[PFS][Private] GM Ilmakis Blood under Absalom CORE level 8-9 (Inactive)

Game Master Ilmakis

MAP


351 to 400 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

#6-00 ACTUAL MAP

To enter the final round, you must act as pallbearers and carry a 250 pound casket into the specified mausoleums and down a flight of stairs to where they meet their next contact.

After a very long walk for Lem and Alvin and a seemingly less for their comrades, you are able to reach the stairs you seek.

The stairs empty into a long hall of cool gray stone. On both sides of the smooth, polished walls open deep, narrow arches that recede into straight, dark hallways.
A gold-skinned humanoid sits in a trancelike state in the middle of the room like a great silent statue. Across his lap is a massive spiked club. Behind the creature, on the far side of the hall, a small brass gong hangs still upon a lacquered wooden frame. Beside the gong rests a large mallet, its beater wrapped in cloth.

Shortly after your entrance, he opens his eyes and speaks
Greetings, esteemed competitors. Allow me to introduce myself. I am called Heng—the Sifu’s Judge. Within this room you see eight arches; however, only one leads to the final competition. While I can show you the correct path, you must first prove yourselves worthy before I reveal the answer.
The oni nods and without warning, all eight entrances erupt into impassible whirlwinds of lashing sword shards and colored smoke!

Calmly, he continues.
Beyond me hangs a small gong. In order to pass freely, you must properly sound the gong using the nearby mallet. While this task sounds easy, I assure you it is not, for it must be struck perfectly in order to get it to sound. Hit it too softly and it will fail to echo, too hard and it will crack. Furthermore, I shall do my best to prevent anyone from sounding it.

The judge bows, his heavy gaze relentless. Then slowly his body coils into a combat stance as he signals the start of the fight with a simple nod.

GM Roll:

Init: 1d20 + 5 ⇒ (6) + 5 = 11
Sir Godfrey: Init: 1d20 + 2 ⇒ (14) + 2 = 16
Ragnar: Init: 1d20 + 12 ⇒ (18) + 12 = 30
Alvin: Init: 1d20 + 7 ⇒ (20) + 7 = 27
Lasaraleen: Init: 1d20 + 0 ⇒ (13) + 0 = 13
Lem: Init: 1d20 + 2 ⇒ (11) + 2 = 13
Amina: Init: 1d20 + 6 ⇒ (18) + 6 = 24

Round 1 (bold may act)
Ragnar
Alvin
Amina
Sir Godfrey
Lem
Lasaraleen

Emissary

Map will be updated soon

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"You put is in a tough spot. If we kill you you can't tell us which way to go."

Ragnar delays.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin holds action for the time being, unsure of how to help currently.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

"I wanna ring the gong!"

Standard Action
Riddywipple uses Greater Invisibility on himself.

Move Action
He moves up to the ceiling.

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Lem begins inspire courage-wind move action and tries to figure out what this creature might be.

Knowledge Arcana or Nobility: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
All other Knowledges: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

If the GM doesn't mind, I'm waiting on deciding Lem's standard action until we see the map/learn anything about the beast. Also, how long was the walk? Lem and Godfrey's Heroism lasts 140 minutes starting during the prep time for the opera. Is it still in effect?

Party buff: +2 Inspire Courage

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey listens as this clearly noble warrior speaks and offers his challenge, using the moments to roll his shoulders. Shoulders once again carrying his own armor beneath the robes they were told to wear while bearing their burden. When the magical display has finished Sir Godfrey offers his own nod. "Have at thee, noble warrior! May our battle be glorious and bright! Prepare yourself!"

In the same instant the Oni coils, the large Paladin is springing off his own heels like he'd already been wound to strike. He flashes across the room at speed, his great sword breaking free of it's scabbard to drive home at the beast all in one fluid set of steps. The attack ends with Godfrey next to the gong and its waiting mallet.

Full round to spring attack the Oni to avoid any AoOs and end next to the gong.

+3 Adamantine Great Sword(Power Attack, Inspire, Heroism): 1d20 + 18 - 3 + 2 + 2 ⇒ (16) + 18 - 3 + 2 + 2 = 35
Damage(Inspire): 2d6 + 21 + 2 ⇒ (3, 4) + 21 + 2 = 30

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Sir Godfrey's shadow will snake across the room with far less glory, attempting to gain a flank to put it in a position to rake its own tenebrous weapon through the Oni.

Move to flank, standard to strike.

Creepy Shadow Touch(Inspire, Flank): 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25
Strength Damage: 1d6 ⇒ 3

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Sorry, getting caught up now!

Amina will do her part in shouldering the casket, which isn't much of a burden for her. She rushes to join the others in fighting the Oni, hoping to clear a path for Lem to get to the gong.

1d20 + 14 + 2 + 2 - 2 ⇒ (5) + 14 + 2 + 2 - 2 = 21 [ooc]Charge, Inspire, Power[/dice]
Damage: 2d4 + 17 + 2 ⇒ (3, 2) + 17 + 2 = 24

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen starts to ponder the best way to deal with the Oni, but then sees her friends spring into action.

Well, so much for a peaceful approach.

She will move up and call out a COMMAND to the Oni.

DROP! to drop his club. DC15 Will

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Peace is a group effort."

Ragnar will take a 5ft closer, pull his bow, and take a shot at the enemy.

arrow including Inspire, Deadly Aim, point blank.: 1d20 + 17 + 2 - 3 + 1 ⇒ (7) + 17 + 2 - 3 + 1 = 24
cold iron, magic, piercing dmg: 1d8 + 4 + 2 + 6 + 1 ⇒ (6) + 4 + 2 + 6 + 1 = 19

Assuming Hugsy is starting in the hallway behind Lem he will double move into the room.


#6-00 ACTUAL MAP

@Lem 45mn have pass since the end of the play. You can make your standard action

Will save: 1d20 ⇒ 5
SR: 1d20 + 7 ⇒ (14) + 7 = 21

Know. (planes) DC21:
This is an Oni. A usually LE native outsider.
He has several spell like abilities : (At will)—invisibility (3/day)—darkness, fly (1/day)—charm person (DC 14), deep slumber (DC 16).

Know. (planes) DC26:
He regenerates but could be kill with fire or acid

Caught by surprise, Judge Heng is quite beaten by the Pathfinders.
He even drops his weapon after Lasaraleen's command!

But he's still stand, he decides to call for his inner power to hinder his ennemies.

Concentration DC19: 1d20 + 7 ⇒ (17) + 7 = 24

And all become suddenly black ! Darkness

Round 1 (bold may act)
Ragnar
Alvin
Amina
Sir Godfrey
Lem
(can make his standard from the previous round)
Lasaraleen
Emissary

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

By the Dawnflower, this is no good. Remember to subdue him...we need answers!

By some odd miracle of pregens, Lasaraleen actually has oil of daylight!

Lasaraleen digs through her pack and recovers a flask of oil. She will open and apply it to her scimitar. (2 moves, I believe).

Sarenrae provides light in the hour of darkness!

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Lem used his standard action to move forward last round. THis round, he calls out, "Gather closer my friends, and I'll put a spring in your step (via Haste)! Move within 30' of Godfrey."

Delay until folks either move up or let Lem know they aren't moving up, then he'll cast Haste.

Buffs:
Godfrey & Lem: Heroism
Party: Inspire Courage +2, Haste

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Not having any non lethal options of his own Ragnar will attempt to Push Hugsy as a move action to deal non lethal damage.

Handle Animal DC 25: 1d20 + 13 ⇒ (12) + 13 = 25

Hugsy 5ft steps up and attempts to do so.

Bite inc Inspire and non-lethal: 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20
non-lethal dmg if hit: 1d4 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Grab: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Constrict lethal?: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Ragnar will also take a 5ft step closer and fire at the Oni.

arrow including Inspire, Deadly Aim, point blank: 1d20 + 17 + 2 - 3 + 1 ⇒ (7) + 17 + 2 - 3 + 1 = 24
cold iron magic arrow: 1d8 + 4 + 2 + 6 + 1 ⇒ (8) + 4 + 2 + 6 + 1 = 21

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Standard Action
Alvin tests out the enemy's defenses (for Shield) with a Magic Missile
Magic Missile: 5d4 ⇒ (4, 1, 4, 3, 3) = 15

Move Action
He flies into the air. Just above where he was.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Move Action
Riddywipple flies over to the mallet for the gong.

Move Action
He picks up for Godfrey's Use. "Here ya go! Let's ring it together!" Ensue comedy where a tiny faerie dragon hits a gong.

And yes, the invisible faerie dragon is holding the mallet, so there's a floating mallet.

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

Planes: 1d20 + 4 ⇒ (5) + 4 = 9

"Praise the Dawnflower!" Amina calls out as Lasraleen banishes the darkness and Lem accelarates their actions, before doing her part to banish the fiend, whirling her blade around in rapid succession.

Power: 1d20 + 14 + 2 - 2 + 1 ⇒ (10) + 14 + 2 - 2 + 1 = 25
Damage: 2d4 + 17 + 2 ⇒ (2, 1) + 17 + 2 = 22
Secondary: 1d20 + 14 + 2 - 2 + 1 ⇒ (11) + 14 + 2 - 2 + 1 = 26
Damage: 2d4 + 17 + 2 ⇒ (4, 1) + 17 + 2 = 24
Haste: 1d20 + 14 + 2 - 2 + 1 ⇒ (11) + 14 + 2 - 2 + 1 = 26
Damage: 2d4 + 17 + 2 ⇒ (2, 4) + 17 + 2 = 25

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Things go dark and he doesn't seem to notice. A moment later and the sun light returns to cries for the Dawnflower! "No trickery or shadow games can protect you from her glory!"

With the party so industriously laying into the the hide of the Heng, Godfrey will rely on them to deal with their opponent. He'll spend his own time reaching out the grasp the mysteriously floating mallet meant for the gong. "Ah, thank you little Riddywipple! We can ring it together, but do be careful, I can't see you and don't want to strike you instead of the gong."

Sir Godfrey will spend his round ringing the gong with Riddywipple, I'm not sure what sort of action that is, so I will assume move to grasp the mallet and standard to use it.

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Continues its horrible, draining touches against Heng.

Creepy Shadow Touch(Inspire, Flank): 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Strength Damage: 1d6 ⇒ 5

Haste Touch(Inspire, Flank): 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Strength Damage: 1d6 ⇒ 5


#6-00 ACTUAL MAP

To ring the gong is a full-round action.

>51 to hit the shadow: 1d100 ⇒ 91

Between the heavy beating he takes from the Pathfinders and the Shadow who's draining his strength, Judge Heng stop fighting and bows to his adversaries.

Well done warriors, you have bested me. Please, let me ring the gong properly.

Taking the mallet from Riddywipple he sounds the gong himself, causing the illusionary wall of blades to fade from the arches and dismissing any iron walls revealing a passage way toward the next challenge.

Good luck.

Well done Pathfinders !


#6-00 ACTUAL MAP

As you move inside, the passageway go deep, slightly sloping down as you continue to move inside.

After 100ft. the passageway drops off dramatically ! You will need to climb your way through.

Perception DC28:
You are able to see that the passageway is greased ! Making the climb of the tunnel quite impossible.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Perception: 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18

Probably Sir Godfrey should go first but to expedite things I'll send Hugsy in first then follow."

"Pass me some rope. Me and Hugsy will go first. Though I could use some light."

Assuming someone has 50ft of rope Ragnar will tie his rope to it and make sure there are several knots it it for a total of 80ft of knotted rope. If it is deeper then that he'll climb back up.

Hugsy Climb take 10 = 29

Ragnar can't fail the DC 5 but just in case something interesting is hidden behind that Perception check: Climb: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

The fiend's encouragement does little to comfort Amina about moving into such a confined space. She takes a moment to prepare some warding spells and drink a potion, rising a few inches above the ground. She offers an identical potion to Lasraleen.

"If we run into any sudden drops, or need to return upward quickly, you'll find this useful. Couple it with your daylight, and you play the role of one of Sarenrae's angels quite well.

Potion of Fly. If you don't want it, somebody should take it. I'll have it as spell known after this scenario.

Amina will cast mage armor, shield, and protection from evil. Mage armor and Prot evil are available to anyone who wants one.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Hugsy could use the Mage Armor and protection from Evil. Though nothing we have learned so far suggests what we will face is evil.

Silver Crusade

| Speed 30ft | Smite Evil: 1/1 | Spells: 1st 6/7 |2nd: 5/6 | 3rd: 4/4 | Lay on Hands (2/4) | Claws 6/6 | Active Conditions: Mage Armor | HP: 78/78 | AC: 19 (12 Tch, 22 Fl) | CMB: +13, CMD: 26 | F: +13, R: +7, W: +11 | Init: +6 | Perc: +2, SM: -2

True, but between the Aspis and several Oni, I'd say there's a decent chance of enemies that are south of neutral, and I've got the spell slots to spare. Resist Energy is also on the table, but there's no good way to know which variety we'd need.

Amina will cast the requested spells on the snake.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin waits for those not flying to figure out their way before floating down behind them.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

"...but I wanted to ring the gong."

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Lem will send his dancing lights down the tunnel ahead of Ragnar. 170' range, plus an extra 20' of dim illumination.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey watches the display of the gong and the end of all the theatrics and is slightly disappointed. He gives the disembodied voice of Riddywipple a sidelong look, the quickly grabs the mallet and dings the gong lightly for his own amusement before running after the rest of the party.

He will add 100' of rope to Ragnar's efforts, giving them 120' total before scuttling down the chute with alarming alacrity for a fully plate armored man. He keeps his hands on the rope, but is practically walking down with little sign of any real hesitation.

Perception: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

Climb Check: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Lasaraleen still has her airwalk available (I believe since we rested in inn) and will cast upon herself before descending.

I can carry one of the smaller down with me...Lem or Alvin?

She can also cast bull strength on one of the warriors to boost climbing if needed.


#6-00 ACTUAL MAP

The Pathfinder moves inside the tunnel and those who do not fly are quite surprise when all around them is suddenly quite greasy !

Everyone not flying must make a DC26 Reflex save or fall prone and move his way directly to the bottom, taking Falling Damages: 5d6 ⇒ (1, 5, 1, 4, 4) = 15.
The rope will give you a +2 to your save.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Hugsy has to squeeze to even move through the 5ft passageway which makes falling past him a bit odd but sure.

Ragnar
Ref save: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Success! Barely.

Hugsy
Ref save: 1d20 + 7 ⇒ (5) + 7 = 12
Fail. Hopefully he doesn't crush Sir Godfrey.

"Look out below!"

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

I believe Alvin already has his Overland Flight, so
Lem gratefully accepts Kyralasaraleen's offer for Air Walk ride, happily riding piggyback on the cleric.

How far is the drop? more than 190' seen by Dancing Lights?


#6-00 ACTUAL MAP

The tunnel is 250ft. deep

Liberty's Edge

M HP: 62/66 | AC: 20 (15 Tch, 17 Fl) | CMB: +3, CMD:17 | F:+6+2, R:+9+2, W:+7+2 (+2v Fear, +4 v bard,sonic,language-dep)| Init: +2+2 | Perc: +2 SM: +10+2 | Speed 20 +20 | Bardic Perf: 20/27 | Spells: 1st 4/6 |2nd: 1/4 | 3rd: -/2 | Active Conditions: Heroism,

Have we just created a ballistic snake cannon? i.e. squeezing snake, greased walls, WOOHOO!


#6-00 ACTUAL MAP

:D

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Reflex(heroism, rope): 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28

Sir Godfrey is a nimble sort, and thanks to his grip on the rope and the grease causing his foot to slip in such a way as to bring him against a wall he catches himself. Moments later his now greasy body is smashed into the wall again as a snake slides past.

He stares after Hugsy, looks back up the tunnel... Hen shrugs and keeps going down.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Yeah, Alvin has Overland Flight. No problems for Alvin and Riddywipple.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

"Oh, poor Hugsy!"


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Overseer thread

"Judgment has fallen!"

GM- M5 info
HERE


#6-00 ACTUAL MAP

After the fall, some of you are blinded by a flash of light. You recover quickly from the blindness but you are all shiny and unable to wash off the dust on you glitterdust.

Rows of smooth granite pillars line the perimeter of a huge rotunda. Between the pillars, intricate patterns of inlaid stone form the cryptic arcane symbols.
Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space.
Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.

Before the dust wear off, three wirlwinds solidify from the choatic elemental sea and moves near you, ready to stop anyone trying to reach the dais.

GM Roll:

Init: 1d20 + 13 ⇒ (2) + 13 = 15
Sir Godfrey: Init: 1d20 + 2 ⇒ (19) + 2 = 21
Ragnar: Init: 1d20 + 12 ⇒ (11) + 12 = 23
Alvin: Init: 1d20 + 7 ⇒ (8) + 7 = 15
Lasaraleen: 1d20 + 0 ⇒ (16) + 0 = 16
Lem: Init: 1d20 + 2 ⇒ (12) + 2 = 14
Amina: Init: 1d20 + 6 ⇒ (7) + 6 = 13

Know. (planes) DC17:
These 3 creatures are Huge Air Elemental.
They can transform themselves in a whirlind able to catch anyone striking it or passing through it.

Round 1 (bold may act)
Ragnar
Sir Godfrey
Lasaraleen

Ennemies (3)
Alvin
Lem
Amina

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

She whispers to those around herBy the Dawnflower, I am not sure I like the look of those tornado-creatures

Lasaraleen figures this is the man whose yellow robe they need to reach.

She steps forward and bows formally...

SM on him/creatures: 1d20 + 4 ⇒ (10) + 4 = 14

Greetings! We seek knowledge. Will you parley with us?

If he responds and seems willing to talk, she will delay. Otherwise she will cast shield of faith on herself

Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26

(I think Airwalk and Oil of Daylight should still be active unless we were several minutes getting here).


#6-00 ACTUAL MAP

Airwalk and Daylight are still active. 5mn have passed since the end of the previous fight

The creatures doesn't seems to react to nor understand Lasaraleen's plea.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Delay. Can I shoot through the pillars into the room?


#6-00 ACTUAL MAP

@Ragnar As the Elementals are flying I will say yes.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"Sir Godfrey stops for no man, and certainly for no wind! Move aside you massive whirling fart! I have a contest of which I shall be the glorious victor with my friends!" The paladin wastes no time in engaging the elemental, springing forward to avoid any risk of attack for his movement and flailing about viciously with his great sword.

It's truly a spectacle, for the already unreasonably polished and shimmering paladin now is truly shiny! Every step is a burst of radiance and sparkles thanks to the glitterdust still attached to him.

Spring attacking as my full round action to attack the front air elemental.

+3 Adamantine Great Sword(Power Attack, Heroism): 1d20 + 18 - 3 + 2 ⇒ (16) + 18 - 3 + 2 = 33
Damage: 2d6 + 21 ⇒ (2, 3) + 21 = 26

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Will do its shadowy thing and slide through the air at high speed to attempt to ram it's far less glittery shadow sword into the green elemental.

Creepy Shadow Touch(Charge): 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Strength Damage: 1d6 ⇒ 3


#6-00 ACTUAL MAP

@Sir Godfrey do you fly ? Because the Air Elemental are flying 15ft. above the ground

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Then he will drink a potion of fly instead, move and standard to do so. Can't post more, running a game. You did not say they were flying in the description or that far up.

Sovereign Court

Female (Channels 1/7 6d6) { airwalk, oill of daylight, Shield of Faith+3} Human AC(22)/T13/F21/ CMD14 | |HP56 |Fort:+7;Ref:+3;Will+10 | Percept.+4|Init.+0|Female Human (SoF+3

Since we see them flying but is there a floor under them or a more liquid sea of elemental chaos? I had the impression we could not walk upon it

1 to 50 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS][Private] GM Ilmakis Blood under Absalom CORE level 8-9 All Messageboards

Want to post a reply? Sign in.