[PFS]PbP Gameday IV: GM Brew's 5-08 The Confirmation (Nubicon Arc)

Game Master Wicked Brew

Current Scenario: 7-10 The Consortium Compact

Magali's Note
Magali's Tasks

Blue Dragon's Bite


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Liberty's Edge

Male Nagaji Ninja/1

Ark, if you are looking to get your feet wet as a GM then you can count me in. Just let me know if you want us to run new characters or if you want to pick up from Brew's campaign arc.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

I have the emerald spire and several other modules/scenarios sanctioned for PFS. and I I am fine with using current characters.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Just let us know when you are ready to begin. I am taking a professional exam in a few weeks and am spending extra time studying. So unless you plan to begin in a few weeks, I am afraid I will be too busy to post much... though if you don't mind very infrequent posting at first I'd be happy to join.

Liberty's Edge

Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5

Is anything happening with this group? If not, do we want to go ahead and shut the thread down?

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Hey Auryn. The thread will probably go inactive soon on its own. I think it only stays active if we post to the Gameplay thread specifically.

Arklore, send us a PM if you do decide to start up a game. Otherwise... it's been fun all, hope to game with you again.

Dark Archive

Male Human (Chelxian) Mister Wiffles | Occultist (Battle Host) 2 | hp 17/17 (7 NL) | AC 17 | CMD 15 | Fort +4 | Ref +1 | Will +4 | Init +1 | Perception +6

Yes, I had a lot of fun with you all! Hope to see you in a game soon. I'd definitely be interested if you start something up, Arklore!

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Wish I had the time. I'd start a game myself with you all invited. Maybe in a few months...

Liberty's Edge

Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5

Sounds good...was a great group. Can we just hide the thread then?

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

I'm fine with that. Not sure how, though. I guess we could ask a mod.

I thought it automatically hides after 30 or 60 days, but now that I checked to see GM Brew hasn't posted since April 10th, maybe we do need to tell someone.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Just checked. It becomes a previous (hidden) campaign after three months of inactivity in the gameplay thread, so... I guess by July 10th it'll go away on its own.

Liberty's Edge

Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5

Great...thanks! We'll just wait, then. :)


Hey gang! First off, very sorry for falling off the face of the earth. RL kind of kicked me in the nethers and its been tough to get back into the gaming swing. I still want to finish this arc, so I am going to keep the thread up. My goal is to fire up the last leg of the arc after GEN CON, so I do not tie up anyones characters if they are going. Again, my apologies.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

No worries, Brew. And, glad to hear back from you. :)


dotting

Liberty's Edge

Male Nagaji Ninja/1

Preparing for the final installment? Dot me in.

Liberty's Edge

Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5

Also ready to roll.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Hey hey! Dotting myself... I'm actually having a busy week, but I'll be good to game soon.


We are set to start tomorrow. I should have a post up by midday.

Liberty's Edge

Male Nagaji Ninja/1

Tsukai will make a few purchases before leaving. I will make a list later today. Good to be back and finishing out to arc. Hope everyone has been doing well.

Liberty's Edge

Male Nagaji Ninja/1

Tsukai's Purchases

2 potions of cure light wounds: 100gp
Blunt arrows (20): 2 GP
5 smoke arrows: 50gp
snorkel: 5sp
periscope: 20gp

Total: 172 gp & 5sp

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Anyone else planning to join us? If we don't have a healer, not great, though we shouldn't be too bad. I have a nearly full wand of clw, and in case I go down Tsukai having a few potions would be a very sensible precaution, too.

Edit: Just noticed Regnel has "Mister Wiffles" written in his stat block, lol. When in doubt, just call out "Wiffle!" Hope you can join us again. And Arklore too!

Liberty's Edge

1 person marked this as a favorite.
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5

I have and can use a wand, too. We should be good without a healer.


I am fairly certain Arklore, or another character from that players retinue will join shortly. We have room for two more if anyone knows someone who would like to join.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

I just PM'd a possible new player. An excellent roleplayer.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Nevermind on that possible new player.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Nothing to add atm, waiting to see if anyone else has questions.

Since Janira is not nearby, Breg only knows common local knowledge of DC 10 or less.

Do we need to recruit another with only 3 PCs? I'll trust your judgment Brew. But as awesome as we are, 3 still seems a bit light.


1 person marked this as a favorite.

Waiting on Ark. I will reach out again to see if he is on board. If not, I can GM PC a pregen to round out party if necessary.

Liberty's Edge

Male Nagaji Ninja/1

Brew, sent you a pm about asking a player, from another campaign, to join in the group if we need players.


Got that. I reached out and he should be joining us shortly.

Dark Archive

Male Human Taldan evoker 7 NG Init +3; Senses Perception +10 Defense AC 18, touch 12, flat-footed 17 hp 58 Fort +5, Ref +4, Will +7

Blinks as I walk in and join my friends, coming off a long and dusty road, a grin on my face.

So umm, what's up?

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Hey Arklore! Glad to see you. By all means, join us in the game. :)

I figured maybe we spot you already on the barge.


Have one moe person joining us. I will wait to move the board forward until that person hops on. Sorry about the choppy start. Hopefully we will get into full swing this weekend.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

No prob Brew. I'm figuring it makes sense for us to meet the newcomers on the barge, for whatever reasons they want to come up with.


Sorry about the delay again. Our other player fell through. I am just going to plow ahead.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Nice stealth rolls for me, lol.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Hmmm. This scenario has made me ponder possibly variant multiclassing Breg as a rogue to get trapfinding. And put some ranks into Disable Device...

Btw, I'm going away for a couple of days. Not sure about the Internet situation, so bot me as needed if I am absent.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L
GM Brew wrote:
Breg can try to bash the door, but it will likely make a ton of noise and garner attention. Does he want to do that?

Hmmm, not if it has a good chance of attracting attention. Thanks for checking...

Like Tsukai said, could we have noticed any other conceivable way in, like a window perhaps? If not... we're going to have to get out of the ship and come up with another plan, I think. We need a rogue for this, dangit. :)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L
GM Brew wrote:
No. But there is a key mechanism. Perhaps a key could be located?

And to think a character of mine in a different game was not long ago making fun of another character for failing to think of finding and using a key on a locked chest. Late night posting, I blame you. Lol.

I think searching may be worthwhile, but the captain probably has the key on him... :/

Apologies for the delayed reply btw. I got unexpectedly busy in real life for a bit.

Dark Archive

Male Human Taldan evoker 7 NG Init +3; Senses Perception +10 Defense AC 18, touch 12, flat-footed 17 hp 58 Fort +5, Ref +4, Will +7

Yeah we can all get busy from time to time, but thisis a good crew that goes with the flow of real life and what not. :)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

...unless Arklore happens to have prepared Mage Hand? Perform a ranged Sleight of Hand for the key, drop it nearer to Breg and Tsukai, and a Bluff check to mask his actions?

:o

Dark Archive

Male Human Taldan evoker 7 NG Init +3; Senses Perception +10 Defense AC 18, touch 12, flat-footed 17 hp 58 Fort +5, Ref +4, Will +7

I don't have that one prepared, its a cantrip but I am maxed out on the ones I presently have memorized. it might work...we would have to rest a few hours for me to reset that cantrip.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

I think we need to bail then. :/

We can either tackle the other two tasks, or return to this one later then.

Where's a rogue when you need one? :)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Feel free to disagree with me btw, I don't want to hold the game up. If Tsukai wants to try something else, please go for it. :)

Liberty's Edge

1 person marked this as a favorite.
Male Nagaji Ninja/1

Paizo campaigns often have several options for completing an objective. I don't think they would have created a task that would require disable device or magic as the only options to get past an obstacle. Not every party will have either of those two classes represented. I think we can achieve our goal with the classes and skills available.

My thought was to ignite a few smoke arrows below deck and remain hidden. The captain may come below deck to check on the items in the locked room. We could attempt to knock him out, take what we need and escape under the confusion of the smoke.

This is just a thought of how we could gain access to the items we need without anyone knowing what we are doing.

If that idea doesn't work then The Air Eidolon could just rip off the captain's pants and float them down the steps.
:)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Yeah, that's why I'm surprised there's no porthole window to open and crawl into from the outside.

You know what... let's go for it. :D


Folks, my apologies for the delay in posts. RL has hit me with some stuff lately and I am just now getting back to normal. Posting will resume full force this weekend. Again, very sorry for the delay. I will pick up pace to make sure we finish before 11/25.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

No prob, Brew. Good luck! And I'll try not to delay the game any further with my perpetual mind-changing. ;)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L
GM Brew wrote:
Options here are to try and get key from first mate, break down door, or abandon task. What do you wish to do?

We can't do our "pretend fire below deck" plan to trick the key master into thinking there's a fire, rushing to open the cabin and make sure all is well, and slip in unnoticed?

If not, in the interest of speeding things along, I guess revert back to Bregolas's original idea: break down the door.

Liberty's Edge

Male Nagaji Ninja/1

I agree. It seems we have a choice between extremely difficult or the Impossible. I don't see any way to get the key. If we leave then we have wasted time. I agree with smashing the door in. We were steered away from that option earlier because I thought more reasonable ways of entry would present themselves. It looks as if smoking out the ship is a worse approach to achieving our goal.

If both Tsukai and Bregolas can strike the door together, would that aid in the success of breaking down the door?

Since we can't communicate with the rest of the group we will have to rely on their improvisational skills to control the situation at their end.

Dark Archive

Male Human Taldan evoker 7 NG Init +3; Senses Perception +10 Defense AC 18, touch 12, flat-footed 17 hp 58 Fort +5, Ref +4, Will +7

There are other alternatives! makes like Obi Wan

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