[PFS][Private] GM Ilmakis Blood under Absalom CORE level 8-9 (Inactive)

Game Master Ilmakis

MAP


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Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Move action
Thinking in tandam, Alvin takes the scroll. "Thanks Riddywipple."

Standard Action
He uses the Scroll of See Invisibility on himself.

Monster Knowledge
Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, or Religion): 1d20 + 15 ⇒ (10) + 15 = 25

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

"Where are they, Alvin? I can reveal them if you tell me whee to aim."

If Alvin can indicate the position of one of the creatures, Amina will target it with Glitterdust. DC 15 vs Blindness

Once the outline of a creature is visible, she'll try to identify it, but the distraction of the glittery colors makes it hard for her to discern what the creature is.

Knowledge: 1d20 ⇒ 2 That's a 10 if it's Arcana, 6 if Local, Nature, Planes, or Religion, so nope.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin tries to the best of his ability to coordinate a Glitterdust with Amina.


#3-99 ACTUAL MAP

Know. (planes) DC18:
These creature are called Ogre Mage, they are "Oni" outsider (giant, native, oni, shape changer). They have several spell-like abilities. Constant—fly At will—darkness, invisibility & 1/day—charm monster, cone of cold, gaseous form, deep slumber.

DC+5:
They regenerate except for fire or acid damages

Vs Glitterdust: 1d20 ⇒ 16

As Amina casts her spell, a bluish giant creature appears, it don't seems to be blinded by it. Roaring in fury, he concentrates as sparkling shard of ice begins to gather nears its hands.
A few second later a torrent of ice flush the Pathfinders quickly followed by another as a second creature appears on the other side.

Cone of Cold 1 (Reflex DC18 for half): 9d6 ⇒ (6, 6, 5, 3, 3, 2, 3, 6, 2) = 36 All except Lasaraleen
Cone of Cold 2 (Reflex DC18 for half): 9d6 ⇒ (5, 4, 5, 3, 1, 4, 2, 2, 4) = 30 All except Alvin

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ref save #1 inc haste and Heroism: 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
Ref save #2 inc haste and Heroism: 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19

"Flying enemies, My favorite!"

Hugsy
Ref save #1 inc Haste, Evasion: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Ref save #2 inc Haste, Evasion: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Hugsy will just ready to bite any baddies that come in range.

Readied Bite:

Including: Inspire Courage +2 to hit and damage, Haste, Bless +1 to hit
Bite: 1d20 + 10 + 2 + 1 + 1 ⇒ (14) + 10 + 2 + 1 + 1 = 28 for dmg: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Grab: 1d20 + 15 + 2 + 1 + 1 ⇒ (18) + 15 + 2 + 1 + 1 = 37 if successful constrict: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14

Ragnar will try to prevent the one in the NW part of the arena from flying by weighing it down with many arrows.

Including: Heroism +2 to hit (Overrides Bless), Inspire Courage +1 to hit (overrides bracers) +2 to damage, Rapid Shot, Manyshot, Haste, Deadly Aim -3 to hit +6 to damage.
Manyshot: 1d20 + 13 + 2 + 1 + 1 ⇒ (8) + 13 + 2 + 1 + 1 = 25 for dmg if hit: 1d8 + 11 + 4 + 2 ⇒ (6) + 11 + 4 + 2 = 23 and dmg: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Haste: 1d20 + 13 + 2 + 1 + 1 ⇒ (19) + 13 + 2 + 1 + 1 = 36 for dmg if hit: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Shot #1: 1d20 + 13 + 2 + 1 + 1 ⇒ (14) + 13 + 2 + 1 + 1 = 31 for dmg if hit: 1d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Shot #2: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20 for dmg if hit: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Ref: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 Thanks, Alvin!
Ref: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Amina avoids the worst of both frigid blasts, but still calls out a hasty prayer to fix the worst of her wounds.

LOH: 1d6 ⇒ 6

She retaliates with two beams of fire, targeting the enemy closest to Lasraleen, trying to hit the creature squarely in the chest.

Ray1: 1d20 + 8 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 2 = 23 Haste, Bless, Inspire
Damage: 4d6 + 4 + 2 ⇒ (3, 4, 5, 2) + 4 + 2 = 20 Inspire, Bloodline
Ray2: 1d20 + 8 + 1 + 1 + 2 ⇒ (13) + 8 + 1 + 1 + 2 = 25
Damage: 4d6 + 4 + 2 ⇒ (1, 3, 2, 6) + 4 + 2 = 18

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

reflex save#1: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19
reflex save#2: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31
Kn-Planes: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Lem maintains his inspiring performance, narrating the ugly fate of an ogre mage done in by an arrow storm, relaying what little he knows about the creatures anyone who can hear Lem can check the first GM knowledge spoiler.

Then Lem casts invisibility on himself, and pulls out his cure light wounds wand as he moves.
stealth: 1d20 + 13 + 2 + 20 ⇒ (9) + 13 + 2 + 20 = 44

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Reflex Save (Haste): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Alvin manages to avoid the brunt of the damage.

"These are Ogre Mage Oni! They regenerate but it can be stopped by fire or acid. They are mainly spellcasters but remember they are still Ogres. Fortunately, they won't be using that Cone of Cold again."

Didn't see See Invisibility among their abilities, so...

Swift Action
Alvin disappears from sight entirely. Activating Invisibility Field this round, which will give Alvin Greater Invisibility for one round.

Move Action
Figuring he's safe to move about, he heads away from the Oni.

Standard Action
He spawns a Flaming Sphere on top of the Oni that was next to him.
Flaming Sphere: 3d6 ⇒ (6, 1, 2) = 9 - Fire Damage, Reflex DC 19 to negate

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Reflex Save (Haste): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

Riddywipple manages to dodge out of the way entirely. Improved Evasion.

Move Action
Riddywipple finds it is time to escape the Ogre. He is provoking from Red. "Hope my magic protects me."

Standard Action
He uses his Greater Invisibility ability. Will be Greater Invisible for 3 rounds.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Reflex 1(Evasion): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Reflex 2(Evasion): 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18

Sir Godfrey's nimble nature and training allow him to dodge around both blasts of freezing terror, quick twists of his position and Sarenrae's heat negating any influence of the ice. He contemplates bringing out a potion of flight, and opts to do so despite the speed at which the party is tearing into the ogres.

He'll quaff the potion down and toss the empty vial off to the side to collect later, he can't be a litter bug now can he? With that he limbers up for a future chance to bash into an ogre.

Move and Standard to draw and drink a potion.

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Reflex 1: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex 1: 1d20 + 5 ⇒ (6) + 5 = 11

Godfrey's shadow fares worse against the magical onslaught, though it's naturally unnatural nature and incorporeality spares it from a truly terrible fate. It doesn't engage in the combat, though, instead sinking beneath the ground to wait out the battle to not risk itself further.

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen is caught off guard as the creatures appear flying and blast the party with cold.

reflex, haste: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

She takes the full blast of one cone...glad she did not face both.

Yikes! Where did these come from?!

She decides it best to call on Sarenrae to heal the party from the frigid blasts.

channel: 6d6 ⇒ (4, 5, 5, 6, 3, 6) = 29 positive healing

Is everyone ok? I cannot see everyone if they are injured.

Channel should include party, she excludes ogres. Don't think it helps the shadow though...so she is almost back to full.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

It won't, sadly. But I have a very special "healing" wand I need you to use after combat!


#3-99 ACTUAL MAP

The first Oni falls under the combined fire of Ragnar and Amina, and Arvin finish him off with a ball of fire. the flaming sphere can't get up more than 10ft.

The last Oni, moves up and shoot with his longbow against Lasaraleen.

Composite Longbow: 1d20 + 10 ⇒ (17) + 10 = 27
Damages: 2d6 + 7 ⇒ (1, 2) + 7 = 10
Composite Longbow 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damages: 2d6 + 7 ⇒ (6, 3) + 7 = 16

your turn :)

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen gasps in pain as the arrows strike deep.

AHHHHHG! Take this awful brute down!

she calls forth a spiritual scimitar to strike the flying ogre.

Sarenrae, strike down the fiend with the power of your blade manifest here!

spiritual wpn,bard: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 for force dmg,bard: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

She will move closer to the creature and climb higher.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

The mighty and now flying paladin will take advantage of his newfound versatility of movement to ascend towards the ogre. He wishes to avenge the wound against his fellow worshiper, but must spend both his rounds moving to end up directly beneath the Ogre, ready to strike if he attempts to cast a spell, move, or use that bow a second time.

Double moving due to slow climb speed with flight to end directly beneath the Ogre Magi

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Seeing this well in hand, Alvin delays his action, prepared to hit it with his flaming sphere once it falls to finish it off.

Flaming Sphere:
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Riddywipple also delays.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Let's move on to wave 3 shall we?"

More pointy goodness.

Including: Heroism +2 to hit (Overrides Bless), Inspire Courage +1 to hit (overrides bracers) +2 to damage, Rapid Shot, Manyshot, Haste, Deadly Aim -3 to hit +6 to damage.
Manyshot: 1d20 + 13 + 2 + 1 + 1 ⇒ (8) + 13 + 2 + 1 + 1 = 25 for dmg if hit: 1d8 + 11 + 4 + 2 ⇒ (8) + 11 + 4 + 2 = 25 and dmg: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Haste: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24 for dmg if hit: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Shot #1: 1d20 + 13 + 2 + 1 + 1 ⇒ (8) + 13 + 2 + 1 + 1 = 25 for dmg if hit: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Shot #2: 1d20 + 13 + 2 + 1 + 1 ⇒ (17) + 13 + 2 + 1 + 1 = 34 for dmg if hit: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Lem continues to loudly orate some encouragement, then moves.

maintain Inspire Courage +2
stealth: 1d20 + 13 + 2 + 20 ⇒ (4) + 13 + 2 + 20 = 39


#3-99 ACTUAL MAP

@Alvin my memory seems not that good :) Thanks for the reminder. I will remember that about the Flaming Sphere.

The second Oni falls unders Ragnar's hail of arrows. Quickly burns by Alvin's Flaming's sphere.

Again, you have 2 rounds of action before another fight

GM Only:
Roll: 1d4 ⇒ 4

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Restored to full health by Lasraleen, Amina retrieves and drinks a potion of fly, rising fifteen feet off the ground while she awaits more foes.

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Lem maintains his performance, uses his cure light wounds wand and moves in front of Hugsy, reassuring the beast it's only an invisible Lem moving in.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
Then he calls out loudly, "Get within 15' of Hugsy's Tail if you want another Haste spell!"

by my reckoning, there's only 1 or 2 more rounds of Haste left.

In round 2, Lem will cast Haste, then will attempt to move stealthily to a hopefully safer locale.

Stealth: 1d20 + 13 + 20 + 2 ⇒ (6) + 13 + 20 + 2 = 41

Inspire courage +2, Haste

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey will oblige Lem on his first round by moving near Hugsy, and on the second round he will move back to his flying position 45ft in the air following the haste while regaling his fellow pathfinders with grand tales about Sarenrae. He will Flail about with his sword to accentuate his words.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin follows Lem's command and scoops up the haste. He then takes position next to Godfrey.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Riddywipple follows along to get the Haste, then perches on Godfrey's shoulder. "Let's get 'em!"

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Did those big guys have any loot?"

Ragnar will spend some time looking around hoping to get an idea of what enemies we will face next.

Perception: 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Forgot Heroism. 39.

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen smiles as the second Oni drops.

Is anyone else hurt?

He will patch up the arrow wound in her shoulder and move to anyone asking for healing.

clw: 1d8 + 5 ⇒ (7) + 5 = 12 +50%

She will cure another while waiting, if needed.
Meanwhile, her glowing spiritual scimitar hovers near her once the Oni dropped.(will have 4 rds remaining for next combat)


#3-99 ACTUAL MAP

After a few seconds, from the public, Alvin is able to see two other invisible Oni, as Ragnar heard the noise they made when getting out.

GM Rolls:

Sir Godfrey: 1d20 + 2 ⇒ (10) + 2 = 12
Ragnar: 1d20 + 12 ⇒ (20) + 12 = 32
Alvin: 1d20 + 7 ⇒ (2) + 7 = 9
Lasaraleen: 1d20 + 0 ⇒ (13) + 0 = 13
Lem: Init: 1d20 + 2 ⇒ (15) + 2 = 17
Amina: 1d20 + 6 ⇒ (20) + 6 = 26
Ennemies: 1d20 + 7 ⇒ (14) + 7 = 21

Round 1 (bold may act)
Ragnar
Amina

Badies
Lem
Lasaraleen
Sir Godfrey
Alvin

Unable to put the two creatures (identical to the other two). They are still in the bleachers of the Arena

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"I hear something from there and there."

Ragnar Points in 2 directions and delays.


VC - Sydney, Australia

***OVERSEER ANNOUCEMENT***

Overseer thread

As the once raging battle begins to slow, a strange cloud of translucent smoke appears in the center of the arena, coalescing into the demonic form of Kiang Zhen. The oni raises her hand, and the remaining creatures suddenly fall back and drop to their knees as if to acknowledge defeat.

”Well done, well done!”

”My minions accept your victory, and you have adequately the Emissary. Please, lower your weapons. I congratulate those of you still alive, for you have grown that much closer to qualifying for the Ruby Phoenix Tournament!”

The oni pauses for a minute to study the crowd before continuing, ”Beneath the trapdoors lies a series of subterranean passages. Scattered within the passages I have secured a collection of small, but nearly priceless porcelain vases. Your challenge is to locate one of these vases and return it to me. However, there is a catch – there are fewer vases than competitors. Only those who present me with a vase shall pass on to the next part of the competition.”


#3-99 ACTUAL MAP

After Kiang Zhem's speech, you get out of the Arena to get inside a series of subterranean sewer passages modified by the warehouse's previous owners, a group of smuggler.

Through a rusty pulley, threaded with a worn rope you are able to get on a wooden lift platform at the shaft's base, however the pulley no lunger turns. Still, the thick hemp rope remains strong enough to safely hold the weight of two of you. At the end of this hall, a shaft contains a pump used to control water level of sewage pipes.

DC24 Know. (engineering):
You are able to determine how the pump works.

If you continues you find a room with three large staining tub for sifting through waste. On the wall hang several nets and rakes used to clean the sewers.

DC18 Perception:
You find instruction explaining how works the pump.

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

kn-engineering: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
perception: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Lem starts playing a jaunty tune on his flute, seemingly oblivious to the timeliness and importance of the party's current circumstances. But at least he lightens the mood...

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"There are some instructions here."

Is that what is in the kn Engineering spoiler?


#3-99 ACTUAL MAP

@Ragnar Yes, this is the same info

As you continue you find another room where the stench of decay is overwhelming DC15 Fortitude for not being nauseated for 1d6 rounds.
Inside a walkway encircles a swampy pool of raw sewage and garbage. The pool is 5 feet deep, except for a hidden drain shaft at the center that drops 20 feet more.
You are able to determine that the sewage can be drained off using the pump you found before.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Fort save for Ragnar: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Fort save for Hugsy: 1d20 + 7 ⇒ (4) + 7 = 11 Nauseated for: 6 = 6

"Poor Hugsy. We should drain this."

My bow is out and I will keep an eye out for trouble.

Perception: 1d20 + 13 + 4 + 2 ⇒ (15) + 13 + 4 + 2 = 34

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin floats along behind the party an inch above the ground. "I also think draining this may be a good idea."

Fort Save: 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24

"Peeyoo! It stinks in here!"

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Fort: 1d20 + 13 ⇒ (20) + 13 = 33

Unbothered by the stench, Amina reads a scroll of see invisibility so that she can be aware of any hidden dangers or sneaky competitors trying to infiltrate the team. She'll do whatever is required to help operate the pump.

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen follows down into the depths, holding her nose.

Ewww. This smell is absolutely horrible. What died down here?

fort: 1d20 + 7 ⇒ (12) + 7 = 19 vs stench

By Sarenrae, I am sure I will need a nice bath after this...if we ever get out of this mess

She is ill, but able to continue without hurling her lunch.

Now, where would they hide those vases?

perception: 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen will use her airwalk to stay above the water as much as possible (at least until the duration expires).

Does anyone see anything in this dreadful muck?

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

fort save: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Lem begins to retch at the stench in the place.

"You think it smells bad up there, try smelling it down here," Lem says between heaves. "So, which of you big, strong gentlemen wants to carry me? Or perhaps I could ride Hugsy? As long as he promises not to hold me too tight, eh?"

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"You can try. He won't bite you but you will have a rough time staying on."


#3-99 ACTUAL MAP

Thanks to the instruction you are able to understand how the sewage can be drained off using the pump shaft. the hole in the end of the corridor

After a little work and 10mn of waiting the sewage is emptied.
The drain shaft is clearly exposed. Stone handholds in the side of the shaft allow easy descent to a bisecting stone sewer pipe 20 feet below.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

DC 15 Fort Save: 1d20 + 12 ⇒ (1) + 12 = 13
Nausea: 1d6 ⇒ 5

Sir Godfrey is a man of cleaniness, so even the idea of descending into a sewer affronts his gentlemanly ways and understandings. While the party is cleverly working the machinery to clear a path for them all, he is busy standing bent over with a hand against the wall to hold himself up. His back is turned from the rest of the group, but he is clearly dry heaving while trying to maintain his usual visage of grandeur.

He is failing miserably, and the gentle sounds of draining sewage are not helping him. When he finally regains himself he pulls out his canteen and uses the water rinse his mouth out several times. "Vile place, vile excess, it's a wonder our kind continue to function with the things we excrete so constantly... very unrelated, but Lasaraleen, would you use this wound of negative energy to repair the damage to my shadowy friend?"

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

After the shadowy friend gets healed up, Riddywipple gets impatient.

"Well, let's head on already!"

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

After vomiting for a minute or two, Godfrey will daintily dab at the corners of his mouth with a silk kerchief before descending down the shaft and moving along the pipe to its end. Despite his reaction to the smell he seems rather unconcerned with any risk of disease. Sarenrae shall protect him!

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

@GM - if it has been less than ~65 minutes since combat, Lasaraleen still has airwalk running and she is using it to stay 5'

With Sarenrae to guide us, what do we have to fear of the dark?
I am behind you Sir Godfrey!

She will airwalk down behind the knight.

She says a short prayer or mumbles something to herself.

By the holy light, I am still not sure about this shadow though, but ask not, but do!

Sir Godfrey, GM:
Since this is a pre-gen I do not know if Lasaraleen would have any qualms about using the negative energy wand on the shadow.
I know my normal Lasaraleen probably would....except Godfrey is a co-follower of Sarenrae. Dilemma?


#3-99 ACTUAL MAP

After moving through a cramped, 5-foot-circumference pipe that connects to another drain shaft of similar construction from where you come. Holes in the floor connect to 6-inch-diameter, grate- covered runoff pipes that drop into darkness.

Once passed, you reach, sitting above the lower floors, a small but elevated chamber that serves as a dry room—a safe-haven for sewer workers in times of flash flooding.

GM only:
Roll: 1d20 ⇒ 13

Perception (for those already having reached the dry room) DC10:
You hear footsteps on the south.
You have a surprise round action.

@Lasaraleen & Sir Godfrey:
I will let you decided what to do. As a follower of the dawnflawer I don't know it healing an undead creature (even a LG one ^^) is cannon. But, I will not chastise your character for it :) Negative energy, is not good nor evil.

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