Pathfinder-Reign of Winter-pbp
(Inactive)
Game Master
New England Frost Giant
An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
...I...found a journal...
Dorvren reads it, or at least the beginning
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"This...
looks..
Creepy,
Kilain, what god is this an alter to?"
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
I believe this might be of great value to our employer. Does that Dwarf appear to have been a Taldan soldier?
Dorvren tells them what he has learned
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
On the question of automatically knowing the name of the spell on the scroll. Ive seen GM's do it either way. Regardless He'd have to pick up the scroll and handle it before knowing. You can require a spellcraft check (much like to ID a magic item, or require a read magic casting, or just being a divine caster. your choice. I cant recall what 'the oficial' ruling is, because Ive seen GM's do it each of these ways. lol
Kilain scowls at what Doren has shared hurrrrrrm. Looking back at the fallen dwarf. Bother you were locked away in here and became cursed by The Midnight Lord ehh.
He looks over at Grey, Dorven, Kjell and Kylma and says Take it all. We'll be needin to melt down the service and symbols for they are to the Midnight Lord, Zon-Kuthon. but there should be some value to em.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
...This dwarf was a cleric...of Torag...something awful must have happenned to make him like he is.
Dorvren stutters nervously
I believe the official is Read Magic tells you what it is auto, or a spellcraft check can as well
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"The...
Midnight,
Lord?! You mean Z-
the Dark Brother?" Grey blanches notably at mention of the deity's sobriquet.
She kept a Nidalese priest to help 'maintain order' on the estate.
"Wait! This place was dedicated to him?!"
"Did they know that, back at the town?!"
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
...I don't think so...it was built to shelter soldiers...the other must have happenned after...I will check.
Dorvren moves further through the journal.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell begins to gather up what he can.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
picking up each of the scrolls in turn Kilain tries to decipher the script as best he can.
spellcraft1: 1d20 + 0 ⇒ (10) + 0 = 10 spellcraft2: 1d20 + 0 ⇒ (8) + 0 = 8
before he casts Read Magic twice.
(since he does have it prepared)
This book is quite lengthy, even to thumb through it will take time. Halfway through it you come across something interesting.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
...um...this is interesting. It seems a man built some kind of...device...maybe...on the top level...with some kind of glowing gem...Maybe we should check it out.
Kylma finds another door this one looks like it leads to the spiral staircase.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
um...I dont suppose...if it is not too much trouble...do you think you could offer some more healing magic?
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
I be havin no more spell's I can swap out for a cure Dorven. The only spell I be havin remaining is a spell from Torag's domain of earth, and I can no be swappin that out. I only have 2 more of his burst prayers left. So I can use one but then we can only be gettin healed one more time ok?
Just letting everyone know where we are sitting, 2 more channels and no more healing for the day. Still want it Dorven?
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"If needful, I have some healing magics. I've found it best to save them for the most dire emergencies, however."
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
he does. He is at 50 percent health. But I imagine he will live
...o...ok...
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Let Kjell go first upstairs. I prefer to use Channel's if possible when more than 1 are injured to get the most use of it. If we investigate and Kjell isnt atacked Ill use one on you.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell pockets the gold, takes the Hammer and begins to march up the stairs. he turns back briefly.
Shall we?
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
Dorvren slinks behind Kjell up the stairs
Stealth 1d20 + 9 ⇒ (2) + 9 = 11
His limp keeps him from moving as quietly as he would like however.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Edging behind the two larger fellows, Grey makes his own attempts at discretion.
untrained Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain gathers up the the asundry items on the altars. and follows the others not even making any attempt at being quiet...he knew better
Kylma takes her position in paarty and you all move up to the next level.you make it to the next level and find another door and the stairs continue up.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
untrained Perception: 1d20 + 1 ⇒ (8) + 1 = 9, to listen for sounds of activity.
Once they are all together once more, Grey whispers. "Do we have any reason not to expect more undead, or worse, more possible K-
ahem, worshipers of...
him?"
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
Perhaps they would already have come down...
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell listens at the door.
Perception: 1d20 ⇒ 20
He whispers,
Want me t'kick it in?
Kjell listens at the door and doesn't hear anything on the other side and is very confident that there isn't.
Kylma says, i don't think that is a wise decision in any case. If by chance something is lurking beyond the door we don't want to alert it to our presence.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
I do not hear anything...here we go.
Kjell opens the door.
Kjell opens the door and the group sees crude bunks lining the walls. The smell smell of death wafts through the room, but other than that the room is empty.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell will turn back to the base of the stairs prepared to ascend when the others are done exploring the room.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
Dorvren moves in, trying not to retch and explores the room
1d20 + 5 ⇒ (9) + 5 = 14
Dorvren and Kylma search the large bedchamber. Each bed containing a small chest that is unlocked and contain now useless armor and rusty weapons. Two doors lead out to other sections of the floor. One to the northeast the other to the southeast.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Wincing in his aversion, Grey sniffs intently, trying to locate the source of the odor of death.
untrained Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
1d20 + 5 ⇒ (1) + 5 = 6 Dorvren listens at the south door, then if it seems safe opens it.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell approaches the door with Dorvren and also listens with his hand on the door.
Perception: 1d20 ⇒ 15
Let's go.
Kjell opens the door.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain Stands in the center of the group, so he can see everyone and respond where needed.
Kjell opens the door and finds another room lined with beds and small chests. You check them all as you did before and find nothing of value or informative. Another door sets in the southeast wall of this room.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
1d20 + 5 ⇒ (1) + 5 = 6
Dorvren checks the next door.
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI
Dorvren checks the door and it is locked. What is everyone else doing?
Kylma is behind Dorvren to his left with her greataxe ready to attack if need be.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain stays about 10 feet into the current room, looking at Kjell for him to take point into the room.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell proceeds asa normal through the room.
Perception: 1d20 ⇒ 15
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