise himself, then it would go toward helping anyone else in his party (mostly because if he died he sure doesn't want his death to be in vain) before anything left going to his society.


Silver Mount Collection Map | Beacon Below Map

I'm sorry to hear that. I hate it when characters die, but it does happen.

So I know Azeban's situation, what about Kyroden? He probably doesn't have the PP needed for a raise dead, but he has 2527 gp towards it now. What's your plan for Kyroden? You're out right now, so I won't get an answer until at least Monday, but I'd like to know your plan so I can adjust accordingly.

I'm guessing Karos is going to wait for the PC rescue team, then, as well? If Asami, Jory, and Leil are able to defeat the two constructs, then that's 5 PP saved. Or maybe it's three more bodies to add to the room. Right now Karos is still alive, just unconscious and stable at -10 HP.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory will suggest they go back. Being lawful good and the senior member, he can't leave anyone to die. He will allow Asami to borrow his backup longbow and 4 of his new adamantine durable arrows.

He will buy 20 adamantine durable arrows for 1221gp, he will buy 6 CLW potions for 300gp to try and bring their alchemist conscious, and he will pay for enough third party healing to bring the entire group to full hp.

Jory would bet he could shoot 16 arrows in the time someone else shot 4, so we split the arrows 16/4.

He would also buy some tanglefoot bags if the others preferred to use them. Sticking those guys to the ground would be helpful

Figure four tanglefoot bags at 200 gp, two for Asami and Leil to use.

If we are going back, Jory would spring for.......
20 adamantine durable arrows 1221
6 CLW 300
4 tanglefoot bags 200
Third party healing to full hp ????
Third party mage armor at CL3 ????


Silver Mount Collection Map | Beacon Below Map

Spell casting services are Caster level × spell level × 10 gp.

So a CL3 mage armor would be 30 gp.

The various healing the party up to full would depend on which spells your purchasing. A CL1 cure light wounds would be 10 gp, while a minimum level cure moderate wounds (CL 3), would be 60 gp. The party is in need of the following healing at the moment: Asami is down 13 HP, Jory is down 38 HP, and Leil is down 10 HP. I can roll the d8's, or you guys can. It doesn't matter to me. Since you're paying for each spell separately, it'd probably be best if you did it so you could do it all in one post. If you're just going for full HP, though, I can roll that out and let you know how much it is. Just let me know which cure spells you want to purchase.

I need the ITS# that the arrows and CLW potions are going on, as well, so I can put it on the chronicle sheet.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory is 44914-1 and will pay for it all--I assume we can get back within the hour and a +3 barkskin for an hour will still be up.

If we are going back, Jory would spring for.......
20 adamantine durable arrows 1221
6 CLW 300 (we carry two each)
4 tanglefoot bags 200 (Leil and Asami carry two each)
Third party healing to full hp = 10 CLW for 100gp total
Third party mage armor at CL3 30 for Jory
Third party barkskin +3 Nat armor for one hour at CL 6 = 120gp Jory
Third party barkskin +3 Nat armor for one hour at CL 6 = 120gp Asami
Third party barkskin +3 Nat armor for one hour at CL 6 = 120gp Leil

CLWs will start on Jory and go to Asami then Leil healing all fully.
CLW: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (8) + 1 = 91d8 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (8) + 1 = 91d8 + 1 ⇒ (8) + 1 = 91d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (8) + 1 = 91d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (8) + 1 = 91d8 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (1) + 1 = 2

So, it looks like I run up 2211gp. Jory would not be stingy to get his fellow comrades back in the game. I assume barkskin will give us all +3 to AC for an hour (it stacks fully on my AC, I don't know about the others).

If we recover from this setback and save all that can be saved, I would consider it money well spent.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Well, if we want to just do a rescue, we can. Jory doesn't want to leave the others behind.


Silver Mount Collection Map | Beacon Below Map

Which item sheet are these all going onto? It's easier for me to just say

ITS#2 - 1721 gp
Spellcasting Services - 490 gp

than to list everything separately. And I don't think I've ever noticed how cheap spellcasting services were. Three hours of mage armor for 30 gp. That's cheaper than a wand, which is 15 gp per hour. Though you usually only need one charge per most scenarios at these levels with the wand, and spellcasting services are only available in large settlements, so I guess it all depends, too.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

We rescuing?

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

I hope this rescue mission wraps up soon / GM gets back, otherwise I'm locked out of the Season 6 Special

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

We still doing this? Would like to get downed PCs back into the dialogue.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

I appreciate your efforts at recovery!

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

Headed to Disney World for Thanksgiving, expect little to no activity from me until the weekend.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

We might need to get a paizo mod or something in here, its not like we can get any further with an inactive GM.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Link to my post in PFS general discussion

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey guys and gals. I'm DM Beckett, and Ive gotten word I might be taking over so you are not left in the cold. It looks like DM Kim is MIA from multiple games, and I dont want to spread any rumors, (as I dont know whats going on), but we hope she is doing ok.

I am waiting on a few particulars, but does anyone have any issues with me taking over. I have no issues stepping aside if she returns, and I already DM credit, so not worried about that at all. :)

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

No issues at all with you taking over!

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

That would be great, DM Beckett! Thanks for stepping up.

And we also hope that DM Kim is okay.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So far, it looks like DM Kim uses many of the same techniques I do, and so it shouldnt be much issue. I may need to create a new thread, as I can not edit any of her DM notes, but we will see.

One thing that may help is that I use Google Docs for maps, so that should make it easier for everyone to follow, and you can edit it yourself, either to move around or to add spell areas.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Hello! Thanks for taking over and I've no issues.

I also hope DM Kim is okay since she's always been reliable.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. I've been there. I had a, no joke, a VC leave our entire table out in the cold after a very similar scenario (Severing Ties), and just not respond to any of the players, but was very active on the boards otherwise. From my understanding, Kim has been gone basically for about 3 weeks now, and from all of her games. We don't see eye to eye on some things, but even I think that's a bit odd.

But, I don't want to start any rumors, and I don't have any indication that anything is wrong.

Allow me to introduce myself a bit. I have been doing PbPs for a few years now. I am in the (US) military, and first started while I was deployed in Afghanistan. I failed to get a game going there, and decided to give PbP a shot. I sort of just jumped in, and I've been learning as I go from there. That being said, I am not perfect, and always trying to improve, so feel free to ask, call me on something, or suggest a better way of doing things.

I am married with 2 children. I also record a podcast about the World of Darkness and maintain a forums for the show <The Midnight Express>, run a weekly table top group, and I'm a medic, (also a guy if that matters :P).

I've been a part of Pathfinder since, well, who knows. I've been a gamer since maybe 1st Ed D&D, but Vampire the Masquerade is my one true love in gaming. Then 3.5, then PF.

I try to be pretty open and allowing of things, so feel free to make an alternate roll for something and explain/ask why it might work, or to think outside the box. I try a bit more for fun and cool than strictly rules or only what the scenario says. Now, if it does say some thing like "only ______ will work", I am kind of restricted by that. But if not, well, what's the harm of asking?

I'm currently running 3 other games right now for the Game Day, so I am not going to lie, it's a lot on my plate, but I am pretty sure I can make it work. (I started the Game Day with 6 games, and also playing in 2, arg!!!!)

I'm looking through your characters, just getting a feel, while also sort glancing through what's happened so far. I'd like to be able to get running by this weekend. But we will see. It's also very possible that we have lost some of the players at this point. :(

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

I have a cousin in the army who works as a chef and instructor now. I wouldn't know his rank though, and I bet we have different criteria living in different countries.

Anyway I've lost track as to who died and who is still alive :(

I think its Me, Jory and Leil that are all alive and well on this rescue mission? Is that correct?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm going to try to "reset" to the beginning of the fight. We will see. Don't get your hopes up, but it's possible.

There is also the possibility I might be able to use my DM Star Reroll to retcon things. I need read more into what is going on before I can say.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

One character is dead. Three of us mentioned above are conscious and returning. The rest are stable on the floor of the museum in the care of two vicious robots.

I brought 6CLW potions to make sure we got the healer up so he could use our wands, a mess of durable adamantine arrows to affect the constructs, and tanglefoot bags to use to slow them down for the others. Splitting up the arrow turned out to be a mistake as I rolled poorly on two four arrow salvos. We also had the luck of not targeting the one who used self healing first.

As you probably know, this first encounter is a true surprise for us and caught us with our pants down. I am sure we are not the only ones.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, these "constructs" CR's are ridiculously low for what they can do. Like I said, (somewhere) this one has a rep for leading to TPK's, but it's even stupider that it's the first dang real fight. However, that being said, this is really one of the worst (hardest) parts of the entire thing.

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

I will use my PP to raise dead

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Asami Taran wrote:
Slightly confused as to what is happening, but I'm not really looking forward to fighting those constructs again since none of us can actually bypass hardness with the exception of Jory who (if we reset), doesn't have Adamantine Arrows. I just don't know how a Round 2, would change things, since we still lack the ability to hurt them.

Mostly I am asking you to trust me. Since the attack didn't actually kill a character, and I am having a lot of trouble following the way Kim did rounds, I thing it will be easier to retcon back to that point as now the other character has actions. It would be easier to redo things, than it would be to try to incorporate those back in, and even then, it's very likely that those new actions would change what happened after them.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Is there an encounter map? I can't quite see, but Azeban will be fully withdrawing out of the area anyway.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm working on it.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

My thanks. =]

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

This is where our strategy discussion should be.

I was hoping we would run past this encounter given the hint. I don't want us to split up, so let us plan to stick together.

I would think we can retrieve the musket. I grabbed a fallen guy and his dropped mace.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

If we are actually serious about going further into the building, id rather we prepare for it. The worst case scenario is running past the constructs, assuming they don't follow us, and then running into something else with hardness, and then being unable to progress forward (new threat), or retreating backwards (constructs), which puts us in a lose/lose situation since our previous GM said there was no other way to enter/exist the museum other than the main entrance.

Only the GM knows whats further in, and if we are equipped to handle the remainder as to whats in the museum, but as a player I really hate the idea of running in blind with no real way of retreating due to the enemies in the first room we don't have a chance at beating.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Then we all run away together.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

I'm not sure Storyteller can bypass the Technologist feat, but it's within the spirit of the trait so I'll take it!

That gives us more information on what we're facing and they definitely follow a strict set of rules. Also they're painful. And have healing 1/day 4d6. Plus hardness 10. That's more specific than DR and as constructs they halve energy damage. They're 'vulnerable' to electricity and critical hits at least.

...Yes, bypassing them entirely would be better.

I don't know what triggered them to attack in the first place, but perhaps running straight to the main exhibit hall is viable while hoping they can't follow. Dressing like a cultist or finding some other way to use those rules against them maybe, but we have little idea what those rules are.

Alternate entrances like a window even on the second floor, a backdoor, or straight-out going through a wall would be better than facing those things again. Except let's not go demolishing a building even if it would work. Also, it seems a lot of the areas intersect with the entrance anyway and we don't know if there's another way to them other than going through the entrance again.

We can also try some plans to not trigger their programming, like walking very slowly outside their range and readying an action to get back outside every time.

Relevant quotes for planning:

Quote:

“We had everything set up in the Main Exhibit Hall, just straight past the entryway gallery. Everyone was there, preparing the displays.”

“I don't have a map, but as I said, the Main Exhibit Hall is just past the entryway gallery. The west wing holds the restoration room and access to the basement and second floor. The east wing contains our Historical Gallery, dedicated to historical curiosities.”

“The second floor's main attractions are the Halls of Mysteries and Incantations. The western wing is dedicated to offices and a lecture hall and the eastern wing contains the library, the Hall of Legendary Beasts, and the private gallery.”

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sadly, and I forget if Nigel had mentioned this by this point, there is not any other entrance. And, as far as I know/recall, the Technologist Feat basically makes it like you are untrained for checks related to Technology and unable to make checks. I don't see any reason that if you have an ability to make checks even untrained, how it wouldn't work, and I'm not going to find out. :P

But, yes, please decide as a group if you would like to go in further or outside.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Outside first. If we are going in at all I'd rather we stock up to have a better chance of survival if something hits the fan.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

I'm tempted to have Azeban continue trying plans while you stock up, but I don't feel like tempting fate again. He can try to catch Nigel to get more information from him on how he managed to get outside, which logically means he had to go through the entrance with those robots.

...Which reminds me that, from Nigel's perspective, it hasn't even been more than a few minutes since we arrived and things went spectacularly south before we got out in less than 30 seconds.

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

Outside to regroup is fine, and seems in line with our attitude at the time of the retcon, as well.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Thanks for using the STAR reroll for our fallen DM. Looks like no one is dead now.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

Yes, it is very much appreciated.

I'd still like to continue the scenario but understand if everyone else wants to call it quits.

The quickest and best option is to just dash through into the main entrance hall. That might cause problems later, but making sure of the situation and that the workers and co. are alive is important too.

I'm willing to spend or give my potion of invisibility to scout if that helps.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Si. Outside to regroup. I'd consider going back in if someone can outline a halfway decent plan.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, I have gotten DM Control of this thread, and I've made a few small changes up top. There is now a link to the map at the top of the page, and also under my DM Avater "S.M.C.", which I hope will make it easier for you to access. Please note, as I said before, you have full control over your character's movement, but, please note in your post if you where not able to move (such as posting from a phone), just to avoid confusion.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Agreeing with Karos. I don't doubt we can "run" past the constructs in the first room. I just don't know how difficult the rest of the scenario is. For instance, if this is just the first fight (and we are unprepared for), I would really hate to see the BBEG.

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

As Jory has taken care of his own wounds, and Karos has opted to use his wand of CLW, I'll be using charges on my wand of infernal healing to heal the party:

Karos (-34) - 1
Azeban (-8) - 1
Kyroden (-25) - 3
Leil (-13) - 2 (including the one I used in battle)
Asami (-13) - 2

A total of 9 charges.

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Hey I am going to have to back out of the game. My posting is irregular and I dont want to hold up the group. Thanks for everyone

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

See you, Kyroden, and take care.

I have no other plans to offer, really. It's stated that there are no other entrances we can take advantage of, so this means we have to go through the golems.

Our only two options is to destroy them or to bypass them in some way.

If we fight them, one option is we can take advantage of tanglefoot bags and range (if we shoot at them from beyond the door, will they go outside?). We'll also need adamantine weapons to get through their hardness, and it will still be very difficult.

Bypassing, our only apparent option is to run through the room before they can attack. If there's some other way, we'll have to speak to an NPC to figure it out. Azeban would like to speak to Nigel, for example, to figure out how he got through the robots.

His wound wasn't from a robot, meaning he passed them in some way. He was shot in the back so we can expect an opponent with a ranged attack through the northern doors, since that's where he moved from.

Also, I didn't realize that Scarnzi had been retired due to the fact that there was no successor faction. Since Azeban can't receive credit until he changes factions, I'll switch him over to The Exchange.

It doesn't really quite fit him, but it's the closest. That's the way it goes when retiring factions, I guess. This is Azeban's third faction now and I would like to thank DM Beckett for making that possible. :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Azeban Guitou wrote:

See you, Kyroden, and take care.

I have no other plans to offer, really. It's stated that there are no other entrances we can take advantage of, so this means we have to go through the golems.

Our only two options is to destroy them or to bypass them in some way.

If we fight them, one option is we can take advantage of tanglefoot bags and range (if we shoot at them from beyond the door, will they go outside?). We'll also need adamantine weapons to get through their hardness, and it will still be very difficult.

Bypassing, our only apparent option is to run through the room before they can attack. If there's some other way, we'll have to speak to an NPC to figure it out. Azeban would like to speak to Nigel, for example, to figure out how he got through the robots.

His wound wasn't from a robot, meaning he passed them in some way. He was shot in the back so we can expect an opponent with a ranged attack through the northern doors, since that's where he moved from.

Basically this is my way of trying to bypass something that will not help. Nigel (is portrayed as a ass in this one) really doesn't know much outside of what he has already told you, but one of the things he did indicate earlier is that he made some magical modifications to the museum, which is also why it appears much larger inside than it did on the outside, it's because the interior is an extradimensional space, and literally, there are no other ways in. That's another huge complaint on this one, Crystal basically ignored a great deal of the things that made "The Blakros Museum" series so popular, and even changed the map. I highly encourage people to make it though it at least once, because the rewards are amazing, but other than that, only the bad is memorable.

Hint, play your cards right and you (and party) are permanently immune to all Darkness up to Deeper Darkness, and it also has a kind of cool RP Vanity.

Azeban Guitou wrote:

Also, I didn't realize that Scarnzi had been retired due to the fact that there was no successor faction. Since Azeban can't receive credit until he changes factions, I'll switch him over to The Exchange.

It doesn't really quite fit him, but it's the closest. That's the way it goes when retiring factions, I guess. This is Azeban's third faction now and I would like to thank DM Beckett for making that possible. :P

You are welcome. The Exchange sort of is the successor to both Qadira and the Sczarni. But I think there is a lot of push back with most of the Factions, but in that they just don't fit and also things like the new symbols. I know for Taldor -> Sovereign Court to some extent Cheliax -> Darkive/Andoran -> Liberty's Edge, a lot of people that where really into the national flavor side are just having a lot of RP isssues, and I have a character that is in the same boat. Started out Osirion, then Shadow Lodge then forced to change, so went to Taldor, then forced to Sovereign Court, (but didn't care for it) so went to Liberty's Edge, despite Maj Coulson being the biggest hypocrite and corrupt leader of all.

Kyroden Hawkstorm wrote:
Hey I am going to have to back out of the game. My posting is irregular and I dont want to hold up the group. Thanks for everyone

No worries, I understand. It's up to you. If you want to call it there, or I can also "bot" you for a little while?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Well, my purchases are conditional on 3 to continue.

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