PFS 1 Adventures (Inactive)

Game Master R D

Current Map

Initiative:
[dice=Berosius Init]1d20+3[/dice]
[dice=Glen Init]1d20+6[/dice]
[dice=Harrow Init]1d20+4[/dice]
[dice=Kelson Init]1d20+2[/dice]
[dice=Mareq+Husarq Init]1d20+2[/dice]


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Silver Crusade

Harrow Tatterhood wrote:
intimidate: 1d20 + 27 ⇒ (17) + 27 = 44

Nope. Sorry. You rolled too high. The DC wraps around. ;-P

Let's see... The DC of an intimidate check is 10+HD+WIS mod. 10+6+0=16. 44-16=28. The McGuffin leader is intimidated for 6 rounds.

The leader says, calmly: "Well. We can see that you're not nobles from around here. So you must be common folk. We don't rob common folk. So, we'll let you go. This time."

Bluff: 1d20 - 3 ⇒ (6) - 3 = 3

As the gang turns around and strolls casually back into the forest, you're pretty sure you can see a trail of yellow from the leader's trousers.

*encounter over!*
__________

The party continues onward.

The decaying husk of Hartsfall Keep stands on a tall hill, overlooking the area from its advantageous position. Gaps in its ruined walls provide multiple entrance points to the fortress’s interior.

The keep's crumbling stone facade surrounds an interior overgrown with brambles and weeds. Chunks of rocks litter the ground under half-collapsed ceilings. Remnants of four towers rest at each corner, while the dilapidated central keep occupies the northern half of the interior. A rush of wind whistles through the bones of the long abandoned structure, echoing like a mournful dirge.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

As the group moves forward past the scared guards Fenrik slaps Harrow on the shoulder saying "Those guards wanted non of your anger nor my blade.... ha ha ha"

Silver Crusade

Map of Hartsfall Keep

You can approach from wherever. Take a look at the mission briefing again, and let me know where you would like to approach and what you would like to do.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Lets scout the place first!"

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

"If that is the plan.... then i can help be sneaky..."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Let us scout the location. Pay special attention for Lady Slyvanna's token, lost in days past."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Be wary of the structure. Unless it has been renovated, it will likely be dangerous to climb upon."

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

After arriving at the southern edge of the ruined Keep, Fenrik begins to move as quietly as possible with his sword in hand stopping at the first ruined wall....

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Nelson casts invisibility on Zaxxle. "Keep an eye on Fenrik"

Liberty's Edge

She flies foward trying not to make noise and looks around.

stealth: 1d20 + 19 ⇒ (5) + 19 = 24

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

You all doing anything besides scouting and searching for the trinket?

From the outside, there are enough gaps that you can see the main part of the interior. Thick slabs of red sandstone comprise the keep's main tower, with the exception of one section of the south wall. This section bears blocks of granite displaying a crude etching of a deer hanged from a noose.

What was once an impressive courtyard is now overrun with vegetation. A variety of plants cover most of the keep’s southern half. The array of colors, odors, and textures makes for a striking yet haphazard display.

DC 18 knowledge nature:
Long ago, someone brought a variety of plants from Taldor to the keep and planted them throughout the grounds.

DC 18 profession architect or gardener:
The layout of the courtyard as a popular design for Taldan estates around the time of Taldor's Fifth Army of Exploration.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

After the bandits run from him, Harrow spends the rest of the journey to the keep with a big smile.

"Harrow like 'brown note' power..."

The half-orc examines the courtyard and vegetation, but can't make anything of it.

knowledge nature: 1d20 + 5 ⇒ (6) + 5 = 11
perception: 1d20 + 14 ⇒ (17) + 14 = 31

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Blissfully ignorant of nature, architecture or gardening, Berosius is looking for clues to the history of the keep. Sadly, he's fairly ignorant of history, too...

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Knowledge (history): 1d20 + 2 ⇒ (10) + 2 = 12 Untrained.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks at the vegetation in the courtyard.

"It looks like these plants are native to Taldor and not the area"

knowledge nature: 1d20 + 15 ⇒ (13) + 15 = 28

Silver Crusade

Before the party can inspect the green stuff in the middle of the courtyard, they notice that part of the ground is weak and will likely collapse beneath their weight.

Functions as a trap. You can disable. Map has been updated.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

"careful buddy... you almost stepped in something bad... right there.. see it... clear as day...lemme see what I can do." Fenrik says stepping up and tries to disable the trap.

DD: 1d20 + 18 ⇒ (11) + 18 = 29

"Folks around here usually use this type to hunt boar... not bard..."

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow scowls at the trap as Fenrik disarms it.

Liberty's Edge

Zaxxle flies around the trap.

the party hears nasty thing I hope Fenrik got it

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Me too"

Silver Crusade

Sorry, if I was unclear. Functions as a trap, but is not a trap.

Knowledge Nature DC 15:
The earthquake of 2920 rendered parts of the keep's foundation unstable.

As Fenrik shores up the unstable ground, he notices signs of a cracked stone structure beneath.

Too far to dig safely, you'd risk collapse and possibly suffocation. But there's clearly an underground complex here.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Earthquake happen here," Harrow says. "Maybe not safe under ground."

knowledge nature: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"What do we ever do that is safe?" asks Berosius. "We can't arrange a bowl of flowers without fighting some sort of death cult."

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"True, best friend," Harrow says as he looks carefully for any death cult in the foliage.

Silver Crusade

As Harrow rummages around, the ground starts to move. Everyone does a double take. The creature oozes out of its hiding place.

Berosius: 1d20 + 3 ⇒ (14) + 3 = 17
Fenrik: 1d20 + 8 ⇒ (14) + 8 = 22
Harrow: 1d20 + 4 ⇒ (12) + 4 = 16
Kelson: 1d20 + 2 ⇒ (9) + 2 = 11
Mareq: 1d20 + 2 ⇒ (4) + 2 = 6
Enemy Init: 1d20 - 5 ⇒ (11) - 5 = 6

ROFL! You all go first. Feel free to post in whatever order. Map updated.

DC12 Knowledge Dungeoneering:
This is a black pudding.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

knowledge dungeoneering: 1d20 + 6 ⇒ (15) + 6 = 21

"It's a black pudding be careful about what you use to hit it?"

Do I get anything with that roll? :) DR special defenses?

Kelson then breaks out in a roaring song of Andoran freedom.

inspire courage, +2 to hit and damage everyone!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq looks at Husarq with disgust.

"You won't do," he says before pulling upon the mystic threads that bind the planar walls.

Summon [Augmented] Medium Earth Elemental

Husarq vanishes into a puff of smoke that quickly dissipates.

The massive stone monolith appears directly opposite Fenrik on the far side of the pudding.

Slam Power Attack: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Dmg: 1d8 + 12 + 4 ⇒ (4) + 12 + 4 = 20

The elemental says something in Terran to Mareq, who translates, "It says to cut it in half, so it can strike at both blobs simultaneously!"

The elemental has Cleave and with the pudding having such a low AC, it is almost guaranteed to hit and cleave to the second pudding.

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

"OK.... if you say so..." Fenrik says with a confused look on his face but does the book-smart person's bidding...taking a 5 ft step and attacks the pudding once...

ADS1+PS: 1d20 + 12 ⇒ (11) + 12 = 23...DMG: 1d8 + 14 + 8 ⇒ (7) + 14 + 8 = 29

Silver Crusade

Sorry for the delay. The holidays were more hectic than I'd expected.

Mareq Bolthune wrote:
The elemental has Cleave and with the pudding having such a low AC, it is almost guaranteed to hit and cleave to the second pudding.

Feel free to roll it. :-)

Kelson identifies the huge patch of goop that rose from the ground, and he bolsters his companions.

Mareq summons an ally that smacks into the black pudding.

Fenrik follows suit with a might blow as well.

Everyone else may also attack. The pudding is dead last in initiative.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Don't tease Harrow!" Harrow bellows. "Monster that also food!? Harrow not like to mix food and monster!"

+1 keen nodachi (adamantine)(studied target, flanking, precise strike, sneak attack): 1d20 + 12 + 1 + 2 ⇒ (6) + 12 + 1 + 2 = 211d10 + 8 + 1 + 3d6 ⇒ (6) + 8 + 1 + (4, 2, 4) = 25

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson moves and fires his bow at the creature. He keeps singing.

attack: 1d20 + 8 ⇒ (10) + 8 = 18

damage: 1d6 ⇒ 6

Harrow don't forget the bard song +2/+2 :)

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Seeing little chance of harming the ooze, Berosius forms a Life Link with Harrow.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I indeed forgot the bard song...please add that in! My roll becomes a 23 for 27 dmg.

Silver Crusade

Mareq (and his +1) strike the pudding and split it in twain. He cleaves. Fentrik and Harrow make short work of the smaller oozes.

Combat over.

Liberty's Edge

Zazzle flies around good work...that thing was icky

Sovereign Court

Male
Skills:
Acrobatics:+17;Local:+5;Disable Device:+21;Intimidate:+12;Stealth:+11;Bluff:+14
Half Elf Slayer 4/Swashbuckler4/Aldori 1/ CL 9 (HP:76/76)(AC:27 FF:21 T:18)(F:+6/ R:+16/ W:+6)(Init:+12)(Perception:+13)

Fenrik cleans off his blade from the goop of the black pudding and then rejoins the others.

Silver Crusade

Within the northwestern tower’s shattered interior, a thick slab of rock blocks the entrance to a room. Through the cracks, you can see the skeletal remains of a humanoid figure are trapped beneath it. Working together, you push the rubble aside to reveal the remains of an adolescent human male.

A colorful mosaic decorates the far wall with a tattered tapestry crumpled at its base beside three iron chests.

Silver Crusade

As easy search reveals that the tapestry is not the only item of value in this room; the chests contain preserved books and a collection of old coins. The total value of these items is 250 gp.

Anything else you want to do in the shattered tower?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow has no interest in the books but seems happy with the coins.

"Nothing else here, Harrow think. Try over there," he says, walking to the north.

I've placed myself where I'd like to walk unless anyone had something else to do in the tower.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks at remains of the body.

perception: 1d20 + 10 ⇒ (18) + 10 = 28

"Wonder who this is?"

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius peruses the tapestry. "Ooh! I'll bet this is important! I'll bet it reveals the whole story!"

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Silver Crusade

DC 18 Appraise check:
The style and weathered material of the mosaic as being Taldan circa 2000 ar, while the tapestry originates from Brevoy circa 2900 ar. The tapestry details the family tree of the last known owners of Hartsfall Keep.

DC 18 Knowledge (history or nobility):
The tapestry belonged to the keep’s last owners, and identifies the family as a branch of Brevic nobility, House Garess.

Silver Crusade

DC 18 Appraise or Knowledge (engineering):
The interior walls appear to be older and made from stone native to Taldor, while the exterior walls are newer and carved from local stone

DC 18 Knowledge (history):
The exposed marble floors bear symbols found in ancient cyclops temples.

Silver Crusade

You search yet further. Looters scavenged most findings of significance long ago. The only item of value here is a wand.

DC 20 Spellcraft:
wand of nap stack with 6 charges remaining

Silver Crusade

On the eastern wall, a stairway leads down into the basement. It is partially concealed by collapsed chunks of the tower. The rubble is exceedingly heavy and requires a PC to succeed at a DC 25 Strength check to move it. You guys work together and can easy uncover the way down.

It's clear that the state of the place, and the loose rubble, was caused by an earthquake. Probably the famous quake of 2920 AR.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks at the different items and areas.

knowledge history: 1d20 + 12 ⇒ (14) + 12 = 26

knowledge history: 1d20 + 12 ⇒ (15) + 12 = 27

knowledge history: 1d20 + 12 ⇒ (4) + 12 = 16

spellcraft: 1d2 + 10 ⇒ (2) + 10 = 12

"Hmm..looks like House Garess owned this tapestry"

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow wipes sweat from his brow after the heavy lifting required to clear the stairwell.

"Harrow think best stuff down there," he says. "Everything up here not protected...down there, maybe so. We finish looking around up here, then go down?"

str check: 1d20 + 5 ⇒ (2) + 5 = 7 I'll need to take 20, but can reach the DC.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

spellcraft: 1d20 + 3 ⇒ (14) + 3 = 17

"Hmmm. I wonder what this wand does?"

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Kelson Bard character wrote:

Kelson looks at the different items and areas.

[Dice= knowledge history]1d20+12

[Dice= knowledge history]1d20+12

[Dice= knowledge history]1d20+12

[Dice=spellcraft]1d2p+10

I believe we only need two Kn(history) rolls, which means you succeed on the second one.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13 Snort!

"I can't make heads or tails of that," chirps Berosius, shrugging his narrow shoulders.

"Sure, Harrow!" he says, trying to help but mostly just getting in the way of the Big Folk. "It's good strategy to clear the upper floors before we go down."

Silver Crusade

The party, unable to identify the wand of Nap Stack with 6 charges remaining, decides to proceed downstairs.

The ceilings in this section are 15 feet tall and the rooms are dark.

Rows of tiered casks fill the cellar. Faded frescos adorn the smooth walls, depicting white-robed figures supplicating themselves to red dragons flying above their heads. Strange writing is painted along the ceiling in decorative runic script. Hallways branch off to the north, south, and west, while stairs to the east lead back up to the keep’s upper level.

In the room are 4 casks.

DC 20 Linguistics:
The faded words painted on the ceiling read “We await the Dragon’s Return” in Iobarian

DC 18 Perception:
You locate Sylvanna's missing copper eagle figurine lying under a row of casks

DC 18 Craft(alchemy):
This is a fine wine collection. Should be worth 50 GP per cask

DC 18 Appraise:
The frescos are Iobarian in design

What is Iobaria?:
The land of Iobaria is located east of the nation of Brevoy, north of the Castrovin Sea, and is considered part of the continent of Casmaron. Human settlers have united the land into an empire in the past, but currently the land is largely wilderness thanks to a series of plagues that have severely depopulated the region.

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