| GM Ilmakis |
You can only take a standard action. Trying to get more than one person with dimension door is a full-round action.
Sir Godfrey
|
DDoor is a standard action, the only way it would be a full round is if you have to move to the people you are taking. Would be a problem for Alvin since he has to move to get the people he wants to, but he was flying at the top of the room before the mob broke out so that depends on how you rule where they start. I could simply take someone and jump since they're next to me, right?
Alvin~
|
Alvin is flying. Link.
Lem aka Uktar
|
Did the door Lem attempted to open before the guards burst in actually open? The one where I wrote "Open?" in red on the map?
| GM Ilmakis |
My bad, rereading the rules for Magic, it's a full-round action only if you touch 6 creatures in the same round. My memory remember only touching more than one.
With two *pop* Sir Godfrey and Alvin get out of the crowded bar !
@Lem, make me a DC18 [i]escape artist check with a +2 bonus to get inside before the crowd burst in the corridor.[/ooc]
Lem aka Uktar
|
escape artist: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
the invisible Lem quickly slips inside as the mob starts spilling down the corridor.
He moves to the window and opens it, preparing to jump on the next round.
If mob condition already applies inside the room, then full round just to move to window. Acro to move: 1d20 + 12 ⇒ (16) + 12 = 28
| GM Ilmakis |
Once you get all outside you must find a place to stay outside the Grand Lodge. Alvin knows that the closest available inn with vacancies is the Flying Alderman, a modest but comfortable establishment just over the border between the Docks and the Foreign Quarter.
You follow him towards the inn and once inside you are immediately met by a paunchy innkeeper with strikingly walruslike features. Upon entering, he flashes a wayfinder emblazoned with the Glyph of the Open Road.
Ragnar "Handy" Sorvino
|
"We need some rooms for the night."
Ragnar flashes his own wayfinder and whispers "Preferably with sturdy locks. Much blood was spilled in the city today and tonight will be no different."
"And some meals."
| Shifty |
***OVERSEER ANNOUCEMENT***
1d100 ⇒ 25
The arrival of the morning brings with it the joys of a glowing Ruby!
That day you are greeted by a black-feathered tengu who introduces herself as your liaison to the Emissary of the Ruby Phoenix. She informs you that all contestants are to meet within a large shipping house near where the Docks meets the sodden district known as the Puddles and provides you with a specific time and directions to the event.
***
Following the directions given to you by your tengu liaison, you arrive just past dusk at the shipping house. Soon enough, a small crowd of would-be contestants begins to gather.
Approaching the entrance you spot a dishevelled, barefooted man dressed in plain sackcloth leaning in the shallow doorway. As you draw nearer, he slowly raises his head to examine the crowd. Then, grinning a toothy smile, he holds out his hand and asks “Any of you happen to find a ruby?”
The crowd excitedly signals their affirmative response and several glowing rubies are thrust into the air, there is an electric vibe flowing through the assembled host and everyone seems very ready for action.
The man nods and pushes the door open. Then he holds out a sack to collect the rubies of those seeking entry. As the various contestants enter, he directs them towards a flight of stairs near the back of the warehouse. These stairs descend into a wide and shadowy basement converted into a crude, make-shift arena illuminated by a ring of greasy-scented torches. The main floor is cleared of all objects save for a dusting of sand and straw that covers the cold stone floor. An assortment of contestants have already arrived, anxiously scanning the room. Almost all in attendance are recognizable from the previous night’s brawl.
From across the arena floor strides Kiang Zhen, the terrifying creature who represents Sifu Xho Nuo. Clapping her massive, clawed hands, she calls for silence, and with a low growl addresses the entire room as she runs her hands over her gruesome golden horns.
“Bringing defeat upon your perceived adversaries is only part of what it takes to walk the path of a truly great warrior. A true master sees beyond his adversaries; he sees the war and not just the battle. Last night, I watched how all of you were quick and eager to fight one another—therefore today... today I shall see how you fight together! Let’s see how well you can keep each other alive!” As she finishes this exuberant and enigmatic statement, smoke flashes erupt throughout the arena, and several dozen hidden trapdoors suddenly spring open, unleashing a horde of otherworldly beasts!
Ragnar "Handy" Sorvino
|
Not relevant for this fight but between when we left the bar and when we were brought here did I have time to shop for more arrows? Also do you need me to add enemies to the map?
Alvin~
|
Alvin looks at Ragnar. Maybe not the best time for a simulacrum. He holds off on the spell.
-----------------------------------------------------------------------
Before the ceremony starts, Alvin would like to cast Overland Flight.
Amina Tuncay
|
Amina's prep would include Mage Armor from a wand. Anyone who might benefit from it (I'm thinking particularly of Riddywipple and Hugsy) can take a charge as well.
Lasaraleen PFS CORE Pregen
|
Lasaraleen will heal any injured before sleeping overnight.
CSW: 3d8 + 7 ⇒ (5, 6, 2) + 7 = 20 +50% on Lem
That ought to help some. By Sarenrae, we cannot have you leaking blood during the big ceremony, now can we?
Assuming we rest before the next morning. Prep spells cast right before the ceremony would be prot circle vs evil 10' and airwalk on herself.
Ragnar "Handy" Sorvino
|
If we do in fact get time to buff before being herded to an unknown location Ragnar will Barkskin Hugsy and Lasaraleen and Longstrider Hugsy,
| GM Ilmakis |
no worries, you can do it.
Ragnar: Init: 1d20 + 12 ⇒ (18) + 12 = 30
Alvin: Init: 1d20 + 7 ⇒ (4) + 7 = 11
Lasaraleen: Init: 1d20 + 0 ⇒ (16) + 0 = 16
Lem: Init: 1d20 + 2 ⇒ (12) + 2 = 14
Amina: Init: 1d20 + 6 ⇒ (3) + 6 = 9
Monster: 1d20 + 5 ⇒ (6) + 5 = 11
Roll: 1d4 ⇒ 4
Init 2: 1d20 + 7 ⇒ (11) + 7 = 18
Perception, Sir Godfrey: 1d20 + 8 ⇒ (18) + 8 = 26
Perception, Ragnar Sorvino: 1d20 + 17 ⇒ (16) + 17 = 33
Perception, Alvin: 1d20 + 12 ⇒ (13) + 12 = 25
Perception, Lasaraleen: 1d20 + 4 ⇒ (10) + 4 = 14
Perception, Lem: 1d20 + 2 ⇒ (1) + 2 = 3
Perception, Amina: 1d20 + 2 ⇒ (12) + 2 = 14
As the crowd sheers upon your entering the arena, you see coming from another side of it a great serpent with an human head.
Its bite is poisonous putting in a deep sleep its target.
Round 1
Ragnar
Lasaraleen
Sir Godfrey
Lem
Alvin
Monster
Amina
Ragnar "Handy" Sorvino
|
"More enemies hiding in the shadows. This is gonna be rough."
5ft step NW and have Hugsy move up next to me. Cast Magic Fang on Hugsy and pull my bow.
Alvin~
|
"Looks like it may be a long battle. Time for a spell that lasts a little while."
Standard Action
Alvin casts Haste on the whole party once again.
Move Action
Alvin soars into the air, reaching a height of 30 ft.
Riddywipple
|
In a high-pitched voice: "Seems like a bad time. Time to protect myself!"
Move Action
Riddywipple, perched on Godfrey's shoulder, digs into the haversack to pull out a Wand of Mage Armor.
Standard Action
He uses the wand on himself.
Ragnar "Handy" Sorvino
|
I think Amina has already Mage Armored Hugsy and Riddywipple.
Alvin~
|
Eh, Riddy can Mage Armor himself. Didn't know conflict was happening immediately so just put up the Overland Flight on Alvin.
Sir Godfrey
|
The mighty Paladin of Sarenrae will step up to the front line with the large snake, taking the time to draw and ready his large sword as he goes. When he arrives at the front line of the battle he tests the weight of his blade in one hand and bows his head in a short prayer.
His blade catches aflame with his last whisper and then he stands up tall, one hand on his hip and the other slinging his great sword over a shoulder. "I stand ready for any challenge, you shall not reach my friends old or new so long as I am able to halt you." This is said both to the creature at the far end of the arena and those fighters waiting in the wings to engage the various parties soon after.
Move to current position, standard to divine bond my weapon into a flaming weapon for 5 minutes.
Shadow of Sarenrae
|
Godfrey's shadow glides silently into the northeast pillar while the man bravados. It appears to be waiting for an opportune moment to strike on command from its master.
Crouching Paladin, Stealthing Shadow: 1d20 + 8 ⇒ (20) + 8 = 28
Lasaraleen PFS CORE Pregen
|
Lasaraleen will likewise march herself upward, walking on air to 20' above the dusty floor.
This dreadful serpent with a head does not look to be all that friendly.
She readies to cast and interrupt should the creature start to cast a spell or spell-like action.
From altitude she will cast a ray of brilliant light towards the creature.
Searing Light ray touch, haste: 1d20 + 1 + 5 ⇒ (20) + 1 + 5 = 26 vs touch
for light: 3d8 ⇒ (5, 3, 4) = 12 Nice...if critable
crit: 1d20 + 1 + 5 ⇒ (2) + 1 + 5 = 8 vs touch
for light: 3d8 ⇒ (4, 4, 5) = 13 oh well
| GM Ilmakis |
The creature begin to cast before beeing interrupted by Lasaraleen's spell.
Concentration DC23: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Then it moves towards you.
if someone can move my monster 40ft. in a straight line it will be gratefully appreciated :)
Round 1
Ragnar
Lasaraleen
Sir Godfrey
Lem
Alvin
Monster
Amina
Round 2
Ragnar
Lasaraleen
Sir Godfrey
Lem
Alvin
Monster
Amina
Lem aka Uktar
|
As the group appproached the arena, Lem casted an Extended Heroism on himself and Ragnar.
Ragnar, that's +2 morale on Attack, Saves & Skills
Lem begins orating words of INSPIRation and COURAGE. Move action
He searches his memory, trying to identify the beast.
Kn check: 1d20 + 2 ⇒ (1) + 2 = 3 if Kn-Arcana or Nobility, +15 to that, all others, +5
He then pulls out his wand of dispel magic.
spellcraft check: 1d20 + 5 ⇒ (4) + 5 = 9
Round 2, he maintains his inspiration and readies an action to cast dispel magic on the beast if it attempts to cast spell or SLA again.
Buffs: Whole group: +2 competence to hit and dmg, +2 morale v Fear & Charm
Ragnar: +2 morale on hit (stacks w/ inspire), Saves (doesn't), and Skills
Ragnar "Handy" Sorvino
|
"I hope no one turns off all this magic."
Send Hugsy for some snake on snake violence.
Hugsy charges. Clear lane since Alvin is flying.
Including: Inspire Courage +2 to hit and damage, Haste, Charge
Bite: 1d20 + 10 + 2 + 1 + 2 ⇒ (15) + 10 + 2 + 1 + 2 = 30 for dmg: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Grab: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24 if successful constrict: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Then Ragnar takes a 5ft step and pincushions the hopefully grapples opponent.
Including: Heroism +2 to hit, Inspire Courage +1 to hit (overides bracers) +2 to damage, Rapid Shot, Manyshot, Haste, Deadly Aim -3 to hit +6 to damage, Improved Precise Shot.
Manyshot: 1d20 + 13 + 2 + 1 + 1 ⇒ (2) + 13 + 2 + 1 + 1 = 19 for dmg if hit: 1d8 + 11 + 4 + 2 ⇒ (5) + 11 + 4 + 2 = 22 and dmg: 1d8 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Haste: 1d20 + 13 + 2 + 1 + 1 ⇒ (11) + 13 + 2 + 1 + 1 = 28 for dmg if hit: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Shot #1: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24 for dmg if hit: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Shot #2: 1d20 + 13 + 2 + 1 + 1 ⇒ (5) + 13 + 2 + 1 + 1 = 22 for dmg if hit: 1d8 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Amina Tuncay
|
Amina sprints forward to join Hugsy in combat with the creature. As she does so, her blade glistens with magical energy. Arcane Strike, which I always forget
Falchion: 1d20 + 14 + 2 + 2 + 1 - 2 ⇒ (7) + 14 + 2 + 2 + 1 - 2 = 24 Performance, Haste, Charge, Power
Damage: 2d4 + 11 + 6 + 2 + 2 ⇒ (3, 3) + 11 + 6 + 2 + 2 = 27 Power, Perform, Arcane Strike
Alvin~
|
Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, or Religion): 1d20 + 15 ⇒ (13) + 15 = 28
Move Action
Alvin flies closer to the beast. Still 30 ft. up.
Standard Action
He shoots a Blinding Ray at the target.
Ranged Touch Attack (Into Melee): 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Riddywipple
|
Move Action
Riddywipple puts back the Wand of Mage Armor into the Handy Haversack.
Second Move Action
He takes out a Wand of Enervation.
| GM Ilmakis |
Hugsy is unable to grab the creature and only one shoot of Ragnar manage to hit !
Amina's strike is also unable to connect as well as Alvin's ray.
The serpent creature tries to cast a spell but Lem's action dispel it before it hit the Pathfinders !
Round 2
Ragnar
Lasaraleen
Sir Godfrey
Lem
Alvin
Monster
Amina
Round 3
Ragnar
Lasaraleen
Sir Godfrey
Lem
Alvin
Monster
Amina
Sir Godfrey
|
Sir Godfrey held back, waiting to see if the blows of his allies were enough to fell the serpent. With their efforts for naught he finally leaps into action, using every inch of his magically enhanced speed to slip through the coils of the hissing Hugsy and step between the two snakes.
The paladin follows through on his last stride, bringing his great sword down in a massive blow that connects as his shadow rises up behind the beast.
Move action to approach, standard to attack. No charge since I don't have a lane for it.
+4 Adamantine Great Sword(Power Attack, Haste, Inspire, Flank): 1d20 + 19 - 3 + 1 + 2 ⇒ (12) + 19 - 3 + 1 + 2 = 31
+4 Adamantine Damage(Power Attack, Inspire): 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
Shadow of Sarenrae
|
Will slip around behind Sir Godfrey's foe and attempt to skewer it upon a sword made of shadow and light at play, harrying the creature to the benefit of the paladin.
Moving with previous stealth check of 28, standard to touch attack
Creepy Shadow Touch(Haste, Inspire): 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
Strength Damage: 1d6 ⇒ 6
Amina Tuncay
|
Godfrey, looks like you might have rolled damage wrong there...
Amina takes advantage of her fellow Sarenite's distraction to hopefully be more accurate this time, as she arcs her blade around with unnatural grace thanks to Alvin.
Primary: 1d20 + 14 + 2 + 2 + 1 - 2 ⇒ (2) + 14 + 2 + 2 + 1 - 2 = 19 Haste, Power Attack, Song, Flank
Iterative: 1d20 + 9 + 2 + 1 - 2 ⇒ (17) + 9 + 2 + 1 - 2 = 27
Damage: 2d4 + 11 + 6 + 2 + 2 ⇒ (4, 3) + 11 + 6 + 2 + 2 = 28 Power Attack, Song, Arcane Strike
Haste: 1d20 + 14 + 2 + 1 - 2 ⇒ (10) + 14 + 2 + 1 - 2 = 25
Damage: 2d4 + 11 + 6 + 2 + 2 ⇒ (2, 2) + 11 + 6 + 2 + 2 = 25
Sir Godfrey
|
Oh crap, you're right!
+4 Adamantine Damage(Power Attack, Inspire): 2d6 + 22 + 2 ⇒ (4, 5) + 22 + 2 = 33
Ragnar "Handy" Sorvino
|
Hugsy will do the snake equivalent of a 5ft step and take a bite outta crime.
Includes Inspire Courage +2 to hit and dmg, Haste
Bite: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28 for dmg: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Grab: 1d20 + 15 + 2 + 1 ⇒ (7) + 15 + 2 + 1 = 25 if successful constrict: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Haste Bite: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16 for dmg: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Grab: 1d20 + 15 + 2 + 1 ⇒ (9) + 15 + 2 + 1 = 27 if successful constrict: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13
And Ragnar's sharp eye lets him target the enemy snake despite all of the activity around it.
5ft step closer.
Including: Heroism +2 to hit, Inspire Courage +1 to hit (overides bracers) +2 to damage, Rapid Shot, Manyshot, Haste, Deadly Aim -3 to hit +6 to damage.
Manyshot: 1d20 + 13 + 2 + 1 + 1 ⇒ (6) + 13 + 2 + 1 + 1 = 23 for dmg if hit: 1d8 + 11 + 4 + 2 ⇒ (6) + 11 + 4 + 2 = 23 and dmg: 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Haste: 1d20 + 13 + 2 + 1 + 1 ⇒ (16) + 13 + 2 + 1 + 1 = 33 for dmg if hit: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Shot #1: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20 for dmg if hit: 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Shot #2: 1d20 + 13 + 2 + 1 + 1 ⇒ (15) + 13 + 2 + 1 + 1 = 32 for dmg if hit: 1d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Lasaraleen PFS CORE Pregen
|
Lasaraleen airwalks closer but holds her action until she sees if the creature survived the onslaught of her peers.
"Strong work. This foul creature will no longer victimize others in this arena."
| GM Ilmakis |
Few blows hit the creature but each is quite powerful and Sir Godfrey is able to give it the killing blow without mercy.
As the creature fells a sheer from the crowd is heard!
But in the same time, you are able to see that some in the public begin to warm up before entering themselves in the arena!
you have two rounds of action before something come up at you
Alvin~
|
Alvin flies down to Riddywipple and casts False Life on him.
False Life (On Riddywipple): 1d8 + 10 ⇒ (1) + 10 = 11
Alvin then flies back up to his same position.
Riddywipple
|
Riddywipple uses the Wand of Mage Armor on Alvin, then puts it back away and keeps his Wand of Enervation out.
Ragnar "Handy" Sorvino
|
Ragnar takes a quiver out of his backpack and refills his efficient quiver.
Lem aka Uktar
|
Lem pulls out his potion of expeditious retreat and drinks it, then moves up to be with the group. He continues orating words of encouragement and inspiration to his allies.
Inspire Courage still up. +2
Amina Tuncay
|
Amina casts another protective spell, then cranes her head skyward for a moment of silent prayer. Shield
Sir Godfrey
|
Sir Godfrey proves to be far less useful over the next several moments, simply standing there trying to find the most dramatic pose to hold while his teammates are preparing themselves for further combat.
Lem aka Uktar
|
Lem begins narrating the tales behind each of Godfrey's dramatic poses, and the entire party finds it both Inspiring and Courageous...
Ragnar "Handy" Sorvino
|
Remember that GM Ilmakis has decided that Hugsy can benefit from perform wind but not perform oratory.
| GM Ilmakis |
Ragnar: Init: 1d20 + 12 ⇒ (9) + 12 = 21
Alvin: Init: 1d20 + 7 ⇒ (18) + 7 = 25
Lasaraleen: Init: 1d20 + 0 ⇒ (19) + 0 = 19
Lem: Init: 1d20 + 2 ⇒ (7) + 2 = 9
Amina: Init: 1d20 + 6 ⇒ (17) + 6 = 23
Ennemies: 1d20 + 7 ⇒ (15) + 7 = 22
Suddenly, the air chills and the people in the arena stay quite. You sense that ennemies are coming but you are unable to see them!
I've put the monster on the map, but they are invisible and flying
Round 1 (bold may act)
Alvin
Amina
Badies
Ragnar
Lasaraleen
Sir Godfrey
Lem
Lasaraleen PFS CORE Pregen
|
Lasaraleen will cast shield of faith on Herself and Bless on the entire party while waiting for the next wave.
"Sarenrae- protect us with your healing flames ."
Riddywipple
|
"Uh oh... I need to get to Alvin fast."
Move Action
Riddywipple hastily moves up to Alvin, taking flight off of Godfrey's shoulders.
Second Move Action
He takes out a Scroll of See Invisibility from the Handy Haversack and hands it to Alvin.