PFS 1 Adventures (Inactive)

Game Master R D

Current Map

Initiative:
[dice=Berosius Init]1d20+3[/dice]
[dice=Glen Init]1d20+6[/dice]
[dice=Harrow Init]1d20+4[/dice]
[dice=Kelson Init]1d20+2[/dice]
[dice=Mareq+Husarq Init]1d20+2[/dice]


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Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Look," the perceptive Harrow says. "Harrow find missing action figure."

He holds up Sylvanna's missing copper eagle figurine.

perception: 1d20 + 14 ⇒ (18) + 14 = 32

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks around the area.

"Good job Harrow! What's this"

perception: 1d20 + 10 ⇒ (7) + 10 = 17

linguistics: 1d20 + 12 ⇒ (17) + 12 = 29

Silver Crusade

Harrow Tatterhood wrote:

"Harrow find missing action figure."

ROFL!!!

This scenario tracks "Discovery Points" which is why there are so many skill checks. I'm loathe to go onto the next section till folks indicate they don't want to make any further checks.


I have none of those skills other than Perception.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Perception: 1d20 + 0 ⇒ (6) + 0 = 6

Linguistics: 1d20 + 7 ⇒ (14) + 7 = 21

Craft(alchemy): 1d20 + 2 ⇒ (7) + 2 = 9

Appraise: 1d20 + 2 ⇒ (15) + 2 = 17

"Hmm, why are Iobarians awaiting the dragon's return? I thought the dragon legend (history?) was specific to Brevoy."

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I've also used all the skills I have.

Silver Crusade

Okie dokie. I'm also happy to entertain the creative use of other skills. :-)

The map has been updated. You are currently in room C1. Where to next? You have two options:

1) head west (left) Labyrinthine halls snake throughout the keep’s underground. Along the passageways, humanoid skeletons rest inside curved alcoves. Rats scurry underfoot, their squeaks echoing in the damp air as they disappear into the shadows.

2) head north (up) This damp chamber is overgrown with foliage from top to bottom. Thin rivulets of water trickle down from cracks in the moss-covered walls, obscuring the original painted frescos underneath. Patches of bioluminescent mushrooms festoon columns of shelves and fill the area with a dim glow, while a canopy of vines dangles from the ceiling. A stone podium enveloped in lichen stands on the south wall next to two mounds of fungus and pods.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

part 2?

Silver Crusade

OK. The party heads north.

The painted walls, now mostly covered in lichen, depict strange rituals and portents.

Any easy Knowledge nature check tells you that this area has been tended. It's a a subterranean garden of moss and fungal species.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow think people been here," he says. "Unless this special monster that look like tended garden."

The half-orc moves to investigate the stone podium.

perception: 1d20 + 14 ⇒ (4) + 14 = 18

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks around here too.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"I wonder if there's anymore clues pointing a continent away from Astivan. Definitely not what I thought when we first got here."

Silver Crusade

Revealing a bit more of the map.

Given that you believe others might have been here before, how do you intend to approach the area?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius puts a wand of bless in one hand and a wand of magic missiles in the other.

"We should proceed with caution and expect an attempt at an ambush."

Silver Crusade

Creature Perception: 1d20 + 15 ⇒ (6) + 15 = 21

Whoops! Apparently, at least one of the creatures heard you rooting around the first room...
____________________________________________________________

Map

As Harrow notices the plant "stuff" and Berosius pulls out his wands, the party can hear a mournful weeping sound. Everyone turns to see a beautiful woman approach the party. She's weeping. Much of her body is covered in some kind of fungus.
____________________________________________________________

Will Saves

First Effect: Insane Beauty
Berosius: 1d20 + 7 ⇒ (19) + 7 = 26
Fenrik: 1d20 + 4 ⇒ (7) + 4 = 11
Harrow: 1d20 + 8 ⇒ (7) + 8 = 15
Husarq: 1d20 + 5 ⇒ (5) + 5 = 10
Kelson: 1d20 + 8 ⇒ (14) + 8 = 22
Mareq: 1d20 + 7 ⇒ (10) + 7 = 17
Zaxxle: 1d20 + 7 ⇒ (3) + 7 = 10

Second Effect: Weeping
Berosius: 1d20 + 7 ⇒ (1) + 7 = 8
Fenrik: 1d20 + 4 ⇒ (9) + 4 = 13
Harrow: 1d20 + 8 ⇒ (3) + 8 = 11
Husarq: 1d20 + 5 ⇒ (17) + 5 = 22
Kelson: 1d20 + 8 ⇒ (16) + 8 = 24
Mareq: 1d20 + 7 ⇒ (16) + 7 = 23
Zaxxle: 1d20 + 7 ⇒ (11) + 7 = 18

Before I reveal the results, does anyone want to use a reroll?
____________________________________________________________

Initiatives
Berosius: 1d20 + 3 ⇒ (3) + 3 = 6
Fenrik: 1d20 + 8 ⇒ (14) + 8 = 22
Harrow: 1d20 + 4 ⇒ (18) + 4 = 22
Kelson: 1d20 + 2 ⇒ (15) + 2 = 17
Mareq: 1d20 + 2 ⇒ (13) + 2 = 15
Creature 1: 1d20 + 4 ⇒ (8) + 4 = 12
Creature 2: 1d20 + 0 ⇒ (20) + 0 = 20
Creature 3: 1d20 + 0 ⇒ (8) + 0 = 8

Once folks have made their decisions about rerolls (above) we'll start combat.

On your turn you can identify them.

DC 16 Knowledge Nature for Creature 1:
This is a female fungal lampad. She is an Augmented fey. The base creature is a fey called a lampad. This one seems to have fallen victim to some find of fungal infestation, and is under the control of her plant hosts. Given her state of fungal invasion, it'sfar too late for her.

She fights to the death.

DC 16 Knowledge Nature for Creatures 2 and 3:
These are phycomids.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Where it looks like I failed both rolls, I'm guessing a reroll won't really help me...but I guess failing both could really be awful. So why not! Let's reroll my first roll.

reroll: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

Harrow Tatterhood wrote:

Where it looks like I failed both rolls, I'm guessing a reroll won't really help me...but I guess failing both could really be awful. So why not! Let's reroll my first roll.

*nods vigorously* Good choice!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:


As Harrow notices the plant "stuff" and Berosius pulls out his wands, the party can hear a mournful weeping sound. Everyone turns to see a beautiful woman approach the party. She's weeping. Much of her body is covered in some kind of fungus.
____________________________________________________________

Will Saves

First Effect: Insane Beauty
[dice=Husarq]1d20+5
[dice=Mareq]1d20+7

Before I reveal the results, does anyone want to use a reroll?

I'm assuming this is some sort of enchantment effect. In that case, Husarq is +9 vs. enchantment and Mareq is +8 vs. enchanment. This makes the rolls: Husarq 14 and Mareq 18.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

I'm going to stand pat on my rolls. The sound of "Insane Beauty" scares me more than "weeping".

Silver Crusade

Mareq Bolthune wrote:
I'm assuming this is some sort of enchantment effect. In that case, Husarq is +9 vs. enchantment and Mareq is +8 vs. enchanment. This makes the rolls: Husarq 14 and Mareq 18.

Yes, enchantment is correct. Are you sticking with those rolls?

I also have re-roll boons that I'm happy to share if others do not.


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

I'll take one of your re-rolls for Husarq.

Will vs Enchantment: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Husarq wrote:

I'll take one of your re-rolls for Husarq.

[dice=Will vs Enchantment]1d20+9

Though, in retrospect, if Mareq fails and is unconscious or asleep... Husarq goes *poof*. Oh well. <fingers crossed>

Silver Crusade

Fenrik, you good? Would you like to use a reroll?

Silver Crusade

Going once, going twice, rolls will be final soon!

Silver Crusade

OK. Fenrik fails the save vs. Insane Beauty.

1d6 ⇒ 4

Fenrik suffers from the confused condition for the next 4 rounds.
__________

Berosius, Fenrik, and Harrow find themselves extremely unsettled by the lampad's weeping. You three are shaken for the next 10 rounds.
__________

Sorted Initiative Order:

Fenrik: 1d20 + 8 ⇒ (14) + 8 = 22
Harrow: 1d20 + 4 ⇒ (18) + 4 = 22
Creature 2: 1d20 + 0 ⇒ (20) + 0 = 20
Kelson: 1d20 + 2 ⇒ (15) + 2 = 17
Mareq: 1d20 + 2 ⇒ (13) + 2 = 15
Creature 1: 1d20 + 4 ⇒ (8) + 4 = 12
Creature 3: 1d20 + 0 ⇒ (8) + 0 = 8
Berosius: 1d20 + 3 ⇒ (3) + 3 = 6
__________

ROUND ONE

Fenrik is up first in initiative.

1d4 ⇒ 4

And he attacks the nearest creature. :-( Sorry guys.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow doesn't like to feel unsettled.

"Stop terrible crying! Harrow not like it! It hurt Harrow ears!" the half-orc bellows as he steps toward the nearest creature and attacks it with his nodachi.

+1 keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 211d10 + 14 + 1 ⇒ (10) + 14 + 1 = 25
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (2) + 27 = 29


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

After being attacked by Fenrik, Husarq steps forward to attack the still-flatfooted creature standing to his forward-right (#3).

Great Sword: 1d20 + 15 ⇒ (3) + 15 = 18
Slashing dmg: 2d6 + 11 ⇒ (2, 4) + 11 = 17
Fire dmg: 1d6 ⇒ 3
Bleed: 1d6 ⇒ 6

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

After Husarq is attacked by Fenrik and vacates the space, Mareq steps to his right, closer to Fenrik (!) and gestures towards the fungus looking opponents (2 and 3). Spurting flame cascades outward from his fingertips and engulfs them!

Burning Hands DC16: 5d4 ⇒ (1, 3, 1, 3, 2) = 10

Silver Crusade

ROUND 1

Botting Fenrik:

Melee: +1 Adm. Aldori Dueling Sword +14 (1d8 +3/17-20 x2)

ADS1+PS: 1d20 + 12 ⇒ (18) + 12 = 30 DMG: 1d8 + 14 + 8 ⇒ (4) + 14 + 8 = 26
ADS2+PS: 1d20 + 7 ⇒ (2) + 7 = 9

Fenrik blinks a few times seeing visions dance before his eyes. Confused, he lashes out and Husarq takes 26 HP of damage.
__________

Harrow, Ragathiel's "Champion of the Brown Note" realizes that he doesn't like the "Wet Note" sound. In response, he strikes the nearest creature, but the essentially mindless plant is not intimidated.
__________

The plant-thing (Creature 2) strikes back at Harrow. However, it only has ranged attacks (spores), and provokes an AoO. The half-orc creates a salad as the creature is slain.

Harrow: 1d20 ⇒ 18
__________

Kelson is up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson starts a roaring song of Andoran freedom.

move action +2 to hit/damage

"This should help!"

He steps back 5'.

He then casts haste


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

Kelson's song and haste change Husarq's attack results:

Sword: 1d20 + 15 ⇒ (3) + 15 = 18+2+1=21
Slashing dmg: 2d6 + 11 ⇒ (2, 4) + 11 = 17+2=19
Fire dmg: 1d6 ⇒ 3
Bleed: 1d6 ⇒ 6

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Creature 2's demise changes Mareq's action. He steps forward and casts burning hands, but the cone now includes Enemy 1 and 3.

I'm assuming creature 3 can't AOO, since it is still flatfooted.

Silver Crusade

ROUND 1, continued
__________

Seeing the potential for this kerfuffle to quickly spiral out of control, Kelson buffs his allies with a rousing ditty. Even the plants start shaking their booties, Groot-style.
__________

Husarq steps forward and unleashes his pent-up aggression upon the enemy whilst Mareq releases the fires of his hate.

1d20 ⇒ 20

Somehow, in the throes of its Groot-dance, the plants avoids the worst of Mareq's rage-fueled fire.

The smell of roasted garlic begins to fill these halls beneath Hartsfall.
__________

Still standing, the singed plant provokes an AoO from Husarq.

1d20 + 15 ⇒ (5) + 15 = 20

As it begins to belch forth spores the eidolon ends its unusually graceful dance.
__________

The fungal lampad casts spider climb and moves to the ceiling above.
__________

Berosius is up!

Silver Crusade

Berosius delays?

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

how high is the ceiling?

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Reminder to the GM that Berosius has a Life Link established with Harrow.

Berosius chirps out a word of command and three magic missiles erupt from his wand to strike the lampad.

wand of magic missiles (5th): 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Silver Crusade

ROUND 1, continued
__________

Kelson, the ceiling is 20' high.
__________

Berosius launches a barrage of magic missiles at the lampad.
__________

ROUND 2

Sorted Initiative Order:

Fenrik
Harrow
Creature 2
Kelson
Mareq
Creature 1
Creature 3
Berosius
__________

Fenrik is up. (Anybody have a way of alleviating his confusion?)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow presses the attack against the adjacent creature, hoping to finish it off.

"Death by Harrow!"

+1 keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 271d10 + 14 + 1 ⇒ (6) + 14 + 1 = 21

Silver Crusade

ROUND 2, continued
__________

This is the second of four rounds of confusion for Fenrik.

1d100 ⇒ 76

Again, Fenrik attacks the nearest creature.
__________

Melee: +1 Adm. Aldori Dueling Sword +14 (1d8 +3/17-20 x2)

ADS1+PS: 1d20 + 12 ⇒ (7) + 12 = 19...DMG: 1d8 + 14 + 8 ⇒ (6) + 14 + 8 = 28
ADS2+PS: 1d20 + 7 ⇒ (18) + 7 = 25...DMG: 1d8 + 14 + 8 ⇒ (2) + 14 + 8 = 24

Husarq takes another 24 HP of damage (50 HP damage total so far).
__________

Harrow roars and attacks the remaining enemy, slicing into it deeply.
__________

Kelson and Mareq are up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

what number is the lampad?

@Harrow don't forget the Haste :)

Kelson casts sonic scream at the lampad angling it to miss his friends.

DC 16 relfex for half. I have lingerling performance so the inspire courage is still up

damage: 4d4 ⇒ (1, 2, 3, 1) = 7

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Did Kelson haste the confused Fenrik (who had just slashed Husarq for half his hit points)? If not, then Husarq's AC is 26 and Fenrik's strike misses.

If he is hasted then the haste ac and attack bonuses cancel out,Fenrik's hit succeeds, and Husarq now has 2hp and is in desperate need of aid.

Mareq casts Rejuvenate Eidolon on Husarq.

Rejuvenate Eidolon, Lesser: 1d10 + 5 ⇒ (1) + 5 = 6


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

Husarq attacks the lampad again.

Power Attack: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
Slashing dmg: 2d6 + 17 + 2 ⇒ (4, 6) + 17 + 2 = 29
Fire dmg: 1d6 ⇒ 1
Bleed: 1d6 ⇒ 2

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

yeah I think Fenrik was hasted cause he was an ally at some point?

Silver Crusade

Should only be the lampad remaining. (sorry I didn't take the others off of the map.)

I'll rule that Fenrik was not hasted. I mean, if he gets to go again that would be bad news for someone.

Husarq, frustrated at being ordered to attack a salad, instead of the creature causing it much physical pain, directs all of his might into his blow, and finishes off the plant creature.

If someone has a way of removing Fenrik's confusion, we're good. Else we're still in rounds.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Ain't gots.

Silver Crusade

Hm... Easy solution: Unless anyone objects, the party runs away (full withdraw) from Fenrik for 2 rounds. After that, the confusion expires.

Combat over!

:-)
__________

Feel free to roll any healing. In the meantime, you search the area and find a journal on a lichen-covered stone podium. (The lichen has begun to grow over it. It has been here for a while. But your perception bonuses are high enough that someone in the party will spot it.)

I need a Heal check from someone for the party to understand the journal, please.
__________

Alongside his journal is a small metal coffer containing a ring with a garnet set in it.
__________

There are also 2 vials of... something.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson looks at the vials.

spellctaft: 1d20 + 10 ⇒ (19) + 10 = 29

Silver Crusade

Kelson Bard character wrote:
Kelson looks at the vials.

Kelson quickly discovers that the vials are not magical.

Because of the unusual nature of this substance, in addition to Perception or Craft(Alchemy), I'll also allow Knowledge(Nature) to identify it.

It looks like there are a bunch of "dots" or tiny spheres floating in a slightly gooey suspension in the vials. If you hadn't found them down below Hartsfall Keep, they might remind you of an ice cream topping.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow looks at both the vials and the lichen. Sometimes, Ragathiel sees fit to inspire him with revelation. Sometimes, he's left to his own 'mental capacity.'

heal: 1d20 + 3 ⇒ (2) + 3 = 5
k nature: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Take 10 on Heal: 10 + 9 = 19

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