________________________________________________________________________
DEFENSE
________________________________________________________________________
AC 15, touch 12, flat-footed 13
(+3 armor, +2 Dex)
hp 17 (2d8, +4 Con)
Fort +2, Ref +2, Will +3
Defensive Abilities
________________________________________________________________________
OFFENSE
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee Quarterstaff +0 (1d6-1/x2)
Ranged Sling +3 (1d4-1/x2)
Base Atk +1; CMB +0; CMD 12
Special Attacks Summon Monster I
Known Summoner Spells (CL 2, concentration +6):
1st (3/day) - grease (DC 16), protection from evil, shield
0th (at will) - acid splash, detect magic, light, mage hand, message
Scrollsobscuring mist
________________________________________________________________________
STATISTICS
________________________________________________________________________
Abilities STR 8, DEX 14, CON 14, INT 12, WIS 10, CHA 18
Feats Skill Focus (Knowledge:Planes), Spell Focus (Conjuration)
Traits Magical Lineage (glitterdust), Reactionary
Skills Acrobatics +1, Appraise +1, Bluff +4, Climb -2, Diplomacy +4, Disguise +4, Escape Artist +1, Fly +1, Intimidate +4, Knowledge (Planes) +7, Linguistics +5, Perception +5, Ride +1, Spellcraft +5, Stealth +1, Swim -2, Use Magic Device +11 Armor Check Penalty -1
SQ Bond Senses
Combat Gear wand of infernal healing [49/50], wand of rejuvenate eidolon (lesser) [50/50], potion of cure light wounds, acid flask (x3) Other Gear quarterstaff, dagger (cold iron), studded leather, sling, bullets (10), backpack, bandolier, bedroll, spell components pouch (x2), rations (trail/per day)(x3), rope (silk/50 ft.), bell, candle, chalk, charcoal, fishhook, string, flint and steel, parchment, sewing needle, signal whistle, oil (flask)(x3), tindertwig (x2), smokestick, earplugs, spring-loaded wrist sheaths (loaded with wands of infernal healing and rejuvenate eidolon (lesser), MW perception tool, MW use magic device tool, 1,214 gp
EIDOLON:
Cyclone (share spells, life link, evasion)
Elemental (air, quadruped)
N medium elemental
Init +2; Senses darkvision; Perception +4
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +2 armor, +2 natural)
hp 15 (2d8, +2 Con)
Fort +4, Ref +5, Will +0
Immune: electricity, paralysis, sleep
OFFENSE
Speed 40 ft.
Melee bite +4 (1d6+2); 2 claws +4 (1d6+2)
Space 5 ft; Reach 5 ft.
STATISTICS
Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16
Evolutions (2): Claws (1), Improved Damage (Claws)(1)
Feats Power Attack
Skills (8) Acrobatics +7, Fly +7, Perception +5, Stealth +7,
Class Skills: Acrobatics, Bluff, Craft, Disable Device, Escape Artist, Fly, Knowledge (planes), Perception, Sense Motive, and Stealth, Use Magic Device
SPECIAL ABILITIES:
Adaptability (Ex): Half-elves receive Skill Focus as a bonus feat at 1st level.
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Bond Senses (Su): At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Cantrips: You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Eidolon (Ex): You possess the ability to summon a powerful outsider called an eidolon. You always summon an aspect of the same creature. Your eidolon has your alignment and can speak all of your languages. Your eidolon is treated as a summoned creature, except that it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to its tie to you, your eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. You can summon your eidolon in a ritual that takes 1 minute to perform. When summoned in this way, your eidolon's hit points are unchanged from the last time it was summoned. The only exception to this is if your eidolon was slain, in which case it returns with half its normal hit points. Your eidolon remains until dismissed (a standard action). If your eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. Your eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally.
Elf Blood (Ex): Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex): Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex): Half-elves receive a +2 bonus on Perception skill checks.
Life Link (Su): A close bond is formed with your eidolon. Whenever your eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to your eidolon. This can prevent your eidolon from being sent back to its home plane. In addition, you and your eidolon must remain within 100 feet of one another for your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If your eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If your eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when your eidolon gets closer to you, but its maximum hit point total does return to normal.
Low-Light Vision (Ex): You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Magical Lineage (Glitterdust): One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Glitterdust, treat its actual level as 1 lower for determining the spell's final adjusted level.
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Summon Monster (Sp): You can cast Summon Monster 1 as a spell-like ability 7 times per day as a standard action and the creatures remain for 1 minutes (instead of 1 rounds). Drawing upon this ability uses up the same power you use to call your eidolon. As a result, you can only use this ability when your eidolon is not summoned.
BACKGROUND:
A beautiful half-elf with long dark hair and blue-tinted leather armor listens to their instructions with excitement.
"How fun!" she claps. "I love the adventure and everything about it! I hope we can even see some!"
She smiles brightly at the others.
"Oh, I'm Auryn, by the way. Auryn Maelstrom. I am not really one for combat, but have a way with summoned creatures...I hope this will be as fun as it sounds!"
As a young girl, Auryn's home was destroyed by fire. She hid under her bed in fear, but as the home burned down around her, she almost lost consciousness. It was only in that moment before death that a pocket of fresh, cold air filled the area immediately around her.
Opening her eyes, she found that this pocket of air followed her. She ventured to run for a distant door, and the air followed her and protected her.
It turned out that her salvation was due to an air elemental, which she named Cyclone. Ever since, the two have been the best of friends.
Auryn joined the Pathfinders to learn more about her capabilities.
PFS:
Boons and Vanities: Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name-such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item-would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Elixir of Treasure Seeking: One of the treasures you recovered while seeking fame and fortune was a flask of liquid that glowed softly with a golden light. Driking this elixir gives you the ability to find treasure in unlikely places, granting you a +2 competence bonus on Appraise and Perception checks for duration of an entire adventure. In addition, if you earn less than the maximum gold piece reward during an adventure, your sharpened senses lead you to a small cache of gold and gems that increases your gold earned by 150 gp (up to the maximum reward given in the adventure. When you use this boon, cross it off your Chronicle sheet.
Impressive Find: A representative from the Pathfinder Society-an organization of archaeologists and explorers-has heard of your discoveries in the River Kingdoms and invites you to join the Society as a field agent. Once you ear 12 or more fame, your superiors award you one additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent immediately or lost.
Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization’s activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon of the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
Lord Avid’s Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon of your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.
Level 1: Class Taken: Summoner
Class Feature Gained: cantrips, eidolon, life link, summon monster I
Hit points Gained: 1d8 + 2 Con
Skill Points (2+1): linguistics (1), spellcraft (1), use magic device (1),
Feats: spell focus (conjuration)
Favored Class Bonus: add +1/4 to the eidolon's evolution pool.
Level 2: Class Taken: Summoner
Class Feature Gained: bond senses
Hit points Gained: 1d8 + 2 Con
Skill Points (2+1): knowledge (planes), perception (1), use magic device (1)
Favored Class Bonus: add +1/4 to the eidolon's evolution pool.