PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2: The Cellars


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Scarab Sages

Deciding to take the safe route you walk through some other rooms to reach what you assume to be the other side of the door you were standing in front off (and it turns out you assumed right).

You check the door and you don't think it's trapped or locked, but you are not sure if you hear something on the other side

Perception DC 15:
You hear a faint, intermittent clinking sound, as if two small pieces of metal are striking each other softly.

After you open the door;

The walls and ceiling of this room are hidden behind a thick, gray-white forest of spider webs that blocks all vision beyond ten feet. Webs are everywhere, creating a maze of vertical sheets.
Gray, furry dust clings to the sticky, white webs. The desiccated, shriveled corpse of a long-dead man hangs spread-eagle across one of these layers of webbing, and rusty swords, daggers, and axes hang securely from others.

Some GM stuff:
1d20 ⇒ 7

DC 11 Perception check:
You notice a spider the size of a large dog or small pony hiding in the webs

For anyone who enters a square with webs (which are most of the squares in the room):
Reflex save (DC 13) or become entangled in the webs

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Torrag casts Detect Magic.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"There's a big spider in there and those webs look very sticky... does anyone have a torch or other source of fire so we can set the webs alight?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"I have some oil, flint, and a few tindertwigs."


Eladrian shudders at the mention of another spider.. ick!
"I have some torches and a flint, but that is it."

Scarab Sages

"Does anyone remember seeing anything flammable in our travels…some discarded furniture perhaps?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Assuming Tenerek points the spider out to me and I can see it. . .

"I can magic missile it and have it come to us and maybe at the same time you guys hit it with ranged weapons. Then let the melee guys do their thing."

Scarab Sages

As you start to discus burning the webs down the spider moves towards you revealing itself as it moves

Init Torrag: 1d20 + 1 ⇒ (2) + 1 = 3
Init Eladrien: 1d20 + 2 ⇒ (9) + 2 = 11
Init Tenerek: 1d20 + 3 ⇒ (15) + 3 = 18
Init Sjonegaard: 1d20 + 2 ⇒ (10) + 2 = 12
Init Spider: 1d20 + 6 ⇒ (6) + 6 = 12

init
Tenerek
Spider
Party

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek uses studied target on the spider and then fires an arrow at it moving 5ft back if he needs to.

Longbow + pbs + st: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Tenerek uses studied target on the spider and then fires an arrow at it hitting it on the side of it's head just below it's eyes.

The spider flings some sticky strands of spider silk at 1S2E: 1d2 ⇒ 1 Sjonegaard
To hit touch AC: 1d20 + 9 ⇒ (12) + 9 = 21
hitting him square in the chest and it then drips down across his arms and legs entangling him and preventing him from moving away from the spider, moving towards the spider is alright though.

init
Party
Spider

Damage spider: 9

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag focuses on his ring and casts Magic Missile.
Bonded Object.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek draws two arrows in rapid succession and fires them at the spider

Longbow +rps +pbs+st: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (5) + 5 = 10

Longbow +rps +pbs+st: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 5 ⇒ (7) + 5 = 12

i may be jumping the gun here, if so ignore til later

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian lets lose two arrows at the monstrosity, and watches with satisfaction as they both sink into the furry body.

Attack: 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19
Attack: 1d20 + 5 + 1 - 2 ⇒ (14) + 5 + 1 - 2 = 18

Damage 1: 1d8 + 1 ⇒ (6) + 1 = 7
Damage 2: 1d8 + 1 ⇒ (4) + 1 = 5

Not sure if this counts as a "large" creature. If it does, I get an additional +1/+2 to my hit/damage

Scarab Sages

Looking at the webbing he turns to his companions. "I probably wouldn't have run anyways." Approaching the spider he swings his earthbreaker in a wide arc.

PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24, 2d6 + 8 ⇒ (4, 2) + 8 = 14

Scarab Sages

@Eladrian, no it's medium size.

Torrag shoots a magic missile into the spider, but both of Tenereks arrows are stuck in some webs before they reach the spider

Eladrian is a bit more lucky when both of his arrows sink into the spiders flesh dropping the spider from the ceiling

Out of combat

As you enter the room you quickly find out that the webs are very sticky (reflex save DC 13 to avoid getting stuck in them - entangled and unable to move) but with the use of some slashing weapons and/or taking your time to slice your way through the room you manage to get around to investigate.

The corpse has no treasure. The webs in this chamber hold two longswords, five daggers, and one hand axe, all rusty but still usable. A purse containing 42 copper pieces is also caught in the web.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Shall we hack our way to the door?

Scarab Sages

"I feel a bit turned around...but I recall having one more room left to explore. Let us head in that direction."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"I think that door is right over here, Sjonegaard." Eladrian says as he moves over to the remaining secret door and checks it for traps

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek moves up to the door in the spider room and checks it

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

The door is unlocked and not trapped and leads to a -by now - familiar looking roughly T-shaped corridor. As you take some time to carefully examine the corridor you notice a trapdoor in the floor..but other wise it's empty.

Unless someone wants to do something else on this level?

You decide to check out the shaft you found earlier and descend down the stair case after clearing you the spider webs to ensure it's safe for future Pathfinder Society members to explore this part of the dungeon.

The ladder’s shaft ends in a wide staircase descending into darkness. On the floor at the top of the stairs, a dead moon spider lies on its
back, its legs drawn up and frozen in a curled-in position. An unpleasant rotting reek emanates from a sunken hole in its belly.

If you examine the dead spider:
This moon spider was killed
some days ago. Intruders hacked at its underside with swords, trying to find treasure they knew the spider had swallowed, but they eventually abandoned the sticky, unpleasant task and moved on. Three bloodstones worth 50 gp each remain in the spider’s innards

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian examines the body of the spider. "I have no idea why they would hack this thing up though. Anyone else know?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Shall we go down into the darkness? Seems the only thing left to do.

As the group starts heading down, Torrag uses the wand to cast shield then stows it.

Scarab Sages

The wide stone steps descend for 90 feet to Level 3 of the Emerald Spire—the Splinterden.

Congratulations, you survived another level of the Emerald Spire

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