Torrag Grimm
|
"This will get him to move out of the doorway."
Torrag conjours an Acid Cloud. Acid Damage: 1d6 ⇒ 6 plus Sickened
Fort DC 13 halves damage and Negates Sickened. Lasts 1 round.
Revvy Bitterleaf
|
Richard takes a swing at the goblin in front of him...
...but the tight confines of the doorway force an awkward blow, which is easily dodged.
Sjonegaard proposes to move to a more tactically advantage position.
Eladrian moves in behind Richard and Tenerek, his sword ready to back either of them up or to bottleneck the Goblins should Richard open the way.
Tenerek studies and attacks the Goblin in the doorway but ends up sinking his weapon into the door frame instead of goblin flesh.
Torrag conjurs an acid cloud around the goblin standing in your way
fort save: 1d20 + 3 ⇒ (8) + 3 = 11 which leaves the goblin covered in painful blisters as the acid chews through his flesh, leaving him not only sickened by pain..but also staggering on his feet. The goblin tries to move away from both the acid and the dwarf in front of him (AAO from Richard - if it hits AC 17 assume the purple one isn't on the map anymore)
While the other 2 shoot arrows through the cloud hoping to hit Richard
to hit AC Richard: 1d20 + 4 ⇒ (14) + 4 = 18
to hit AC Richard: 1d20 + 4 ⇒ (12) + 4 = 16
and even though the cloud of acid still hanging in the air corrodes the arrows as they fly through it one of them still manages to hit Richard while both goblins move away from being that close to the acid cloud after firing moving past their burning and bubbling companion on their way to get as much distance between them and you as they can.
damage Richard: 1d4 ⇒ 2
Just so you know, the cloud of acid is still hanging there till it's Torrag's turn again...I'm fine with assuming everyone delays till after him, but just so you know...walking into the cloud will damage and possibly sicken you
init
Party
goblins
Damage purple: 6
Torrag Grimm
|
As the acid cloud dissipates, Torrag moves10 feet into the room and casts Acid Splash at the purple goblin if the AoO didn't kill it, otherwise he targets the red one.
Ranged Touch: 1d20 + 2 ⇒ (12) + 2 = 14
+1 Dex, +1 Hatred
Acid Danage: 1d3 ⇒ 2
I'm out of town for the next few days so my participation will be a bit more limited, but I'll still try to post once a day at least. And if someone could move me 10 feet into the room up against the wall and remove the acid cloud that would be appreciated. Thank you.
Richard Ashendale
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AoO: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20, for 2d6 + 9 + 2 ⇒ (4, 1) + 9 + 2 = 16 damage.
As the flailing goblin weakly attempts to back away, Richard chops him in half.
He then tips a wink at Torrag.
"Good show with that acid cloud!"
He winces as an arrow finds its mark, but resolutely hustles forward once the cloud dissipates, closing with the goblins.
Unfortunately, it takes a double move to do so.
Revvy Bitterleaf
|
Torrag moves into the room and sends a bit of acid against one of the goblins hitting it on the side of it's shoulder causing him it flinch due to the pain it's causing.
Tenerek moves into the room along with Richard as Richard moves into the room. (Not entirely sure where you wanted to go ..so I just put you adjacent to Richard and one of the goblins)
Closely followed by Eladrian who takes a bit more caution.
NPC-ing Sjonegaard in for now
As does Sjongegaard against his original plan of drawing them out of the room.
The goblins drop their bows and draw their sword and attack Richard, one stepping around his den mate to be able to strike.
To hit Richard AC: 1d20 + 2 ⇒ (12) + 2 = 14
To hit Richard AC: 1d20 + 2 ⇒ (15) + 2 = 17
but both swords are unable to get through Richard sturdy armor.
init
Party
goblins
Damage red: 2
Torrag Grimm
|
Torrag moves up and swings his axe at the first goblin still left in his path.
Battleaxe: 1d20 + 3 ⇒ (7) + 3 = 10
+2 Str,+1 Hatred
Tenerek Argentson
|
Perfect mr gm
Seeing as following Richard has paid of and he has a goblin in front of him he attacks
2 handed longsword: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (1) + 3 = 4
Revvy Bitterleaf
|
Sjonegaard and Richard makes quick work of the 2 remaining goblins.
The goblins had a (smallsized) leather armor, short sword, short bow (with 20 arrows) and a wooden shield each.
A search of the room turns up parcels of soured food that are found hidden throughout the room. One particularly stinky piece of cheese smells very bad.
(Feel free to heal/do other stuff..but since there's only 1 door left I'll assume that's what you are going to open next)
Gathering in front of the last unopened door of this level of the ruins you wait for Richard to open the door to reveal:
Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.
(So at this point you have the choice of going up or down the stairs - or leave the ruins)
Revvy Bitterleaf
|
K, the map looks a bit weird since there isn't enough space for everyone to fit..so I've put everyone behind each other in the order I thought you'd be walking up the stairs. Feel free to change it if you feel it should be different
These stairs circle around the Spire, leading up.
They circle around the Spire two and a half times, climbing through ruined and impassible levels to a large chamber at the top of the tower. The curving stairs end in a sturdy wooden door with a shuttered arrow slit in its middle.
Going up the stairs Tenerek doesn't see anything that worries him or strikes his fancy.
Just after Richard checks and finds out it's locked and you start to proceed to check for traps the arrow slit opens up and you can see the tip of an arrow pointing towards you.
Init Richard: 1d20 + 4 ⇒ (1) + 4 = 5
Init Torrag: 1d20 + 1 ⇒ (11) + 1 = 12
Init Eladrien: 1d20 + 2 ⇒ (15) + 2 = 17
Init Tenerek: 1d20 + 3 ⇒ (6) + 3 = 9
Init Sjonegaard: 1d20 + 2 ⇒ (17) + 2 = 19
Init Grulk: 1d20 + 3 ⇒ (5) + 3 = 8
init
Sjonegaard, Eladrien, Torrag
Enemy arrow
Party
Eladrian
|
Eladrian pushes his way up and shoves his buckler across the hole until someone comes up with a better idea
-Posted with Wayfinder
Torrag Grimm
|
"I'll get him to drop his weapon when the door opens."
Torrag will move up a bit and get ready to cast when the door opens and he can see the enemy.
Revvy Bitterleaf
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Eladrien pushes his way up and squeezes himself next to Richard and shoves his buckler across the hole.
The buckler doesn't cover the entire arrow slit..and it's kind of cramped in front of the door now..making it pretty difficult to dodge out of the way of an arrow being fired your way.
Torrag readies to cast a spell when the door opens.
init
Sjonegaard (+readied Torrag)
Enemy arrow
Party
Revvy Bitterleaf
|
Sjonegaard readies an attack against whatever might come through the door.
You quickly find out that the only thing coming out the door is an arrow.
To hit AC Eldarian: 1d20 + 8 ⇒ (2) + 8 = 10
but the buckler in front of the arrow slot is enough to deflect the arrow up into the ceiling.
Just so you know from a mechanical point of view, the arrow slot provides improved cover..so it's possible to attack through it..just pretty difficult to hit something on the other side.
init
Party
Guy behind the door
Torrag Grimm
|
Torrag is still keeping his readied action as stated above.
Torrag Grimm
|
"Let's just open the door and force our way in. If we need him to move I can conjure another acid cloud."
Eladrian
|
"Sounds like the best plan... " Eladrian says as he pushes open the door and attacks
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
-Posted with Wayfinder
Torrag Grimm
|
Upon the door opening and the attacker's weapon is in line of site,Torrag's triggered action goes off and the weapon in the attacker's hand is (hopefully) covered in grease.
Reflex Save DC15 or the weapon is covered in grease and he drops the weapon. Any attempt to pick up the weapon requires another Reflex Save. Lasts 1 minute.
Torrag Grimm
|
"Then lets break it down!
If Torrag can see the weapon of the creature through the slit, he'll cast Grease.
Torrag Grimm
|
"Might be folly, but Richard's key seems to be working just fine. Probably just need to turn it just one more time."
Eladrian
|
"Well, Either way, we need to figure it out before the owner of this arrow figures out a better plan for himself..."
Revvy Bitterleaf
|
K, I can't find specifics on this door, but judging from the stats that are provided it's somewhere between strong and a very strong wooden door, so that's about AC 3, Hardness 5, HPs: 28
Richard takes a swing at the door at an awkward angle with Eladrian next to him keeping his buckler in front of the arrow slit making a rather big dent in the wood of the door..
From behind the arrow slit it's clear that another arrow is being set and aimed your way.
init
Sjonegaard, Eladrian, Tenerek (+readied Torrag)
Enemy archer
Damage door: 11
Eladrian
|
Eladrian readies an action to try and keep clear, while continueing to cover the arrow slit with his buckler.
Any chance that I can reach in and grab the bugger? or unlock the door?
Revvy Bitterleaf
|
@Eladrian, unlock the door..sure if you have disable device, or the key. Only other way to get through a door are to force it open or take chop your way through by doing damage to it..or use spells. Grab the sucker...well..in theory it should be possible to put your hand down the arrow slit and grab hold on him..but you'd get a penalty to grab since you are using one hand..and I'm not 100% sure he'd get the bonus from cover on his defenses..but in this case I'd rule he would.
Tenerek flattens against the wall trying to give the smallest target for the arrow
Eladrian readies an action to try and keep clear Not enritrely sure what you are reading for..so just assuming a total defense action for now, while continuing to cover the arrow slit with his buckler.
Sjonegaard delays
The arrow on the other side of the door flies out at Richard, trying to disable the guy handling the "key"
to hit AC Richard: 1d20 + 8 ⇒ (1) + 8 = 9 but it sinks into the side of the door Geez, you guys are pretty lucky here ;), when I played this it dropped 2 people on it's first 2 shots ..one might have been a crit
init
Party
Enemy archer
Damage door: 11
Richard Ashendale
|
Greatsword: 1d20 + 4 ⇒ (10) + 4 = 14, for 2d6 + 9 ⇒ (1, 5) + 9 = 15 damage.
Richard continues to hack away at the door, carving another great chunk out of it.
"Does anyone else want to take a crack at the door with me?"
We can tag-team each round, if necessary. Alternately, I can just keep on hacking.
Torrag Grimm
|
I'd think after Richard took a whack at the door he'd be able to switch places with Sjonegaarde and he'd be able to take a swing.
Eladrian
|
Maybe we can do a daisy chain type of thing. Each of us take a wack then step back for the next in line to go, because obviously, me standing here holding my buckler up is not exactly impeding anything..
Torrag Grimm
|
"Richard, it's almost down. If you step back and let Sjonegaard get in there, he should be able to knock the door down before whatever is in there will be able to loose another arrow."