Scepter

Vitali Lebeda's page

63 posts. Alias of Alex Mack.


Full Name

Vitali Lebeda

Race

Human

Classes/Levels

Bard (Archeologist) 1

Gender

male

Size

medium

Age

22

Alignment

CN

Deity

Gorum

Location

Southern Taldor

Languages

Common, Hallit, Skald

Occupation

Crook and want to be explorer

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 13

About Vitali Lebeda

Background:

Exile was no place for Brelish nobility, no kind place at least. His parents had always thought they could continue on living as they had. Well it had brought them from Oppara’s most luxurious district, the Senate’s Hill, to the Narrows. No one cared about your formal titles and your fancy dress here. Vitali had learned that quickly. His parents could not even imagine what poverty meant, but he had to live with it every day. From his 12th year onwards he had been bringing in the money to keep the family afloat. With honest work he always told his mother. She admired him for it, and had been in denial about it for quite some time. His father was not so easily fooled, good thing the old man had passed away, his stubborn pride had ruined them in the first place, without him his mother now could again reach out to her family and she was now no longer dependent on Vitali.
This meant Vitali could finally leave the of Taldor’s bustling metropolis behind for greater things, he had heard much about the world out there, and hoped to make a name of himself, a name that would ring so sweet through the minstrel’s tales that one day he could return to Brevoy and reclaim what was rightfully his. But first it was time for adventure, and what better place to begin such adventure than in the ancient lands of Qadira and Osirion down south with their ancient treasures. Vitali had read about them in his last life when he was a spoiled young noble surrounded by books all day. But from the looks of it politics were getting in the way of his plans once again as crossing the border from Taldor to Qadira was not so simple and now he was stuck in this border village…

Crunch:

Attributes:
Str: 10 0 Pts
Dex: 18 10 Pts
Con: 12 2 Pts
Wis: 10 0 Pts
Int: 14 5 Pts
Cha: 13 3 Pts

Statblock:
Initiative: +4; Perception +4
AC: 17 (18 with buckler) (Flat Footed 13, Touch 14); HPs: 10; CMD: 15; CMB: +0
Wil +2 For +2 Ref +6
Attack +4 Short Sword 1d6(x2/19-20)

Racial Abilities:
+2 to One Ability Score
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Abilities:
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologist’s Luck (Ex): As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Feats:
Lingering Performance
Weapon Finesse

Traits:
Northern Ancestry (Campaign) +1 to Fortitude Saves Cold Resistance 2(does not stack)
Vagabond Child (Regional - Taldor) +1 to Disable Device. DD becomes class skill
???

Skills (9 per level):
Bluff (1 Rank) 5
Climb (1 Rank) 4
Swim (1 Rank) 4
Stealth (1 Rank) 8
Perception (1 Rank) 4
Disable Device (1 rank) 11 (MW Tools)
Diplomacy (1 rank) 5
Knowledge (Local) (1 Rank) 7
Knowledge (Nobility) (1 Rank) 7
Profession (Gambler) (1 Rank) 4
Profession (Scribe) (1 rank) 6
All other Knowledge Skills 3

Languages: Common

Spells known:
Cantrips
Light
Detect Magic
Mage Hand
Read Magic

1st Level
Grease
Cure Light Wounds

Equipment:
MW Thieves Tools (100 GP)
Trail Rations x5 (1 GP)
Short Sword (10 GP)
Shortbow (30 GP)
Dagger (2 GP)
Buckler (5 GP)
Studded Leather (25 GP)
Bedroll (1 GP)
Rope and Grappling Hook (1 GP)
Flint and Steel (1 SP)
110 Gold 9 Silver
Cold Weather gear (10 GP)
50 arrows
Explorer's Outfit (Free)