[PFS1e CORE][1-34] An ULTRA PLUS Encounter at the Drowning Stones
(Inactive)
Game Master
Will Huston
Tier: 7-8
Slides
Written in Blood ◆◇↺
This where we discuss things. Please let me know if I'm getting a rule wrong. Its been several years since I GM'd 1e.
Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1; (Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
What is Wraithsoul recovery? I'd love to be able to use a knowledge skill for my day job.
Written in Blood ◆◇↺
I didn't see many options for CORE, but, don't sign up for Gameday assuming this will be done by time for Gameday.
Written in Blood ◆◇↺
just for this little section, the camp, there are things to learn, if you investigate, but I'm not going to spell them out, so feel free to ask questions and roll checks if you think they are relevant.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Khellek the historian wrote: What is Wraithsoul recovery? I'd love to be able to use a knowledge skill for my day job. Sorry, I just noticed this - it isn't actually a Day Job; it is a chronicle sheet boon that you make Knowledge checks for, instead of a Day Job.
Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1; (Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
Wow, what scenario was that from? I need it!
day job for Khellek: 1d20 + 13 ⇒ (14) + 13 = 27
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
I don't have my chronicle sheets with me right now, but from memory, it was
Mods: Endure Elements| NG Female Human Cleric of Sarenrae 8 | HP 60 (-0) | AC/Tch/Fl 18/10/18 | CMD: 14 | F/R/W +10/+4/+14 (Immune Inhaled, 10 Fire Resist, +2 v. Charm & Compulsion) | Speed 30ft | Fire Bolt 9/9, Channel 5/5 | Spells Tracked in Profile, 2 Star Reroll 1/1 | Perc: +6, SM: +17 | Init: +0
Cenae has no Dayjob, fyi. Just the faction cards she is working on.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Sorry to be a bother, but Numair should get 'out of tier' gold, and no day job gold.
Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1; (Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
Thanks very much, my chronicle looks good. Ding, level 9!
Written in Blood ◆◇↺
Okay, Numair, it should be fixed now.
Mods: Endure Elements| NG Female Human Cleric of Sarenrae 8 | HP 60 (-0) | AC/Tch/Fl 18/10/18 | CMD: 14 | F/R/W +10/+4/+14 (Immune Inhaled, 10 Fire Resist, +2 v. Charm & Compulsion) | Speed 30ft | Fire Bolt 9/9, Channel 5/5 | Spells Tracked in Profile, 2 Star Reroll 1/1 | Perc: +6, SM: +17 | Init: +0
Chronicle looks good to me, thanks again!
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Heh. I don't *mind* gaining 5416 prestige, but that seems a little excessive ;-)
Mods: Endure Elements| NG Female Human Cleric of Sarenrae 8 | HP 60 (-0) | AC/Tch/Fl 18/10/18 | CMD: 14 | F/R/W +10/+4/+14 (Immune Inhaled, 10 Fire Resist, +2 v. Charm & Compulsion) | Speed 30ft | Fire Bolt 9/9, Channel 5/5 | Spells Tracked in Profile, 2 Star Reroll 1/1 | Perc: +6, SM: +17 | Init: +0
Got the Chronicle and all is good on my end.
Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1; (Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
Actually... do these chronicles have CORE written on them somewhere? I didn't notice it on mine. Sorry, should have checked earlier.
Written in Blood ◆◇↺
Okay I have added CORE and fixed Numair's prestige.
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