PFS 1 Adventures (Inactive)

Game Master R D

Current Map

Initiative:
[dice=Berosius Init]1d20+3[/dice]
[dice=Glen Init]1d20+6[/dice]
[dice=Harrow Init]1d20+4[/dice]
[dice=Kelson Init]1d20+2[/dice]
[dice=Mareq+Husarq Init]1d20+2[/dice]


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Silver Crusade

The halflings stab at Harrow, again. He takes another 20 HP of damage.

Halfling 1 Longsword+flank+studied target: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24, Damage+Sneak Attack+Studied Target: 1d6 + 4 + 2d6 + 2 ⇒ (6) + 4 + (5, 3) + 2 = 20

Halfling 1 Longsword+flank+studied target: 1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15, Miss!
__________

By my count, Harrow has taken 47 HP of damage and healed 5, for a net loss of 42 HP and 2 DEX. He has 13 HP remaining.
__________

Berosius and Harrow are up next!

Silver Crusade

Presumably, Berosius will continue the life link. So the little guy will have 10 points of HP damage, and the big lug will net 37 points of HP damage and 2 points of DEX damage.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Does we got a map?

Silver Crusade

Yep!

GM Engleaktig wrote:
Map!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq, in his poison-induced slumber, tosses and turns, worried about the outcome of this conflict.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius kneels over Mareq, sketching a rose on his forehead with charcoal.

Caster Level Check (Neutralize Poison): 1d20 + 8 ⇒ (8) + 8 = 16 Drat!

That's neutralize poison. If the DC was higher than 16, Berosius fails to cure Mareq.

Silver Crusade

Berosius, is that your final answer for your roll?

Silver Crusade

Harrow, you're up!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq dreams of spells and magic shirts that turn back time...

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Yeah, that's the roll. Don't worry. He can cast it again next round!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow reels under the assault and can't quite get his bearings. He counterattacks and tries to move out of flanking position, but his counterattack is awkward. Another 5?

+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target, haste): 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 201d10 + 14 + 1 ⇒ (9) + 14 + 1 = 24
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (14) + 27 = 41

extra haste atk: 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 321d10 + 14 + 1 ⇒ (1) + 14 + 1 = 16
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (6) + 27 = 33

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Don't forget Berosius's Life Link, Harrow.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Thanks bestest bud!

Silver Crusade

Round 2, continued

Harrow swings his nodachi in wild, looping arcs. His first swing misses its target by a wide margin. The enemy starts giggling and taunting the big lug--not expecting the back swing. Harrow rears back with a tremendous roar and smacks a halfling with the business end of his weapon. Having been struck squarely in the large intestine, the halflings pants immediately stain brown-yellow. (Target is demoralized for 3 rounds.)

Mareq mumbles something in his substance-induced soporific state. The party is sure that they can hear echoes of Husarq's smug laughter coming from somewhere.

Sorted Initiative Order:
Halfling 1 Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Halfling 2 Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Berosius Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Mareq Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Harrow Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Kelson Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Human Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Kelson is up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson breaks out in a roaring song of Andoran freedom.
+2 hit/damage

He moves over to Zax and shakes her. "Wake up Zax are you ok?!?

Liberty's Edge

Bad tarts...

Silver Crusade

Kelson bolsters his allies with a ballad about freedom. (In Taldor! Love it. :) ROFL!)

The human takes out a vial and refills his syringe.

START OF ROUND 3

Each of the halflings take a step back, draw vials, and apply sticky sunstances to their weapons.

Harrow and Berosius are up!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

A very upset Harrow steps forward, nodachi raised menacingly over his head.

"BAD MANNERS ATTACK PEOPLE EATING! HARROW NOT LIKE BAD MANNERS!"

He swings with malice aforethought.

+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target, FREEDOM!): 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 301d10 + 14 + 1 + 2 ⇒ (9) + 14 + 1 + 2 = 26
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (2) + 27 = 29

Extra FREEDOM haste atk: 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 291d10 + 14 + 1 + 2 ⇒ (4) + 14 + 1 + 2 = 21
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (11) + 27 = 38

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"It is very rude," agrees Berosius, who entertains the faint hope still that Harrow is learning some table etiquette.

As his life link absorbs more damage from his half-orc pal, Berosius tries again to cure Mareq.

Cast neutralize poison.

Caster level Check: 1d20 + 8 ⇒ (10) + 8 = 18 If that beats the DC of the poison, Mareq is cured.

Silver Crusade

ROUND 3, continued

Harrow screams and swings and screams and swings and screams some more. Somewhere in the outer planes, Ragathiel is pleased with the righteous vengeance wrought here. One of the halflings falls.

In the meantime, Berosius absorbs more of Harrows wounds. He also neutralizes the poison flowing through Mareq and awakens the prone summoner.

Mareq and Kelson are up!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Whaaa hap'n?" mumbles Mareq as he becomes conscious. He groggily moves his head about, shaking off the effects of the poison-induced slumber.

He looks at the bleeding Harrow, the dead halfling at his feet, and the remaining halfing and his bloody blade.

He mutters under his breath and concentrates... until a small tear in the universe appears ten feet from the halfling. Burning flames jet from the rent in the planar wall. A fiery lion leaps through and charges the halfling!

Pounce attack sequence:
bite: 1d20 + 11 ⇒ (9) + 11 = 20 bite dmg: 1d8 + 2d6 + 7 ⇒ (5) + (5, 5) + 7 = 22
claw1: 1d20 + 11 ⇒ (8) + 11 = 19 claw1 dmg: 1d4 + 2d6 + 7 ⇒ (3) + (5, 1) + 7 = 16
claw2: 1d20 + 11 ⇒ (1) + 11 = 12 claw2 dmg: 1d4 + 2d6 + 7 ⇒ (1) + (2, 3) + 7 = 13
rake1: 1d20 + 11 ⇒ (6) + 11 = 17 rake1 dmg: 1d4 + 2d6 + 7 ⇒ (3) + (1, 3) + 7 = 14
rake2: 1d20 + 11 ⇒ (18) + 11 = 29 rake2 dmg: 1d4 + 2d6 + 7 ⇒ (1) + (1, 1) + 7 = 10

As the fiery lion attacks, Mareq stands up.

Silver Crusade

The summoned creature pounces on a very surprised halfling. Unfortunately, the halfling is improbably dextrous, and he avoids all but one of the attacks.

Kelson is up!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
The summoned creature pounces on a very surprised halfling. Unfortunately, the halfling is improbably dexterous, and he avoids all but one of the attacks.

Man o man, what a terrible set of rolls.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson casts confusion on the closest enemy.

[Ooc]DC 18 will[/i]

"Mareq I'm glad your ok!"

Silver Crusade

Since confusion can target an area, you can get both the halfling and the human. :-)

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Will Save: 1d20 + 2 ⇒ (17) + 2 = 19

Boo! Sorry, Kelson. :-(

The bard tries to stymie the enemy by clouding their minds and making them confused. Sadly, they're too focused on their mission.
__________

1d20 + 7 ⇒ (2) + 7 = 9

The human moves forward and tries to tag the summoned creature with his syringe, but misses!

END OF ROUND 3
__________

START OF ROUND 4

Sorted Initiative Order:
Halfling 1 Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Halfling 2 Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Berosius Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Mareq Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Harrow Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Kelson Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Human Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Halfling Longsword: 1d20 + 10 ⇒ (17) + 10 = 27, Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Lion Fort Save: 1d20 ⇒ 14

The halfling takes a step forward and hits! The lion takes some damage and shrugs off the poison.
__________

Berosius and Harrow are up!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow continues to berate the enemy for poor decisions made.

"Harrow not even have manners, and even Harrow know NOT ATTACK PEOPLE EATING DINNER!!!"

He steps toward the human and attacks with green anger personified.

+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target): 1d20 + 12 + 1 + 2 ⇒ (6) + 12 + 1 + 2 = 211d10 + 14 + 1 + 2 ⇒ (6) + 14 + 1 + 2 = 23
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (10) + 27 = 37
Frightening (shaken condition increased by 1 round, if 4 or more rounds frightened instead)

Extra haste atk: 1d20 + 12 + 1 + 2 ⇒ (16) + 12 + 1 + 2 = 311d10 + 14 + 1 + 2 ⇒ (4) + 14 + 1 + 2 = 21
if hits, free intimidate check to demoralize: 1d20 + 27 ⇒ (7) + 27 = 34
Frightening (shaken condition increased by 1 round, if 4 or more rounds frightened instead)

NOTE: I haven't been remembering to apply my Frightening attribute (see above). I've added it to my dice to remember.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

@Harrow did you add the +2 hit/damage as well? :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Normally content with its lot as a servant of the Sultan of the City of Brass, Kelson's song of freedom tweaks a part of the fire lion's animal brain, making it think of the long burning savannas of the Elemental Plane of Fire and lazy days resting beneath spouting lava geysers...

The Lion Guardian from the City of Brass continues attacking the halfling in front of it.

Adding Kelson's +2 h/dmg to its rolls. Even fire lions want a day off now and then.

bite: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 bite dmg: 1d8 + 2d6 + 7 + 2 ⇒ (4) + (2, 4) + 7 + 2 = 19 Possilbe critical!
crit confirm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 bite dmg: 1d8 + 2d6 + 7 + 2 ⇒ (1) + (1, 4) + 7 + 2 = 15
claw1: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 claw1 dmg: 1d4 + 2d6 + 7 + 2 ⇒ (2) + (3, 5) + 7 + 2 = 19
claw2: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 claw2 dmg: 1d4 + 2d6 + 7 + 2 ⇒ (4) + (5, 3) + 7 + 2 = 21

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Ow," says the halfling, followed by "Lady, hear my plea!"

Cure Moderate Wounds, self, with Fey Foundling: 2d8 + 8 + 4 ⇒ (6, 1) + 8 + 4 = 19

He should be fully healed, now.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

shoot, forgot the +2 this round...

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq steps back over Ionnia’s body and fires a conjured snowball at the halfling, assuming he’s still up.

ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 5d6 ⇒ (3, 5, 4, 3, 2) = 17

Silver Crusade

Harrow screams and swings and screams and swings and screams some more!

Berosius, weighed down from the gravity of the wounds he has absorbed already, heals himself.

The summoned lion mauls the halfling.

Mareq tosses a snowball at the halfling.

The enemy halfling's eyes go wide as the lion and Mareq (bolstered by Kelson) smash him. The little fellow doesn't even had time to brown his pants.

The human experiences the Hershey squirts as Harrow lays into him. (Only the hasted attack hit. I added Kelson's bonus.)

Kelson is up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson moves around and tries to attack the last foe.

attack: 1d20 + 12 ⇒ (15) + 12 = 27

damage: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Thanks for all the healing there, Berosius! I thought I'd go down for sure. You're amazing!

Silver Crusade

Kelson flanks the enemy human and stabs him in the kidney! The human screams in pain and drops the syringe.

The enemy human man then takes a five-foot-step away from Harrow and provokes an attack of opportunity from Kelson.

Awaiting the resolution of Kelson's action before the enemy human finishes his thing.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson tries to stab the man as he darts away.

attack: 1d20 + 12 ⇒ (5) + 12 = 17

damage: 1d8 + 4 ⇒ (2) + 4 = 6

Silver Crusade

END OF ROUND 4

Kelson's attack of opportunity misses as the enemy human draws a potion? No! That's an extract!

He quaffs it and disappears!

DC 17 Spellcraft:
Invisibility!
____________________________________________________________

START OF ROUND 5

The whole party is up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson drops a glitterdust in the area where the foe was last, trying to miss his friends.

"He's gone! This might work"

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq laughs! ”Oh no my friend. No no no.”

The ifrit throws some talc and powdered silver into the air and twists his fingers through the cascade of dust, muttering in Ignan.

The human becomes visible to his eyes once again. Mareq points and shouts, ”There he is!”

He casts See Invisibility

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The fire lion pounces where Mareq points!

Pounce attack sequence (please minus the rake attacks if the lion isn’t in position to charge):
bite: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 bite dmg: 1d8 + 2d6 + 7 + 2 ⇒ (4) + (6, 4) + 7 + 2 = 23
claw1: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 claw1 dmg: 1d4 + 2d6 + 7 + 2 ⇒ (2) + (6, 1) + 7 + 2 = 18
claw2: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 claw2 dmg: 1d4 + 2d6 + 7 + 2 ⇒ (2) + (4, 2) + 7 + 2 = 17

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

After this combat is over, and at the earliest possible convenient time, Mareq summons his thrall, Husarq. Upon doing so, his guardian lion vanishes back to the plane of fire.

Silver Crusade

Kelson casts gltterdust.

The glittery, dusty visage of the enemy human is comically sad.

The lion eviscerates him and the human screams as his entrails are strewn about the room. (He's dead.) A slight curl appears on Mareq's face as he watches the carnage and thinks of Husarq.

Combat over!
__________

Just for fun...

Outside, it sounds like Cryp, too, has achieved success. The sounds of combat have subsided, and the horse's whinnies of victory are unmistakable.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

Kelson runs over to Zax. "Wake up! Are you ok?

Liberty's Edge

those tarts were bad. I'm sleepy

Silver Crusade

Yes! The sleep effect from the poison only lasts minutes. Everyone is fine. (Though, the chamberlain is still snoozing.)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow frowns at the dead. "Maybe that be lesson in good manners," he says as he gathers some more of the tarts.

"Cryp like tarts. He bad horse, but maybe tarts help him be good horse."

He prods the chamberlain with his toe. "Wakey wakey."

Silver Crusade

Ionnia awakens. Despite Harrow's prodding, she remains polite and professional. "Oh! Did I fall? How clumsy of me." Then, she notices the blood and guts all over the floor. "What happened to the waiters?" she asks with alarm rising in her voice.
____________________________________________________________

Sense Motive--Any DC:
She sincerely doesn't know. She's as much of a victim of the poison as any of you. Maybe you could convince her of the true urgency of your mission here?

Remember: She's a nice, reasonable lady. She has been welcoming and cooperative with you from the start. She's also competent and loyal. You might have to give her some bluntly honest facts about her employer.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

sense motive: 1d20 + 1 ⇒ (12) + 1 = 13

"The waiters attacked us"

Silver Crusade

"What?!? But... Why would they do such a thing?"

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius quietly casts enhanced diplomacy.

"Our visit is no mere happenstance, good lady," says Berosius. "My master is here on matters of state. There are those of ill intent to wish to stay his mission and were willing to take lives to accomplish that. Now is the time for patriotic Taldans to come to the aid of their country. Rendering aid to my master's mission is aiding Taldor, I assure you."

Diplomacy: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29

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