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Hi there GM! I wanna play with Shamak and currently in Dawn of Scarlet Sun's boss fight (with your Keeya ;). I hope I can make it and join you in time!

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I will admit weekends are weak for me, but I'll try to make those. I'm golden on weekdays, barring holidays.
And given the party make up, I think my Hellknight Signifier will be my best choice. I still gotta do a bit more leveling, but I'll be ready by tomorrow at the latest.
EDIT: Just realized that I've played with Fenrik and Kargen with another PC... using that one instead!

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Yeah, I just wrote about that in the discussion thread. Unfortunately, I don't have any other character available for this tier at the moment. I can always use a lvl 7 pregen, if you don't mind.

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While we are waiting for the other game to finish, please post the following in formation, I need it for the reporting at the end. In the past game days it happened that players disappeared after the end of the game and it was difficult to retrieve the information afterwards.
Player
Character
PFS #
Faction
Day Job
Email
If you don't want to post your email public, you may also send it in a PN to me. It is needed to send you the boon in case you win one. It will be deleted afterwards!

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Player : Zinou
Character : Shamak
PFS # : 93583-2
Faction : Dark Archives
Day Job : Perform (growl): 1d20 + 10 ⇒ (14) + 10 = 24

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Then I'll use a pregen. I propose Crowe (bloodrager) 4. I already have a sheet ready to use.

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I am actually going to need to drop from this game. Real life issues mean I'm gonna have to pull back from my PvPing for a bit.
Best of luck to all of you, and thanks for having me Baerlie!

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Well... we just finished the other game (today). I'll begin with Shamak nevertheless if you're ok with that, GM :)

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Hi Helikon, I'm also playing the character to which I gave Prof's CC chronicle ;)

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A warning: I'm in Prague attending an indoor hockey tournament from tomorrow to Sunday. The hotel offers free WiFi on their homepage, but I don't know if this is really working and how much time I have in the evening. If I don't post updates during the weekend, please don't get nervous ;)

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Hello there! I don't want to appear rude but I'm a bit worried we can't make it till the end of PBP Gameday IV... we have like 20 days left, and my brother told me it was quite a long module to play as he already played it on PBP. Could we consider to accelerate the pace?

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Just letting you know that I won't be able to post until monday morning. :)

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I'm just letting you know that I'll be in the mountains this week-end. I don't know if I'll find any wifi there.

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On the GM's profile:
01/29 & 02/12: Venture-Captain Duties, most likely no updates in PbP games!
Just fyi

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Didn't see that, thank you.

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I'm going on a cruise next week and my internet access will be spotty. Feel free to bot me.
If we finish before then I'm going slow track progression.
Oh I forgot
Player Mike McKeown
character Davina
PFS # 2072-14
Faction: Silver Crusade
No day job

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PFS #: 1142-2
Faction: Liberty's Edge
Survival: 1d20 + 10 ⇒ (4) + 10 = 14
-Posted with Wayfinder

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Name=Qwerty1971
Char Name= Fenrik
PFS#=114768-9
Dayjob=perform Dance= 1d20 + 3 ⇒ (14) + 3 = 17
Faction= Sovereign Court

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Thanks for GMing, Baerlie. :)

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I need a decision from everybody regarding a boon on the Chronicle:
Recovered Treasures: When you departed the Bronze House, you carried with you one of its most
valuable treasures. You may purchase the item below that your party decided to keep. You may also pay 2
Prestige Points per item to unlock access to the other two items in this boon. You must make the decision
to unlock these items when you receive this Chronicle Sheet.
Amulet of armored fists (28,000 gp; neck slot) This barbed amulet allows its wearer to take advantage of his
enemies’ weaknesses and protects its wearer from harm. It functions simultaneously as a cruelUE menacingUE
amulet of mighty fists and an amulet of natural armor +2 (Pathfinder RPG Ultimate Equipment 138, 145).
Amulet of the god caller (gills, swim; 6,000 gp; neck slot): The wearer of this amulet grows a pair of gills,
and can breathe underwater indeinitely. She also gains a swim speed equal to her base land speed.
Mask of mental warding (16,000 gp; head slot): This intricate mask from the elves of the Mordant Spire
helps its wearer combat mental inluences. The wearer is continually immune to detect thoughts, discern
lies, and any attempt to magically discern her alignment, as if wearing a ring of mind shielding. In addition,
once per day when the wearer fails a saving throw against a mind-afecting efect, she may attempt a new
saving throw on the following round as a free action to end the efect.
you did not discover the mask
I need a decision as a party which one of the remainig two you want to keep, you can of course unlock the second one with 2 PP.

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Same here.