
Dorvren |

Dorvren steps to the side of the door, and becomes completely still
Stealth 1d20 + 9 ⇒ (20) + 9 = 29

Grey, the Lady's dog |

Were you being metaphorical, or do I need to make a Fort. save?
Grey takes Kylma's directive to heart & remains as quite as possible, while carefully peering around the new level.
untrained Stealth: 1d20 + 5 ⇒ (10) + 5 = 15, untrained Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Dorvren |

lol! Going to be boarding another plane shortly please bot away!

Kilain Gravendak |

Kilain nods at The big Barbarian and says I don be havin many of those channels, Let me pray for Torag to let me change his blessing for combat to a heal instead and bowing his head the stout dwarf touches the hammer holy symbol and intones a prayer and feels the prepared spell of Bless fade from his memory, replaced by one of healing. Then he begins the prayer of healing and reaches out to touch the wounds Kjell gained from the fall Swap bless for Cure Light and cast Cure Light
cure light: 1d8 + 1 ⇒ (3) + 1 = 4

Dorvren |

of course, I just dont want to blow my awesome stealth!

Dorvren |

Perception 1d20 + 5 ⇒ (3) + 5 = 8 as Dorvren creeps in what does he see?

New England Frost Giant |

As you push open the door, an arrow hits the wall. You don't see anything at first, but when you open it a little more, three skeletons wielding longbows stare at you with red flairs of light emulating from the black crevices where eyes used to be. They begin to ready another arrow. You also hear movement in the next room.

Dorvren |

initiative 1d20 + 3 ⇒ (20) + 3 = 23

Grey, the Lady's dog |

"Oh bother! More skeletons." Grey mutters, matter-of-factly. Fortunately, his earlier fright seems to have left him.

Dorvren |

Can I keep that 20 I rolled? I had forgotten you rolled it for us. Another game I am in we still do it

Dorvren |

Dorvren quickly moves into a position awaiting a flank from the next member into the room also will get to hit on if it shoots
[b] Heads down! I am ready to hit one when you are in position![/dice]

New England Frost Giant |

The skeleton next to Dorvren lowers his bow clenching the arrow and bow with its left hand and slashes Dorvren with his free hand. Missing terribly and fumbling his bow and arrow with his other hand.
The other two get off shots. First one at Kylma, the second at Dorvren. Both shots miss terribly.
Entering the battle area through a 10 foot wide opening to the north-west is a dwarf wielding a warhammer. He looks at the group with pure hate in his eyes.

Kilain Gravendak |

Coming around the corner to face the Dwarf, Kilain eyes him tryting to identify his clothing and badges, the way he does his beard...things that might mark his lineage dwarven history: 1d20 + 8 ⇒ (1) + 8 = 9 Brother, have you been locked away al of these years?

Kjell Carlufsen |

Round 1, AC: 16, HP: 12/12, Power Att, Flank, Cleave
Kjell moves into the room in a flanking position with Dorvren and attacks the skeleton.
I cannot tell if there is an opportunity to cleave with the first attack because I do not know the actual positions for tactical movement. Please ignore Cleave if not an option.
Axe ATT: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Axe DAM: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16
Cleave: 1d20 + 6 ⇒ (14) + 6 = 20
Cleave DAM: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Grey, the Lady's dog |

Acid Splash attack: 1d20 + 2 ⇒ (2) + 2 = 4, vs. touch AC.
Grey chants a quick incantation & lobs another gobbet at the farthest skeleton, missing by a significant margin.

Dorvren |

Dorvren's readied swing flies through the dusty remains of the skeleton.
I will just do that next time

Dorvren |

Dorvren moves around to the other side of Kylma and the Dwarf, aiming a glancing blow to subdue instead of kill
1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
to confirm 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 for 1d6 + 2 ⇒ (1) + 2 = 3 all non lethal
if I need to tumble through a space 1d20 + 7 ⇒ (20) + 7 = 27

New England Frost Giant |

Dorvren's attack on the dwarf is on target but it only glares at him looking as if it did nothing at all.
The last archer launches an arrow at Kjell and misses completely.
The dwarf grasps his warhammer with both hands, swings at Dorvren and hits him with a crushing blow to the side.

Dorvren |

mmmfff. I don't think he is alive folks.
Dorvren staggers, gravely wounded.

Kjell Carlufsen |

Round 2, AC: 16, HP: 12/12, Power Att, Flank, Cleave (if possible)
Kjell, if possible, moves to a flanking position with Dorvren and attacks the undead dwarf. he will also position himself for a cleave on the archers, if possible.
Coming, Dorv!
Axe ATT: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Axe DAM: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Cleave: 1d20 + 6 ⇒ (8) + 6 = 14
Cleave DAM: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17

Dorvren |


New England Frost Giant |

Kilain heals Dorvren calling upon Torag for his blessing.
Grey remains by the secret door entrance, seeing Dorvren take that nasty hit made him think twice about moving into the room.
Kjell misses the false dwarf with his greataxe.
Kylma hits the creature with a mighty side swing cutting it in half. As it lies on the floor it looks as though it quickly decomposes, revealing a zombie like corpse.
Finally the last remaining archer attempts to launch an arrow, but the wood of the bow breaks under the strength of the draw. It starts to walk toward Kilain coming within 5 feet of him.

Dorvren |

Dorvren takes a moment to try to confirm if the dwarf is dead
heal1d20 + 1 ⇒ (6) + 1 = 7
Keeping himself in a flanking position, Drovren swings again.
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14
just terrible rolls

Dorvren |

gotta make sure :)

Kilain Gravendak |

Kilain moves among the corpses giving each a stout blow to the head with his hammer, insuring their speeding to their maker. We need to search the place. I don feel good about spendin too much time in this shakey tower He says as he looks at the rapidly decomposing dwarf.

Kjell Carlufsen |

Round 3, AC: 16, HP: 12/12, Power Att, Flank
Kjell, if possible, moves to a flanking position with Kilain and attacks the last remaining archer.
Axe ATT: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Axe DAM: 1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12

New England Frost Giant |

Kjell takes a final swing at the skeleton shattering it into bits and pieces. The room is clear of creatures.
The room is quite large (2 octagons joined together with the connecting wall open. At each end there is an alter. One of which the dwarf/zombie was busy doing something.

Grey, the Lady's dog |

Pointing to the alter the zombie/dwarf came from, "That looks like your area of expertise Kilain. I'll take a look at the other one."
untrained Perception: 1d20 + 1 ⇒ (13) + 1 = 14, to investigate the other alter.

Dorvren |

Dorvren searches everywhere that has not been searched
1d20 + 5 ⇒ (18) + 5 = 23