Throwing a melee weapon


Rules Questions


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what are the rules for throwing a melee weapon, how far can you throw it, what options are there to improve your ability to throw melee weapons?


northbrb wrote:
what are the rules for throwing a melee weapon, how far can you throw it, what options are there to improve your ability to throw melee weapons?

This feat is the first thing that comes to mind.

Spoiler:

Throw Anything (Combat)

You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

and from the weapons section

Spoiler:

Improvised Weapons

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

So the weapon does its normal damage, is a -4 non-profiency penalty to hit, threats on a 20, and has a range increment of 10.

With the throw anything feat, you drop the -4 penalty for a +1 bonus.


Charender wrote:
the weapon does its normal damage, is a -4 non-profiency penalty to hit and has a range increment of 10.

+1


The rules for thrown weapons:

Spoiler:
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet. Pg. 141 of the Player's Guide.

So some melee weapons can be thrown without penalty, while the others have a -4 penalty as well as the rest of what it said.

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