Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren steps to the side of the door, and becomes completely still

Stealth 1d20 + 9 ⇒ (20) + 9 = 29


Dorvren is a statue.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Were you being metaphorical, or do I need to make a Fort. save?

Grey takes Kylma's directive to heart & remains as quite as possible, while carefully peering around the new level.
untrained Stealth: 1d20 + 5 ⇒ (10) + 5 = 15, untrained Perception: 1d20 + 1 ⇒ (18) + 1 = 19


Metaphorical.


The room has bones of long dead humanoids and a lot of debris from the crumbled walls.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

lol! Going to be boarding another plane shortly please bot away!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain nods at The big Barbarian and says I don be havin many of those channels, Let me pray for Torag to let me change his blessing for combat to a heal instead and bowing his head the stout dwarf touches the hammer holy symbol and intones a prayer and feels the prepared spell of Bless fade from his memory, replaced by one of healing. Then he begins the prayer of healing and reaches out to touch the wounds Kjell gained from the fall Swap bless for Cure Light and cast Cure Light

cure light: 1d8 + 1 ⇒ (3) + 1 = 4


Are any of you wanting to continue onto the next room? Just curious. :)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

of course, I just dont want to blow my awesome stealth!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am up for that as well.

Kjell nods to Kilian again, and hefts his axe to heaqd into the next room behind Dorvren


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain hefts his hammer and says Aye, lets be done with this tower. I feel a chill in me bones


Kylma falls into the order in which the group has agreed to


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Perception 1d20 + 5 ⇒ (3) + 5 = 8 as Dorvren creeps in what does he see?


As you push open the door, an arrow hits the wall. You don't see anything at first, but when you open it a little more, three skeletons wielding longbows stare at you with red flairs of light emulating from the black crevices where eyes used to be. They begin to ready another arrow. You also hear movement in the next room.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

initiative 1d20 + 3 ⇒ (20) + 3 = 23


initiative:
Dorvren 23
Skeletal Archers 15
Unknown 14
Grey 13
Kilain12
Kjell 10
Kylma7


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"Oh bother! More skeletons." Grey mutters, matter-of-factly. Fortunately, his earlier fright seems to have left him.


note:
Sorry guys I was sick all weekend. Tried to get stuff posted as soon as I could.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Can I keep that 20 I rolled? I had forgotten you rolled it for us. Another game I am in we still do it


1 person marked this as a favorite.

Initiative adjusted.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren quickly moves into a position awaiting a flank from the next member into the room also will get to hit on if it shoots

[b] Heads down! I am ready to hit one when you are in position![/dice]

Readied attack:
1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 for 1d6 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10

AOO if a skeleton fires while standing next to Dorvren:
1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (1) + 2 = 3


The skeleton next to Dorvren lowers his bow clenching the arrow and bow with its left hand and slashes Dorvren with his free hand. Missing terribly and fumbling his bow and arrow with his other hand.

The other two get off shots. First one at Kylma, the second at Dorvren. Both shots miss terribly.

Entering the battle area through a 10 foot wide opening to the north-west is a dwarf wielding a warhammer. He looks at the group with pure hate in his eyes.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Coming around the corner to face the Dwarf, Kilain eyes him tryting to identify his clothing and badges, the way he does his beard...things that might mark his lineage dwarven history: 1d20 + 8 ⇒ (1) + 8 = 9 Brother, have you been locked away al of these years?


The dwarf makes no attempt to speak and you perceive that he cannot speak. The smell of death has overtaken this room.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 1, AC: 16, HP: 12/12, Power Att, Flank, Cleave

Kjell moves into the room in a flanking position with Dorvren and attacks the skeleton.

I cannot tell if there is an opportunity to cleave with the first attack because I do not know the actual positions for tactical movement. Please ignore Cleave if not an option.

Axe ATT: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Axe DAM: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16

Cleave: 1d20 + 6 ⇒ (14) + 6 = 20
Cleave DAM: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10


We missed Grey's turn


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Acid Splash attack: 1d20 + 2 ⇒ (2) + 2 = 4, vs. touch AC.
Grey chants a quick incantation & lobs another gobbet at the farthest skeleton, missing by a significant margin.


Kjell destroys the first skeleton with the swing of his mighty greataxe. Then with a follow through left spin, he connects with a second skeleton reducing it to dust and shards of bone.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren's readied swing flies through the dusty remains of the skeleton.

I will just do that next time


Kylma rushes in to confront the dwarf. It slashes at her with razor like fingernails in his right hand. Kylma screams in pain as she returns a blow with her greataxe missing terribly.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren moves around to the other side of Kylma and the Dwarf, aiming a glancing blow to subdue instead of kill

1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9

to confirm 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 for 1d6 + 2 ⇒ (1) + 2 = 3 all non lethal

if I need to tumble through a space 1d20 + 7 ⇒ (20) + 7 = 27


Dorvren's attack on the dwarf is on target but it only glares at him looking as if it did nothing at all.
The last archer launches an arrow at Kjell and misses completely.
The dwarf grasps his warhammer with both hands, swings at Dorvren and hits him with a crushing blow to the side.

Dorvren:
You take 8 points of damage and you smell a faint stench of grave dust and decay.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

mmmfff. I don't think he is alive folks.

Dorvren staggers, gravely wounded.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Aye that he be Dorven says Kilain as he calls upon the healing power of Torag once more. channel. all living in 30' heal dice roll coming up. channel: 1d6 ⇒ 4


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, AC: 16, HP: 12/12, Power Att, Flank, Cleave (if possible)

Kjell, if possible, moves to a flanking position with Dorvren and attacks the undead dwarf. he will also position himself for a cleave on the archers, if possible.

Coming, Dorv!

Axe ATT: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Axe DAM: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Cleave: 1d20 + 6 ⇒ (8) + 6 = 14
Cleave DAM: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ooc:
Waiting on Grey I believe, I think that acid splash was last round.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

.


Kilain heals Dorvren calling upon Torag for his blessing.
Grey remains by the secret door entrance, seeing Dorvren take that nasty hit made him think twice about moving into the room.
Kjell misses the false dwarf with his greataxe.
Kylma hits the creature with a mighty side swing cutting it in half. As it lies on the floor it looks as though it quickly decomposes, revealing a zombie like corpse.
Finally the last remaining archer attempts to launch an arrow, but the wood of the bow breaks under the strength of the draw. It starts to walk toward Kilain coming within 5 feet of him.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren takes a moment to try to confirm if the dwarf is dead

heal1d20 + 1 ⇒ (6) + 1 = 7

Keeping himself in a flanking position, Drovren swings again.

1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

just terrible rolls


Dorvren hits the creature again and it still doesn't move. It looks pretty much re dead.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

gotta make sure :)


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain moves among the corpses giving each a stout blow to the head with his hammer, insuring their speeding to their maker. We need to search the place. I don feel good about spendin too much time in this shakey tower He says as he looks at the rapidly decomposing dwarf.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 3, AC: 16, HP: 12/12, Power Att, Flank

Kjell, if possible, moves to a flanking position with Kilain and attacks the last remaining archer.

Axe ATT: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Axe DAM: 1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12


kjell:
the archer is 5 feet away from Kilain. He stopped just short of him.

Kjell takes a final swing at the skeleton shattering it into bits and pieces. The room is clear of creatures.
The room is quite large (2 octagons joined together with the connecting wall open. At each end there is an alter. One of which the dwarf/zombie was busy doing something.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Pointing to the alter the zombie/dwarf came from, "That looks like your area of expertise Kilain. I'll take a look at the other one."
untrained Perception: 1d20 + 1 ⇒ (13) + 1 = 14, to investigate the other alter.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain smiles at Grey and says Indeed. as he moves forward eyeing the altar at which the dwarven zombie had been standing. knowledge religion: 1d20 + 5 ⇒ (20) + 5 = 25


Grey, as you search the southeastern alter you find silver alter services, a Silver holy symbol and a scroll you cannot read, but you assume it is a divine spell.


Kilain inspects the dark wood alter an finds a silver alter services a holy symbol of Zon-Kuthon and a divine scroll.

Kilain:
can you automatically tell what a scroll is if you cannot cast it yet and it's level is higher than yours?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren searches everywhere that has not been searched

1d20 + 5 ⇒ (18) + 5 = 23


Dorvren, you search the room and alters. Inside a small pane in the back of the dwarfs altar you come across a journal.

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