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"Wait! Wait!" The elf shouts as he catches up to the group to their current location, before the inn. He breaths steadily to control his panting...
He holds up a hand as Tereze glances his way before rising and adjusting his cloths, seemingly a mess.
"Okay... So you want someone seduced?" He looks to the group.
"A client of my own was a little more veracious then usual."
It's obvious Ery doesn't know the game plan.

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Fiona smiles at Ery's comment behind his back. "I agree. He's a scumbag, but we should try to keep this clean. Too much mess will just make it more difficult for us."

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"Excellent!" Ery quickly smooths out his robes and shirt, running a hand through his hair for good measure.
As Locke opens the door, Ery slides in.

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Tereze steps into the room hand resting lightly on her morningstar.
I guess with the others out back, I need to be the muscle of the group.
Then she look around to see what the inside of this place looks like.
Perception: 1d20 ⇒ 5

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Urbar positions himself at the back, guarding the back entrances.

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Gwen joins Urbar around the back of the establishment and grins at Urbar, hoping that this fool will run right into a headlock!

StephNyan |

The Second Chance is in the midst of a frenzied, grit-induced brawl. Next to the bar a thick scowling Keleshite grips a bloody scimitar in one fist, blocking one of the den’s rear doors. At his feet lies a fresh corpse, blood slowly seeping into the floor boards from the dead man’s slashing wounds. An unconscious body lies in a corner in the back. A skinny, one-eyed retch in tattered clothing, and perches atop a wobbling table at the center of the room, frantically kicking at several drugged-out thugs who try to pull him off.
There are other combatants who seem to fight one another just for the thrill of the brawl, and scattered about the room is a variety of junkies in various states of hallucination, sprawled on the floor, or draped across their chairs. They seem completely unaware of the melee raging about them. (Thus making the area difficult terrain, if you decide to join the brawl.)
The map's been updated. I did not include the characters that just make up the difficult terrain.

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[spoiler=In the Inn]
"Ah." Ery said with a snip of disappointment as he watched the brawl with a mild frown.
"Pardon!" He tried to call out among the ruckas.

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Ery, Let me.
Tereze casts Sanctuary (Will 15) on herself and wades into the middle of the fight toward the one-eyed man.
Does he look like an Andoran? AKA who we are trying to meet with?
If he does Tereze gets close and says simply: Fredrik?

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Ery steps aside and watches Tereze.
"Have fun."

StephNyan |

"Yes?!" the man on the table responds panicky. "I don't know what you want, but mind helping me out here?!"
Fredrik dodges the hand of one of the men, who just tried to grab hold of him. One of the other men stops harassing Fredrik and takes a look at Tereze. The scimitar wielding man next to the corpse's also looking at her, quietly.

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Tereze Sancuary round 2/5
Cast Defensively (Sanctuary (DC 17)): 1d20 + 9 ⇒ (11) + 9 = 20
Tereze Casts a spell and then holds out her hand.
Grab my hand if you want to escape.
If he grabs her hand she bestows a second sanctuary on Fredric, and then attempts to get them both out of there.
If anyone tries to close on the pair, Tereze yells to the other Pathfinders:
Are you just zere to look pretty?

StephNyan |

Will: 1d20 + 0 ⇒ (13) + 0 = 13
Will: 1d20 + 0 ⇒ (19) + 0 = 19
Two of the three men surrounding the table don't seem to be affected by the sanctuary spell cast on Fredrik. They continue their attempts to pull Fredrik off the table, and Fredrik doesn't seem eager to grab Tereze's hand and get off it. The third man looks constipated as he tries to will himself to attack Fredrik, but some unknown force prevents him from doing so.

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Locke, seeing all the hyped up junkies, yells out.
Intimidate: 1d20 - 1 ⇒ (15) - 1 = 14
"Listen up, bunch of potheads! Either you calm down NOW, or i'll make sure you do in an instant."
By saying this, Locke shows the casing of a bomb.

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"Oh." Ery says as he stands next to Locke in an attempt to aid.
Aid Intimidate!: 1d20 + 3 ⇒ (8) + 3 = 11
"What the masked-thing says!" He shouts.

StephNyan |

Those of you who stand outside the inn may roll perception checks.
The scimitar wielding man next to the corpse doesn't look about to participate in any hostilities, but is triggered when he sees Locke's bomb casing. "No weapons, else I'll join!" he yells.
Initiative:
Eryzule: 1d20 + 3 ⇒ (8) + 3 = 11
Fiona: 1d20 + 1 ⇒ (13) + 1 = 14
Locke: 1d20 + 3 ⇒ (1) + 3 = 4
Tereze: 1d20 + 1 ⇒ (20) + 1 = 21
Blue Thug: 1d20 + 0 ⇒ (19) + 0 = 19
Green Thug: 1d20 + 0 ⇒ (19) + 0 = 19
Red Thug: 1d20 + 0 ⇒ (11) + 0 = 11
Bloke with scimitar: 1d20 + 6 ⇒ (4) + 6 = 10
Round 1:
Tereze
Blue Thug
Green Thug
Fiona
Eryzule
Red Thug
Bloke with scimitar

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Hmm...the commoners aren't intimidated...drat.
"I regret nothing of what i just said, pothead.", is a confident and defiant response.
"Do we play by their rules, or not?"

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Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Gwen continues to watch the door, eagerly waiting for the man to come running out the back door!

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You can stay here at the mercy of these men or come with me. Your choice, but I will be leaving soon.
Diplomacy to make it sound convincing: 1d20 + 12 ⇒ (9) + 12 = 21
Tereze Sanctuary Round 3/5, Fredrik Sancuary Round 2/5

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Intimidate: 1d20 + 10 ⇒ (17) + 10 = 27
Using Flight hex to add to the intimidating effect (unless the men attack someone on their turn before Fiona)

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Perception outside: 1d20 + 10 ⇒ (16) + 10 = 26
Perception Ulfa: 1d20 + 5 ⇒ (2) + 5 = 7
Urbar waits silently outside, looking for anyone trying to escape.

StephNyan |

While waiting for the man to run out the back, Gwendallyn and Urbar hear the same sounds of an ongoing bar brawl as they heard while near the inn's front door. The constant noise is suddenly broken by the loud commandeering shouts of the party's quietest member, Fiona: "Let's all calm down before some of us find ourselves dead like the fellow on the floor! As you can see, my masked friend over here is not going to play by the rules, so even if you win, the acid from his bomb will make you wear masks for the rest of your lives. And you'll have to deal with the rest of us as well!"
It stays quiet inside the inn.
Fredrik then abruptly runs for the front doors. He stumbles over a broken chair near the doors and falls flat on his face. You work together to quickly lift the one-eyed Andoren up and carry him outside, rapidly closing the doors behind you. You head through the alley, to the back of the inn, where Urbar and Gwendallyn still stand.
A while later Tereze, Fiona, Eryzule, and Locke exit the alley, carrying an unconscious one-eyed Andoren man in between them as they hurry towards Gwendallyn and Urbar. The rumor inside the inn's picking back up.
You're currently out of initiative.

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"Fiona did it." Ery says, looking around to his comrades.

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And not even a punch or spell zrown!

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Urbar raises an eyebrow at the unconscious man.
"That went surprisingly well... Did he talk?"

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No! He was too afraid of Fiona, and knocked himself out trying to get away! Tereze laughing.

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Gwen lets out a guffaw of laughter at the story before grabbing Fiona in a bear-hug and squeezing her tightly! "I knew that one day you'd break out of that shell!"

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"Huh. So what are we doing with this guy? I was a bit late to show."

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"First we get him to focus his attention."
"Ok, here's the thing. We need to know a little something, and we'd like -you- to share the little details, of what we'd like to know."

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Damn fool will most likely blame my voice on his stupor too.
As the VC told the group this particular junkie traffics people into slavery, Locke's tone was particularly loathing of the man.
"Yes, we know about your dirty business dealings.
Recently, you've kidnapped an osirian woman, we need to know to whom.
Before you start wisecracking, let me assure you this....i -loathe- slavery and those involved."
With that, Locke takes a step back, to let the others do their magic.
"And by the gods, i'll put an arrow in his knee if he tries to lie to us."

StephNyan |

With a smug grin on his face, Fredrik says, "I fobbed her off on Pardu Pildapush at his office in the Pits. ’Nough gold for a whole week o’ grit!"
After this Fredrik hacks up a bloody cough, red phlegm foaming on his lips.

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Heal: 1d20 + 4 ⇒ (20) + 4 = 24
Ladies above, he is close to death!
Tereze goes over to try to help him as best she can.
Blasted fool

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"Poisoned himself? As in suicide? Why would he do that? He must've known much more than he let on if he would intentionally kill himself rather than talk to us."
Being from a small village, surrounded on all sides by rampaging orcish hordes... Gwen does not understand the idea of recreational drug usage. Especially the kind of drugs that will kill you if over-used.

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Being a child of two cauldron using professionals, Locke is happy to share that info with Gwen.
Take 10 for 23 on craft alchemy to ID grit?
"He's a junkie, an addict of a drug. If the harmful kind are taken too much, the body itself will deteriorate. Thereby he poisoned his own body, and his overuse just caught up with him."
"He told us what we needed to know."

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Gwen's face wrinkles up into a disgusted sneer. "That is ignorant." She states simply. "Well then, if we have what we need. We can dispose of this creature at a Pharasmin temple and continue with our goal."

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Ery chimes in, standing next to Gwen.
"And be "WE" you obviously mean the carrion feeders...and by "Pharasmin Temple" you mean here, this den of ill gotten stimulus?
His fingers make rise up to make quote signs as he make's emphases.
After a moment he preps his tea.
"Shall we?" motioning toward anywhere other than the temple direction.
"I Still feel like I need an update."