PFS PbP GameDay IV: 7-05 School of Spirits (Tier 1-5) (Inactive)

Game Master Baerlie

Part of Gameday IV

Map

Grishan's Notes

Subtier 4-5 (4P)


Grand Lodge

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Open for discussion...


I have just realized I´ve done a strange election of games.

Currently I´m playing a game in which we were sent to find a ruby ring to the Drownyard. I hope there are not a lot of spoilers about "taht other scenario" but a confirmation will be apreciated.

If there´s no problem playing both I have two characters I can bring, both of them are skill monkeys and can help in diplomatic situations, but have .

In one hand I have Maldrek a tiefling wizard who needs to be updated to level three. He´s a former slave who loves knowledge and who joined the Society because, after having helped his former masters in some missions, it´s the best way he knows to discover lost or secret knowledge.

In the other hand there is Irudiel, a level 2 half-elf investigator, who joined The Exchange, and thus the Society, as a bussiness opportunity. He feels knowing of everything, and being able to convince anyone to be very usefull in his bussiness. He also can figh a little, but he isn´t a very good fighter. No sheet in the web, from now he only have GM credit and many different ideas about him

Grand Lodge

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I'm afraid the other game is spoiled when you hear the introduction of this scenario. I don't have a problem if you want to play both, but you know the ending of the other scenario at the beginning of this one.


What level do we play?

Grand Lodge

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That depends on the characters, level 1, 3 and 4 signed up, and three characters are to be defined.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

I'm the level three.

And while this character didn't do the sad tale of Black Waters - another my mine has.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

My 4th level rogue was dragged into another game. I have a 3rd level monk and a 4th level sniper rogue (which I need to update l) that I could play with.


I think I have to use a pregen.... all my level 3-4 are in games. Apart from my bard, but she is in Dragons demand? Can I play her? Baerli?

Lantern Lodge RPG Superstar 2015 Top 16

Hmm, could completely mess with things by bringing all level 3's :P. I have 3 level 3s, a level 1, and a level 4. No level 5's currently and my level 2 is currently tied up.

Grand Lodge

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@Helikon: Yes, you can play Felicitas. You are playing her twin sister in DD ;) You decided to play the full campaign and not only the PFS sanctioned parts so we are not tied to the PFS rules.

So far we have:
Bulgo 3
Helikon 3/4
Amsheagar 34
Oykiv 2/3 (if he/she decides to join)
Black Powder 1/3/4

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

(Amsheagar) I'll join in with my level 3 monk, Haro.


As I am not sure on level etc I will play the cleric pregen if it is fine?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I´m decided, and I´ll bring my level 3 wizard (who had just been updated)

Grand Lodge

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Great, that means the party consists of:

Bulgo Bluefoot Rogue 3
Kyra Cleric 4
Haro はろ Monk 3
Maldrek "el liberto" Wizard 3
Arianna "Anna" Turvanar Spiritualist 1
Black Powder 3 (?)

Which brings us to an APL of 2.83, rounded up to 3. That means we are going to play the subtier 4-5 with four player adjustment. If Helikon decides to play level 1 Kyra, we would have to play the lower subtier without adjustments.


Lets stay with 4. I have seen so often that you just cakewalk low tier while the higher is just mildly challenging.

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

Higher tier please.

Grand Lodge

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It's one of the first games I run from season 7, but with a healer it shoult not be too challenging.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Disclaimer: First time with a wizard.

Having said that, I´m ok playing wichever tier you want

Scarab Sages

Female N Human Spiritualist (Fractured Mind) 1 | HP: 14/14| AC: 13 (12 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +2 | Init: +3 | Perc: +0, SM +4 | Speed 30ft | Spells: 1st - 2/2 | Active conditions: None.

Hum... so sorry, I was sure that when I put my name on that recruitment sheet It had more level 1 players...

I think I will have to bow out of this, since I have only level 1 characters and do not really like to play pregens...

Is that a big problem to you?

Grand Lodge

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No, it's not a problem. You may also play the level 1 character, but it's kind of risky. As you like :)

Lantern Lodge RPG Superstar 2015 Top 16

@Arianna: 14 HP at level 1 ain't too shabby. At least you can use your phantom, too to do your stuff while you try to stay safe in the back. You could be worse for a level 1 walking into a 4-5 tier, all things considered. If you don't want to risk it, I won't blame you.

Think I'm going to go with buff monk myself. Need more knowledge stuff, we'll have a Kyra for heals, got a level 3 dedicated wizard, and I can inspire courage through my drunken words of truth.

Grand Lodge

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I'll go ahead and post the introduction. One player is on the waiting list in case Arianna really decides to bow out (which I don't hope). And if the other player does not have a character within the level range, we can still look for a replacement in the Flaxseed Lodge.

Scarab Sages

Female N Human Spiritualist (Fractured Mind) 1 | HP: 14/14| AC: 13 (12 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +2 | Init: +3 | Perc: +0, SM +4 | Speed 30ft | Spells: 1st - 2/2 | Active conditions: None.

Well, if this is the case, I will try my luck! Will finish her sheet soon!

Grand Lodge

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Please post the following in formation, I need it for the reporting at the end. In the past game days it happened that players disappeared after the end of the game and it was difficult to retrieve the information afterwards.

Player
Character
PFS #
Faction
Day Job
Email

If you don't want to post your email public, you may also send it in a PN to me. It is needed to send you the boon in case you win one. It will be deleted afterwards!

Scarab Sages

Female N Human Spiritualist (Fractured Mind) 1 | HP: 14/14| AC: 13 (12 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +2, W: +2 | Init: +3 | Perc: +0, SM +4 | Speed 30ft | Spells: 1st - 2/2 | Active conditions: None.

Player Caio Costa
Character Arianna "Anna" Turvanar
PFS # 71977-3
Faction Scarab Sages
Day Job n/a
Email caioccc@yahoo.com.br

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Player B Viggers
Character Bulgo Bluefoot
PFS 100387 - 8
Faction: Scarab sages
Day job: Ca't believe that a halfling rogue with a sleight of hand skill in double digits needs a day job.
Email (I sent you one for Yoshi for another game, but I think you have me already)


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Player: Florian Wegler
Character: Matsu Anfial
PFS 50731-1
Faction: Silver C.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Player Oliver Conde
Character Maldrek "el liberto"
PFS # 91931-5
Faction: Dark archives
Day Job: Take 10+11+Crafter´s fortune= 26
Email: Pm sent

Also, sorry to all for the delay. I´ve been sick and had a wedding.

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

Player: Zachary Ringler
Character: Haro
PFS# 12395-6
Faction: grand lodge
Email: draco007@gmail.com

Grand Lodge

M LM Dwarf Drunken Qinggong Ouat Sensei 5 HP: 43/43 Init: +2 AC: 18 (22 w/ Mage Armor) Touch: 18 FF: 16 (20 w/ Mage Armor) F/R/W: +7/+6/+8 CMD: 21 Percep: +9 Sense Motive: +9 Advice: 8/8 Awaken Divinity: 4/4 Drunken Ki: 1 Ki Pool: 7/7

Player: Black Powder Chocobo
Character: Bargus Highbrew
PFS# 43025-20
Faction: Grand Lodge
Day Job: Perform Orator Day Job: 1d20 + 1 ⇒ (20) + 1 = 21
Email: PM Sent

Grand Lodge

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A warning: I'm in Prague attending an indoor hockey tournament from tomorrow to Sunday. The hotel offers free WiFi on their homepage, but I don't know if this is really working and how much time I have in the evening. If I don't post updates during the weekend, please don't get nervous ;)

Grand Lodge

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Boon Rolls:

GM: 1d20 ⇒ 17
Arianna: 1d20 ⇒ 7
Bargus: 1d20 ⇒ 4
Bulgo: 1d20 ⇒ 15
Kyra: 1d20 ⇒ 16
Haro: 1d20 ⇒ 10
Maldrek: 1d20 ⇒ 13

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Can we talk out of game of what we want to do? If only to speed the things a little?

Maldrek´s opinion:
Maldrek has no reasons to give the information, neither to keep it away from Colson. He would had acted as Grisham suggested if the boy had an opinion, but he haven´t said anything.

At last, I think we could try to interrogate Colson a little and after that give him the information, except the one regarding to Junia´s mother, because why not? (Don´t want to harm Junia´s family, so we can avoid this)

DEstroying all the evidence is good for me too. And I like the idea of Bulgo, of letting Colson talk to his brother.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

If Bulgo was sovereign court, I'd be all for destroying the information to protect the noble families. But he's not :-)

I'm mostly curious about where the faction leader sits now, and what he really wants to do with the information.

Grand Lodge

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None of you is memeber of the Liberty's Edge faction so the last part is just fluff. Your decision in this case does not influence the ongoing story.

Grand Lodge

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Chronicles

Reporting is done already.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness
Bulgo Bluefoot wrote:
If Bulgo was sovereign court, I'd be all for destroying the information to protect the noble families. But he's not :-)

If Bulgo was sovereign court he will keep the information to "persuade" the noble families to join. At least this is what my SC character will do.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Many thanks for the game! Nice to see some closure on a classic scenario.

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

Hmmm, this seems like a short scenario. Thanks for running it.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

I think we talked our way through most of the possible combats.

We could have had two battles in the garden presumably. And those ghosts that got talked down at the end may have been pretty nasty too.

Oh, FJC - I presume this counts as defeating a haunt?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I´m with Bulgo, there have been oportunities for combat, but we decided to not provoke it.

I´ve been recently playing several games wich feel short of combat due the posibility to pass the encounter talking (or otherwise), and having a great group who also wanted to avoid unnecesary confrontation. For me its better than havind to combat every encounter no matter what you do. (But I miss the opportunity of casting some spells).

It´s been a great game and a great group. Hope to see you in more games.

Grand Lodge

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There were five encounters: the guys who attempted to shove J. around in the beginning, two encounters in the gardens (the fat baby plant and the druid plant), the haunt in the classroom and Cassiel's ghost. You had descent diplomacy rolls and in tier 1-5 the foes are mostly unfriendly and not hostile. And the script offers the possibility to talk you through the encounters, even the DCs for rolls are given.

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