Special Attacks Sneak Attack: 3d6
Studied Target: Swift action, 2 Targets, +2/+2, +2 Bluff, Disguise, Knowledge, Intimidate, Sense Motive, Perception, Stealth, Survival vs studied target
Vital Strike: When making single attack, roll weapon damage die 2x on one attack at highest base attack bonus
Deadly Aim: -3/+6 ranged attack
Other Gear
Backpack
Bedroll
Belt Pouch
Explorers Outfit
Flint and Steel
Manacles
Mess Kit
Pot
Rope, 50'
Thieves Tools, Masterwork
Torch x10
Trail Rations x5
Waterskin
Magic Gear
Amulet of Natural Armor +1
Belt of Incredible Dexterity
Cloak of Resistance +1
Efficient Quiver
Ring of Protection +1
Wand of CLW 19
Coin 8,951gp
F:41 PP:31
Hunters Lodge Vanity: Survival as Dayjob
Boons and Bonuses:
Goblin Bane- +2 Intimidate vs goblinoid subtype
Trap Intuition- When Attempting reflex save, but before result is calculated reroll with a bonus of 1/2 lvl. Must use second roll
Splinter Slayer- One time you may ignore the first two dice of damage when you have been sneak attacked.
Troglodyte Foe- +1/+1 attack and Intimidate vs. troglodytes. Cross off boon in order to double the bonuses x1 min, or apply the bonuses to all reptiles x1 min
Code Breaker- +2 Linguistics, may use untrained
Scholar of the Gates of Ajar- +2 K. Planes and K. Religion regarding Daemons, Demons, and Devils.
Blood Under Absalom Boon