Arklore's page

Venture-Captain, Texas—San Antonio 312 posts (1,857 including aliases). 1 review. No lists. No wishlists. 24 Organized Play characters. 1 alias.

Full Name





Sorcerer/1 Arcane-Sage Bloodline







Special Abilities

+2 Perception, Immune Magic Sleep, +2 save vs enchantment, +2 ability score, 2 classes favored.


Neutral Good




Druma, Peddlegate


Common, Elven, Dwarven, Celestial, Draconic, Orcish

Strength 12
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Arklore

Male Half-Elven Sorcerer 1
NG Medium humanoid (half-elf)
Init +1; Senses Perception +2
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d6+5)
Fort +1, Ref +2, Will +2
Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) and
. . heavy mace +1 (1d8+1/20)
Ranged light crossbow +2 (1d8/19-20)
Sorcerer Spells Prepared (CL 1st; concentration +5):
1st—magic missile, shield
0 (at will)—read magic, detect magic, light, acid splash
Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Skill Focus(Spellcraft), Toughness
Traits militia veteran (any town or village), reactionary
Skills Craft Weapons +8, Knowledge (Geography) +8, Knowledge (arcana) +8, Profession (soldier) +5, Spellcraft +11, Swim +1, Use Magic Device +3
Languages Celestial, Common, Draconic, Elven, Orc
SQ arcane pool, spell combat
Other Gear heavy mace, light crossbow, 20 bolts, dagger, backpack, bedroll, belt pouch, explorer's outfit, flint and steel, ink, black, inkpen, parchment, shaving kit, soap, trail rations, waterskin, whetstone, 2 GP, 5 SP, 7 CP
Special Abilities
Arcane-Sage Bloodline Arcane Bolt (1d4+1), range 30ft. 7 times per day.

Born of mixed racial heritage, Arklore's family found acceptance in Druma, where other lands might have been less receptive.

A mechantile family, his father a prationer of the arcane was able to obtain and and procure rare magical good from Kyonin for sale to botht he Dwarves and humans of the city.

Fortunately, the city was near the borders of the Kyonin and Five Kings Mountains, allowing Arklore in his youth to mingle with all three races as well as a higher than normal number of half-elven children.

Arklore's father has stayed true to his human mother, using his gifts of the arcane to ease and slow her aging process which allowed for her to actually conceive and give birth to Arklore when by human years she would have been close to 50 human years in age.

In his early teens, it was obvious that Arklore possessed skill in the arcane, but unlike his father, it was apparently gifted by blood and where others would need to adhere it a strict regimen to produce even the most minor effects, he could almost will them to happen.

Recognizing talent, Arklore's father sent him to Prophets Home, the the fortress of a Thousand Shields, home of the Mercenary League to study in its arcane tower, sometimes called the Scar.