Dimitra
The PC gains a +2 competence bonus on one Bluff, Diplomacy, or Intimidate check attempted during the adventure.
The PC gains a +2 competence bonus on one Disable Device check or Reflex saving throw attempted during the adventure.
Titus
The PC gains a +2 competence bonus on one Strength-based skill check, attack roll, or combat maneuver check attempted during the adventure.
The PC gains a +2 competence bonus on one Dexterity-based skill check attempted during the adventure.
Lymwin
The PC gains a +2 competence bonus on one Disable Device check or Reflex saving throw attempted during the adventure.
The PC gains a +2 competence bonus on one Heal, Perception, or Survival check attempted during the adventure.
Zeno
The PC gains a +2 competence bonus on one Linguistics or Knowledge check attempted during the adventure.
The PC gains a +2 competence bonus on one Heal, Perception, or Survival check attempted during the adventure.
The PC gains a +2 competence bonus on one Handle Animal, Intimidate, or wild empathy check attempted during the adventure. Alternatively, the PC gains a +2 bonus on one attack roll against an animal or magical beast.
Ash
The PC gains a +2 competence bonus on one Linguistics or Knowledge check attempted during the adventure.
Ryskovic
The PC gains a +2 competence bonus on one Heal, Perception, or Survival check attempted during the adventure.
A Pathfinder Society Scenario designed for levels 1–11.
The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts a brazen assault on the Pathfinders’ home, and an unexpected foe emerges from hiding to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge?
"Siege of Serpents" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.
Written by Jim Groves.
Post below for Limited slots.
Tier to be decided later.
Yah, I missed this one, but think I caught another. I will also probably run one of these, but haven't signed up just yet. I will hold spots for JakBlitz and TomG if they don't catch another before then.
I can vouch for there still being tables left with places to fill...this one filled up without one player at my table. Not sure if I should feel sad now for nobody signing up with me..or good because I made it to the popular table ;)
I opened one, but it's now full. Hopefully others see my CORE table and are inspired to try one too. You could also put in a request at the Flaxseed Lodge discussion thread.