PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2: The Cellars


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Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"This will get him to move out of the doorway."

Torrag conjours an Acid Cloud. Acid Damage: 1d6 ⇒ 6 plus Sickened
Fort DC 13 halves damage and Negates Sickened. Lasts 1 round.

Scarab Sages

Richard takes a swing at the goblin in front of him...
...but the tight confines of the doorway force an awkward blow, which is easily dodged.

Sjonegaard proposes to move to a more tactically advantage position.

Eladrian moves in behind Richard and Tenerek, his sword ready to back either of them up or to bottleneck the Goblins should Richard open the way.

Tenerek studies and attacks the Goblin in the doorway but ends up sinking his weapon into the door frame instead of goblin flesh.

Torrag conjurs an acid cloud around the goblin standing in your way
fort save: 1d20 + 3 ⇒ (8) + 3 = 11 which leaves the goblin covered in painful blisters as the acid chews through his flesh, leaving him not only sickened by pain..but also staggering on his feet. The goblin tries to move away from both the acid and the dwarf in front of him (AAO from Richard - if it hits AC 17 assume the purple one isn't on the map anymore)

While the other 2 shoot arrows through the cloud hoping to hit Richard
to hit AC Richard: 1d20 + 4 ⇒ (14) + 4 = 18
to hit AC Richard: 1d20 + 4 ⇒ (12) + 4 = 16
and even though the cloud of acid still hanging in the air corrodes the arrows as they fly through it one of them still manages to hit Richard while both goblins move away from being that close to the acid cloud after firing moving past their burning and bubbling companion on their way to get as much distance between them and you as they can.
damage Richard: 1d4 ⇒ 2
Just so you know, the cloud of acid is still hanging there till it's Torrag's turn again...I'm fine with assuming everyone delays till after him, but just so you know...walking into the cloud will damage and possibly sicken you

init
Party
goblins

Damage purple: 6

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

As the acid cloud dissipates, Torrag moves10 feet into the room and casts Acid Splash at the purple goblin if the AoO didn't kill it, otherwise he targets the red one.

Ranged Touch: 1d20 + 2 ⇒ (12) + 2 = 14
+1 Dex, +1 Hatred

Acid Danage: 1d3 ⇒ 2

I'm out of town for the next few days so my participation will be a bit more limited, but I'll still try to post once a day at least. And if someone could move me 10 feet into the room up against the wall and remove the acid cloud that would be appreciated. Thank you.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

20 ft away.. Tenerek can't see the goblins. He'll do his follow others in routine.. not the wizard though.

Dark Archive

Male Dhampir DEAD

AoO: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20, for 2d6 + 9 + 2 ⇒ (4, 1) + 9 + 2 = 16 damage.

As the flailing goblin weakly attempts to back away, Richard chops him in half.

He then tips a wink at Torrag.

"Good show with that acid cloud!"

He winces as an arrow finds its mark, but resolutely hustles forward once the cloud dissipates, closing with the goblins.

Unfortunately, it takes a double move to do so.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian moves into the room and takes a total defense stance +4ac

-Posted with Wayfinder

Scarab Sages

Torrag moves into the room and sends a bit of acid against one of the goblins hitting it on the side of it's shoulder causing him it flinch due to the pain it's causing.

Tenerek moves into the room along with Richard as Richard moves into the room. (Not entirely sure where you wanted to go ..so I just put you adjacent to Richard and one of the goblins)

Closely followed by Eladrian who takes a bit more caution.

NPC-ing Sjonegaard in for now

As does Sjongegaard against his original plan of drawing them out of the room.

The goblins drop their bows and draw their sword and attack Richard, one stepping around his den mate to be able to strike.
To hit Richard AC: 1d20 + 2 ⇒ (12) + 2 = 14
To hit Richard AC: 1d20 + 2 ⇒ (15) + 2 = 17
but both swords are unable to get through Richard sturdy armor.

init
Party
goblins

Damage red: 2

Scarab Sages

Sorry...was on the road all day.

Sjonegaard moves into the room and squares off with the red goblin. Can someone move me please.

Power Attack: 1d20 + 5 ⇒ (16) + 5 = 21, 2d6 + 8 ⇒ (5, 2) + 8 = 15

Dark Archive

Male Dhampir DEAD

Richard grins widely as Sjonegaard squashes a goblin.

"That's the spirit!"

He then tries to finish-off the remaining goblin.

Greatsword: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18, for 2d6 + 9 + 2 ⇒ (5, 5) + 9 + 2 = 21 damage.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag moves up and swings his axe at the first goblin still left in his path.

Battleaxe: 1d20 + 3 ⇒ (7) + 3 = 10
+2 Str,+1 Hatred

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Perfect mr gm

Seeing as following Richard has paid of and he has a goblin in front of him he attacks
2 handed longsword: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Sjonegaard and Richard makes quick work of the 2 remaining goblins.

The goblins had a (smallsized) leather armor, short sword, short bow (with 20 arrows) and a wooden shield each.

A search of the room turns up parcels of soured food that are found hidden throughout the room. One particularly stinky piece of cheese smells very bad.

(Feel free to heal/do other stuff..but since there's only 1 door left I'll assume that's what you are going to open next)

Gathering in front of the last unopened door of this level of the ruins you wait for Richard to open the door to reveal:

Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

(So at this point you have the choice of going up or down the stairs - or leave the ruins)

Dark Archive

Male Dhampir DEAD

"Well lads, shall we head upstairs?"

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"Either way is good for me.." Eladrian says nonchalantly.

Dark Archive

Male Dhampir DEAD

Nodding to Eladrian, Richard cautiously heads up the staircase, checking for traps as he goes.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Up we go."

Torrag follows them upstairs.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek follows up the stairs

"Aye lets go up.. "

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Scarab Sages

K, the map looks a bit weird since there isn't enough space for everyone to fit..so I've put everyone behind each other in the order I thought you'd be walking up the stairs. Feel free to change it if you feel it should be different

These stairs circle around the Spire, leading up.
They circle around the Spire two and a half times, climbing through ruined and impassible levels to a large chamber at the top of the tower. The curving stairs end in a sturdy wooden door with a shuttered arrow slit in its middle.

Going up the stairs Tenerek doesn't see anything that worries him or strikes his fancy.

Just after Richard checks and finds out it's locked and you start to proceed to check for traps the arrow slit opens up and you can see the tip of an arrow pointing towards you.

Init Richard: 1d20 + 4 ⇒ (1) + 4 = 5
Init Torrag: 1d20 + 1 ⇒ (11) + 1 = 12
Init Eladrien: 1d20 + 2 ⇒ (15) + 2 = 17
Init Tenerek: 1d20 + 3 ⇒ (6) + 3 = 9
Init Sjonegaard: 1d20 + 2 ⇒ (17) + 2 = 19
Init Grulk: 1d20 + 3 ⇒ (5) + 3 = 8

init
Sjonegaard, Eladrien, Torrag
Enemy arrow
Party

Dark Archive

Male Dhampir DEAD

"Anyone got a shield we can use to block that arrow slit?"

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian pushes his way up and shoves his buckler across the hole until someone comes up with a better idea

-Posted with Wayfinder

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"I'll get him to drop his weapon when the door opens."

Torrag will move up a bit and get ready to cast when the door opens and he can see the enemy.

Readied Action:
Torrag will cast Grease on the weapon when the door opens. Reflex 15 (extra +1 for Spell Focus Earth) to not drop his weapon. Lasts 1 minute.

Scarab Sages

Eladrien pushes his way up and squeezes himself next to Richard and shoves his buckler across the hole.

The buckler doesn't cover the entire arrow slit..and it's kind of cramped in front of the door now..making it pretty difficult to dodge out of the way of an arrow being fired your way.

Torrag readies to cast a spell when the door opens.

init
Sjonegaard (+readied Torrag)
Enemy arrow
Party

Scarab Sages

Sjonegaard readies an attack against whatever might come through the door.

Scarab Sages

Sjonegaard readies an attack against whatever might come through the door.

You quickly find out that the only thing coming out the door is an arrow.

To hit AC Eldarian: 1d20 + 8 ⇒ (2) + 8 = 10

but the buckler in front of the arrow slot is enough to deflect the arrow up into the ceiling.

Just so you know from a mechanical point of view, the arrow slot provides improved cover..so it's possible to attack through it..just pretty difficult to hit something on the other side.

Improved cover:
In some cases, such as attacking a target hiding behind an arrow slit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.

init
Party
Guy behind the door

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag is still keeping his readied action as stated above.

Dark Archive

Male Dhampir DEAD

"That's a good start, but does anyone have a *bigger* shield?"

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Assuming the darkness is still present Tenerek does nothing, merely ducks down a bit

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Let's just open the door and force our way in. If we need him to move I can conjure another acid cloud."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"Sounds like the best plan... " Eladrian says as he pushes open the door and attacks
Attack: 1d20 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Upon the door opening and the attacker's weapon is in line of site,Torrag's triggered action goes off and the weapon in the attacker's hand is (hopefully) covered in grease.

Reflex Save DC15 or the weapon is covered in grease and he drops the weapon. Any attempt to pick up the weapon requires another Reflex Save. Lasts 1 minute.

Dark Archive

Male Dhampir DEAD

"Lads, the door is locked... if it was simply a matter of opening it, I would have done it already...

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Then lets break it down!

If Torrag can see the weapon of the creature through the slit, he'll cast Grease.

Scarab Sages

Just to confirm, the door is indeed locked and pretty sturdy, the only way to attack (either way) is through the arrow slot right now

Dark Archive

Male Dhampir DEAD

Richard makes a hefty swing at the door.

Greatsword: 1d20 + 4 ⇒ (13) + 4 = 17, for 2d6 + 9 ⇒ (6, 1) + 9 = 16 damage.

Scarab Sages

"This may be folly...there are other areas to explore. Perhaps we'll even find a key."

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Might be folly, but Richard's key seems to be working just fine. Probably just need to turn it just one more time."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

"Well, Either way, we need to figure it out before the owner of this arrow figures out a better plan for himself..."

Scarab Sages

K, I can't find specifics on this door, but judging from the stats that are provided it's somewhere between strong and a very strong wooden door, so that's about AC 3, Hardness 5, HPs: 28

Richard takes a swing at the door at an awkward angle with Eladrian next to him keeping his buckler in front of the arrow slit making a rather big dent in the wood of the door..

From behind the arrow slit it's clear that another arrow is being set and aimed your way.

init
Sjonegaard, Eladrian, Tenerek (+readied Torrag)
Enemy archer

Damage door: 11

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

With nothing he can do but get in the way Tenerek flattens against the wall trying to give the smallest target for the arrow.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian readies an action to try and keep clear, while continueing to cover the arrow slit with his buckler.
Any chance that I can reach in and grab the bugger? or unlock the door?

Scarab Sages

Sjonegaard delays.

Scarab Sages

@Eladrian, unlock the door..sure if you have disable device, or the key. Only other way to get through a door are to force it open or take chop your way through by doing damage to it..or use spells. Grab the sucker...well..in theory it should be possible to put your hand down the arrow slit and grab hold on him..but you'd get a penalty to grab since you are using one hand..and I'm not 100% sure he'd get the bonus from cover on his defenses..but in this case I'd rule he would.

Tenerek flattens against the wall trying to give the smallest target for the arrow

Eladrian readies an action to try and keep clear Not enritrely sure what you are reading for..so just assuming a total defense action for now, while continuing to cover the arrow slit with his buckler.

Sjonegaard delays

The arrow on the other side of the door flies out at Richard, trying to disable the guy handling the "key"
to hit AC Richard: 1d20 + 8 ⇒ (1) + 8 = 9 but it sinks into the side of the door Geez, you guys are pretty lucky here ;), when I played this it dropped 2 people on it's first 2 shots ..one might have been a crit

init
Party
Enemy archer

Damage door: 11

Dark Archive

Male Dhampir DEAD

Greatsword: 1d20 + 4 ⇒ (10) + 4 = 14, for 2d6 + 9 ⇒ (1, 5) + 9 = 15 damage.

Richard continues to hack away at the door, carving another great chunk out of it.

"Does anyone else want to take a crack at the door with me?"

We can tag-team each round, if necessary. Alternately, I can just keep on hacking.

Scarab Sages

If there's room I can bash away.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

I'd think after Richard took a whack at the door he'd be able to switch places with Sjonegaarde and he'd be able to take a swing.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Maybe we can do a daisy chain type of thing. Each of us take a wack then step back for the next in line to go, because obviously, me standing here holding my buckler up is not exactly impeding anything..

Scarab Sages

Well we could cover the slit with my cloak...I don't think it will stop an arrow but it might give us some sort of concealment. I can always have the holes sewn up back at the lodge!

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

"Richard, it's almost down. If you step back and let Sjonegaard get in there, he should be able to knock the door down before whatever is in there will be able to loose another arrow."

Dark Archive

Male Dhampir DEAD

"Works for me!"

Richard steps back (since he had a move action left), and lets Sjonegaard have a crack at the door.

Scarab Sages

1d20 + 5 ⇒ (10) + 5 = 15, 2d6 + 8 ⇒ (6, 4) + 8 = 18

Power Attacking the door...

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