PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2: The Cellars


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Dark Archive

Male Dhampir DEAD

Richard rushes forward, eager to cleave another goblin in twain!

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26...

Crit Confirmation: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25, for 4d6 + 18 + 4 ⇒ (1, 4, 6, 4) + 18 + 4 = 37 damage.

Scarab Sages

It's actually a move action to use active perception as far as I know(so can't listen, move and attack in the same round), but I'm fine with your using it as your action last round

Tenerak figures out where the goblin ran of to based on his footsteps and makes his way over next to it to swing a sword at it's head..but his aim if off and the goblin dodges underneath the blade.

Richard then rushes forward and cleaves the goblin in twain sending the top part of the goblin sailing through the air to land next to the discarded hyena meat.

Out of combat

The goblins had a small sized short sword, short bow and leather armor each..as well as a piece of slightly rotting hyena meat

(What now?)

Dark Archive

Male Dhampir DEAD

I'll pass on the hyena meat ;-)

Nodding in satisfaction, Richard cleans the goblin blood from his sword, and then moves to open the door to the south.

Scarab Sages

After checking the door for traps and finding it both untrapped and unlocked you open the door to reveal:
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

In the middle of the room are a goblin wearing leather armor with a rather well made looking falchion at his hip and what looks like a wand who seems to be working on a sort of golem... It's pieced together from mostly green metal parts and has what looks like a dead human left arm.

Init Richard: 1d20 + 4 ⇒ (2) + 4 = 6
Init Torrag: 1d20 + 1 ⇒ (3) + 1 = 4
Init Eladrien: 1d20 + 2 ⇒ (19) + 2 = 21
Init Tenerek: 1d20 + 3 ⇒ (13) + 3 = 16
Init Sjonegaard: 1d20 + 2 ⇒ (14) + 2 = 16
Init Clanky: 1d20 - 1 ⇒ (1) - 1 = 0
Init Goblin: 1d20 + 4 ⇒ (19) + 4 = 23

The goblin notices you entering and then taps the other creature on the back and points in your direction. The animated creature slowly start to turn your way

and then casts a spell

Spellcraft DC 11:
Bless

after he finishes with his spell he concentrates a bit and a duplicate goblin which looks exactly the same (maybe a bit darker) steps out of the goblins body and stands next to him.

init
Party
Enemies

Dark Archive

Male Dhampir DEAD

Completely ignoring the 'goblin-golem', Richard heads straight for the goblin...

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8, for 2d6 + 9 + 2 ⇒ (6, 5) + 9 + 2 = 22 damage.

...but his zeal overcomes his good sense, and the blow is a spectacular miss.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek moves forward following Richard til he can see something, the golem thing..

Tenerek attacks the golem thing

Cold Iron Longsword 2 hands: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian moves through the first room, into the second room following the sounds of battle ahead of him.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Torrag moves up to the door and takes a good look at the golem

Knowledge Arcana: 1d20 + 7 ⇒ (13) + 7 = 20 to identify properties of the golem.

Scarab Sages

Richard moves into the room and takes a swing at one of the duplicate goblins but his zeal overcomes his good sense, and the blow is a spectacular miss.

Tenerek moves forward following Richard til he can see something, the golem thing..and then attacks the golem thing hitting it with his sword..and a resounding ring can be heard through out the room. A large gash appears in the golems body but it seems the damage is less then you'd expect against something similar..like a human wearing plate armor (DR 2/adamantium)

Eladrian moves into the room (I'm fine with assuming that you all started together when opening the next door, so feel free to take another standard action - if you do it before it's the enemies turn again)

Torrag moves closer and tries to remember anything about a golem that looks like this..and comes to the conclusion that's it's a very rare and specific type of construct..but it does seem to have DR/2 adamantium and the typical construct traits
(I think you get a free knowledge check when you first see something, so feel free to take a standard action - if you do it before it's the enemies turn again)

init
Sjonegaard (+standard actions from Eladrian and Torrag)

Damage Clanky: 8
Damage goblin caster: 0

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag with his standard action will cast Acid Splash on the Golem.

-4 shooting into melee
Ranged Touch: 1d20 - 3 ⇒ (12) - 3 = 9 Acid Damage: 1d3 ⇒ 3

Scarab Sages

I think 20' will get me adjacent to Tenerek...can somebody move me on the map please?

Sjonegaard raises his earthbreaker and attempts to pummel the golem.

1d20 + 6 ⇒ (8) + 6 = 14, Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian steps forward and slashes with all his might, calling out "What is this thing??!!" as his blade seems to partially bounce off of the golum
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Scarab Sages

Torrag fires a bit of acid at the golem hitting the construct on the chest plate where the acid bubbles and fizzes a tiny bit.

Sjonegaard moves next to Tenerek and raises his earthbreaker and attempts to pummel the golem. The still slow to react golem get's smashed on the head which causes it to dent. Sparks leap all across it's body and it leans sideways. It crackles and fizzles and seems a bit..unstable.

Eladrian steps forward and slashes with all his might at the golem hitting it but his blade partially bounces off of the golem.

The electricty sparking around the golem seem to intensify even more

The two goblin body merge with each other to form 1 goblin again. The goblin then takes a step away from Richard and starts to cast a spell

DC 11 Spellcraft:
Cause fear
DC 13 will save vs [emotion, fear, mind-affecting] or become frightened. If succeed on a Will save, shaken for 1 round.
And another copy of the goblin steps out of its body and the 2 of them look at the golem who's starting to fight you.

The golem slowly raises one arm, sparks flying everywhere..it's balance gone..it tries to slam down it's metal arm on top of 1R2S3E4T: 1d4 ⇒ 2Sjonegaard
To hit AC Sjonegaard: 1d20 + 6 ⇒ (5) + 6 = 11
but is too damaged to effectively crush Sjonegaard's skull.

It then explodes in a shower of sparks (in a 10ft burst)
Everyone takes 1d10 ⇒ 2 electricity damage (reflex save DC 11 negates)
Reflex save goblin: 1d20 + 4 ⇒ (6) + 4 = 10

The goblin screams in rage at the destruction of his toy...as well as from being hit by the sparks flying through the room.

init
Party
goblin


Damage goblin caster: 2

Dark Archive

Male Dhampir DEAD

Will: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14.

Richard smirks at the Goblin.

"Your magic is no match for Dwarven fortitude!"

Reflex: 1d20 + 4 ⇒ (10) + 4 = 14.

He is, however, quite surprised when the construct explodes, but still manages to avoid the worst of it, and moves forward to take another swing at the goblin.

Greatsword: 1d20 + 4 + 1 + 2 - 2 ⇒ (7) + 4 + 1 + 2 - 2 = 12, for 2d6 + 9 + 2 ⇒ (4, 6) + 9 + 2 = 21 damage.

...and misses again :-/

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Reflex save: 1d20 + 5 ⇒ (7) + 5 = 12

Tenerek who cannot see the Goblin, will stay out of the way of the sight unimpaired

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21
Well hell. there go my good rolls for the month!!!

Eladrian is shaken by the fear, but manages to shrug it off, all while dodging the sparks and fizzles from the falling golem.
He then turns his attention to the wee goblin
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Torrag steps into the room between Sjonegaard and Tenerek and casts Acid Splash.

-4 cover, -4 firing into melee.

Ranged Touch: 1d20 - 7 ⇒ (20) - 7 = 13
Acid Damage: 1d3 ⇒ 1
Confirm Crit: 1d20 - 7 ⇒ (8) - 7 = 1

Can someone move me into position please.

Scarab Sages

Sjonegaard moves into the room, painting himself into a corner. And drawing an AoO.

"How do we turn off the dark?" Without waiting for an answer, after all he doesn't' speak goblin anyway, he swings.

1d20 + 6 ⇒ (4) + 6 = 10, Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Scarab Sages

Richard moves forward to take another swing at the goblin(s) and even though his weapon doesn't hit flesh it does cleave though one of the identical goblins and it dissipates into thin air (You took out his mirror image double)

Tenerek after dodging the electric burst, will stay out of the way of the sight unimpaired

@Eladrian, sorry, the will save was for Richard only. i just noticed that wasn't clear. i'll be nice and use that 16 for your attack

Eladrian turns his attention to the wee goblin, his weapon biting deep and drawing blood.

Torrag steps into the room between Sjonegaard and Tenerek and casts Acid Splash..hitting the goblin right between the eyes.

Sjonegaard moves into the room, painting himself into a corner. As he does so the goblin takes a swing at him with his falchion
to hit AC Sjonegaard: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 but the goblin just ends up scratching the wall next to Sjonegaard

Sjonegaard then returns the favor by attacking back, but the small creature just steps out of the way of the swing.

The goblin then proudly displays a holy symbol and you can feel a wave of negativity wash over you, draining you of your energy

Negative energy damage for everyone: 1d6 ⇒ 5 Will save DC 9 for half damage

and at the same time a copy of him steps out of his body, doubling up on the amount of goblins in the room again.

init
Party
Goblin

damage goblin: 12

Dark Archive

Male Dhampir DEAD

Will: 1d20 - 1 ⇒ (19) - 1 = 18.

Richard snarls as the negative energy washes over him, but resolutely remains standing.

He then takes yet another swing at the goblin.

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20, for 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17 damage.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Will Save: 1d20 + 0 ⇒ (15) + 0 = 15

Tenereks Wendifa training comes to the fore and he is able to dissapate part of the fell energies that the foul Goblin emanates taking 2 damage.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7

Torrag conjours a cloud of acid. Acid Damage: 1d6 ⇒ 4

Then moves up to block his passage. Axe in hand.

Acid Cloud (Su): Lasts 1 round 1d6 Acid Damage plus Sickened. Fort DC13 Negates sickened and halves damage

At DM: Did I take the electricity damage from the golem since I was behind the wall?

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Will save: 1d20 + 1 ⇒ (14) + 1 = 15
Takes 2 damage
Eladrian bares his teeth as the evil energy gut punches him, but gathers his strength and takes a swing a the ugly cfause of his misery.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Will: 1d20 + 4 ⇒ (11) + 4 = 15

Feeling the negative energy pulse through him Sjonegaard has the sudden desire to end this fight quickly. In his haste his weapon slips in his hands causing him to miss.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8, Damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Scarab Sages

@Torrag, sorry I though I mentioned the 10ft burst, if you were outside that then you didn't take any damage

50%miss chance: 1d100 ⇒ 91

Richard having seen what happens when you try to hit one of the goblins decides to not take any chances this time and swings his greatsword through both of them first dissipating one of them and then cleaving then next one in half.

Out of combat, so no need to expend resources (acid could) after that. if it makes you feel better you can use your attacks to hit the goblins remains

The goblin carried: A (small) masterwork falchion, a stick of wood (which glows when detected for magic), an unholy symbol

DC 10 religion check:
Lamasthu
and a small sized leather armor.

The golem carried nothing, but even in it's damage state it's certainly worth something

Appraise DC 10:
Somewhere between 50 and 100 gp
to a collector back in a big city

(Feel free to heal/continue exploring)

Dark Archive

Male Dhampir DEAD

Knowledge(Religion): 1d20 + 0 ⇒ (20) + 0 = 20.
Appraise: 1d20 + 0 ⇒ (19) + 0 = 19.

What a waste of some good rolls ;-)

"That's a holy symbol of Lamashtu," Richards comments, nodding towards the holy symbol, but unwilling to touch it.

"The remains of that construct will probably fetch 50-100gp back in town, so it's probably worth crating it up for transport."

Once people have had a chance to heal-up (and work out what the 'magic stick' is), Richard opens the door to the south, to see what lies beyond.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag casts detect magic.

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

"It's a wand, but not quite sure what it does."

"And if anyone can use that wand of cure light wounds that Sjon offered up earlier, I could use a charge. The rat's channel got me pretty good."

Yeah, rereading your description for the third time, I finally see that you did mention the 10' burst.

Scarab Sages

Torrag can't quite figure out what the wand does

I'll assume that people who'll want to heal will do so before opening the door - so feel free to apply healing

Richard leads the way to the next door:
This curving hall has been badly damaged, but there are intact doors to the west, east, and south, as well as a large double door leading to the core of the tower. One corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

From the outside, this entrance is covered by a screen of canvas and wood painted to blend into the rubble making it a bit difficult to spot if you don't know what to look for.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag casts detect magic focusing on any auras in the room and also takes a quick look for any danger.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

UMD Wand CLW: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 1 ⇒ (7) + 1 = 8
UMD Wand CLW: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (1) + 1 = 2
UMD Wand CLW: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 1 ⇒ (3) + 1 = 4
UMD Wand CLW: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 1 ⇒ (1) + 1 = 2
UMD Wand CLW: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (8) + 1 = 9
UMD Wand CLW: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (1) + 1 = 2

Tenerek uses the wand of Cure light wounds on anyone who needs it, he has three successes if needed.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag already said he'll take one.

"Thank you."

Scarab Sages

Feel free to use my wand as well so as not to deplete your resources.

"Many thanks."

Scarab Sages

Torrag doesn't detect any danger..or any magical aura's in the area (other than the general background of the light absorbing magical effect)

Everyone heals up as needed.

(Where do you want to go next? Left, Up or Down? Or even back further and go up the stairs..anywhere else?)

Dark Archive

Male Dhampir DEAD

Richard moves over to the door to the east, and after checking it over for traps, opens it.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian follows richard

-Posted with Wayfinder

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek follows Richard.. High Ho! High Ho!

Scarab Sages

After you check the door and find it save to open Richard does so;

A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.

The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink.

DC 15 Knowledge (arcana) or Linguistics skill check:
You recognize the sigil as an identifying mark similar to an arcane mark.
The sigil is labeled “Six” in Azlanti.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Knowledge Arcana: 1d20 + 7 ⇒ (19) + 7 = 26
Linguistics: 1d20 + 7 ⇒ (3) + 7 = 10

"It's an Azlanti sigil. It says 'Six'"

Torrag casts detect magic to look for any other auras in the room.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Seeing nothing in the room, Eladrian moves into the next room
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek follows into the next room

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

If there's nothing else in this room I'll grab the scroll and case and follow into the next room.

Dark Archive

Male Dhampir DEAD

I think that we need to specify which direction is 'the next room' ;-)

Satisfied that the room has revealed its secrets, Richard opens the door to the south.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Yes the room that is not stairs.. somewhere..

Scarab Sages

Richard opens the door to reveal:

This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. Doors lead to the west and the north.

A riot of broken bits of metal, glass, stone, and other things scavenged by the goblins from the ruins of the keep and the surrounding woods clutter the room. Goblins find value in practically everything, so this chamber looks as much like a trash heap.

There are 3 goblins present wearing leather armor and equipped with short sword and short bows

Init Richard: 1d20 + 4 ⇒ (7) + 4 = 11
Init Torrag: 1d20 + 1 ⇒ (7) + 1 = 8
Init Eladrien: 1d20 + 2 ⇒ (11) + 2 = 13
Init Tenerek: 1d20 + 3 ⇒ (6) + 3 = 9
Init Sjonegaard: 1d20 + 2 ⇒ (3) + 2 = 5
Init Goblins: 1d20 + 4 ⇒ (18) + 4 = 22

Two of the goblins grab their bows and move for better lines of fire and then aim their bows at Richard and let their arrows fly.
To hit flatfooted AC Richard: 1d20 + 4 ⇒ (10) + 4 = 14
To hit flatfooted AC Richard: 1d20 + 4 ⇒ (4) + 4 = 8
but both arrows shatter against Richard armor.

While the last one draws his short sword and surges forward to block your entry into the room
To hit flatfooted AC Richard: 1d20 + 2 ⇒ (9) + 2 = 11
but Richard just side steps the assault.

init
Party
Goblins

Dark Archive

Male Dhampir DEAD

Richard takes a swing at the goblin in front of him...

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9, for 2d6 + 9 + 2 ⇒ (2, 1) + 9 + 2 = 14 damage.

...but the tight confines of the doorway force an awkward blow, which is easily dodged.

Scarab Sages

Sjonegaard moves back and readies an attack. "Let them come to us."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian moves in behind Richard and Tenerek, his sword ready to back eith of them up or to bottleneck the Goblins should Richard open the way.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek takes a 5 foot step moves beside Richard

Studied Target the goblin in hth with richard

Tenerek attacks the Goblin

Longsword 2 handed: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (4) + 4 = 8 GM please deduct any numbers from my roll if you determine he has cover.. (edit)or don't bother cos my roll was crap

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